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Skyrim Special Edition


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This is for Skyrim Special Edition Mods ONLY.

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  1. Melee Power Knockback

    Description

    Power attacks will: 
    Knock enemies down and send them flying a short distance Trigger a 1 second slow-mo moment for coolness reasons
    Works with any weapon, or unarmed. You can customize in MCM whether you want this for all power attacks or just kills, just 2-handed weapons, whether you want the slow-mo effect or how often, etc. NPCs can knock you back too, or they can knock back each other. The lighter the enemy (by his 'weight' attribute) the farther away he will knock-back. You can knockback corpses too, as Nazeem will surely find out. 

    See the 20-sec video:
     
     
    Compatibility
     
    You can pick the new knockbackViaRace.zip version, the main file, which is compatible with everything except mod races (although there are patches for the Half-Dragon, Dagi-Raht, and Ohmes-Raht races already).  Or you can pick the original knockback.zip version in the miscellaneous files, which works with any mod race but may conflict with some perk overhaul mods.
    I prefer knockbackViaRace.zip because it makes NPCs knock you back too, which evens the playing field a lot. Sort this to the bottom of your load order since it modifies the attack data of vanilla races, which means that if you're still using Racial Body Morphs you should probably upgrade to FK's Diverse Racial Skeletons instead, which uses a more modern skeleton, and then use the patch for this mod in the optional files section. 

    It does use scripts, but the scripts are tiny and only fire during the knockback moment. Only 4 variables -I don't see how this could bloat your savegame or cause any kind of CTD. See the scripts in the source folder; I think they're pretty tidy in how they get in, do their thing, and get out, but I always welcome feedback if you think they could be tidier.

    Why am I not like the other girls

    There are other knockback mods out there, but I learned that they don't work if your attack happens to kill the NPC. I think the reason why those mods fail at that moment is that PushActorAway(Target, PushForce) only works on the living, and by the time the script kicks-in the NPC is already dead. I got around this limitation satisfactorily, I think. Also, I prevent the bug that makes NPCs invincible if a killmove happens to trigger during knockback.

    Also, the way other mods work is by either enchanting a certain weapon -which is too limiting, or by attaching combat spells to individual attacks in the PC record -I think that's too dangerous, don't mess with the Prisoner refid 14 kids. Instead, I either use perks (which works on any race, vanilla or modded) or race (which works with any perk overhaul mod). 

    And lastly, as of version 1.3, this is apparently the only mod with vector-based knockback. So this is a little wonky to explain but the easiest (and laziest) thing to do with ApplyHavokImpulse is to just send the NPC straight up in the Z-axis and don't bother calculating the other two axes. No more. Now I'm using the angle the player is facing to figure out the correct X and Y components of the vector also, so the NPCs fly away from you, instead of just up.

    Anyway, if this is all too complex, just see this video:
     
    Installation

    Unzip to Data folder and tick the checkbox for knockback.esp.
    Or seriously, do yourself a favor and just install Mod Organizer 2 already; it's not 2012 anymore.
     
    IMPORTANT: if you also use Knockback and Surrender (and you should! 🙂 ) then let the files from this mod overwrite the files from that mod. The latest version of the knockback.pex script is here, not there.

    As soon as the game launches you'll get a little notification saying "Power Attacks will now knockback your enemies." -if you see that, it means the mod is on and should work. You also have a new minor power to toggle the knockback effect on and off.

    (Note: if upgrading from version 1.0, either start on a clean save, or use the console to manually give yourself the new power that toggles the effect on and off. If upgrading from version 1.01 then either start on a clean save, or force SKY UI to rescan for mods by entering setstage SKI_ConfigManagerInstance 1 into the console).

    Uninstallation

    Remove the esp and the scripts -or turn off in MO2. Nothing much should be left behind in your savegame, but you can clean it up with Fallrim tools -which is another must-have if you're into modding.

    F.A.Q.
     
    Is this compatible with X? It likely is. Use knockbackViaRace.zip if you're concerned about conflicts with perk overhaul mods.
    Can you get knocked back too? Yes you can -just use the knockbackViaRace.zip version. NPCs can knock back one another, too. Fun times.
    Wait! I want to knockback NPCs but I don't want to get knocked back myself! Ah, you're no fun! Fine, then use the knockback.zip version where you're the only one able to knockback people. Milk drinker!
    Can you remove the slow-mo effect? What? You've never played Max Payne? Gah! Fine, just reduce the chances to 0% in the MCM menu.
    Can you limit it to just two-handed attacks? Or just kills? Or make it trigger at random once in a while instead of all the time? Yes to all! MCM menu!
    Aaah, the blur effect! It's hurting my eyes! MCM menu! Disable it there!
    ESL when? I don't know how, bro. I only know how to do that in SSEDIT, and SSEDIT is telling me I need to renumber forms in Creation Kit. No idea how to do that.
    Does this work in Oldrim? Does this work in VR? No idea! I have neither of those, please try it out and let me know!
    This makes combat too easy -I just kill them while they're knocked down on their butt trying to get back on their feet! You could set it up in the MCM menu so this only fires when you actually kill the NPC, and not before. Remember NPCs can knock you back too, so that makes it fair.
     

    28 downloads

       (0 reviews)

    0 comments

    Updated

    • Legendary Edition Compatible
      No
  2. COW Girl - bikini

    Sorry for my english.... 
     
    Little story:
     
    One my old friend ask me to create for him new specialized armor set  for MilkMod. So i made this concept. Why cow girl? Because of Milk mod    He ask me for this style. Main options for this request was next:
     
    1. Cow print style textures
    2. Portable milking device
    3. Futa characters support (special thongs modek with cock support - on screenshots)
     
    Yep, crazy thing, i know 🙂 But it was wery interesting in technikal sence.
     
    About armor
     
    1. All meshes and textures made from scratch. For Boots model i used Pony Boots from DD as reference.
    2. WARNING! This is hi poly armor (in Skyrim sense  ) with 4k textures.
    3. Base body -  CBBE SE.
    2. BodySlide support - YES
    3. Futa characters support for  SOS- Addon - Futanari CBBE SSE: additional thongs mesh with cock support, uses slot 61 for now. SOS addon sliders supportet by this mesh too.
    4. All set parts have proper G.O. and inventory models
    5. Can be crafted at Smithing Forge (you will need perk Advanced Armors), tempered and enchanted.
    6. Armor parameters equal to Scaled armor.
    7. Build in High heels support for RM
     
    Current set parts:
     
    1. Circlet - [slot 42]
    2. Collar - [slot 45]
    3. Gauntlets - [slot 34, 34]
    4. Regular Top -  [slot 32, 34, 38]
    5. Open Top -  [slot 32, 34, 38] 
    6. Portable milking dewice [slot 32, 34, 38]
    7. Regular Thongs  - [slot 52]  or Futa Thongs  [slot 61]
    8. Leg straps right - [slot 53]
    9. Leg straps left - [slot 54]
    10. Leg straps pair - [slot 53]
    11. Boots asymetric -  [slot 37, 38]
    12. Boots asymetric mirrored-  [slot 37, 38]
    13. Boots long -  [slot 37, 38]
    14. Boots short -  [slot 37, 38]
    15. Alternative milker device:
       Milker base - slot 32
       Milk bottle - slot 60
       Soul gems power core - slot 61
     
    Requirements
     
    Skyrin SE
    SOS SE
     
    Install
     
    As usual. Im using Vortex.
    If you have SOS installed dont forget to mark all set parts with slot 32 (Tops and Milker) as Revealing armor in SOS mod MCM.
    SOS_Revealing keyword will be added later.
    About permissions
     
    Any modmaker from this site can do anything with this mod assets (meshes and textures). Im serios. 
     
    Ihope you like it 

    118 downloads

       (1 review)

    0 comments

    Updated

    • Legendary Edition Compatible
      No
  3. Male Randomization. Presets N' Unified Textures

    What Does this Mod Even Do?
    It causes every male in the game to look distinct from one another in skin texture, body shape and armor/clothing shape, and randomly distributes any or all installed headparts.

    How's it Do that Now?
    Schaken Mods Male Body Slide is an excellent and to my knowledge the only Male Bodyslide.  It allows the adjustment of more than 60 sliders to create thin, fat, muscular, or really pretty much any sort of male body type.  
    MR.PNUT applies SMMB textures and meshes to male NPCs using:
    zEBD, a patcher that uses the underlying framework of EBD (which it still relies upon for headpart changing options) to apply textures, meshes, heights and more to NPCs.  It can do so randomly, applying a different combination of each to every NPC in the game.  It can also apply specific combinations to individual NPCs, type of NPCs, races, and etc.  MR.PNUT's settings are somewhere in between.
    SMMB and zEBD are two mods so awesome that I had to make this mod so that I could use them both in my game!

    What this Mod Does not Do
    >MR.PNUT does not apply body types based on class or any other feature except in a few very limited cases:
    *The hairier bodies are distributed based on race.
    *The most muscular texture is distributed only to high weight NPCs.
    *The thinnest body shape is distributed only to low weight NPCs.
    *The sweatiest texture is applied only to higher than mid weight NPCs
    This could be made much more precise and logical, but as it is any given NPC might by thin, fat, muscular, or anywhere in between.  You may see fat beggars or skeletally thin guards.
    >MR.PNUT has problems with Khajiits.  Not racism or specism, but neck and genital seams.  There is also only one Khajiit texture as I was unable to figure out a way to use zEBD to distribute different textured schlongs (hereafter this will be referred to as the "one schlong problem", it comes up a lot).  Khajiits will still have the underlying meshes that make them appear fat/thin/etc, but they are all going to be Grey Cats (which is still much more texture variety than vanilla)
    >MR.PNUT causes clipping.  Some animations cause flesh to clip through some clothing, extreme body shapes cause clothing to clip through clothing and flesh to clip through flesh.  It's worth it to me to see a randomly obese guard claim to know nothing about my stolen sweetroll.

    Probability
    While any individual NPC can have any valid combination of texture and mesh some are overall more likely than others.
    >"Normal" NPCs are most common,
    >Followed by "muscular",
    >combination of "muscular" and "fat",
    >"thin" (using slider values in the negative),
    >"fat",
    >combination of "very muscular" and "very fat",
    >"very muscular",
    >"very fat",
    >and finally "very thin"; which is applied to less than 1 out of every 100 NPCs.
    Every part of MR.PNUT is easy to customize as it is really just a collection of settings for zEBD.  The above probabilities are especially easy to change.

    Textures and Meshes: Together... Forever?
    zEBD allows connecting different types of meshes to different kinds of textures.  MR.PNUT makes use of this feature to limit the range of textures applied to a given type of mesh.  For example a "normal" mesh can have a "normal", "fat", or "muscular" texture applied but not a "thin", "very fat", or "very muscular".

    RBS is Awesome Too
    Realistic Body System  is, let's face it, actually a lot more awesome than this mod.  It can be used to easily randomize the mesh of both Male and Female NPCs.  However, just like MR.PNUT it requires bodyslides for the sexes it controls.  RBS can be used as a substitute for the mesh portion of this mod, which is why that portion is an optional file.  You can also use both to up the randomness factor.  The downside to RBS is that it does not have a way to control textures, so the morphs it applies might make a body that MR.PNUT applies a muscular texture to be fat shaped, etc.


    Options Not Included in the Config Files
    >3MW:
    * any of the normals that have no pubes as they look odd in combination with the pubed schlong due to the one schlong problem.
    *smooth options are included but disabled as enabling them naturally doubles the number of permutations.  If you prefer the smooth you can enable the smooth and disable the detailed in zEBD's Texture and Mesh Settings and everything will work the same.  You can also enable both AT YOUR PERIL.
    *Khajiit and Argonian textures as I prefer the Masculine Khajiit and Argonian and the one schlong problem prevents me from using textures that are very
    different from one another.
    >Masculine Khajiit Textures:
    *The Tiger Texture due to the one schlong problem.
    >Masculine Argonian Textures:
    *ALL ARE INCLUDED.  I feel the Lizard schlong works well enough with the Chameleon body.

    One Last Thing 
    Before you dive into those long installation instructions below.  MR.PNUT could be improved upon in many ways, namely:
    >Fixing the one schlong problem would allow the inclusion of many more textures, which would especially increase Khajiit texture variety.
    >It might be possible to use the Dynamic Animation Replacer to give different mesh types different animations, making the "fat" ones waddle or such and possibly fixing the clipping problems.
    >What is up with the Khajiit seams?
    >Many Bodygen presets use the syntax of "[email protected]|[email protected]|...[email protected]" while I use "[email protected]:1.0".  My way is much easier but I suspect the other way increases the ability of sliders within a preset to move independently?  Or perhaps it decreases the amount of time the plugin takes to work?  I'm not in any hurry to change as I am unsure as to the effect this would have and not certain I have yet perfected my parameters.
    >I am not a mod maker.  I am a person who liked two mods so much that I made a way to use them both in game.  If you have a way to improve on MR.PNUT, please let me know.  I'll most likely download your mod 🙂

    Installation
    What follows is a probably unnecessarily long and detailed installation guide.  It assumes that you have already installed Bodyslide, FNIS, Racemenu, XP32, Java, SKSE, and zEdit.  Options that are not mentioned should be deactivated, left deactivated, or will not allow you to deactivate them (greyed out as enabled in fomod).
    A. SMMB
    I. Optionals:
    a. Racemenu Morphs [REQUIRED]  (for use with Racemenu and EBD Cosmetic Menu.)
    b. SOS Compatability [REQUIRED]
    c. Physics [OPTIONAL] 
    d. WIP High Poly Outfit Refit [OPTIONAL] (I tried it, but it did not remove the clipping of Sigurd's manflesh thru his clothing as he chopped wood, so I turned it off.) 
    II. Modders Tools:
    a. CBBE Compatibility [OPTIONAL]
    III. SOS Plugins Compatibility:
    a. Enable all  
    B. 3MW
    I. Diffuse:
    a. Any option with pubes.  This is required as I was unable to assign different schlongs through zEBD.  If you are playing as a male humanoid character pick whatever option you want your character to use.  If not just pick any option with pubes.  Either way, you MUST pick one of the pube options, or else it is going to look weird.
    II. Normal:
    a. If playing as a male humanoid Install for the muscle/ fat level you want your character to use.  Otherwise it doesn't matter.
    III. SOS Compatibility:
    a. Enable all 
    IV. Optional Argonian Textures:
    a. none (We will be installing Masculine Argonian Textures Later and the Lizard schlong doesn't match with 3MW textures.)
    V. Optional Khajiit Textures:
    a. none (We will be installing Masculine Khajiit Textures Later and the Grey Cat schlong doesn't match with 3MW textures.)
    VI. Sporty Sexy Sweat:
    a. If playing as a male humanoid Install for the sweat level you want your character to use.  Otherwise it doesn't matter.
    VII. HRFMFM Patch:
    a. HRFMFM Patch - Detailed Version (to match NPCs).
    C. Masculine Argonian Textures
    I. Chameleon Textures:
    a. do not enable so that all Argonians have Lizard Schlongs instead of Chameleon Schlongs
    II. MSN Modifier:
    a. Install for male Argonian player character muscle/ fat level if male Argonian player character used.
    III. SOS Support:
    a. Enable all
    D. Masculine Khajiit Textures
    I. SOS Full
    a. Variations:
    i. Grey Cat for Grey Cat Schlong.
    b. Leave mod disabled in MO2.  We will be moving the relevant files into the SMMB version shortly.
    II. SMMB
    a. Options:
    i. Type:
    1. Grey Cat
    ii. MSN:
    1. Install for male Khajiit player character muscle/ fat level if male Khajiit player character used.
    iii. SOS Support:
    1. Enable all
    b. Transfer files from SOS Full version:
    i. copy both files ( malegenitals_khajiit_1 and malegenitals_khajiit_1):
    1. from mods\Masculine Khajiit Textures for SOS (Grey Cat and Leopard)\textures\actors\character\SOS\Smurf Average  
    2. to mods\Masculine Khajiit Textures for SMMB\textures\actors\character\SOS\
    A. Smurf Average
    B. VectorPlexus Muscular
    C. VectorPlexus Regular
    E. EBD
    I. Installation:
    a. In Mod Manager 2 Install Mod
    b. click Executables
    c. add an Executable: Add From File...
    d. Select in Executable list:
    i. Binary: javaw.exe's location (mine is E:\Program Files (x86)\Java\bin\javaw.exe)  
    II. Run:
    a. Back to MO2 main menu and select executable EBD.
    b. Main Settings:
    i. Change Headparts [OPTIONAL]
    ii. Change Female Animations [OPTIONAL]
    iii. Enable Consistency [OPTIONAL]
    c. Head Settings:
    i. Disable Unique NPCs [OPTIONAL]  (this effects more NPCs than not, expect to see few headpart changes if this is selected)
    ii. Disable Elderly NPCs if you don't care about Elder Headparts and want to save some processing power.
    iii. Disable NPCS in Combat if you want to save processing power and reduce stuttering as hostile NPCs appear.
    iv. Enable Customizer Spell [OPTIONAL] recommended- this spell is very useful for debugging and customization.  Particularly useful are the Fix Face Tint and Open Cosmetics Menu functions.
    v. Enable Debug Spell [OPTIONAL]
    vi: Headpart Editor and Custom Race Editor are worth looking into.  The first sets probability of parts beings changed, the second applies headparts to Custom Races as if they were Vanilla races.
    d. Other Settings:
    i. Import mods on startup [RECOMENDED] 
    e. Click Patch in the upper-righthand corner.
    F. ZEBD
    I. Installation:
    a. Create folder in your tools/zEdit/modules folder called zEBD.
    b. extract contents of zEBD archive into tools/zEdit/modules/zebd. 
    c. asset pack installation:
    i. Download all the files that start with "Config files" and follow the instructions in the zip files.
    II. Run:
    a. Launch zEdit 
    b. Right click on the list of plugins in the left pane.
    c. Manage Patchers.
    d. zEBD NPC Customizer.
    e. Settings:
    i. Main Menu:
    1. Main Menu:
    A. Apply Assets from Config Files [REQUIRED]
    B. Customize Character Heights [OPTIONAL]
    C. Enable RaceMenu BodyGen Integration [OPTIONAL] (Enable if you are not only using RBS to control NPC meshes.)
    D. Abort patching if required assets are not found at the expected paths [RECOMENDED]
    E. Enable Consistency [OPTIONAL]
    F. Link multiple instances of the same NPC [OPTIONAL]
    G. Display tooltips [RECOMENDED] 
    2. Patchable Races:
    A. Click Get All Available Races
    3. Group Definitions:
    A. Recommend leaving it as is.
    4. Show Miscellaneous Settings:
    A. Recommend to leaving it as is.
     ii. Texture & Mesh Settings:
    1. General Settings:
    A. Change NPC Textures [REQUIRED]
    B. Change NPC Meshes [OPTIONAL]  (Enable if you are not only using RBS to control NPC meshes.)
    C. Apply to NPCs with custom skins [RECOMENDED]
    D. Apply to NPCs with custom faces [RECOMENDED]
    E. Display popup alerts from Asset Settings Packs [RECOMENDED]
    F. Remaining options are for debugging or saving/loading permutations.
    iii. Height Configuration Menu:
    1. Do as you like, I left it as is.
    iv. BodyGen Integration Menu [OPTIONAL] (Follow the following steps if you are not only using RBS to control NPC meshes, otherwise skip
    down to v.):
    1. Click Import a BodyGen zEBD Config File and select the BodygenConfig.json we downloaded from MR.PNUT.
    2. Set RaceMenu BodyGen ini file
    3. Save Current Configuration
    4. Menu can be used to control body meshes, their likelihood, etc.
    v. Specific NPC Assignments
    1. Use this menu to force specific NPCs to use a specific texture/mesh/height.
    vi. Block List
    1. Recommend leave as is or use to block specific NPCs from being affected by this mod.
    f. Run:
    i. Click Build Patches in the left pane.
    ii. Click Build in the right pane.
    iii. Wait until it reads "All Done!" then close the window.
    iv. Close zEdit
    v. Save zEBD.esp.
    vi. Enable zEBD.esp plugin in MO2.
    G. Final Steps
    I. Bodyslide
    a. Launch Bodyslide
    b. Select Outfit/Body SMMB High Poly SOS Body Physics (if you are using physics) or SMMB High Poly SOS Body (if you are not).
    c. Set all sliders to 0.  Recommend saving this as a Preset in case you ever have to do this again.
    d. Enable Build Morphs
    e. Click Batch Build...
    f. leave all selected except for:
    i. SMMB SOS Underwear Physics
    ii. SMMB High Poly Body Physics
    iii. SMMB SOS Underwear
    iv. SMMB High Poly Body
    v. SMMB High Poly SOS Body Physics (if not using physics)
    g. Click build. 
    h. Recommend leave all options as are and click OK.
    II. Run GenerateFNISforUsers

    Recommended
    >Any mod that adds headparts as these will be automatically distributable by EBD!  The ones I use are:
    *ApachiiSkyHair SSE
    *Starsight Eyes
    *Hvergelmir's Aesthetics - Brows
    *CN's Fantasy and Demonic Eyes
    *Elegant Beauty Stunning Eyes Remastered
    *Eye Full Glow
    *Beast Hair Horn Beard and Brow
    *Improved Eyes Skyrim
    *KS Hairdos SSE
    *Mikan Eyes - SE
    *The Eyes Of Beauty SSE
    >Bodyslide to Bodygen Converter and Generator if you want to mess around with making your own mesh types or with slider variables in general.  I found it extremely helpful.  LE, but it doesn't matter.

    60 downloads

       (0 reviews)

    0 comments

    Updated

    • Legendary Edition Compatible
      No
  4. Knockout and Surrender - Non-Lethal Pacifist yielding options

    Description

    You can configure how easily your enemies should surrender, and you can choose to knock them out rather than killing them. You can also knock people out in other ways, even if they don't surrender. Lightweight, compatible with everything, no 'cloak spells' nor attaching scripts to actors, everything configurable in MCM.

    Basically you don't have to just murder everyone in your path anymore, Dragonborn. Unless you want to, like Miraak.

    See the 90-second video that explains most everything:
     
    Knockout
    You can knock someone out in any of these ways:
    Wait until he surrenders, then bash him Sneak up behind him, then bash him Hurt him until he's in 'bleed out' (on his knees, bleeding), then bash him Hurt him until his health is low enough, then bash him Reverse-pickpocket a knockout poison on him Hit him with an arrow or bolt that has knockout poison applied on it
    Any bash will do, no matter if it's with a shield, or unarmed, etc. (works great with Simple Dual Wield And Unarmed Block). Sometimes they'll drop their weapon. If you're using Quick Loot you can also rob them blind while they're knocked-out, and since they're in ragdoll, you can drag them around as if they were dead. But they're alive, and after about 5 minutes they'll wake up. If you don't want to wait, just bash them again and they'll wake up. If you're concerned about your bash attack killing them off, then you can reduce your own bash damage in the MCM.

    In fact, all of the above is configurable in the MCM (see image), and you can also add a random chance factor if you wish. 

    NPCs cannot knock you out, nor each other. You can craft knockout poisons using Alchemy (Canis Root plus Imp Stools) or you can find them in ordinary loot and vendors. 

    Surrender
    When deciding whether to surrender or not, an enemy considers:
    His skills and health (warrior types go by whichever skill corresponds to their equipped weapon -One-Handed, Two-Handed or Archery, while mage types go by their Destruction skill) Your skills and health (same as above) How many others are also fighting you (even if they belong to other factions, as long as they are hostile to you) How many of your followers are still fighting alongside you (guards don't count nor do other neutral parties even if they get involved) The settings in the MCM
    So, as their health winds down and their buddies start to fall around them left and right, baddies will be more and more likely to call it quits. Likewise, if your health drops and your followers die, maybe someone who had already surrendered can change his mind and start taking swings at you again!

    In order to judge you and figure out their chances they first to need to see how you attack. The most important factor (after the MCM slider of course) is HP. After all, if you're very low on HP you really don't care if the entire army is backing you up -you just want to survive the next ten seconds. But remember fear can spread -if one guy calls it quits, that slightly demoralizes everyone around him and maybe now someone else quits, and then another, and then you get a snowball effect. Sell-sell-sell like a market panic. It can go the other way too -one guy who had already surrendered eventually recovering enough HP to feel gutsy again and standing up can cause his buddy to also rise again, and so on. These snowball scenarios are somewhat rare (because everyone needs to be more or less close to the edge between quitting and not quitting) but entirely possible. 

    Importantly, your followers (vanilla and modded) will try their best not to kill people who already surrendered, or who are knocked-out.

    Compatibility

    Should be compatible with everything. I notice no performance/FPS issues -everything wraps up cleanly even if you leave the cell and come back, resurrect people in the console, or whatever other shenanigans I could think of. 

    It uses perks to trigger the knockout effect -I tested with Ordinator and found it is compatible. It also uses a bunch of obsolete variables that Bethesda coded in for every actor, but never actually implemented (such as "FavorPointsBonus" whatever that was supposed to be!) so if any other mod uses those too there could be a conflict, but I'm not aware of any.

    It works beautifully with my other mod, Melee Power Knockback, which adds a cinematic oomph to your power attacks. 

    The knockout portion is incompatible with Racial Body Morphs SE because that mod uses skeletons that are a bit old. Instead, use that mod's more modern replacement, FK's Diverse Racial Skeletons -knockout works just fine with that one. Not compatible with Tyrannical Trolls nor Sinister Spriggans -their nif skeletons don't react well to ragdoll.

    Why am I not like the other girls

    There are other yield mods out there, but they don't do knock-out, and they use cloak spells to attach scripts to every actor around you. Now, not all cloak spell scripts are bad things, but many bad things are cloak spell scripts, so I went the extra mile to avoid them. Then there's the follower issue: in those mods even if you accept the baddies' surrender your follower may still finish them off anyway. This was a hard nut to crack because I didn't want to mess around with AI packages (because doing so then messes around with custom followers' AI and now you need a patch for Inigo, yadda yadda -it just gets bigger). Instead I found a decent compromise: your followers will still give chase for a few seconds for flavor, but after that they'll let them live. Everything I did is meant to be as unobtrusive/reversible/light as possible. 

    Also, there are other knockout mods out there, but they don't do yield, and in addition to the cloak spell issue above, they rely on the paralysis magic effect to simulate knockout -this makes the NPCs stiff. I wanted ragdoll instead, and I got it. Lastly, some other mods are limited to only certain weapons (maces) and I wanted more flexibility.

    Installation
     
    Install MPK's knockbackViaRace.zip first, then install this mod second, overwriting MPK's files.

    Unzip to Data folder and tick the checkbox for knockout.esp. Sort to the bottom of the load order.
    Or seriously, do yourself a favor and just install Mod Organizer 2 or Vortex already; it's not 2012 anymore.

    As soon as the game launches you'll get a little notification saying "Knockout and Surrender installed. Don't forget to enable Surrender in the MCM menu!." -if you see that, it means the mod is installed and should work. Don't forget to enable Surrender in the MCM menu. You also have a new minor power to toggle the knockout effect on and off.

    Upgrading from previous versions: Basically you need a clean save. If you already know what that means, then just do that, carry on soldier. If you don't know what a clean save means then here is an explanation: uninstall knockout.esp or esl and clean your save file using Fallrim tools. Then launch the game without the mod, and in the console enter setstage SKI_ConfigManagerInstance 1 . This will remove the MCM menu -do confirm that it's gone. Save again: now you have a clean save (or as clean as it gets in Skyrim). Now you can install this mod again, normally, and enjoy the new options in the MCM menu (and this is true for any mod with an MCM: if it takes too long to show up after installing, you can always enter the code above in the console and wait a minute. It will come).

    Uninstallation

    Remove the esp and the scripts -or turn off in MO2. Nothing much should be left behind in your savegame, but you can clean it up with Fallrim tools -which is another must-have if you're into modding.

    FAQ
    Can I configure how long the enemies stay surrendered or stay knocked-out? It's not easy; unfortunately there doesn't seem to be a way to dynamically modify a magic effect's duration other than typing it in the Creation Kit. As of now, surrendering lasts an hour, and knockout lasts five minutes. Remember: you can bash them again to wake them up from a knockout, and if circumstances change anytime (if you take too much damage, or if they suddenly get healed or if they get new allies to fight you, etc.) they may decide to come out of their surrendered state and fight you again.
     
    Can enemies take other factors into consideration when deciding whether to surrender or not? Such the enchantments in my sword, or my Daedric armor, or my awesome sneak skill, etc? All technically possible, but I want to keep the algorithm really light, so for now the only thing that matters is the skill related to the weapon you and they are using (or Destruction if you or they are mages), everyone's health, and how many other people are in either side of the fight. You can always play with the slider in the MCM to find a balance that works for you.
     
    Okay, what if I have a sword in one hand and a spell in the other? Which one counts for intimidation purposes? Whichever is greater between your One-Handed and Destruction skills. Other magical schools don't count for surrender purposes.
     
    The enemies keep dying when I bash them! Or I killmove them with the shield! Your bash probably does a ton of damage -this can happen with certain perks. Use Violens to turn off shield killmoves, and/or use this mod's MCM to tone down your bash damage to something more pacifist if you'd like.
     
    The enemies have their hands up in surrender, or are crouching in fear, but in their idle dialog they don't sound panicked! I don't think I can mess with their idle dialog without involving package shenanigans, and I'm trying hard to stay very lightweight and avoid package shenanigans... but there might be no other way. I'm thinking about it... 
     
    I knocked out / cowered everyone in the room, then I left to some other cell (through a loading door) and when I came back they had all woken up / weren't afraid anymore! This is by design -I don't want to make permanent changes to any NPC. I want the mod to be safe to install/uninstall anytime and don't leave too many footprints behind.
     
    How does this handle the infamous Brawl bug? How about that part of the Companions questline where you need to punch Vilkas? Both covered!
     
    Can you make it so that instead of killing someone to meet an objective you can just knock him out instead? For example, can you change it so that "Kill the leader of Serpent's Bluff Redoubt" becomes "Knock-out the leader of Serpent's Bluff Redoubt"? I admire your pacifism, but sadly no -I don't know how to accomplish that in any lightweight way that would also work for mods. Just have your followers kill them off -followers will still chase and attack enemies for a few seconds after they surrender. We can't Undertale 100% of Skyrim, just the in-between parts.
     
    Can you knock out a dragon, or make him surrender? Nope. Dragons and Dwemer automatons will never surrender. And there's a bunch of creatures that it doesn't make sense to knock out, realistically. The list includes: Undead (Draugrs and Skeletons), Lurkers, Chaurus, Ash Guardians, Werebears or Werewolves, Gargoyles, Vampire Lords, Dragon Priests, and Atronachs. You can still cower and knockout vampires and dremora though, as well as spiders, trolls, spriggans, bears, tigers, rieklings, dogs (you monster), and pretty much any other creature. Just let them see you swing your weapon and they'll decide what to do.
     
    Something terrible happened! Nazeem turned into a dremora! The Bannered Mare caught on fire! Ulfric is lollygagging! Unlikely to be from this mod -I don't attach scripts to actors -I don't even give them perks. Knockout is classed as a magicaleffect with a finite duration, and so is surrender. Experienced modders: please feel free to review my source code; I always welcome all feedback!
     
    Seriously, you made your other mod a requirement dude? Listen, I need to deliver the knockout spell somehow. When it was just bash, I could attach it a Perk entry point and be done with it, but to have *every* attack I needed a way into *every* attack and conveniently that's what MPK does. If I had just replicated MPK here I would have had to build a patch instead and that would be three files in your load order instead of two. But listen: if you don't want to knockback enemies all you have to do is use the MCM of MPK to reduce the chances to zero, and it'll be like it's not even there. Of course, I do hope you give it a try though -I think it's actually fun but I'm biased of course. 

    53 downloads

       (1 review)

    1 comment

    Updated

    • Legendary Edition Compatible
      No
  5. Akemi The Snow Elf Follower

    Mod had been made an ESL and adapted to SchakenFM
     
        Akemi is an action packed Snow Elf follower.
    4000 years ago she was part of a small band of Snow Elves that fought as part of a resistance against the Dwemer enslavement. Their plans were to free as many from the Dwemer while escaping the genocide of their kind led by the Nords. Unfortunately this band of Snow Elf rebels were eventually destroyed but something strange happen to Akemi as a mage appeared before her and cast her into a timeless magical sphere. Where she remained unconscious until she was awaken from the sphere. 

    So once again the witty, cigar smoking tomboy is back and needs a hero like you to help lead her through this new time era and in return she'll give you her undying loyalty.
     
     


    Name: Akemi (name meaning "Beauty of Dawn")
    Race: Snow Elf
    Weight: 50
    Age 4019 years old. 
    voice: Eventone
    Location: Temple of Kynareth in Whiterun
    Class Templar (Custom Class)
    Combat Style: Akemi's own unique fighting style.
    Body type: UUNP ( Rebirth body likeness)
     
     
     

     

    Discord == Schaken-ModsChat == Steam
     
     

    400 downloads

       (0 reviews)

    5 comments

    Updated

    • Legendary Edition Compatible
      No
  6. [Schaken-Mods] Cham

    This is Cham the Scavenger! I call her a scavenger because her outfit is MOSTLY Draugr clothes from the vanilla game, I made the meshes all HiPoly using 3DS MAX and doubled the Resolution and tweaked it all a bit. She also has a helmet they she will wear during combat, it is a Riekling Chief helmet.
     

    What is Included in this package?
    HiPoly Head. Bodyslide Face. Bodyslide outfit Added a patch to work with SchakenFM (WITH SchakenFM) you can change her hair color. ESPFE Plugin (Like an ESL, dont take a load order slot)
    Hunters Rest
    (Wandering around)

     


     
    Follower :: True
    Essential :: True
    Voice :: Female Child
    Race :: Custom race (Based on Nord)
    Spells :: Ebony Flesh, Fast Healing, Candle Light
    Perks :: Magic Resist, Deflect arrows, Bash, Shield Charge, Shield Wall, and more.
    Skills ::  Two-Handed, One-Handed, Block
    Assistance :: Helps Friends and Allies
    Confidence :: Brave
    Crime :: Any Crime
    Mood :: Neutral
    Height :: 75%

     
     
    Discord == Schaken-ModsChat == Steam
     
     

    216 downloads

       (0 reviews)

    0 comments

    Updated

    • Legendary Edition Compatible
      No
  7. Amanda Dawn aka Love

    Busty Amanda Dawn aka Amanda Love
    There is no doubt that Amanda Love is one of the best busty girls to ever graced the internet in many many years. After becoming the super star from Cosmid, Amanda just did not go ahead with topless modeling. She was contacted by several sites from the US and Europe to further her topless career, but Amanda either did not reply or said she was no interested. The reason behind it is that she is in a relationship and thinks that posing topless would damage it.
    Amanda is not only a pair of big natural perfect tits. She has a cute face and seems to have charisma and joy which makes her stand out from the rest of the pack
    I reproduced her at my best as a follower for skyrim game, cause i am a great Amanda fan
    Consider this mod as a unique expression of fanart:
    She uses custom hipoly meshes i sculpted in zbrush, and 4k textures i tweaked from her photos, to reproduce her at best
    She has almost all original dresses in her inventory ported from Daz
    The body is a realistic reproduction of her real body, so no bodyslide guys.
    She has a  3bbb body, needs the highheel system.
    She is located in Dragonreach balcony
     
    Frequently asked questions:
    -The mod is amost 900 mb, is not too much for a follower?
    Thats not a normal follower you create in racemenu, moving a couple of sliders, but an artwork, texture maps and mesh are made by me to recreate this character at best, so very high quality, up to you to reduce size and remove unwanted options
    -The follower not appear, why? Cause she has dependancy: 3bbb system, highheel system
    - whats so special about this follower?
    / you can choose 6 hairstyles
    / Amanda dawn is photorealistic, has custom face expressions, the head and body are very high poly , more than any body or face existing, textures are produced from her photos
    / almost all dresses are original ports from daz, there are a lot
     
     
     
     

    Princelll
    Syer

    112 downloads

       (0 reviews)

    1 comment

    Updated

    • Legendary Edition Compatible
      No
  8. Schaken-Mods Sassy Faeries

    Faerie, also called Fey, Fay, Fairy/Fairies, and Fairy kin are magical, mischievous, and unpredictable creatures that come in a variety of forms. Their plans and schemes are not governed by a higher purpose, simply by their own whim. Their behaviors have borne them the reputation of thieves, tricksters, and nuisances. They are known to steal pouches of gold, sugary sweets like moon sugar, and the foyson essence of food, stripping away its nutrients. They are also said to pluck the eyes of sleeping children, rolling them around in moon sugar afterwards to eat them as a delicacy. 

       That being the real lore of faeries, these ones arent quite as harsh. I made a FOMOD where you can have friendly ones only, or the FULL edition, where there is faeries across skyrim (93 of them) and more of them are evil. They act like animals of prey than anything. there is 6 of them in the Eldergleam Sanctuary that are friendly and will follow you as well. It uses "Sassy Teen Dolls" as a base so you will of course need that mod. This also comes with a very advanced MCM that i think everyone will enjoy, It is compatible with every mod as far as i could find and even adapts to many other mods as well. (MCM REMOVED AFTER V. 1.1)
     

    What is Included in this package?
    HiPoly Head. Bodyslide Faces. Bodyslide outfits. MCM Controls. Use SchakenFM Custom Voice. FOMOD options for HDT Hair. FOMOD Options for less faeries.  
     
     

     

    Discord == Schaken-ModsChat == Steam
     
     

    1,096 downloads

       (0 reviews)

    26 comments

    Updated

    • Legendary Edition Compatible
      No
    • Co-Authors
  9. [Schaken-Mods] Yooa Follower

    This mod was ported from LE to SE, Original Link: HERE

     

    In the original version, she was found in the college of winterhold. standing there.... the end.

    SO.. I placed her in the Battleborn Farmhouse, now she has a family, her own bed to sleep in, and mostly does whatever her mom does. While her mom is outside working, Yooa will be found inside playing, much like real life. When she goes to Whiterun, Yooa tags along, I did try to make her immersive mostly. She can be a follower if you choose, and if you do she has alot of magic fighting skills. I included my Steam outfit as it looked appropriate.
     

    What is Included in this package?
    HiPoly Head. Bodyslide Face. Bodyslide outfit Added a patch to work with SchakenFM (WITH SchakenFM) you can change her hair color. ESPFE Plugin (Like an ESL, dont take a load order slot)
    Battleborn Farm
    (East of Whiterun just outside of wall)

     


     
    Follower :: True
    Essential :: True
    Voice :: Female Child
    Race :: Custom race (Based on Nord)
    Spells :: Lightening Bolt, Healing Hands, Chain lightening, Sparks and Lightening Bolt
    Perks :: Regeneration, Mage Armor,
    Skills :: Restoration, Destruction, Two-Handed, One-Handed, Alteration, Sneak
    Assistance :: Helps Friends and Allies
    Confidence :: Fool Hardy
    Crime :: Any Crime
    Mood :: Neutral
    Height :: 70%

     
     
    Discord == Schaken-ModsChat == Steam
     
     

    408 downloads

       (0 reviews)

    2 comments

    Updated

    • Legendary Edition Compatible
      No
  10. Skyrim Mix Animation 🤺 Diverse Random Block Idles

    If you want to get my another works, plz subscribe me
    https://www.youtube.com/c/InpaSkyrim
     
     
    ━━━━━━━━━━━━━━━━━━━━━━━━━━━
    [REQUIREMENT]
    Dynamic Animation Replacer
    SE : https://www.nexusmods.com/skyrimspecialedition/mods/33746
    LE : https://www.nexusmods.com/skyrim/mods/101371
     
    ━━━━━━━━━━━━━━━━━━━━━━━━━━━
    [Changelogs]
    1.0v → release
     
    ━━━━━━━━━━━━━━━━━━━━━━━━━━━
    [DOWNLOAD]
    SE : https://vo.la/v1USP
    LE : https://vo.la/iJBJb
     
    ━━━━━━━━━━━━━━━━━━━━━━━━━━━
    [CREDIT]
    !! Attention !!
    - I just fusion many animations who made. So big thanks to motion creators
    - If you like, Endorse and Donate them.
    - Mofu -
    (used except last release)
    https://www.patreon.com/user?u=38051229
    https://www.youtube.com/channel/UCzAxUwjyVrY56ksb8coNgPA
    - 5poiler -
    https://www.nexusmods.com/skyrim/users/10682102
    - Dualsun -
    https://www.patreon.com/Dualsun
    https://www.nexusmods.com/skyrimspecialedition/users/3474785?tab=user+files
    - DServant -
    https://www.patreon.com/dservant
    https://www.nexusmods.com/skyrim/users/10549885?tab=user+files
    - Niiruanpu-
    https://www.nexusmods.com/skyrim/users/40744455
    - edenexile -
    https://www.nexusmods.com/skyrim/users/5700860
    https://www.youtube.com/watch?v=sqLDTPEU-tM&feature=emb_title
    - MisterBanana17 -
    https://www.nexusmods.com/skyrimspecialedition/mods/25960?tab=description
    - Bergzore -
    https://www.nexusmods.com/skyrim/mods/65934/?
    - 1001001 -
    https://www.nexusmods.com/skyrim/mods/29649/
     
     

    116 downloads

       (0 reviews)

    0 comments

    Submitted

    • Legendary Edition Compatible
      Yes
  11. The Kids Are Alright SE

    This is an upload of the infamous The Kids Are Alright mod that was removed from Nexus. What happened to TripTheRift is unfortunate and many people would have done the same in her situation. HOWEVER this does not mean that this mod should have been deleted from everywhere. Mods are part of skyrim's history and I refuse for them to simply be deleted. This is an amazing mod and it deserves to be out there. So here we are.
     
    ANY SIGN OF SEXUALIZING THIS MOD AND I WILL INSTANTLY TAKE IT DOWN. THIS IS NOT A JOKE.
     
    DO NOT HARASS TRIPTHERIFT. SHE HAS NOTHING TO DO WITH THIS. THE DECISION TO UPLOAD THIS IS ENTIRELY FROM ME.
     
    Contact me on discord through this server
    https://discord.gg/vzyDfNA
     
    You need one of these 2 files to start!
    TKAA - Episode One
    TKAA - Final Cut
    They are different versions of the mod, the Final Cut having Toddlers and Hostiles(hostiles can be removed with a patch)
     
    -----Original Description-------
    - NEXUS SKYRIM SE FILE OF THE MONTH - APRIL 2017 - THANK YOU VERY MUCH FOR THE SUPPORT -
    ABOUT
    This is a comprehensive, standalone children overhaul mod. I'm guessing from how the kids were implemented in Skyrim that Bethesda either 1) did NOT want to include children and were forced into it by popular demand, or 2) they just hate kids. As evidence, take a look at the meshes. They are built in the identical fashion as the monsters and beasts in the game. Small wonder they look like clones - they ARE clones. The goal for this mod was to make children that look like they would belong in a modern DX11 or 12 game - by using high quality meshes and textures to update this old game engine.
    All donation points generated by your download of this mod goes 100% to the RaceMenu by Expired
    Dimonized UNP Body by dimon99
    Fair Skin Complexion by HHaleyy
    Adorable Face by lumina
    The Eyes Of Beauty by Gabriel Mailhot as LogRaam
    Ruby Red Vampire Eyes by achintyagk
    BodySlide and Outfit Studio by Ousnius and Caliente
    Brows by Hvergelmir
    ApachiiSkyHair by Apachii
    KS Hairdos Renewal by Kalilies Stealthic and Shockero
    Pretty Khajiit by tktk
    Feminine Argonian Textures (Chameleon and Lizard) by MONSTERraider
    Khajiit leopard body texture for UNP BASE body by Nerevar22g
    Warpaint Makeup for Human Females Vanilla Replacer by The Ex Maverik
    Wizard Hats by sirwho
    Dragons Crown Sorceress Outfit for UNP by Backsteppo
    Jarek - The Custom Voiced Skeleton Necromancer Follower by iMACobra
    Dovahkinder Collection - Additional Children Clothes by jackknifelee
    Dovahkinder Complete Mod by clarota
    Universal Race Scale Remover by Abbalovesyou
    Modified externally sourced clothing and armor from - Kanrax2/Halo, Daywalker, en_hawk (Skykids), COTS, Pretty Witches. Additional hair from HS hair, Oblivion Hair Pack and SGHair 268. Black cat model and texture by Hissa. This mod wouldn't exist without the people listed above sharing their work, so please support them. Huge thanks and a tip of the helmet to ALL.
    This mod has a lot of moving parts. If I missed anyone I sincerely apologize, please let me know so I can correct the credits.
    PERMISSIONS
    This mod has open permissions, credit would be nice.
     

    4,533 downloads

       (3 reviews)

    12 comments

    Updated

    • Legendary Edition Compatible
      No
  12. Smooth Camera 📷

    If you want to get my another works, plz subscribe me
    https://www.youtube.com/c/InpaSkyrim
     
    ━━━━━━━━━━━━━━━━━━━━━━━━━━━
    [DOWNLOAD]
    Smooth Cam
    https://github.com/mwilsnd/SkyrimSE-SmoothCam/releases

    122 downloads

       (0 reviews)

    2 comments

    Submitted

    • Legendary Edition Compatible
      No
  13. Skyrim Mix Animation 🤺 Diverse Random TK Dodge

    If you want to get my another works, plz subscribe me
    https://www.youtube.com/c/InpaSkyrim
     
     
    ━━━━━━━━━━━━━━━━━━━━━━━━━━━
    [Changelogs]
    1.0v → release
     
    ━━━━━━━━━━━━━━━━━━━━━━━━━━━
    [REQUIREMENT]
    - Dynamic Animation Replacer
    SE: https://www.nexusmods.com/skyrimspecialedition/mods/33746
    LE : https://www.nexusmods.com/skyrim/mods/101371
    - TK Dodge
    (You must to turn on Step dodge in MCM)
    SE : https://www.nexusmods.com/skyrimspecialedition/mods/15309
    LE : https://www.nexusmods.com/skyrim/mods/20923/
     
    ━━━━━━━━━━━━━━━━━━━━━━━━━━━
    [DOWNLOAD]
    - Diverse Random TK Dodge 1.0v
    SE : https://vo.la/iJZwL
    LE : https://vo.la/2ngNA
    - Diverse Random TK Dodge (Optional - Delay Dodge System)
    SE : https://vo.la/dH8yG
    LE : https://vo.la/VdUJ2
     
    ━━━━━━━━━━━━━━━━━━━━━━━━━━━
    [CREDIT]
    !! Attention !!
    - I just fusion many animations who made. So big thanks to motion creators
    - If you like, Endorse and Donate them.
     
    [DAR - TK Dodge AddAttac] - Ni-iru -
    https://www.nexusmods.com/skyrim/mods/104565?tab=posts
    [Olivier Back Dodge]  - Mofu -
    https://www.patreon.com/user?u=38051229
    https://www.youtube.com/watch?v=kwsjBaLpMd8
    [LKT - Dodge Animation ]
    https://www.youtube.com/watch?v=4AqmHp8asGw
    [Awakened Warrior Greatsword Animations] - edenexile -
    https://www.nexusmods.com/skyrim/mods/104591?tab=files
    [Dodge Animation] - gekkou1992 -
    https://www.nexusmods.com/skyrim/mods/96973?tab=files
    [E3 Witcher 3 Dodge Animations] - xSmokeDawgx -
    https://www.nexusmods.com/skyrim/mods/102979?tab=files
    [Alternate Dodge Animations] - xSmokeDawgx -
    https://www.nexusmods.com/skyrim/mods/102338?tab=files
    [Crouch Sliding] - NickaNak -
    https://www.nexusmods.com/skyrim/mods/104043?tab=files
     

    164 downloads

       (0 reviews)

    1 comment

    Submitted

    • Legendary Edition Compatible
      Yes
  14. Fujiwara Yoshioka Naginata SE

    Fujiwara Yoshioka Naginata SE port by Ichirou
     
    Another Port i did over a year ago

    52 downloads

       (0 reviews)

    0 comments

    Submitted

    • Legendary Edition Compatible
      No
  15. Big weapon SE

    Big Weapon SE Port By Ichirou
     
    A Port I did a year ago 

    53 downloads

       (0 reviews)

    0 comments

    Submitted

    • Legendary Edition Compatible
      No
  16. Chidori

    Chidori Ported by Ichirou
    a ported weapon i did a year ago
     
    [How to get]
    You can craft it at the forge, 2 steel ingots is needed.
     
     
     

    16 downloads

       (0 reviews)

    0 comments

    Submitted

    • Legendary Edition Compatible
      No
  17. Cristina Follower SE

    This Mod...
    Add a Standalone follower, Cristina.
    She uses dual weapon and destruction spell.
    You can find her at Blue Palace in Solitude.

    Schaken's Follower Manager Compatible

    <Character>
    Name : Cristina
    Voice  : Female Young Eager
    Body   :CBBE or 3BA/ Weight 0
    Place  : Blue Palace in Solitude
    Combat style : Destruction Spell and Dual Weapon





    <Recommended Mods  (Screenshot and Video)> 

    HRK ENB TWO by hrk1025

    Face Light by tktk

    SIZE DOES MATTER - NPCs do not rescale shrink resize - less camera restrictions by Mahlzeit88

    HDT Physics Extensions by HydrogensaysHDT

     

    656 downloads

       (0 reviews)

    0 comments

    Updated

    • Legendary Edition Compatible
      No
  18. Frederika CBBE-UNP SE FOMOD



                                                                          
    <This Mod...>
    Add a Standalone follower, Fredrika.
    You can find her Bards College in Solitude.
    Need Dawnguard DLC.   Schaken's Follower Manager Compatible



    <Character>
    Name : Fredrika 
    Voice  : Serana Voice ( FemaleYoungEager and FemaleYoungEager)
                If you Can not recruite her, choose " FemaleYoungEager" or " FemaleYoungEager" Voice type.
    Body   : 3BA or CBBE(Weight:100)    
         Open console, select her and hit "setnpcweight 100"  -->  "disable" --> "enable"
          You can change her weight.

    Place  : Bards College in Solitude.
    Combat style :Cross Bow, 2HS, Bound 2HS,Heal Spell.
     She uses heal spell when player health is under 50% and player is in combat.
             However, she can't use the spell during use "Bound Claymore".
      (Because She uses all Magicka for Bound Claymore)  
                          




    <Recommended Mods  (Screenshot and Video)> 

    HRK ENB TWO by hrk1025

    Face Light by tktk

    SIZE DOES MATTER - NPCs do not rescale shrink resize - less camera restrictions by Mahlzeit88
     

    1,108 downloads

       (1 review)

    0 comments

    Updated

    • Legendary Edition Compatible
      No
  19. Miqo'te Follower SE & SeraNya SE

    



                                                                          
    <This Mod...>
    Add a Standalone Miqo'te followers.
    You can find them at Blue Palace in Solitude.
     
    Schaken's Follower Manager Compatible
     

    <Character>
    Name : K'nerunya(ク・ネルニャ)
    Voice  : Japanese Voice
    Body   : CBBE or 3BA(Weight:100)    
    Place  : Blue Palace in Solitude.
    Combat style :Bow, Dual dagger and Heal Spell.
     She uses heal spell when player health is under 65% and player is in combat.
    (When she has a "Ruby". If you don't need her Healer AI, Remove the Ruby in her pocket. )

    Name : K'nomunya(ク・ノムニャ)
    Voice  : Japanese Voice
    Body   : CBBE or 3BA(Weight:100)    
    Place  : Blue Palace in Solitude.
    Combat style :Bow, Destructon Spell and Heal Spell.
     She uses heal spell when player health is under 65% and player is in combat.
            (When she has a "Ruby". If you don't need her Healer AI, Remove the Ruby in her pocket. )


    Name : K'inya(ク・イーニャ) 
    Voice  : Japanese Voice
    Body   : CBBE or 3BA(Weight:0)    
    Place  : Blue Palace in Solitude.
    Combat style :Noukin Melee weapons



    Name : Leih Epocan(レイ・エポカン) Ver.2.5
    Voice  : Japanese Voice
    Body   : CBBE or 3BA(Weight:0)    
    Place  : Blue Palace in Solitude.
    Combat style :One Handed and sheild.
                           During battle she will add magical effects to her weapon.
                           (if the weapon is not enchanted)



    <Recommended Mods  (Screenshot and Video)> 

    HRK ENB TWO by hrk1025

    Face Light by tktk

    SIZE DOES MATTER - NPCs do not rescale shrink resize - less camera restrictions by Mahlzeit88

     

    1,155 downloads

       (0 reviews)

    5 comments

    Updated

    • Legendary Edition Compatible
      No
  20. Ina Follower CBBE-UNP SE FOMOD

    <This Mod...>
    Add a Standalone follower, Ina.
    You can find her at The Temple of Mara. (Located in Riften)
    Require Dawnguard DLC.
    Schaken's Follower Manager Compatible

    <Character>
    Name  : Ina 
    Body   : 3BA or CBBE (default armor is CBBE)
    Weight: 50 or 100
    Place  : The Temple of Mara in Riften.
    Combat style :One handed sword, Shield and Sun-Fire spell. 
                        Heal spell and Alteration spells(Custom AI.)

    <Hair Style>




    <Recommended Mods  (Screenshot and Video)> 

    HRK ENB TWO by hrk1025

    Face Light by tktk

    SIZE DOES MATTER - NPCs do not rescale shrink resize - less camera restrictions by Mahlzeit88

     

    927 downloads

       (1 review)

    0 comments

    Updated

    • Legendary Edition Compatible
      No
  21. IMO Follower SE




    This mod adds a Mage follower, Imo. She is essential, and her body type is CBBE or 3BA.

    This mod requires DLC1 DawnGuard 
    and the HDT Physics Extensions, which can be found here

    [Known Bugs]
    Imo can become invisible. 
    Hairstyle can stretch.
    *Both can be fixed by removing her helmet.
    Recommended HDT Alpha Fix.

    [Location]
    Imo can be found at the Hall of the Dead in Whiterun.
    If she is not there, please check to see if you installed the mod correctly.


    [Imo's Performance]
    Imo uses Destruction, Restoration, and Conjuration as her main skills.
    She's also okay at Light Armor, Sneak, and Alteration.
    She is a healer and also uses special Destruction magic and summons.
    She has high magicka, but low health, so help her out!
    She is Schaken's Follower Manager Compatible

    [Imo's Spells]

    Initial equipping
     
    [Force1H] Right Hand-Destruction Magic 
    Cost-100 Magicka
    20 Damage+Burn damage
    White flame damages the health and stamina of the target 
    while burning it. 
    Slow travel speed, semi-long charge time, staggers chance 20% target. 

    [Force2H] Both Hand Magic-Destruction
    Cost-400 Magicka
    50 damage+Burn Damage in 15ft.
    White flame damages the health and stamina of the target 
    while burning it.
    Slow travel speed,  long charge time, staggers Chance 33% in 5ft.

    [Force Explosion] Both Hand Magic-Destruction 
    Cost-2000 Magicka
    66 damage+Burn damage
    White flame damages the health and stamina of the target 
    while burning it.
    Use when the target is in close range.
    Master Spell charging.
    30 extra damage+burn damage to the enemies within 20ft.
    Staggers Chance 66% enemies within 15ft, blows away chance 50% the enemies within 8ft.

    [Ward] Left Hand Magic-Restoration 
    Cost-30 Magicka per second 
    Armor/Magic defense-60
    Stable cost, and decently strong shield magic.

    [Healing] Shout 
    Charge Time-30s
    Restores nearby allys' health by 100 points. 
    It's a shout so it can be used when the hands are occupied.

    [SummonDwarvenEyebot] Conjuration Magic 
    Cost-100 Magicka
    Duration-60s
    Summons 4 Type Dwarven robots Random.
    Level is half the user's.Max Leveled 30.I will often use melee in a blitz.
    Every four attacks, it uses restoration magic to heal allys within 15ft by 50 points.
    Remember, it levels up with the user.


    [Required Mods]
    Skyrim Script Extender (SKSE)
    HDT Physics Extensions by HydrogensaysHDT
    A Follower Overhaul mod


    [Credit]
    Enhanced Character Edit by ECE team
    Fair Skin Complexion by HHaleyy
    Asian Doll Face by Luminas
    XP32 Maximum Skeleton -XPMS by xp32
    Vicn Creature Resources by Vicn
    Gim Boots by Gimora
    OmakeRobe by Jibunn

    [Special Thanks]
    Special Hairstyles of HHairstyles by HHaleyy
    Special Flower Eyes of Mikan Eyes By nerune
     

    717 downloads

       (1 review)

    2 comments

    Updated

    • Legendary Edition Compatible
      No
  22. 2B Like Walk Fixed

    Fixes an issue where the original 2B Walk Had a missing bone and caused a visual glitch.
    I did not make this fix. I am simply sharing it.
    The original fix author deleted his loverslab account. But it seems his name was Amkte
    A friend of RomeoZero for the original 2B Like walk
    (This mod went by the name 2B Walk or 2B Idle animation)

    257 downloads

       (0 reviews)

    1 comment

    Submitted

    • Legendary Edition Compatible
      No
  23. [COCO]Follower SE 1.0 [ESL]

    This is Cocochan. Created bu COCO of course. You can find her in the most common spot ever used, Sleeping Giant inn. 
     

    Sleeping Giant Inn
     

     


     
    Follower :: True
    Protected :: True
    Voice :: Female Young Eager
    Race :: Nord
    Perks :: Unhindered, Deflect Arrows, Elemental Protection, Conditioning,
    Shield Wall, Jaggernaut, Shield Wall, Agile Defender, Block Runner.
    Skills :: Two handed, 1 handed, Block, Smithing, Light armor, Speechcraft
    Block, One handed, Two handed.
    Assistance :: Helps Friends and Allies
    Confidence :: Fool Hardy
    Crime :: Any Crime
    Mood :: Neutral
    Height :: 98%

     
     
    Discord == Schaken-ModsChat == Steam
     
     

    151 downloads

       (0 reviews)

    0 comments

    Updated

    • Legendary Edition Compatible
      No
  24. [COCO] Battle Angels [SE] - CBBE - BHUNP

    This mod was ported and FIXED by Rektas
     

     
     

    Credits: coco2048 (oc. auth.) Ravelent (screenshots) and Rektas
    Supports CBBE and BHUNP bodies.
    Supports breast bone bodies (CBBE SMP (3BBB) & 3BA).
    Rektas recommendation for this mod: 3BA/BHUNP
    World Record public conversion of a paywalled COCO's mod. I remade the cloak SMP, as the one that was originally in here was quite a disaster I should say, so I gave you a working disaster. The SMP crown idea from COCO is amazing though! To be honest, if you want to complain just buy the original COCO's mod and look at the amount of shit I've fixed.
     

    How do i obtain this?
    Use AIM (Add Item Menu)  
     
     

     
     
    Discord == Schaken-ModsChat == Steam
     
     

    936 downloads

       (0 reviews)

    2 comments

    Updated

    • Legendary Edition Compatible
      No
  25. Skyrim Mix Animation 🤺 Diverse Random Idles

    ━━━━━━━━━━━━━━━━━━━━━━━━━━━
    [REQUIREMENT]
    Dynamic Animation Replacer
    SE : https://www.nexusmods.com/skyrimspecialedition/mods/33746
    LE : https://www.nexusmods.com/skyrim/mods/101371
     
    ━━━━━━━━━━━━━━━━━━━━━━━━━━━
    [Changelogs]
    1.0v → release
     
    ━━━━━━━━━━━━━━━━━━━━━━━━━━━
    [DOWNLOAD]
    Diverse Random Idles 1.0v
    SE : https://vo.la/LPtoE
    LE : https://vo.la/JP0yq
     
    ━━━━━━━━━━━━━━━━━━━━━━━━━━━
    [Using MOD]
    Karlov Manor
    SE : https://drive.google.com/file/d/1sAp3Q7rYLq1otpojLap1t6N6h9nrAJFm/view
    LE : https://drive.google.com/file/d/1UW-0_RTPAAi7LjEzFyf00d1iFwHD0C6d/view
    JK's Dragonsreach
    https://www.nexusmods.com/skyrimspecialedition/mods/34000
     
    ━━━━━━━━━━━━━━━━━━━━━━━━━━━
    [CREDIT]
    !! Attention !!
    - I just fusion many animations who made. So big thanks to motion creators
    - If you like, Endorse and Donate them.
     
    Male Idle Animation Replacer - DServant -
    https://www.nexusmods.com/skyrim/mods/25713?
    Realistic Animation Project Idles - Supertin -
    https://www.nexusmods.com/skyrim/mods/76862
    Pretty Female Idles - Dualsun -
    https://www.nexusmods.com/skyrim/mods/11954
    Pretty Female Idles Extreme - Dualsun -
    https://steamcommunity.com/sharedfiles/filedetails/?id=1126046522
    GSPoses idle - Gunslicer -
    https://www.loverlab.com/files/file/8148-gsposes-slal/
    Female running and walking animation - gekkou1992 -
    https://www.nexusmods.com/skyrim/mods/50078
    Sexy idle Animation - Kamo1 -
    https://www.nexusmods.com/skyrim/mods/53396

    290 downloads

       (0 reviews)

    0 comments

    Updated

    • Legendary Edition Compatible
      Yes
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