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This is for everything I haven't made a category for yet.

73 files

  1. Marie Rose Race Patch

    This should in theory make it so those who use the Marie Rose race can still die, while not effecting too much else.


       (1 review)



  2. HDT SMP Physics combined CBPC for body Version(OBSOLETE))

    Replaced with 


       (5 reviews)



    • Legendary Edition Compatible
  3. YgNord Race (Racemenu Version)

    YgNord Race (Racemenu Version)

    This is the YgNord Race but withough the "Enhanced Character Edit" (ECE) Mod. 
    A link to the ECE mod: https://www.nexusmods.com/skyrimspecialedition/mods/12302
    Optional iAS Instructions:
    Install iAS - Public or iAS - Club, if you dont have dolls or teendolls or you dont want to use iAS with them, just disable their options. It will just install the needed files.
    Follow the guide on the iAS Manager web-page but with YgNord, you might need to make a preset that you want to use with the iAS YgNord group(Click save as, select the iAS YgNord Group): https://schaken-mods.com/index.php?/file/271-ias-manager/

    First of all, we do not give permission to post this on any other sites what so ever. We do not allow these mods to be ported to any other games. If your wanting your player Turned into a Follower, please contact either Schaken, or Ezra. All the sources in these mods I do not give permission to use, share, or upload to another site. Feel free to contact us for special permissions, questions, or suggestions. Also for those that panic and sweat at the thought that something might upset them, This holds the name "Dolls" Simply because my first mod is "Dolls SE" and I wanted it to blend with what I already have. 



       (1 review)



    • Legendary Edition Compatible
  4. Agility SE

    Agility merges the sneak tree with a new tree similar to acrobatics from Oblivion. Jumping increases your Agility experience and your Agility skill level directly increases your jump height when you acquire the relevant perk. Run speed included.
    Current features:
    Renaming of sneak tree to Agility and incorporating aspects of Acrobatics from past titles into the tree
    Jump height increases with Agility skill and jumping grants Agility experience with the relevant perk.
    Run speed increase up to 30% via perks. 

    Perk Tree:
    Speed - 1/2 - You run and sprint 15% faster.
    Speed 2/2 - You run and sprint 30% faster.
    Expert Landing - You take half the normal damage from falling.
    Acrobatic Conditioning 1/2 - Your stamina regenerates 25% quicker
    Greater Heights - Agility skill increases jump height and jumping grants experience.
    Acrobatic Conditioning 2/2 - Your stamina regenerates 50% quicker
    Finesse - 15% chance to dodge attacks
    To Add:
    Further roll distance
    Attack Jumping
    Known Issues:
    Scripts for jump height does not end when swapping to a save that does not have the perk, requires game restart / console edit (see uninstall section) 
    Any feedback is appreciated. Please leave a comment with what perks you want added / changed and any suggestions for improvements. Thanks!
    Due to the way I had to make this, uninstalling it alone may not remove the effects caused by the mod.
    If you know how to remove them via console, go ahead. IF not: 
    Before you uninstall:
    Pick up the tome in the Testing hall (coc qasmoke in console) on the table by the west side (clear speed)
    Cast the spell until your speed slows and then resets to normal. After a few casts your speed will slow to the point of resetting. 
    To clear jump height: type in console "setgs fjumpheightmin 76" which is the default jump value.
    Will try to figure out a way to end the scripts properly, but I've been out of modding for a few years.
    Thanks to Unyielding Flame & DarkFireBird from the nexus forums for helping with the original jump height script.
    Thanks to Shade Black for working on my mod while I was gone and getting the exp gains / jump scaling script working. 


       (1 review)



  5. The Void Walker SE

    You have been chosen, you will become a
    Void Walker

    The void is the space that lies between the universes. Although it remains unknown to most there are some who are chosen and drawn within. These few are known as the Void Walkers. These rare souls are gifted with immense power, beyond that of the mages of Tamriel.
    This mod was originally uploaded as Gifts of the Outsider to both the Steam Workshop and here. However it was removed from the Steam Workshop due to copyright reasons. Therefore I decided to rename the spells in order to avoid this happening again. Whilst I was doing this I also made a few improvements. Even though my original mod was not removed from the nexus I thought I would release the 'revamped' version here as well.
    This mod adds the six new abilities to Skyrim through a fully voice acted quest. 
    The spells are as follows: 
    Void Leap: Blink across distances instantaneously. 
    Void Sight: See in darkness and detect beings through walls 
    Infestation: Summon a horde of rats to distract or kill your opponents 
    Possess: Take control of a being, using them to attack others before appearing directly behind them. 
    Tempest: Blast away your opponents with a powerful gust of wind. 
    Time Shift: Slow time to a crawl for everyone but yourself. Great for escaping a difficult situation. 
    You can begin the quest by heading to abandoned houses on the shores of Lake Honrich, west of Riften. Inside you will find a book, 'The Void Walkers', pick it up and you will begin your journey. 
    Once you have left The Void you will be tasked with finding the runes of power. Here are their rough locations: 
    Void Sight - This can be found beneath the walkway to the college of Winterhold 
    Infestation - This can be found beneath Riften, in the Ratway tunnels, after the Ragged Flagon. 
    Possess - Is located on a hill above Falkreath cemetery. 
    Tempest - In the mountains north of Markarth 
    Time Shift - In the hills north east of Solitude
    Problem: When I get to the void the Outsider just stands there and doesn't talk to me. 
    Solution: I'm not sure what causes this but if you reload the last Autosave (usually the one right before you fast travel to the abandoned house) and then re-enter the void he should begin a conversation with you. Its a strange fault that I am trying my best to fix. 
    Thanks goes to the talented Matthew Wade for voicing the outsider. Check out his website if you are looking for an excellent voice actor.
    Thanks also goes to Bethesda and Arkane Studios for making Dishonored. The inspiration behind the mod.
    Dishonored is property of Bethesda and Arkane Studios. This mod has only been inspired by Dishonored and I do not claim ownership of it any ideas featured in it.


       (1 review)



  6. Treebalance - Smithing Tree

    Normally, you can take just one or two perks (Steel Smithing and maybe Arcane Blacksmith) and need nothing else. Attributes among material classes vary so little compared to smithing bonuses that spending anything else in the tree had very little value. I've rebuilt the tree, but instead of just forcing you to take more perks for the same benefit, I've shifted things around and added new things. Each perk is now more valuable, but without changing end-game balance.

    This will not be for everyone, but players who want a Smithing tree with perks that are useful and interesting while still being balanced will appreciate this. Importantly, I do not add or remove any perks. Three perks were edited into new ones, but they're the same base IDs. This means if you won't lose any perks upon adding or removing this mod. Below is a list of the changes.

    Steel Smithing became:
    Craftsman: Can craft Steel items. All weapon and armor improving is 30% better.
    Rather than immediately giving doubled smithing bonuses, I have spread these increases out over the tree in three perks. The opening perk, Craftsman, is the first. The shift from focusing on material type to simply applying to everything fixes the problem with some items not being affected, and importantly makes investing into the later perks in the tree more valuable by not front-loading the whole benefit.

    Elven Smithing became:
    Elven Foundry: Can create Elven, Dwarven, and Orcish armor and weapons at forges.
    Elven Foundry has compressed Elven, Dwarven, and Orcish Smithing. It unlocks crafting of all three types of weapons and armor. Orcs and dwarves are elves, plus these three item classes were all roughly similar anyway (elven strongest weapons, orcish strongest armor, dwarven in middle on both), so the perks felt somewhat redundant before.

    Advanced Armors became:
    Advanced Smithing: Can create Scaled and Plate armor at forges. All weapon and armor improving is 40% better.
    This still unlocks Scale and Plate, but because those are so statistically similar to the previous item classes, it also increases smithing of all items by 40%. This stacks additively with Craftsman for 70% total.

    Arcane Blacksmith is unchanged except that its new required perk is Advanced Smithing and not Craftsman.

    Glass Smithing became:
    Glassmaking: Can create Glass and Ebony armor and weapons at forges.
    Glassmaking has taken the place of both Ebony and Glass Smithing, unlocking the crafting of both item classes. Ebony and malachite in Elder Scrolls are both volcanic glasses. They should be roughly similar to work. Because you're already choosing between Light and Heavy Armors in their own perk trees, it always annoyed me that Smithing made you take the same choice. I've streamlined the system to remove that.

    Daedric Smithing became:
    Imbuing: Can create Daedric armor and weapons at forges. All weapon and armor improving is 30% better.
    Daedric is the best heavy armor and, without Dawnguard, the best weapon class. This only unlocks one type though, so I've also added the final improvement bonus. This stacks with Craftsman and Advanced Smithing for 100% total, which is the same doubled smithing bonus you got from the tree before, but now it applies to everything.

    Dragon Armor became:
    Dragonsmith: Can create Dragon armor and Dragonbone weapons at forges. Dragons drop more items.
    Besides just adding dragon crafting, this now makes killing a dragon much more valuable by spawning extra items on its corpse. You'll see small added gold, more scales, and more bones. There's also a much higher chance of weapons and armor (especially enchanted) and a new chance to spawn random jewelry. This will all be the same leveled gear you normally could find, and it works on any dragon you kill. This stacks with Salvage, by the way. Dragons will still have a chance to drop extra crafting items too if you've got both perks.

    But wait... what about Dwarven, Ebony, and Orcish Smithing? Those perks haven't been removed. They were simply transformed into something else entirely. These three new perks make the tree much more interesting. All three require Craftsman to unlock.

    Tanner (replaces Dwarven, requires 30 skill): Tanning racks are more productive and you gain 50 carry weight.
    This increases the yield of all tanning rack recipes by 50%, rounded down, minumum 1. Because that really isn't good enough and because leather weighs a lot, I've also thrown in added carry weight to make the perk more valuable. Tanner provides another way to get more carry weight, plus helps earn smithing experience and money by giving you access to more leather. It's a good multi-purpose perk with a low enough skill requirement to be taken early.

    Salvage (replaces Orcish, requires 40 skill): Find bonus crafting items on enemies.
    Everything you kill has a 33% chance to spawn a single (except leather strips, which spawn in groups of 5) bonus crafting item on death. These items are leveled and are mostly leather and ores, but can also include gems. Anything you kill has this chance, so you could go slaughtering bunnies and goats and still find things. The chance isn't extremely high, but neither is the skill requirement. Take Salvage early and the extra items will really add up.

    Metallurgy (replaces Ebony, requires 50 skill): Smelting is more productive and you find extra ores when mining.
    Smelting now provides double the normal output. Mining with this perk gives you a 50% chance per ore mined to find a random extra ore in any vein where you'd normally have a chance to find gems (and this chance doesn't conflict, so you don't have a lower chance of gems with this perk). Much like gems, these extra ores can be of any type regardless of the vein being mined (iron is the most common, but they all can occur at any level). Metallurgy provides a huge increase to the amount of ingots you'll be making, and thus the amount of crafting you can do.

    This mod also fixes errors where Deer Pelt couldn't be turned into leather and Dwarven Scrap Metal couldn't be smelted. These now can be and work with the Tanner and Metallurgy perks.
    This mod was converted, DB and DG patches were combined into the base mod.


       (1 review)



  7. Thieves Guild Requirements SE

    The Thieves Guild will now attempt to recruit thieves.  Brynjolf is now a much better judge of character. He won't consider you a potential recruit for the Guild unless you've actually done a bit of dirty work.  If your character has never stolen anything, the Thieves Guild questline will never be activated, and you will no longer be approached by Brynjolf immediately upon entering Riften. 

    You can also choose to set additional requirements that must be met before you can progress the Thieves Guild quest line.PLUS... Now you can buy genuine Falmer Blood Elixir! Experience all the wonders of this powerful potion for yourself!

    Version 3.0 includes the changes and features from the mods Sell Unusual Gems and Shadowmarks Improved.

    Brynjolf will no longer approach you if you are not a thief, and the Thieves Guild questline will not be activated until the player meets the necessary requirements (stolen items, picked pockets, and sneak skill). These requirements are completely customizable using the MCM options. If you're not a member of the Thieves Guild, you can sell any Unusual Gems you find to Ri'saad. You may choose to buy Falmer Blood Elixir from Brynjolf before the Thieves Guild quests have begun. Additional requirements can be set that will delay the quests Dampened Spirits and Scoundrel's Folly. You can choose to set any combination of sneak, pickpocket, or lockpicking skill level requirements or simply set a certain number of radiant quests that must be completed. Customize how many radiant quests are required in each city before you receive the special assignment for that city. Change the amount of gold required to complete the bedlam job. All dialogue and responses are fully voiced. Shadowmarks have been added to player-owned homes and adjust automatically to reflect the player's current status within the Guild and the ownership status of the home. The positions of existing shadowmarks have been improved, and new marks have been added to locations that were missing them. Includes FISS support, allowing you to save your settings as custom presets.  
    greentea101 for editing the voice files for Brynjolf and creating the dialogue needed to edit the TG quests. 
    Teabag86 for creating the voice files for Ri'saad and helping merge the files.
    Glitchfinder for creating the shadowmark script

    Version 3.0 requires Dawnguard, Hearthfire, and Dragonborn. Previous versions do not require any of the DLC files.

    Simply download and install with your favorite mod manager, or manually extract the .zip file to the Skyrim/Data folder.
    Optional: If you wish to use the new textures from Shadowmarks Improved, then you'll need to download them from the original mod page. 


    DURING THE MAIN QUEST: There is a point in the main quest where you go to Riften & talk to Brynjolf. However, with this mod, the main quest dialogue options with Brynjolf won't be activated unless you meet the thief requirements. There is another route to completing this quest, though...ask around Riften; there is someone else who has information for you. (If you need a more direct answer, see the bottom of the Readme). This is actually an alternate option available in the vanilla game, I've not changed it.

    QUEST REQUIREMENTS: In order to trigger the beginning of the Thieves Guild quest, the player must have stolen items, picked pockets, and have some skill in sneak. If not, then Brynjolf will not approach you and the dialogue options to begin the quest will not appear. All three requirements must be met; however, you can completely customize these requirements using the MCM options. The number of items stolen & pockets picked can be checked under "Crime Stats."

    FAILURE PENALTIES: If you fail either TG02 or TG03, then the number of radiant quests that you need to complete prior to receiving the next quest will be doubled. Basically, if you mess up, it's going to take you that much longer to prove yourself worthy of greater responsibilities. However, this can always be adjusted in the MCM menu. In fact, any adjustment of these values using the MCM menu after the quest has completed will override the failure penalty. 

    UNUSUAL GEMS: If you're not a member of the Thieves Guild, you can sell any Unusual Gems you find to Ri'saad, the Khajiit trader who travels between Whiterun and Markarth. Selling a stone to Ri'saad will remove all associated journal entries for the quest "No Stone Unturned." This option is reversible and does not break the quest. If you later decide to join the Thieves Guild, you have the option to buy the stones back from Ri'saad at an increased cost. You can resume the quest by talking to Vex.

    SHADOWMARKS: Shadowmarks on player homes will automatically adjust depending on the ownership status of the home and the player's status within the Guild. Unowned homes will have the Empty mark; homes owned by non-guild members or banned members will have the Danger mark; and homes owned by Guild members will have a Guild mark. Optionally, you can choose to use the Loot shadowmark for non-member player homes instead of the Danger mark. There is also a setting that will allow you to disable the Shadowmarks until the relevant city influence quest has been completed. 


       (1 review)

    1 comment


  8. HDT SMP Physics combined CBPC for body Version 1-5-.80 skse 2.0.16 none fomod version

    Since the chinese site is more down then up and is hard for some to navigate I decided to repack the 3 parts of HDT, HDT Freamework, HDT SkinnedMeshPhysics(SMP), and HDT High Heels(HH) from Hydrogensayshdt
    Some mods that you can use with this, make sure to install them before you install this:
    Schlongs of Skyrim SE HDT-SMP files (ball physics) http://www.mediafire.com/file/ctbc5p2b09hq9r5/Schlongs_of_Skyrim_SE+-+HDT-SMP+Collisions+Converter.zip COSHD LE SMP full SOS+anus(CBBE Style Collison pussy and anus, does not use CBBE shape, so you will have to remake your preset with its sliders) http://www.mediafire.com/file/9rcpbpjx4i5f08d/COSHD+LE+SMP+full+SOS%2Banus.7z UUNP Special SMP Pack SSE bodyslide(UUNP Special body converted for use with HDT SMP) http://www.mediafire.com/file/h13uek8iaqf51lz/UUNP+Special+SMP+Pack+SSE+bodyslide.7z UUNPVaginaN Full SMP Bodyslide XPMSSE4.51+anus v2(UUNP body + custom pussy and anus with collisions) http://www.mediafire.com/file/lb9k65zmkbsc25c/UUNPVaginaN+Full+SMP+Bodyslide++XPMSSE4.51%2Banus+v2.7z


       (1 review)

    1 comment


    • Legendary Edition Compatible
  9. Charmers of the Reach SE

    We are happy to present you the result of the work of a team of the modders
    - Viverna
    - НиЧЁтак@Я
    - Distortion217
    - Trixter (aka Filin here on schaken-mods.com)
    - rnk_khv 
    - ilVobla
    - Dammit

    We create things from the point of view of our understanding of beauty. 
    We do not compete with anyone and do not pretend to be better or more exclusive than others.
    If you do not like our mod - this is your right. We respect that.
    The mod is provided to users exclusively free of charge and cannot be sold for money under any circumstances.  

    What this mod is
     Its not a new race in sense of game lore. It is a tool. This is not a gallery of finished paintings but a set of new brushes and a canvas for the artist. It is best to take this mod as addon for the Race Menu which adds a lot of new sliders, new improved head model and more other features in future releases.
    What this mod gives to you

    1. New head model more detailed, smooth and poligonal then vanilla head model
    2. A lot of new sliders for head and face ajustments
    3. Character resources are completely separated from the game. Thus, your character's appearance will be completely unique in Skyrim. Body, head, skin ...
    4. Our head model fully compatible with UUNP and CBBE bodies.
    5. Race Compability supported.
    6. Vampirism supported
    7. Lycanthropy supported
    8. Our races are completely identical to their respective game races according to their characteristics.
    9. For now our mod supports Breton, Nord, Imperial, Redguard, Altmer, Dunmer, Bosmer. We have some ideas about Orcs and Khajiits but its will be later
    10. For now mod support Fair skin body textures but soon will be more
    Video review of the mod (about 2h long) Many thanks to MisterB1969 from COR Team.

    Why custom races?
    Many reasons...
    1. To make Character resources completely separated from the game 
    2. Because we decided to leave vanilla races as is for the additional option for creators

    Future plans

    - Compability with other texture packs: SG, Mature, Pride of valhalla ...
    - Face textures improvement: more details and variants 
    - Warpaints
    - Freckles
    - Makeups
    - Scars
    - Male character overhaul (already in work you can see some examples of current state in the screenshots section)

    0. Since the head model is the same for the UUNP and CBBE bodies, we decided to supply the mod as one option for download. Just replace the body and texture meshes with the ones you use for your character in the game. Details are in F.A.Q. Technical 
    1. The installing process is as usual, best with a mod manager. 
    2. For optional races esps: you can either disable the unneeded esp files in the launcher or delete them.
    3. File No_Vanilla.esp disables vanilla headparts in sliders. Its optional and you can disable it if you want.

    Possible conflicts

    You may have conflicts with other custom races (need to check)

    Credits and thanks

    - Bethesda for a great game
    - Race Menu
    - Body slide and outfit studio
    - Fair Skin Complexion by HHaleyy 
    - Morphs Tools by apenov
    - Laxire for support and inspiration in creation of this mod
    - Thanks from Trixter to the Discord channel
    "Мастерская модов" and its owner НиЧЁтак@Я for help, support and connection with many talented people.
    - Raven Reginleif for eyes textures
    - LogRaam  permission for  The Eyes Of Beauty compability patch.
    - Many thanks to MisterB1969 from COR Team  for the video review of the mod
    - Xenius for warpaints assets

    For asset we used for mod creation:

    - www.daz3d.com
    - Victoria 7   (Interactive license)
    - Genesis 3 Female Head Morphs  (Interactive license )
    - Genesis 3 Female Head Morph Resource Kit  (Interactive license)

    Big thanks to the beta testers team:


    Mods used on the screenshots

    - Tundra ENB by wiplashwang
    - KS Hairdos by Kalilies
    - Northborn scars by Northborn
    - Brows by Hvergelmer

    Brows and Norrthborn scar used only for the screenshots. This resourses are not included in our mod yet but we hope to get permissions from author for using this resourses in future.

    F.A.Q. Base


    F.A.Q. Technical 


    Happy gaming!


       (1 review)



    • Legendary Edition Compatible
  10. HDT SSE Combined Compatibility Set

    Supports all Skyrim runtime versions
    Since the chinese site is more down then up and is hard for some to navigate I decided to repack the 3 parts of HDT, HDT Freamework, HDT SkinnedMeshPhysics(SMP), and HDT High Heels(HH) from Hydrogensayshdt
    This installer allows you to choose what you want and comes with many options, such as compatibility with CBPC, and options to customize everything about HDT SMP. All the HDT SMP configs are customized so you are able to get the most out of HDT SMP.
    There are performance configs, realistic bounce configs, bounce configs that go over the top, and many more.
    There are SMP Argonian and Khijiit tails, compatible with CBPC.
    There are SMP collision objects, such as the equitable tongues, and the collision Sexlab strapon.
    There is also configs that are made specific body type, such as a config for UUNPVaginaN, one for COSHD, and a few others.

    Some mods that you can use with this, make sure to install them before you install this:
    Schlongs of Skyrim SE HDT-SMP files (ball physics) http://www.mediafire.com/file/ctbc5p2b09hq9r5/Schlongs_of_Skyrim_SE+-+HDT-SMP+Collisions+Converter.zip COSHD LE SMP full SOS+anus(CBBE Style Collison pussy and anus, does not use CBBE shape, so you will have to remake your preset with its sliders) http://www.mediafire.com/file/9rcpbpjx4i5f08d/COSHD+LE+SMP+full+SOS%2Banus.7z UUNP Special SMP Pack SSE bodyslide(UUNP Special body converted for use with HDT SMP) http://www.mediafire.com/file/h13uek8iaqf51lz/UUNP+Special+SMP+Pack+SSE+bodyslide.7z UUNPVaginaN Full SMP Bodyslide XPMSSE4.51+anus v2(UUNP body + custom pussy and anus with collisions) http://www.mediafire.com/file/lb9k65zmkbsc25c/UUNPVaginaN+Full+SMP+Bodyslide++XPMSSE4.51%2Banus+v2.7z


       (21 reviews)



    • Legendary Edition Compatible
  11. Alternate Actors SE

    Alternate Actors allows you to play as anyone, as well as change the looks of NPCs! Cast one of two spells to control animals or people. The control people spell allows you almost complete control over that actor, the control animal spell lets you travel as far as you like, and gives you 3 unique attacks for that creature.

    Skyrim Script Extender is required!
    Better Messagebox Controls is required!
    SkyUI is required!

    Without these mods, AA will never give you the spells or leave the loading screen!

    Control any creature and:

    - Take control of nearly any animal and take them as far away as you like
    - Most animals have a left, right, and special attack (activate button)
    - Some animals (think Atronachs) can cast spells!
    - Revert from an animal at any time by pressing the shout button

    Take control of any humanoid and gain access to their:
    - Looks
    - Skills
    - Health/Stamina/Magicka
    - Crafting/ object interaction
    - Basic factions (rub elbows with bandits, or vampires!)
    - Original player can acts as a follower, mill about, or disappear
    - Return to original player at any time
    - Dying as new actor results in death/load, or reverts to original player
    - Save/load while playing another actor, then return to playing your original player later
    - Literally play the game as that actor!

    Controlling an NPC allows you to affect them by:
    Leveling their skills
    Changing their gear
    Changing their face, hair, and hair color (10 NPC’s can be remembered)
    And more!
    - Many MCM configurable options
    - 360 Controller compatibility
    - With the ghost option, dying as the main character turns you into a ghost, who must find a new main character before they can attack again!
    - Lore friendly version with new spells and spell tomes
    - Development Thread for authors to easily make AA quest mods
    - Most face changes to the NPC can be remembered to permanently change their looks!
     - See the “Changes” tab for even more features, sorted by version. (It’s to the left of the description, files, and images tab).

    My walkthrough of 1.2 is coming soon.
    My walkthrough of v1.1:

    Mod Reviews:

    My walkthroughs of other versions can be found on the videos tab.

    Gem of the week on:

    YOU ARE A GOD!!! I've been wanting to do this for over a year! This completely transforms how the game can be played. "Alternate Actors" is now featured on GEMS under category 410 - Roleplaying. –Ka3m0n, Owner of Skyrim Gems Site

    Thank you! Been waiting for something like this to give the experience of the rpgs where you can switch between characters. –Maymay1588, Author of hot file: Lilium Follower

    Is there anyway we could save edits we make to the character we control? … Been looking for a mod for a long time that can do that. (Now possible in 1.1) –Phenderix, Author of hot file: Phendrix Magic Evolved

    ha ! a new mod from you dude... another good one as usual –Psychosteve, creator of icons used in SkyUI

    Very few modders can make something as ambitious as this mod. Even fewer come back, fix almost every problem, and add in many requested features too an already outstanding mod. You good sir, have become one of my favorite modders on the Nexus. Great job my friend. –Themusicman

    Lore Friendly version makes me a happy panda! –Nudedragon

    Did anyone say the nexus needs a file of "since forever" vote buttom? – Agunsthemagi

    mod of the year -Mclericp

    Quests that utilize Alternate Actor functionality
    Stability/compatibility – looking into custom race support, and racemenu / character editor mod compatibility 

    If you'd like to make a mod that uses Alternate Actors as a master file, check out the Development Thread to talk about the mod and how we can work together.

    While this mod is fully playable, chances are you will run into limitations and bugs! Please report these to me in the bugs / troubleshooting thread here! Also, if you have ideas, suggestions, or would like to help me implement features/ contribute to the project, join the discussion here! Thank you!

    Make sure to update to 1.2 and have ALL requirements installed (and up to date). If you’re updating from an earlier version, revert to your main character, save, turn the mod off, and save again. Then install the update. You may also need to save and reload once in order to access features like the MCM menu. (A quick save and quick reload will do). 

    Q: Help, the game crashes when I use the full control spell!
    A: Make sure you’ve installed v1.2, Skyrim Script Extender and Better Messagebox Controls!

    Q: My Npc’s face doesn’t look like it should!
    A: I’ve heard that loading Ultimate NPC Unlocker before AA may fix the problem (thanks Witcher5688!)

    Q: My game is stuck on the loading screen!
    A: 1) Make sure you have the requirements from the question above. 
    2) Check the compatibility section below to see if you’re running a mod that is incompatible. 
    3) Try pressing your activate button or your sheathe/drop item button. 
    4) Thanks to a report by o12t14a86, I was able to focus on controller compatibility for 1.2 Simply press X on the racemenu screen and the spell will finish itself. (For people still using 1.1, simply remove the controller usb during the loading screen and reinsert it after you’ve taken control. The screen should finish like normal.)
    5) Are you using a non US keyboard? Some keyboards, such as AZERTY may not work and you may need to preform manual operations. There is an MCM menu option: debug mode, that hides the loadscreen so you can perform manual operations in 1.2.
    6) In 1.2 and above, is the loading crystal frozen? It freezes at the beginning of the loading screen when controlling an actor of a different gender, but then should start moving again in roughly 5 seconds. If the crystal is moving, then chances are the loadscreen is working. If it’s frozen and both actors are the same gender, or it’s been 10+ seconds, try #3.

    Q: Can you make permanent changes to an NPC’s face?
    A: You can currently remember the faces of 10 NPCs. Changes to an NPC’s nose, hair, eyes, mouth and hair color will all be remembered. In 1.2, adjusting the size of said features, or skin tone is now also remembered. That means that as of 1.2, everything is remembered except for textures, and possibly mod added headparts.

    Q: I can’t use furniture!
    A: Type “player.tai” into the console.

    Q: Help, I made an NPC ugly! or: Help! Something happened and now their head is gone! Saving and reloading doesn’t fix it!
    A: Use MCM to forget their face. Then reload the game (exit to desktop) and they’ll be back to default

    Q: I can't find the spells!
    A: Do you have SkyUI installed? Did you save and reload? Are you looking in the right place? The spells are lesser powers.
    Answers gleaned from the comments section:
    In the MCM, toggle "Lore Friendly" Off and then back on. - WolfTheWerewolf
    The spells are powers, so to use them you need to press the 'z' key, or whatever button you have assigned to use powers - Goliatron

    Q: Everything is installed and up to date (including all required files), but I’m having a weird problem!
    A: It’s most likely a compatibility problem: AA is having an issue with one of your other mods. Try turning mods off one at a time (or all at the same time) and loading a save that didn’t use AA. When you turn off a mod and it works, you know which mod is incompatible (please let me know!).

    If none of these answers help you, than it’s possible that you’re having a bug that I can’t replicate. 

    I have been away from modding for a year and at this point I no longer have time to do any serious modding. Over the year I've been away I've gotton TONS of pms either asking me to troubleshoot a mod for people, or a mod request. I simply don't have time to troubleshoot everyone's Skyrim. 

    AA is a script heavy, detailed mod that can easily be incompatible with other mods. If you really want to use AA and it's not working, you'll need to troubleshoot the mod. Make a new save with no mods installed beside AA and its requirements. This is the ONLY way to be sure no other mods are causing your issue. If the mod runs successfully on a new save, slowly install mods until it doesn't work. I usually install half of the uninstalled mods on my list and try. If it fails, I know one of the mods I just turned on is causing the issue, if not, I install the other half. I keep whiddling it down until I find the incompatible mod. Back in the day I checked and unchecked esps, but now with tools like mod organizer you can do this much more quickly and thoroughly. I used to spend literally hours troubleshooting mods I wanted to install; it's just a part of the mod experience, and it's too time consuming for me to do for others anymore, (in many cases I wouldn't even be able to without downloading your exact mod setup)))

    If you think you can help me eliminate a limitation, please let me know here.

    Actors that you control may/will exhibit the following: Gray Face bug – nothing I can do Perks and overall level are retained across characters No change in crime, some specific / unique factions, and quests progress I can’t store or change NPC face tints/textures

    I’ve heard reports that this mod may be incompatible with Crimson Tide
    Several people report that SkyRe’s combat.esp is incompatible with this mod
    The main character may not follow people using UFO
    You may not be able to edit the faces of NPC with custom face parts (like Vilja)
    I’ve heard reports that this mod is incompatible with Racemenu and Enhanced Character Editor, though I wasn’t able to replicate any bugs, other than their features not being supported. 

    First I want to thank the people who have made the Skyrim Script Extender. It's a wonderful tool that I love more practically every day.

    In one part of the script I've taken inspiration from Korodic's Werewolf Aftermath mod and Deazurain's Loadout mod. In the script (whose source code is included in the download) I note the section I used from them, and will paraphrase that note here.
    Both dudes understood how many slots there were (counted slot masks on the wiki) and understood how to multiply the hex code by two to get every combo of armor you could have and add it to a formlist. I didn't know how the hex code worked, or had the idea to do a formlist until I looked at their scripts, so I wanted to credit them. 
    However, I believe this inspiration is fair game/ is in the public domain, because two people did the same thing for two different mods, and my inspired section is as different from either of theirs as their script chunks are from one another.

    Update: Being the cool guy that he is, Korodic asked me to "credit fg101 since it was he who developed the slot mask loop (which was brilliant)." I gladly do so and thank Korodic again for letting me know. 😄

    I also want to thank Expired's Racemenu mod. I found the getfacemorph function while looking at his script. Also, it was looking at his script alongside the Creation Kit that made me realize that face morphs are not 1 per headpart, but 2 or 3 (based on the actors tab Char Gen Morphs sliders).

    DarkWolfModding for telling me about Bandicam. 😄

    The Nexus and Bethesda should also be credited, for allowing modders such cool opportunity to explore so many facets of game design and then share them with others… for free. 😄

    I do not post any mods on Steam Workshop. If you see one of my mods on Steam Workshop, please report the file to me. Thanks! 😄


       (2 reviews)



    • Legendary Edition Compatible
  12. TeenDolls - BV patch (Better Vampires)

    This makes "Better Vampires" work with Sassy Teen Dolls


       (1 review)



  13. JRC'S Witcher Style Swords

    Supposedly this mod of The Witcher 3 swords will already work in SE but, in case, I went ahead and ran the meshes through NIF Optimizer. Below will be a description from the original LE mod. Which you can find here JRC'S Witcher Style Sword Pack
    The pictures shown are only a very small example of what the mod adds to the game.
    It's 102 craft-able Witcher swords (plus 24 Relics - 12 steel and 12 silver), 51 of them are steel and 51 of them are silver. All the silver ones come with the undead bonus. There are one-handed and two-handed versions. Both have the same weight, damage, value, swing speed and are the same size. So you're probably thinking "What's the point?". Well the reason why the one-handed and two-handed versions are exactly the same is so you can choose how your character holds their sword without installing another mod like "Unlocked Grip" for instance.
    There are now 'Relic' swords. These are swords that aren't craft-able but you must find them through out the world. There are only 14 relic swords at the moment but more will be added in future updates.
    I tried my best to balance the swords so that you can continue to use them through an entire play-through. I have also done my best for certain swords to cater to low and high level characters and somewhere in between. I will update this mod as frequent as possible. I plan on adding more swords to the pack as time goes on and even considering adding some extra features such upgrades for individual swords or even implementing a feature from The Witcher 3 and have it so you must obtain diagrams to craft higher level swords. Who knows... haven't made a final decision as of yet on whether to so or not.
    I hope you enjoy these new swords. The Original author of this mod has not updated this mod since Nov. 8th 2016 so, don't expect anymore updates to this.


       (1 review)



  14. Devourment Mod

    The Devourment Mod, SSE only
    This mod adds a new element to the game for your desire to EAT any enemy or NPC (not dragons)
    I did not make this mod
    I modified the mod to work with Teens and Dolls
    I tried with Hipoly Teens and works fine.
    FNIS, SKSE, SKYUI, XP32 skeleton
    I have put together the whole mod from LL into one mod
    Important to do, uncheck RND weights in your load order, it must be left in your load order.
    I use MO2 (unzip and install) 
    After install run FNIS
    When you start a new game save and reload to get the spells that are available for a new game.
    Most spells work with the shout key.
    Other Items can be bought inside Winterhold College, in the library (she may have a black face) 
    MCM option are available choose how you want to play.
    Use G when you have prey in your stomach to talk to them or when you are the prey.
    Many option to get eaten, all of it is in the dialog when talking to an NPC.
    Have high speech and you are able to convince other NPC to get in your belly, then other option open up.
    Warning: You can be killed when swallowed by an enemy.  (Playing in god mode is not recommended).
    When killed by an enemy or NPC pressing Z to take over that NPC as the Dragonborn.  If eaten by an enemy NPC your faction changes to that faction.
    When taking over as an NPC or enemy you have a choice in MCM to use Racemenu.
    Careful when using Alternate Actors, you can eat your self but when you die you go into limbo and will need to load a previous save.
    Once in a while the game may crash so save often just in case, (I have played for hours with no problems).
    The prey in your belly may malfunction once in a while and your prey will be expelled. 
    Taking over with different species may have weird outcomes, so for warned.
    The person who put this mod on LL gave permission to do what ever with the mod, it's on the first post.


       (1 review)

    1 comment


    • Legendary Edition Compatible
  15. Gypsy Eyes Caravan

    Gypsy Eyes Caravan
    Original Mod Here(Addons from original work with this version)

    What is this?
    A mobile caravan that can be used instead of fast travel.



       (3 reviews)



  16. TeenDolls - Elewin jewelry

    Thanks WiLLiSxD for the video!


    A tiny part of my jewelry collection, uploaded due to popular demand. I don't really care about my mods ending up on other sites anymore, since, after all, I make mods for my own enjoyment, and I'll release some of them when I'm in the mood.

    This mod is only the first part of my jewelry collection, which contains a navel piercing with 5 different color variations. Modeled on the CBBE Teen body, but should also work for the CBBE standard body.

    Fully supports weight slider.

    I may release other jewelry pieces in my collection (see image section for some WIPs) depending on the public reception of this mod. Not sure how many people like them, but since I have gotten quite a few requests, I remain optimistic.


    Skyrim 1.8.171 Update. If you do not see the chest with patch 1.8.171 installed, then use console command "help elewin 4" to acquire the item codes.


    Download, check the mod, enjoy.

    Download, unpack, place "Elewin Jewelry.esp" and "the files" inside your "Skyrim\Data" folder, check "Elewin Jewelry.esp" in launcher, enjoy.


    In a strongbox at the entrance of Drunken Huntsman in Whiterun. See image section for more details.


       (1 review)



  17. SkySight Skins - Ultra HD 4K 2K Male NUDE Textures and Real Feet Meshes

    Original mod by === FadingSignal

    This is a NUDE version, Only available here!
    The classic comes to SE! Completely new, digitally hand-painted textures, specular maps, and re-worked normal maps for all non-beast male races AND REAL FEET MESHES. True to vanilla style, extremely high detail, highly optimized. Includes both face and body textures, with alternate options for body hair, and dirt. 4K/2K/Performance.

    Click HERE for Original mod description


    CREDIT TO FAVORED SOUL AND CHRIS57 FOR BETTER MALES FEET which I used as the basis for the new feet meshes here.


       (1 review)



  18. TeenDolls - VampireLord Overhaul

    TeenDolls - VampireLord

    This is a Overhaul of the TeenDoll - VampireLord. it basically makes a new body for the Vampire lords when you play as a teen. If you do not play as a teen, this is not very Useful to you

    This File Requires Sassy Teen Dolls    


       (0 reviews)



  19. Physics Addon SE (Dropped)

    This is the first physics addon made for Sassy Teen Dolls. I made this when I just became a member in the discord. I released it to the other members to play with until now. It started out as an edit on the clothes. Then Schaken gave me what I needed to make it better. So I released the next version 1.1. This is a finished addon as Schaken is making an official one himself. This was made for Teen Dolls 1.5, it has not been updated for 1.6 and it never will, but it is totally compatible with 1.6. As it was made for 1.5 there might be some outfits that do not have physics.
    Using physics requires you have done this.
    Install Groovtama's XPMS Extended Install a physics mod such as CBP, CBPC(get CBPC physics config as well), or HDT Physics (you'll have to find this one outside of the Nexus). Install Teen Dolls Master File Install this physics addon


       (0 reviews)



  20. Playing as a Doll Fixers SE

    These are a must need if your playing as a doll in Skyrim with the public version. As a doll you cannot do many actions, you are limited to what the developers allowed children to use. This fixes most of that, it enables many actions that are limited to adults. The "TeenDolls - Furniture and Activator Fixer" is what you need if you are playing as a teen, I also suggest you get the patches for mods you have. I have also included an xEdit script that allows you to do it yourself BUT ONLY USE IT ON FURNITURE AND ACTIVATOR RECORDS. It may break your game otherwise.


       (0 reviews)



  21. Teen Mannequin Mod SE (OBSOLETE)

    This is a teen mannequin mod, it adds a base for addons to change regular mannequins to teen mannequins. There is 1 addon, the Skyfall Estate addon. It changes all the mannequins in the Skyfall Estate to teen mannequins.
    This mod is labeled obsolete because I feel it has been replaced by iAS Mannequins. I left this here because it is the alternative for people who do not use iAS. This mod will only receive basic support


       (0 reviews)



    • Legendary Edition Compatible
  22. DVASE Dynamic Vampire Appearance Special Edition

    DVA dynamically changes the appearance of vampire players to visually represent the
    different stages of vampirism. DVA makes other visual changes such as glowing eyes in
    combat and when using vampire night vision, as well as blood around the mouth after
    feeding. DVA is also fully customizable via SkyUI's Mod Configuration Menu.

    1.0 - Initial release
    1.1 - Fixes the physics bug when any change happens while mounted. To fix this we had to suspend any changes while mounted, so you will not see them until you dismount. The disabling of the eyes under stages should now work correctly and revert you to your vanilla vampire eyes (or whatever replacer you may be using) instead of pre-vampire eyes.

    The stages utilize texture sets with custom normal and detail maps. The diffuse texture remains vanilla, allowing you flexibility when creating your vampire's base look. All humanoid vanilla races are supported, with custom normal maps for humans, elves and orcs. Vanilla 24 hour stages, as well as Better Vampire's faster stages and 2 stage system are all supported. The night vision effect is compatible with vanilla night vision, Better Vampires and Predator Vision.

    Thanks to Brodual and Preykousis for the feature videos!

    The mod is fully customizable through the MCM, allowing you to choose which of the above changes you'll see.

    Skyrim SE
    Skyrim Script Extender (SKSE)

    Install with NMM or unzip the enclosed files to your data folder and make sure the mod is checked.
    The mod doesn't modify any vanilla assets so it shouldn't matter where it is in the load order, but I recommend having it load after any other vampire mods.

    Fully compatible with:
    Better Vampires by Brehanin2
    Predator Vision - Vampire Werewolf and Khajiit by Gopher
    Vampire Face Less Sunken Cheeks by Devacore (For females or males with no beards. Male beards seem to have clipping issues with this mod)
    BVFE - Better Vampire Fangs and Eyes by Aipex8 (The eyes in this mod will take precedence over BVFE if enabled)
    BVFE - Serana and Family by Aipex8

    May work with, but not supported:
    Other vampire overhaul mods that stick to a four stage system, such as Vampire Upgrade by undomir
    Custom races
    The Ningheim race - I have released a patch for the different eye mesh that the Ningheim race uses. This should be considered a modder's resource and doesn't indicate full support. Some beta testers using this patch had good results with the Ningheim race, however my mod is still going to point the vampire face texture back to vanilla so some manual texture copying may be necessary to achieve the Ningheim look.
    Vampiric Thirst - Dawnguard Edition - Miss Leeches has released an update that makes her mod mostly compatible with DVA, although I haven't tested it yet. Night vision is not compatible however. Big thanks to Miss Leeches for the update and we will work towards adding night vision compatibility after bug fixes are finished.

    Not compatible with:
    Vampire overhauls that add more stages such as Belua Sanguinare Revisited
    Other night vision overhauls

    Disable the mod in the MCM, save and then uninstall with NMM or delete the files manually.

    Regarding compatability, support and requests:
    Unfortunately I don't have the time to ensure compatability with or provide support for every mod out there. If you are trying to get the mod working with a number of unsupported mods (especially if you are just installing them and/or just becoming a vampire), I highly recommend making sure your vampire is working properly before installing DVA. Make sure you have changed and get all vampire spells, can progress through the stages and most importantly, ensure you can feed and that feeding brings you back to stage 1. The beta testers ran into many issues getting Better Vampires, custom races and other mods to work together. Usually, once all the other mods were finally playing nice, DVA would work as intended.

    I also will not be replying to requests in the comments section. If there is an overwhelming number of requests for a single thing I may consider making that change, but for small cosmetic requests I recommend making those changes yourself. It's how I learned to mod and all the tools needed are freely available.

    Known Issues:
    -None at the moment.

    Because I'm replacing the normal map for the head, it may result in a slight neck seam. I used the following mod on my normal maps:
    UNP Texture Blender by Svarog

    To get your vampire's face texture looking more like your mortal face, try this tutorial:
    Tutorial - How to create vampires with non-ungly faces by ViewtifulFlo

    This texture pack includes vampire textures that match the non-vampire textures. Nika approved!
    SG Female Textures Renewal by Hello Santa

    Hello Santa for SG Female Textures Renewal
    mrLenski for texture elements from Covereyes
    Nuska for Ethereal Elven Overhaul
    Urshi for Fine Face Textures for Men
    Bethesda for making this wonderful game and supporting the mod community. 

    Testing and Screenshots:


       (0 reviews)



  23. Karliah Armor 2 Re-textures

    These are the re-texture files for the Karliah Armor 2. They are in 4 different options. Black, Black & Brown, Brown Leather and White. You can only choose 1 re-texture at a time but, there is nothing keeping you from downloading all 4 and change them when you want. Since these are texture files, they will not effect your plugins count, nor will it cause an adverse effect to anything else in game.
    I contacted the original creator of these re-textures almost 2 years ago, but never got a reply. So here they are for you to download.


       (0 reviews)



    • Legendary Edition Compatible
  24. immersive Armor Swapper - Public Version

    Immersive Armor Swapper is a dynamic armor swapper, capable of swapping regular armors with a custom one per selected body type.
    With iAS, Me and Schaken (and any other person that decides to contribute) don't have to make custom plugins, convert armors so that only work with teens or dolls, and we don't have to package the original mod. We can just make a addon that makes the specified outfit appear only when a teen or a doll wears the outfit from the original mod. (View videos below for examples)
    Another feature of iAS is that it does what the all hair and eyes patch does, it makes all hair and eyes available in racemenu. This does not mean that the hairs and eyes will work with them, it just makes them available.
    This is the public version, so it is incompatible with Teen Dolls Lewd and Teen Dolls Physics (Official). There is a version in the club for people who use those.
    Known Teen and Doll iAS addons:
    Vanilla Replacers:
    CBBE Armor Remodeled Armors Clothing Replacer TRX Sloot Armor Replacer Female Outfit Replacer Clothing Mods:
    Doctuer87 Outfits Rektas69 Outfits Tera Armors Grim Clothing SunJeong Outfits Immersive Armors Legendary Armors DeserterX Collection Andreis Outfits Random Outfit Mods NSFW Clothing Pink Princess PS Armored Chainmail Bikini Simple Skirt Aradia Kato Outfit BDO Kibelius Raven's Luxurious Seduction Mashup Hepsy's Basic Clothing Natsuno Outfit Luxury Collection Highheels Dress Outfits Trap 48 Stockings The Traveling Magician COCO KDA Ahri - CBBE SE Charles Rene BDO [Melodic] Assassin CBBE SE Bodyslide [Melodic] Dragon Fighter Aion Opulent  
    iAS Manager:
    With iAS Manager you can create your own iAS addons for every armor you have! Just follow its guide and then you can use all your armor on iAS races!
    General Load order:
    Unofficial Skyrim Special Edition Patch.esp
    (All your other crazy mods)
    Sassy Teen Dolls.esp
    Sassy Teen Dolls - (Lite).esp
    Sassy Teen Dolls - (Females ONLY).esp
    TeenDolls - (Any and\or all Replacements)
    TeenDolls - (Any and\or all Followers)
    TeenDolls - (Lewd\Physics)
    SK immersive Armor Swapper - Teens.esp
    TeenDolls - Racecompatability
    Bug reporting:
    Before you report a bug please check the iAS log in "Documents/My Games/Skyrim Special Edition/SKSE/iAS.log"
    Technical details:
    To make iAS recognize a race, you need to have a separate home folder for the desired race you are wanting to swap armors on, a plugin that contains iAS armor races(can be the original mod), and an ini file so that iAS knows the races you want to start swapping.
    When making a plugin for a custom race you need to have a few thing so that the DLL knows what to do
    Make a ini file in data/skse/plugins/iAS/, and make a section called [General] put "bEsp=Your plugin that has the armor races.esp"", and "bArmorstring=[##IGNORED|MaleMeshFolder|FemaleMeshFolder|IGNORED|IGNORED|000800,000801,000802,000803,##]" under it.  
    Now I'm going to explain the above content.
    The first ignored in there would the backup armor directory if it was there, but it is not in integrated into the dll so it is ignored.
    The second section is the MaleMeshFolder, if it was kept the way it was currently, for a vanilla armor that was in directory "meshes/armor/elven/m/cuirass_1.nif" the armor swapper would look for male clothing in  "meshes/MaleMeshFolder/armor/elven/m/cuirass_1.nif". If there was one it would make only the specified race wear that armor.
    The second section is the FemaleMeshFolder, if it was kept the way it was currently, for a vanilla armor that was in directory "meshes/armor/elven/f/cuirass_1.nif" the armor swapper would look for female clothing in  "meshes/FemaleMeshFolder/armor/elven/f/cuirass_1.nif". If there was one it would make only the specified race wear that armor.
    The third and fourth are ignored, they both would be vanilla if they were integrated. 
    The fifth are the armor races for ids, not the actual races. The way this works is that there is a armor race for each race, the form id is used in the fifth section of the description. To make a armor race I suggest you take one of my templates and copy it and rename as many times you need it into your own plugin. Then put the form ids of the races into the ini file, under bArmorstring, like the examples. If your using a regular plugin, use blocks of 6, if your using a esl plugin, use blocks of 4.
    For each race there has to be a armor race, in the non-armor races you have to change the RNAM of the race to the armor race that corresponds to it.
    And lastly you have to add the armor races to the armor addon records of the body for the race. If you do not do this each race you have edited will have invisible body parts.
    Example files
    Example files Explained
    immersive Armor Swapper - Core Addon Example.esp - This is a normal custom race esp, with no armor swapping capabilities.
    sk immersive Armor Swapper - Addon Example.esp - This is a armor swap addon example, this is what tells the armor swapper what to swap for the races in "immersive Armor Swapper - Core Addon Example.esp"
    sk immersive Armor Swapper - Intigrated into Mod Example.esp - This is what a armor swapper integrated custom race would look like. 
    DLL originally made by Zelden, heavily edited by Jobobby04(me). 
    Plugins made by Jobobby04(Me)
    Here is the before iAS:
    Here is the after:


       (0 reviews)



    • Legendary Edition Compatible
  25. No NPC Greeting_SSE

    This mod stops NPC's from talking about nothing, everytime you walk by. ALL credit goes to original mod creator, all I did was port to Special Edition (original mod here: https://www.nexusmods.com/skyrim/mods/746 ).


       (0 reviews)



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