43 files
-
SkyUI MCM for 1143 mods sorted
Do you have alot of mods? MCM not showing in SkyUI? Tired of using console to reset SkyUI to try and hope the MCM will show ?
Then this mod is a must have for Large Load Orders Here's what you get
9 Sub Menus 127 Menus per Sub Page Ordered Alphabeticaly
This is a work in Progress mod Uploaded with permission for OA on LoversLab
If you have any suggestions or Ideas Please drop a message on LoversLab Forums
https://www.loverslab.com/topic/130571-skyui-mcm-for-1143-mods-sorted/?tab=comments#comment-2763210
Requirements
SKSE SkyUI SE 5.2 (Hard requirement) New Game Required
OA on LoversLab - Barzing
Future updates will be released when OA posts them up on LoversLab
NOT Implemented yet
Configurable Menus and Rename175 downloads
-
Schaken-Mods Main Menu Replacer -- Non Club Version
Schaken-Mods Main Menu Replacer -- Non Club Version
This will install a custom image to the background of your main menu. There are options for keeping or removing the vanilla smoke.
The MEMBER version is animated with many more installation options. Join the club for access to these great mods!
https://schaken-mods.com/
21 downloads
-
[Schaken-Mods] SchakenFM
By Schaken
Schakens Follower Manager
What is this?
This is a NPC manager. You can add NPC's (Including Animals) to this and edit ALMOST EVERYTHING! (See below for Details)
This is NOT a follower Framework. This works WITH AFT, NFF, and EFF. If there is more follower frameworks I didnt mention, it should work just fine with them too, if not, please let me know in the comments section down below. While i say this is NOT a follower Framework, It can be used as one by its self just fine. There is not many scripts with this mod, and is NOT intrusive at all. I made compatibility for Sexlab, Sexlab aroused, Follow me for sex, and TDF prostitution. If you do not have sexlab, it is fine, none of those are required in any way. This manager simply detects if you have the mods installed and if you do, it will give you the extra options. Alot of Sexlab mods lack alot of their own potential and I felt they were seriously lacking so I added features that some of them tried and couldnt get working. I also fixed alot of errors the mods have and made them better and more reliable. ALSO if you use AFT, you will fall in love with this mod as it if a fully functioning MCM menu that even the MCM mod doesnt even have. Everything below is all the complicated things explained. As people come asking questions, I will try to have them posted here as well.
Features:
View Storage:
Remove all Trackers:
Sell your Stuff:
Scan for Followers:
Dragon souls to perks:
Locations Section:
Scavenger mode:
Cheats menu:
Crime Bounties:
Hair Color Changer:
Version 1.3 Edits
F.A.Q.
Discord == Schaken-ModsChat == Steam
1,531 downloads
-
[DarkDragoon] Multiple Adoptions Fertility Mode Patch
Mod Name Multiple Adoptions Fertility Mode Patch
Author DarkDragoon197
Version1.0
Description
A patch for Fertility Mode SE and Mutiple adaptions
Two Patches are available One for the standard Hearthfire Adoption System. The other for Schaken Mods Adoption system
Hearthfire Muiltple Adoptions (Standard)
Allows adoption of up to 6 kids, instead of just 2
Move your family into suitable custom homes
Gives children a last name
This mod allows the adoption of up to 6 children. They are fully integrated in the Hearthfire adoption system and should be able to use the default voices. It should also be fully compatible with mods that add other orphans, such as the very cute Khajiit child Ma'isha.
You can also move your family into custom homes (that have been adapted to house a family).
Optional esp: Adopted children will get a last name: "Dovahkiir", meaning "Dragon Child"/"Child of the Dragon".
Created by
TMPhoenix
The schaken mods muiltple adoptions mod
Features:
You can adopt up to 24 kids
Allows custom homes with up to 24 beds (2 beds Minimum Required)
Works with SchakenFM, AFT, and other Follower Management mods
Notes on Follower/Adopted:
Once you adopt a Child and the initial greeting at their new home you can talk to them and ask them to be your follower. As a Follower the MHIYH options can be used to assign rooms and such. So the beds can be in another cell just note in this case the bed number in the spell will be off but you can still adopt more then the beds you have up to 24 kids. With SchakenFM you can edit the names so there is no last name anymore. This was done so you can have more control over the last name. These functions has been tested on several Follower Managers and most intensely AFT as that is what I use along with SchakenFM. If you also have SchakenFM installed once they are a follower you can also change their settings as well so that is highly recommended to have.
The schaken mods muiltple adoptions mod Created by
Souichirou Of Schaken Mods
Compatibility:
THIS MOD IS NOT COMPATIBLE WITH HearthfireMultiAdoption.esp and/or any patches made for that system.
Please only Choose The Version of Adoption mod You have
Please place after Fertility Mode mod
152 downloads
-
[Schaken-Mods] Multiple Adoptions SE
By Souichirou
[Schaken-Mods] Multiple Adoptions SE
Have you ever wanted to adopt more then 6 kids? Did you ever want your adventures to be a family outing? Look no farther as this is the answer to that if you said "Yes".
Features:
You can adopt up to 24 kids
Allows custom homes with up to 24 beds (2 beds Minimum Required)
Works with SchakenFM, AFT, and other Follower Management mods - look at notes below
Install:
1. Install with your Favorite Mod Manager
2a. (Vortex Users) Manually make a rule to force this to load after The Kids are Alright (TKAA.esp) if you use that mod.
2b. (MO2 Users) DO what you do to make it load after The Kids are Alright (TKAA.esp)
Compatibility:
THIS MOD IS NOT COMPATIBLE WITH HearthfireMultiAdoption.esp and/or any patches made for that system.
Notes on Follower/Adopted:
Once you adopt a Child and the initial greeting at their new home you can talk to them and ask them to be your follower. As a Follower the MHIYH options can be used to assign rooms and such. So the beds can be in another cell just note in this case the bed number in the spell will be off but you can still adopt more then the beds you have up to 24 kids. With SchakenFM you can edit the names so there is no last name anymore. This was done so you can have more control over the last name. These functions has been tested on several Follower Managers and most intensely AFT as that is what I use along with SchakenFM. If you also have SchakenFM installed once they are a follower you can also change their settings as well so that is highly recommended to have.
Troubleshooting:
Most issues with the adoption system will be due to Load Order Placement. If a Child refuses to greet you or is buggy make sure you have this mod lower then all child mods before contacting me.
Disclaimer:
You can play the game how you want as making children followers. This in turn can allow things to happen that you do yourself like make them killable and so on using the above follower mods. This mod does not however change the child flag if the NPC you adopt has it.
321 downloads
-
What am I - Transforming Mod & Framework
By Geehral#8632
Hi Folk,
first i have to execuse myself for my bad English. This is my own first mod and its still WIP i have pretty big plans to go on with it ^^
What is this?
Well basicly its a transformation mod triggered by different events (i will list them below) u will recieve a random Transformation to become a Fury, part for part.
Which Tf's are implemented?
I will add a list for it too look below. The list also contain the implemented systems like curse etc
Just why?
Because i love the idea being transformed and fucking hell, FURRY!!!
Is it LE compatible?
Yes. In the Fomod u can choose SE or LE.
Well LE has some missing Features actually its not able to detect Skincolor u have to choose it by urself in the MCM
Framework usage:
You can also look on the Function script in the source folder. I wrote comments to each function.
Installation:
Download file and install it.
its a Fomod which contain SE and LE version
install the needed Masters and their Master
Requierments:
For SE
All Dlc's (exept hearthfire) SkyUi XP32 Racemenu Slavetats optional:
HDT-SMP Po3 Papyrus Extender
For LE
All Dlc's (exept Hearthfire) SkyUi XP32 Racemenu Slavetats optional:
HDT Po3 Papyrus Extender
128 downloads
-
[Schaken-Mods] NPC Master
By Schaken
What is this?????
Im sure yur curious.. but this is a master file containing all the resources i keep reusing for my followers. Instead of you keep on downloading the same files over and over, ill place them in here to save you disc space. ALSO, you will be able to build followers using it too if you wish and you will be able to use my resources.
REPLACE FILES ON INSTALL
When installing this, your mod manager will ask is you want to replace files from other mods, please select yes, and put this as close to the bottom of your load order as possible.
Mods that require this:
577 downloads
0 comments
Updated
-
Legendary Edition Compatible
No
-
HaruHaru Nails SE CBBE
By Souichirou
HaruHaru Nails CBBE SE
Ported to CBBE Hands for SE
Realigned each of the nails separately to be a better fit as well
This is a Port from LE to SSE and/or any UNP stuff converted to CBBE - Original Mod Found on 9DAMAO unless otherwise noted
506 downloads
-
SoulGemCrafting
By MrImatoumi
Adds recipes to craft soulgems in the forge using soulgem fragments.
Chose if you want to be able to craft black ones too or not.
Do take note that each recipe uses one kind of fragment (couldn't do otherwise yet but i'll change it if it's too inefficient).
39 downloads
0 comments
Updated
-
Legendary Edition Compatible
No
-
Metallurgy and Gem Crafting
By Wolfstorm
Metallurgy adds four ingots to Skyrim: mithril, calcinium, galatite, and rubedite. The ingots were added to two leveled lists for ingots. I didn't touch the nodes, so there are no ores for it. You will have to loot it, or buy it from blacksmiths. Mithril is natural to Cyrodiil, and the others are from Hammerfell. So, the idea is that they would be "imported" into Skyrim. The asset for mithril was extracted from the DX Stella Mithril mod, and the two assets for calcinium and galatite were extracted from CCOR. The rubedite is a retexture I made over the vanilla quicksilver ingot.
Gem Crafting allow you to make flawless gems, as long as you have a jewelry kit in your inventory. There are two recipes: the first one at Meric Smithing I, will turn two flawed gems in a flawless gem, and the second one at Meric Smithing II, will turn one flawed gem in a flawless gem.
Both recipes requires a abrasive compound, which can be made in the alchemy retort, with dwarven oil and moonstone dust.
The moonstone dust can be made at the smelter, using ores or ingots.
The jewelry kit requires one mithril ingot, two steel ingots, and a piece of leather. The asset was provided by Oaristys.
This plugin requires CACO and Ordinator, and should be loaded after Metallurgy.
21 downloads
-
Capital Whiterun Expansion SE
I did not create this mod I only Uploaded it.
Surjamte Created this and permissions are below
FEATURES INSIDE THE WALLS:
- 14 new buildings, three are shops
- A bakery
- A shop selling construction goods
- An alchemist/witch/magic goods shop
- A new playerhome, Bluesky Hall. It's got more room than Breezehome. It costs more as well.
Around 22 new npcs
- The new npcs all have AI packs set up, so they'll do stuff around town. Practicing archery in the day, drinking mead in the evening and so on
- Many of the new NPCs will have some dialogue and/or greetings using vanilla voice acting
- A few of the new NPCs will have some custom-made outfits.
- A fence who will buy stolen goods, you don't have be a guild member to trade. You have to find him yourself though.
- Various new decorations around town.
- DLC-integration. Which is a fancy way to say I added in some stuff from DLCs. Like an oven, butter churns and yellow mountain flowers.
- Skyforge equipped with tanning rack, smelter, sharpening wheel and workbench.
FEATURES OUTSIDE THE WALLS:
- Some small decorations.
- New tavern, called the Roadhouse.
Four new merchants will sell their goods on the way to the main gate:
- An imperial wine-merchant
- A redguard trader and his daughter, selling some clothes, gems and rum from Hammerfell
- A nord fur trader
- A high elf merchant who probably would rather have stayed in the Summerset isles
The merchants will go sleep in the Roadhouse during the night.
QUEST FEATURES - EFFECTS ON WHITERUN:
There will be some small new scenes and decorations around town depending on the quests you complete.
- Dragon Rising. After killing Mirmulnir (watchtower dragon)and you become thane, some very exicted guards will be celebrating by the statue of Talos. Talk to them for a small gift. Mirmulnir's skull will be mounted above the entrance to Dragonsreach.
- Battle for Whiterun (Imperial). A few new imperial-themed decorations will appear in town after the battle. The effects of the White-Gold Concordant will also lead to some changes.
- Battle for Whiterun (Stormcloak). New offerings and decorations will appear by the shrine of Talos after the battle. Heimskr's temporary home will be a bit nicer.
- Glory of the Dead. After a reaching a certain stage of the Companions storyline, the skyforge will "awake". It's a fairly subtle effect.
- The Blessings of Nature. Some new Gildergreen saplings will pop up around town after finishing this quest, either ending is fine.
(Most of it should work even if you already completed the quests before installing)
NEW QUEST(S)
A short new quest revolving around a special horse has been added. Look for a note in the new district behind the Bannered Mare. Or by the Jarl's stables up outside Dragonsreach. Vanilla voice acting.
New in 1.2 = A quest involving a giant has been added. Speak to any inkeep in the Whiterun area to start. Even inkeeps from other mods should be fine - if they have the correct faction
New in 1.2 = A quest to help out Igna with some issues in her basement has been added. Speak to Igna to star
INSTALLATION
1. I recommed saving your game somewhere that's not Whiterun. Before installing.
2. Choose one version. A is the normal one. B has fewer exterior edits. Only choose one.
2. Install as usual, I recommend using a mod organizer, like mod organizer. Or vortex. It's up to you.
- If you wanna do a manual install there's 3 files. "SurWR.esp" "SurWR.bsa" and "SurWR - Textures.bsa". Put them in your Skyrim/Data folder.
3. Quicksave and reload, and you're good to go.
For LOD, run DyndoLod or SSELODGEN. It is not required, but you probably wanna do it anyway. I used SSELODGEN, it's fairly straightforward.
You can now disable the planks easily ingame. Instructions are in the changelog. You can find the changelog in the description tag and in the articles tab.
COMPABILITY
I've tested a few mods for compability. If it's not included here, I haven't tested it. So no point in asking me. But in general it's like this:
I have NOT edited vanilla NPCs, any mod editing vanilla NPCs should be OK.
I have NOT edited vanilla interiors, any mod editing Whiterun interiors should be OK. (There's an invisible trigger box in Dragonsreach, but it shouldn't interfere with anything and it disables itself after a certain scene anyway.)
---
Immersive Laundry - Compatible
AI Overhaul - Compatible. At least I didn't notice anything weird.
Your favorite texture mod - 99% sure it's Compatible
Your favorite waifu mod - 99% sure it's Compatible
Bells of Skyrim - only did a quick test, but it should be compatible from now on.
Astronomer's Loft - compatible
Wind District Breezehome - Reborn - Compatible (there's a patch)
----
JK's skyrim - Needs patch.
Dawn of Skyrim - Needs patch. Same issue as JK.
Open Cities - definitely gonna need a patch.
Whiterun Valley (and other mods editing outside the walls). Try the exterior compability version. Can't promise it works with everything, but it's your best shot right now.
CREDITS
Alexrhcp - Giant quest idea
The quest probably ended up being a bit different than you imagined it, but the basic structure is there
Oaristys and CD PROJEKT RED - Modder's resource pack
https://www.nexusmods.com/skyrim/mods/68755
I used a few models from here that suited Whiterun,
dwemer156 - Nordic Wayshrines
https://www.nexusmods.com/skyrim/mods/97414
Used and edited a few models from here that I thought looked really good.
elinen - Whiterun house foundations (ported by sattyre)
https://www.nexusmods.com/skyrimspecialedition/mods/31558
Used some foundations for some of the Whiterun houses. Very helpful when placing new buildings in town.
Threeton - TD18 Lore-Friendly Hair
https://www.nexusmods.com/skyrim/mods/91391
Neat hair. Used some hair for some of the new npcs.
https://www.reddit.com/r/teslore/comments/4co5jh/beware_the_h%C3%B6rme/
As you can see the stuff above were from oldrim, I ran them through cathedral asset optimizer. Tested many times, works fine.
JK's skyrim and Dawn of Skyrim - didn't use any assets. But got some inspiration! Like the antlers above the Drunken Huntsman entrance. And the guardhouse roof.
INFO
https://www.nexusmods.com/skyrimspecialedition/mods/37982?tab=bugs&BH=0
Check the post here for info on anything and issues for the SSE version
https://www.nexusmods.com/skyrimspecialedition/mods/37982?tab=bugs&BH=0
Requirments
Check for language
https://www.nexusmods.com/skyrimspecialedition/mods/37982?tab=bugs&BH=0
Other wise None
87 downloads
-
SSE FPS Stabilizer and VR
I did not create this mod I only Uploaded it.
Shizof Created this and permissions are below
INFO
A Lower quality INI is available also in the downloads
Has a VR version which is in the Download area of this post
Info on the VR part is here
https://www.nexusmods.com/skyrimspecialedition/mods/31392?tab=description
Check the post here for info on anything and issues for the SSE version
https://www.nexusmods.com/skyrimspecialedition/mods/38438?tab=description
Requirments
Address Library for SKSE Plugins
SKSE
138 downloads
0 comments
Updated
-
Legendary Edition Compatible
No
-
Sharp Reshade Presets
By Wolfstorm
This is a package with eight Reshade presets. They are meant for a sharp landscape, so its important you use them together with high resolution textures.
All sets contains tonemaps, so choose one more suited to your monitor. I use the 006 Orange 250.
Name convention goes as color being defogged followed by contrast level.
I dont use any ENB, so I dont know how it would behave combined with ENB.
To install, just unpack it into your main folder.
28 downloads
0 comments
Submitted
-
Legendary Edition Compatible
No
-
StoopidHouse
By MrImatoumi
House is near Shimmermist Cave, north-east of Witherun
There's a npc in it, he's harmless
that's it
16 downloads
0 comments
Submitted
-
Legendary Edition Compatible
No
-
MIsterB's Lootable Things
By MisterB1969
Welcome to the new Version of Lootable Things. First and foremost all original plugins are now in one Master now, so you get all the benefits of the Harvest Plugin, the Bags & Sacks edition, and Lootable Things rolled up in one. I know this is a big jump for some, and might mess up the load orders you are currently loosing. So please continue to use the older versions of this mod, if you prefer. Second, I had decided to just call it "Lootable Things" now, because that's what it does in essence. It completely changes and enhances your total looting experience.
This means that furniture, urns, barrels, sacks, crates (of ALL kinds), and coffins will have more "Interesting and Useful" things to find. Such items will include, Food, Alchemical Supplies, Crafting Supplies, Treasure, Weapons, Armor, and Hearthfire Items. Unique Loot incorporates the items from Hearthfire items into the leveled lists. You will now find the food in taverns, and hearthfire supplies can be found at vendors.
Lootable Things is meant to bring the joy of going through everything to find neat stuff once more, instead of having to loot every little thing from a house to try and make money as a thief. Plus you have Solsthiem items integrated into these lists as well. Lootable things also allow you to find multiple items on animals, plants, and Interior/Exterior Food sources. This mod doesn't have the flora Respawn Fix incorporated, and there is currently no patch. I would suggest Brutal Flora Harvest Fix for this, it's far superior to the Flora Respawn.
Lootable Things is very similar to Dynamic Things but only does one thing. It turns static items (barrels and crates) into lootable ones. One word of caution, this will definitely change your looting experience. And has the possibility to increase your possible gold accumulation.
The following Items changed are Static Crates, Static Barrels, Static Mead Barrels, Static Wood Piles, Static Taproot, Mammoth Tusks (from mammoth skulls), And it does this now through an SSE Edit Script.
Immersive and Unique Additions to the Skyrim Game
- Such as Raw Slaughter Fish meat so you can actually cook them.
- A leg bone found on some trolls as a weapon.
- Improved Loot for all normal vanilla containers, such as Furniture, Sacks, and Barrels.
- Static barrels and containers are now lootable.
- Lootable Taproot!
- Lootable Mammoth Tusks!
- The furniture lists make sense depending on the social class of the house. And will not be compatible with what's offered by WAFCC.
- Furniture is fully integrated with Solsthiem content and Heartfire foods.
- All Harvesting items provide anywhere from 1 to 3 items.
- Flowering Items might have bee's or dragonflies in them.
92 downloads
-
No More Beacon
By xenic
This mod removes the beacon quest from the game and adds the Dawnbreaker underneath the gate bridge at Whiterun.
I made this mod way back but never released it. Someone on Facebook seemed very interested so I took the time to rebuild it.
It's very bare bones and to the point. I want to do more to it but I'm not sure which direction to go yet.
27 downloads
0 comments
Updated
-
Legendary Edition Compatible
No
-
[Schaken-Mods] Discord Bot
By Schaken
What is a Schaken-Mods Discord Bot??
The Schaken-Mods Discord bot will post announcements in your announcement channels, Will post new uploaded mods, as well as give you modding assistance straight from @Jobobby04 and @Schaken with simple Bot Commands. simply type `Index to have the bot display a full list of commands in your Discord. You can post on this comments section for requests for the bot to better adapt to your server!
To have the Announcements feed to your discord, you must contact me so I can program it to post to certain channels.
List of Bot Commands
Click the download button (Or click here) and it will take you to a link where you can invite the bot to your Discord server!
35 downloads
-
Mini-Hakkero Core
By thekingpin
This is the core files for all my mods, and will be needed to use my mods.
Current Stage : alpha
This isn't ready for download yet but as per Schakens's scholarship assignment I have to upload this. This will be updated later
26 downloads
- core files
- not ready yet
- (and 1 more)
0 comments
Updated
-
Legendary Edition Compatible
No
-
FOMOD Creation Tool
By Schaken
We often get asked how we make our FOMODS so we thought we would post the tool we found and improved.
Again I want to say, WE did not make this, We just edited it alot.
Above this, On the tabs section there is a video that I made that will help you understand how and what everything is.
For the FOMOD Tool:
Make a Folder ANYWHERE and simply extract the 7Z archive into that folder, click the EXE file and open it.
IF you are worried because you see an EXE file and your virus program is warning you against it, then feel free to continue typing out and learning how to code, rather than having a nice fancy tool to do it for you. There is no ads on the exe.
For the File STRUCTURE:
Again, extract the 7Z file into ANY folder and use it as a "root directory" for your Mod.
The Original FOMOD tool before our Edits - By Wenderer
350 downloads
-
Bards Lute Songs Replacer
By BlossomBae88
Original Author: ZulljinV101
LE port of Bards Lute Songs by David Van Ooijen and Trond Bengtson
Be sure to leave some comments!! Thanks!!
Basically this mod replaces the lute music files that bards play in taverns when they are
only playing (not singing) so this will not change Age of Agression or The Dragonborn comes, ect. Tunes used in the mod were taken from two
YouTube channels: Trond Bengtson and LuteLessons (David van Ooijen)
I definitely recommend to visit those channels if you like renaissance music!
Tracklist:
Branles - David van Ooijen
The Third Branle of Malte - David van Ooijen
Herzog Augusti Dantz - David van Ooijen
Cary Jane - Allan Alexander - Trond Bengtson
Trond Bengtson and LuteLessons - for the amazing music
Original Author: ZulljinV101
Original mod author ZulljinV101 expresses that anyone can port and upload on
the original page at the time this was posted-
https://www.nexusmods.com/skyrim/mods/100381?tab=description
Bethesda- for skyrim
The only requirement is: SkyrimSE
*Install using a mod manager and let the fomod do the work
*If installing manually, extract zip to empty folder, drop the "sound" folder ,
your skyrim data folder, there is no esp.
UNINSTALLING
*If you used a mod manager to install, use it uninstall
*if you installed manually, locate the sound folder inside your data folder
and remove "mus" folder, there is no esp, your done.
138 downloads
0 comments
Updated
-
Legendary Edition Compatible
No
-
immersive Armor Swapper - Public Version
By Jobobby04
Immersive Armor Swapper is a dynamic armor swapper, capable of swapping regular armors with a custom one per selected body type.
With iAS, Me and Schaken (and any other person that decides to contribute) don't have to make custom plugins, convert armors so that only work with teens or dolls, and we don't have to package the original mod. We can just make a addon that makes the specified outfit appear only when a teen or a doll wears the outfit from the original mod. (View videos below for examples)
Another feature of iAS is that it does what the all hair and eyes patch does, it makes all hair and eyes available in racemenu. This does not mean that the hairs and eyes will work with them, it just makes them available.
This is the public version, so it is incompatible with Teen Dolls Lewd and Teen Dolls Physics (Official). There is a version in the club for people who use those.
Known Teen and Doll iAS addons:
Vanilla Replacers:
CBBE Armor Remodeled Armors Clothing Replacer TRX Sloot Armor Replacer Female Outfit Replacer Clothing Mods:
Doctuer87 Outfits Rektas69 Outfits Tera Armors Grim Clothing SunJeong Outfits Immersive Armors Legendary Armors DeserterX Collection Andreis Outfits Random Outfit Mods NSFW Clothing Pink Princess PS Armored Chainmail Bikini Simple Skirt Aradia Kato Outfit BDO Kibelius Raven's Luxurious Seduction Mashup Hepsy's Basic Clothing Natsuno Outfit Luxury Collection Highheels Dress Outfits Trap 48 Stockings The Traveling Magician COCO KDA Ahri - CBBE SE Charles Rene BDO [Melodic] Assassin CBBE SE Bodyslide [Melodic] Dragon Fighter Aion Opulent
iAS Manager:
With iAS Manager you can create your own iAS addons for every armor you have! Just follow its guide and then you can use all your armor on iAS races!
General Load order:
Skyrim.esm
Update.esm
Dawnguard.esm
Hearthfires.esm
Dragonborn.esm
Unofficial Skyrim Special Edition Patch.esp
TeenDolls.esm
(All your other crazy mods)
Sassy Teen Dolls.esp
OR
Sassy Teen Dolls - (Lite).esp
OR
Sassy Teen Dolls - (Females ONLY).esp
TeenDolls - (Any and\or all Replacements)
TeenDolls - (Any and\or all Followers)
TeenDolls - (Lewd\Physics)
SK immersive Armor Swapper - Teens.esp
TeenDolls - Racecompatability
Bug reporting:
Before you report a bug please check the iAS log in "Documents/My Games/Skyrim Special Edition/SKSE/iAS.log"
Technical details:
To make iAS recognize a race, you need to have a separate home folder for the desired race you are wanting to swap armors on, a plugin that contains iAS armor races(can be the original mod), and an ini file so that iAS knows the races you want to start swapping.
When making a plugin for a custom race you need to have a few thing so that the DLL knows what to do
Make a ini file in data/skse/plugins/iAS/, and make a section called [General] put "bEsp=Your plugin that has the armor races.esp"", and "bArmorstring=[##IGNORED|MaleMeshFolder|FemaleMeshFolder|IGNORED|IGNORED|000800,000801,000802,000803,##]" under it.
Now I'm going to explain the above content.
The first ignored in there would the backup armor directory if it was there, but it is not in integrated into the dll so it is ignored.
The second section is the MaleMeshFolder, if it was kept the way it was currently, for a vanilla armor that was in directory "meshes/armor/elven/m/cuirass_1.nif" the armor swapper would look for male clothing in "meshes/MaleMeshFolder/armor/elven/m/cuirass_1.nif". If there was one it would make only the specified race wear that armor.
The second section is the FemaleMeshFolder, if it was kept the way it was currently, for a vanilla armor that was in directory "meshes/armor/elven/f/cuirass_1.nif" the armor swapper would look for female clothing in "meshes/FemaleMeshFolder/armor/elven/f/cuirass_1.nif". If there was one it would make only the specified race wear that armor.
The third and fourth are ignored, they both would be vanilla if they were integrated.
The fifth are the armor races for ids, not the actual races. The way this works is that there is a armor race for each race, the form id is used in the fifth section of the description. To make a armor race I suggest you take one of my templates and copy it and rename as many times you need it into your own plugin. Then put the form ids of the races into the ini file, under bArmorstring, like the examples. If your using a regular plugin, use blocks of 6, if your using a esl plugin, use blocks of 4.
For each race there has to be a armor race, in the non-armor races you have to change the RNAM of the race to the armor race that corresponds to it.
And lastly you have to add the armor races to the armor addon records of the body for the race. If you do not do this each race you have edited will have invisible body parts.
Example files
https://mega.nz/#!pU9zCaJb!m_NdYSDH4odD2HaYzRSw4X6214WQQ3h3S0sb3FdQLQM
Example files Explained
immersive Armor Swapper - Core Addon Example.esp - This is a normal custom race esp, with no armor swapping capabilities.
sk immersive Armor Swapper - Addon Example.esp - This is a armor swap addon example, this is what tells the armor swapper what to swap for the races in "immersive Armor Swapper - Core Addon Example.esp"
sk immersive Armor Swapper - Intigrated into Mod Example.esp - This is what a armor swapper integrated custom race would look like.
DLL originally made by Zelden, heavily edited by Jobobby04(me).
Plugins made by Jobobby04(Me)
Here is the before iAS:
Here is the after:
3,876 downloads
-
Rika Nyr - Breton Character Preset - RaceMenu
By Hexed
GIVE ME NEW PRESETS IDEAS! You can send me your preset if you want, I'll be happy to work on it too. 😄
RIKA NYR - BRETON CHARACTER PRESET - RACEMENU
DON'T FORGET TO IMPORT THE SCULPTED HEAD.
RACEMENU
RaceMenu
BODY
Caliente's Beautiful Bodies Enhancer -CBBE-
Dangerous Curves - CBBE SE Bodyslide Preset
Weight 100
SKIN
The Pure CBBE 4K or 8K Skin Texture - Muscular - Glossy - Red Subsurface
Wet Function Redux - Glossiness 125 Spec 15 (Can be found on Google)
HAIR
KS Hairdos SSE - Style 0Shiver
BROW
Brows - FemaleBrowsHuman01_d
EYES
Mikan Eyes - SE - MikanEyes_F056
MAKEUP
Sakora's Make Over Kit
Havok's Racemenu Makeup Overlays (Lipstick)
SMILE
Better Teeth For Human Races
RECOMMENDED
Expressive Facial Animation -Female Edition-
F.E.P. - Facial Expressions Project SE
ENB
Silent Horizons ENB
MY OTHER PRESETS
Acursed Nyr - Nord Character Preset - RaceMenu
Asian Nyr - Nord Character Preset - RaceMenu
Breton Nyr - Breton Character Preset - RaceMenu
Dark Elf Nyr - Dark Elf Character Preset - RaceMenu
Draco Nyr - Nord Character Preset - RaceMenu
Ella Nyr - Nord Character Preset - RaceMenu
Elven Nyr - Nord Character Preset - RaceMenu
Eva Nyr - Nord Character Preset - RaceMenu
Ninirim Nyr - Nord Character Preset - RaceMenu
Nivenyr Nyr - High Elf Character Preset - RaceMenu
Nyr - Nord Character Preset - RaceMenu
Orcish Nyr - Orc Character Preset - RaceMenu
Peach Nyr - Nord Character Preset - RaceMenu
Raven Nyr - Nord Character Preset - RaceMenu
Redguard Nyr - Redguard Character Preset - RaceMenu
Redhead Nyr - Nord Character Preset - RaceMenu
Rika Nyr - Breton Character Preset - RaceMenu
Wood Elf Nyr - Wood Elf Character Preset - RaceMenu
Don't forget to upload your pictures of Rika Nyr if you use her in your game! 🙂
I won't do a FAQ for now, please feel free to ask any questions.
188 downloads
0 comments
Submitted
-
Legendary Edition Compatible
No
-
Hanna Preset
Preset Done By Seetruck-2000 (from Sassy teen Dolls)
Hanna is her name
DawnGuard
Dragonborn
Hearthfire
Skyrim
Update
Link Sassy Teen Dolls Link
Link UnofficialSkyrimSpecialEditionPatch Link
(Optional) Link For Hairs HG Hairdos Link
245 downloads
-
Necronomicon Book of the Evil Dead
By heirflick
Necronomicon Book of the Evil Dead
The Necronomicon has been Tortured in the Soul Cairn for thousands of Years Waiting for some Poor Sucker Brave Adventurer to release it from its Torment.
Will that Adventurer be YOU
The Book can be found in some of the chests in the Soul Cairn under the Giant Soul Gems
Has Necromancer Pages inside
Gives the spell to Conjure Five Soul Cairn Creatures in one go which will fight for you
You will require the perk Twin Souls, if you do not have this perk it will still work But only one creature will be Conjured.
This Alters the Perk Twin Souls to give Five conjures
Requires DawnGuard
ESL Mod
This Is Reborn for Skyrim SE, previously made by me for Fallout 4 But less Dangerous.
50 downloads
0 comments
Submitted
-
Legendary Edition Compatible
No
-
Modders resources
These tools are here for anyone to use to mod Skyrim SE Mods
also included is CK (Source Scripts Master File - Modder Resource)
Place the scripts in the actual Skyrim SE data folder for papyrus compiling.
152 downloads
0 comments
Updated
-
Legendary Edition Compatible
No
-
What's New
-
Recently Updated
-
Most Downloaded