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18 files

  1. Billyys Petite SLAL Animations

    Original Author: Billyy
    Original Page with LE version: (ATF PAGE)


    Here is my collection of human petite animations I’ve built up over the past half-year for Skyrim LE. They are designed for smaller females and larger males with a 0.2 scale difference, specifically 0.8 and 1.0. All packs are in a single FOMOD where you can choose whichever you want.



    Petite animations is my main ‘side project’, so it’s a slow-going as they’re a low percentage of the animations I make. A large portion of these petite animations are conversions of my other human animations (well technically for a lot of them it was the other way around; petite converted to normal scale).

    The mod currently only contains human animations; I’ve not gotten around to creatures as I’ve got my hands full atm.

    Sexlab Unfiltered (If used on a Teen) === (Link)
    Sexlab Animation Loader === (Link)

    SexLab MatchMaker === (Link)
    UUNP Lolibody Bodyslide for best alignment


    USE A MOD HANDLER!!!
    And use FNIS

    4,189 downloads

       (3 reviews)

    14 comments

    Updated

    • Legendary Edition Compatible
      No
  2. SexLAb Inflation Framework patches

    Patches for various mods which add compatibility with CBBE SE body

    Patches list:
    Fill her up - raised limit for slot for registered races
    Fall of the Dragonborn - Adds CBBE SE compatibility for Armor Skimpines System (ASS)
    Hentai Pregnancy - Adds CBBE SE compatibility
    Milk Mod Economy - Adds CBBE SE compatibility
    HP x FHU - Replacement of HP cum inflation with FHU
    Being a cow - Adds CBBE SE compatibility
    Soulgem Oven III - Adds CBBE SE compatibility
    Egg factor - Adds CBBE SE compatibility for SLIF morphs option
    Egg Incubator - Adds CBBE SE compatibility for SLIF morphs option
    Estrus Chaurus + Dwemer + Spider - Adds CBBE SE compatibility

    SexLab Inflation Framework
    Fill her up
    Fall of the Dragonborn
    Hentai pregnancy
    Milk Mod Economy
    Being a cow
    Egg factory
    Soulgen Oven III
    Estrus Chaurus
    Estrus Spider
    Estrus Dwemer






     

    1,421 downloads

       (0 reviews)

    9 comments

    Updated

    • Legendary Edition Compatible
      No
  3. Sexlab More Animations 1200

    This mod allows Sexlab 1.63 beta 7 to make use of almost all of its internal animation storage, allowing it to store almost 1200 Sexlab animations, compared to its old 500 that its restricting itself to. To get that many animations you probably need a mod that allows Skyrim to double its animation storage without crashing, we have one in the discord server for anyone who wants it.

    2,734 downloads

       (0 reviews)

    11 comments

    Updated

    • Legendary Edition Compatible
      No
  4. Rape Tattoo

    First i did not creat this mod. I only resaved it in CK and checked for issues.
     
    About This File
    (Disclaimer: The tattoos featured in the screenshots are from various tattoo packs available for SlaveTats. Credit goes to their respective creators.)
    Note for people with many tattoos installed:
    As of version 1.0, RapeTattoos supports up to 6300 tattoos (up from 1000).
    But depending on your computer and the number of tattoos installed, it might take a while for the MCM to load.
    If you think the MCM is broken, please let it sit for 5-10 minutes to confirm it isn't just loading very slowly.
     
    Upgrading to version 1.2:
     
    RapeTattoos 1.2 requires FadeTattoos 0.4
     
    In order to allow for NPC support, the way in which tattoo fade data gets stored has been changed.
    As a result of this, upgrading to version 1.2 will mess break the fading-out of any existing tattoos.
    It shouldn't be anything game-breaking, but you will probably need to manually remove the old tattoos.
     
    Otherwise to upgrade, just make a somewhat clean save without RapeTattoos and FadeTattoos, and then re-enable them.
     
    Upgrading with a somewhat-clean save:
    Disable RapeTattoos.esp & FadeTattoos.esp Load your save and make a new save Install new version and re-enable the .esp's Load newly made save game  
     

    Description:
     
    This mod gives non-consensual sex-acts (involving your character) a chance to apply a tattoo from the SlaveTats mod (developed by murfk).
    By default applied tattoos will fade out over time using the FadeTattoos mod (developed by me), although there is also an option to make tattoos permanent.
     
    This mod should work with any tattoo pack you have installed.
     
    As of version 1.2, these two mod should also work with NPCs and there are more menu options for controlling what can get tattoos.
     
    Configuration:
     
    When first developing this mod I encountered two problems:
    Inappropriate tattoos getting applied (There are a lot of tattoos which are meant for specific situations) Tattoos overlapping too much (This is fine up to a point, but if two text-based tattoos overlap then both just become unreadable)
    To address these two problems, the mod has a tattoo categorization system.
    There are currently 39 possible tattoo categories, most of which have names like "forehead", "breasts", "upper back" etc. and two special categories called "(unassigned)" and "(excluded)".
    By default tattoos are put into the "(excluded)" category.
    The rules for the categories are simple:
    If a tattoo is part of the '(excluded)" category, it never gets applied Only one tattoo from each normal category will be active at the same time Any number of tattoos from the '(unassigned)' category can be applied
    The current categorization of tattoos can be managed through the MCM menu.
    The tattoos are presented in a spread-sheet like fashion showing their name, category, texture path, and whether they are currently applied.
    You can also add or remove tattoos manually by clicking the Y/N button next to a tattoo's texture path and picking something else (Y = Applied, N = Not).
     

    If you think manually categorizing every tattoo you want to use is tedious, you are right.
    Luckily you may not need to. I have quite a few tattoo packs installed and have included my categorization as the default value for those tattoos.
    Hopefully you will only need to make minor adjustments.
     
    Also, all categorization information gets saved globally, separately from any saves, in a .json file.
    On windows 7, this file is located at .../My Games/Skyrim/JCUser/rTats/settings.json
    The data is stored in a very readable format, so you could open it up in a text editor and make changes manually if you wish.
     
    Triggering a tattoo application via mod events:
    As of version 1.1 you can trigger tattoo additions by sending the "RapeTattoos_addTattoo" event.
    Ex:
    SendModEvent("RapeTattoos_addTattoo")  
    This has the exact same effect as calling the "doTattooAction" function directly (except you can't access get the return value).
    Note that this will not trigger a notification regardless of the user's MCM settings.
     

    Troubleshooting:
     
    Certain tattoos never get applied
     
    Make sure that the desired tattoos show up in the categorization menu list and that they are not part of the "(excluded)" group.
     
    Only a few tattoos get applied, I want more
     
    By default you can only have 6 tattoos on the body region.
    You can raise this limit by going into Data/SKSE/Plugins/nioverride.ini, going to the [Overlays/Body], [Overlays/Hands], [Overlays/Feet], and [Overlays/Body] sections and changing the 'iNumOverlays' settings.
    I have mine set to 24, 6, 6, 9 respectively and the game seems to run fine.
     
    Consensual sex acts are triggering the tattoo event (despite my options restricting it to victims)
     
    This is most likely caused by the sex-act being labelled incorrectly by whatever mod triggered it. Nothing I can do about that.
    You can manually remove the offending tattoo by locating it in the categorization menu, clicking the 'Y', and picking the other option.
     
    Special Thanks to:
    - murfk for creating SlaveTats upon which this mod is build
    - Senick for doing alpha testing and motivating me to finish the mod
     
    And the following members for sending me their settings.json file with newly categorized tattoos:
    - pinky6225
    - valcon767

    685 downloads

       (1 review)

    2 comments

    Updated

    • Legendary Edition Compatible
      No
    • Co-Authors
  5. Teen Captives

    Lore friendly, intelligent, and.. TEEN?!? . . . What more could you want?!
               TEEN Captives - Beta release v0.971 Patch D       
    Note: Run "FNIS for Users
    (NOT A SLAVE MOD)
    This mod is being updated very frequently. Recommend following for release notifications.
     
    Camp Snowfall and move of Camp Steadwatch (must re-initialize Captive placement to take effect)
     
    05OCT2018 - Support for More Bandit Camps - EtR Patch 1.0.0 for 3 Captive sites in
    25APR2019 - Support for DFT's More Bandit Encampments adds 14 Captive sites
    01MAY2019 - Support for The Watchtowers Reborn adds 17 Captive sites
    (works with either the 2019 "Fueled by Genesis" or the "Standalone" 2015 version)
    07MAY2019 - Removed Apachii.esm and ApachiiFemales.esm as dependent requirements
     
    FAQ:
     
     
     
    Advisement:
    This patch with a "hot-load" into an existing game will fix many script based errors, but will likely cause others. Some behaviors and dialogue logics become "baked in" to your savegame.  If you can live with the errors, fine, but the best thing to do will be to reload everything from a "clean" save. If you're having problems, as a test case, disable SBC, load a clean save, save a new game in an empty slot, exit, then enable SBC again and see what happens.
     
     
     
    Note1:
    If cell scanning gets stuck, try "stopquest SBCMain" then "startquest SBCMain" from the console.
     
    Note2:
    If you're not playing a Futa character, and you get a Futa detection on loading this mod, it means you have something "else" occupying SlotMask52. It's Ok. Just use "RemoveFaction xx014D90" on your character from the console to remove her from the Futa-Faction for dialogue prompts and animation selection.
     
    Overview:
    I've been working for several months on an update mod to the original excellent concept started in the Sex Slaves for Vanilla Bandit Camps mod posted by pchs in 2014. The functionality intended, however, did not execute in game and many people were frustrated by it. Additionally, I liked using the freed captives for TDF's Aggressive Prostitution mod, but it bothered me that they showed up un-named in that dialogue as well as in SLA Monitor Widget.
    What we now have here (finally) can absolutely be just a simple "rescue the girls" campaign, if that's how the user wants to play it. Or a slave collection / harem builder . . . or a TDF prostitution source . . . or a potential follower source . . . or anything in between/combination thereof. I took a slightly different direction for immersion and dialogue, hence the name change to Sexy Bandit Captives. One of the central ideas changed is that the captives are being saved for sale as pleasure slaves rather than just being used by the bandits, and their restraints are enchanted so are much less bulky as well as much more difficult to remove.
    Disclaimer: This is a beta release. It's not done, but the bones of the mod are there and functional; it is quite playable at this point. Gameplay aspects are not fully developed, so releasing captives from restraints is automatically successful for now. Subjugation of captives, however, is not automatic and requires both SpeechCraft skill and PC level for success through all stages.
    Note 1: The captive's outfits are currently built with UNPB meshes, but it works reasonably well with CBBE bodies as well I'm told.  Partial CBBE available in the FOMOD Note 2: There are 36 captive release "destinations" currently. Note 3: Tattoos will not show up in-game unless you have "The Coenaculi UNP" folder as well as the associated "thecoenaculi.json" file in your Skyrim\Data\textures\actors\character\SlaveTats folder.
    Detailed Description:

    Over 80 non-respawning (for now) captives peppered throughout Skyrim forts and dungeons per the original. Includes functionality with the More Bandit Camps mod.
    All captives edited for makeup and Apachii hair -- though planning to release a version with no hair mod hard requirements. (The bandits only take the really attractive ones, apparently, and prefer to keep them that way in most cases.) All captives made unique with no respawn. All released captives become potential followers / marriageable if treated accordingly. I wanted to convert it from being just an aesthetic mod into an interaction mod that retained the essence of the aesthetic appeal. All captives given race appropriate unique names from the JaxonzNameGenerator mod files. Added a handful of Dunmer, Altmer, and Bosmer captives. (Sorry, not into Orismer -- head canon says they fought to the death rather than be captured.) I use the BeautifulElves mod and that softens up the angry brow ridge of the vanilla headshape quite a lot. Remove duplication where instances of the same captive were in two separate sites by filling in using the additional races. Branching (unvoiced for now) lore friendly dialogue tree with quite a lot of random branches and others that reflect how the captive NPC may have been treated by the PC. Expanded captive outfits to include some minimalist/skimpy items and bindings adapted from the non-Devious Devices sets. Semi-random lore friendly greetings conditional on NPC state and prior treatment. Customized dialogue branch comments to be tailored to the type of character taken captive. i.e., a captured merchant's dialogue would differ from a captured noble, sailor, blacksmith, hunter, etc. Fleshed out a few more background stories - currently at 27 (3 possible dialogues for each) with plans for at least 9 more. (That makes 81 possible greetings at 3-7 lines each from each captive) Modified diologue branches for easier use / included option for "I don't care how you got here" to bypass immersion story if that's not your thing. Subjugation and restraint unlock dependencies on character skills. Released captives (optionally in each case) autonomously search the area for better clothing and/or weapons after release before executing a "travel to" package. Effectively, they loot the area, but check back with the PC so they're not taking anything important. (Lots of fun to observe, since they comment on nearly every item found, or on the hygiene of the previous owner. ) Or, you can just give them whatever you want . . . or nothing at all, but they may not like you very much later. Released captives now successfully travel to tailored random destinations on release, but are persistent and you can track them down later, assuming they 1) survived and, 2) told you the truth where they were going.  Some captives may be former bandits or female bandit leaders who experienced a mutiny. Who knows what these types may do when released when they're armed again? Plans to tie in the enchantment on restraints/bindings to affect SexLabArousal. i.e., The restraints fuel desire. "Handoff" to TDF Prostitution works correctly while keeping that mod as non-required. (i.e., The prostitution option is not available until after the captive travels to their destination and the PC finds them there) Released captives stop at local vendor to trade outfits! You may not see the transaction, but you might see a former captive go into a shop and come out wearing something else. And, yes, lots of dialogue driven sexlab animations.  True to the spirit of the original mod, there are two main routes a PC can take with a captive -- one of subjugation or one of release. It's up to you (within the limits of PC Speechcraft, Lockpicking, Smithing, and Level) which you pursue. Gender specific dialogue, as well as being Futa friendly for the equipped girls. (Auto detected using SexLab & SOS) For now, there are no pre-release SexLab animations for the PC to sneak up on the bandits having their way with a captive, but it's on the drawing board for a later release. No current "Notice Board" or "Radiant Quests" for rescuing captives being worked . . . for now. Head canon says they're being kept in secret, and with the chaos of Skyrim's civil war and limited communication, there's nobody looking for the captives at this point.
    Mod functionality specifics:
    The (current) clothing files are built for UNPB functionality (seems to work for any UNP) right now just because that happens to be what I had loaded when I started. Adaptation to CBBE will be a follow-on project post-beta I think.
    Hard Dependencies (aside from Skyrim.esm and Update.esm, obviously):
    SexLab - by Ashal (This was required by the original mod; provides animation framework) SexLabAroused Redux - by fishburger67 (Specifically designed to "minimize the papyrus impact of Aroused")
    Optional / Recommended:
    More Bandit Camps by skillest (This mod now tailors itself if MBC is not detected to not place Captives in those sites.) (SOS) Schlongs of Skyrim by b3lisario (Full version needed for Futa detection and other miscellaneous functionality.) SlaveTats by murfk (Should work without, but tattooed captives will be bare; mrufk helped me out on implementing!) The Coenaculi - Tattoo Parlor plugin for Slavetats UNP_MALE_Vanilla version Kyu.7z by RustyXXL (required along with SlaveTats for ANY tattoos to show up on captives) Fuz Ro D-oh - Silent Voice by shadeMe (makes menus move much smoother) Other SexLab/SLAL/NSAP animations as the user desires.
    Reported Unresolved Mod Conflicts:
    Requiem or its patch Requiem for the Indifferent (causes essential dialogue to not display) Update: partial success with Requiem 2.0 Character Creation Overhaul - Races - Birthsigns - Classes - Skills - Specializations - Attributes Disparity - Dialogue options missing once class and skill selected; reversible if unselected UFO - Ultimate Follower Overhaul - the game loads up, but it seems like you get script errors (papyrus mods all reset, some won't load etc.)
    Testing Environment:
    Here's my "clean game" process:
    Clone my vanilla Data folder (8.49 GB)/ rename the original then rename the new clone "Data"
    Note: Original "vanilla" game clones consists of Skyrim.esm, Update.esm + all three DLCs
     
     
     
     

    4,656 downloads

       (3 reviews)

    48 comments

    Updated

  6. Sexy Bandit Captives SE

    Lore friendly, intelligent, and sexy . . . What more could you want?!
               Sexy Bandit Captives - Beta release v0.971 Patch D       
    Note: Run "FNIS for Users
    (NOT A SLAVE MOD)
    This mod is being updated very frequently. Recommend following for release notifications.
     
    Camp Snowfall and move of Camp Steadwatch (must re-initialize Captive placement to take effect)
     
    05OCT2018 - Support for More Bandit Camps - EtR Patch 1.0.0 for 3 Captive sites in
    25APR2019 - Support for DFT's More Bandit Encampments adds 14 Captive sites
    01MAY2019 - Support for The Watchtowers Reborn adds 17 Captive sites
    (works with either the 2019 "Fueled by Genesis" or the "Standalone" 2015 version)
    07MAY2019 - Removed Apachii.esm and ApachiiFemales.esm as dependent requirements
     
    FAQ:
     
     
     
    Advisement:
    This patch with a "hot-load" into an existing game will fix many script based errors, but will likely cause others. Some behaviors and dialogue logics become "baked in" to your savegame.  If you can live with the errors, fine, but the best thing to do will be to reload everything from a "clean" save. If you're having problems, as a test case, disable SBC, load a clean save, save a new game in an empty slot, exit, then enable SBC again and see what happens.
     
     
     
    Note1:
    If cell scanning gets stuck, try "stopquest SBCMain" then "startquest SBCMain" from the console.
     
    Note2:
    If you're not playing a Futa character, and you get a Futa detection on loading this mod, it means you have something "else" occupying SlotMask52. It's Ok. Just use "RemoveFaction xx014D90" on your character from the console to remove her from the Futa-Faction for dialogue prompts and animation selection.
     
    Overview:
    I've been working for several months on an update mod to the original excellent concept started in the Sex Slaves for Vanilla Bandit Camps mod posted by pchs in 2014. The functionality intended, however, did not execute in game and many people were frustrated by it. Additionally, I liked using the freed captives for TDF's Aggressive Prostitution mod, but it bothered me that they showed up un-named in that dialogue as well as in SLA Monitor Widget.
    What we now have here (finally) can absolutely be just a simple "rescue the girls" campaign, if that's how the user wants to play it. Or a slave collection / harem builder . . . or a TDF prostitution source . . . or a potential follower source . . . or anything in between/combination thereof. I took a slightly different direction for immersion and dialogue, hence the name change to Sexy Bandit Captives. One of the central ideas changed is that the captives are being saved for sale as pleasure slaves rather than just being used by the bandits, and their restraints are enchanted so are much less bulky as well as much more difficult to remove.
    Disclaimer: This is a beta release. It's not done, but the bones of the mod are there and functional; it is quite playable at this point. Gameplay aspects are not fully developed, so releasing captives from restraints is automatically successful for now. Subjugation of captives, however, is not automatic and requires both SpeechCraft skill and PC level for success through all stages.
    Note 1: The captive's outfits are currently built with UNPB meshes, but it works reasonably well with CBBE bodies as well I'm told.  Partial CBBE available in the FOMOD Note 2: There are 36 captive release "destinations" currently. Note 3: Tattoos will not show up in-game unless you have "The Coenaculi UNP" folder as well as the associated "thecoenaculi.json" file in your Skyrim\Data\textures\actors\character\SlaveTats folder.
    Detailed Description:

    Over 80 non-respawning (for now) captives peppered throughout Skyrim forts and dungeons per the original. Includes functionality with the More Bandit Camps mod.
    All captives edited for makeup and Apachii hair -- though planning to release a version with no hair mod hard requirements. (The bandits only take the really attractive ones, apparently, and prefer to keep them that way in most cases.) All captives made unique with no respawn. All released captives become potential followers / marriageable if treated accordingly. I wanted to convert it from being just an aesthetic mod into an interaction mod that retained the essence of the aesthetic appeal. All captives given race appropriate unique names from the JaxonzNameGenerator mod files. Added a handful of Dunmer, Altmer, and Bosmer captives. (Sorry, not into Orismer -- head canon says they fought to the death rather than be captured.) I use the BeautifulElves mod and that softens up the angry brow ridge of the vanilla headshape quite a lot. Remove duplication where instances of the same captive were in two separate sites by filling in using the additional races. Branching (unvoiced for now) lore friendly dialogue tree with quite a lot of random branches and others that reflect how the captive NPC may have been treated by the PC. Expanded captive outfits to include some minimalist/skimpy items and bindings adapted from the non-Devious Devices sets. Semi-random lore friendly greetings conditional on NPC state and prior treatment. Customized dialogue branch comments to be tailored to the type of character taken captive. i.e., a captured merchant's dialogue would differ from a captured noble, sailor, blacksmith, hunter, etc. Fleshed out a few more background stories - currently at 27 (3 possible dialogues for each) with plans for at least 9 more. (That makes 81 possible greetings at 3-7 lines each from each captive) Modified diologue branches for easier use / included option for "I don't care how you got here" to bypass immersion story if that's not your thing. Subjugation and restraint unlock dependencies on character skills. Released captives (optionally in each case) autonomously search the area for better clothing and/or weapons after release before executing a "travel to" package. Effectively, they loot the area, but check back with the PC so they're not taking anything important. (Lots of fun to observe, since they comment on nearly every item found, or on the hygiene of the previous owner. ) Or, you can just give them whatever you want . . . or nothing at all, but they may not like you very much later. Released captives now successfully travel to tailored random destinations on release, but are persistent and you can track them down later, assuming they 1) survived and, 2) told you the truth where they were going.  Some captives may be former bandits or female bandit leaders who experienced a mutiny. Who knows what these types may do when released when they're armed again? Plans to tie in the enchantment on restraints/bindings to affect SexLabArousal. i.e., The restraints fuel desire. "Handoff" to TDF Prostitution works correctly while keeping that mod as non-required. (i.e., The prostitution option is not available until after the captive travels to their destination and the PC finds them there) Released captives stop at local vendor to trade outfits! You may not see the transaction, but you might see a former captive go into a shop and come out wearing something else. And, yes, lots of dialogue driven sexlab animations.  True to the spirit of the original mod, there are two main routes a PC can take with a captive -- one of subjugation or one of release. It's up to you (within the limits of PC Speechcraft, Lockpicking, Smithing, and Level) which you pursue. Gender specific dialogue, as well as being Futa friendly for the equipped girls. (Auto detected using SexLab & SOS) For now, there are no pre-release SexLab animations for the PC to sneak up on the bandits having their way with a captive, but it's on the drawing board for a later release. No current "Notice Board" or "Radiant Quests" for rescuing captives being worked . . . for now. Head canon says they're being kept in secret, and with the chaos of Skyrim's civil war and limited communication, there's nobody looking for the captives at this point.
    Mod functionality specifics:
    The (current) clothing files are built for UNPB functionality (seems to work for any UNP) right now just because that happens to be what I had loaded when I started. Adaptation to CBBE will be a follow-on project post-beta I think.
    Hard Dependencies (aside from Skyrim.esm and Update.esm, obviously):
    SexLab - by Ashal (This was required by the original mod; provides animation framework) SexLabAroused Redux - by fishburger67 (Specifically designed to "minimize the papyrus impact of Aroused")
    Optional / Recommended:
    More Bandit Camps by skillest (This mod now tailors itself if MBC is not detected to not place Captives in those sites.) (SOS) Schlongs of Skyrim by b3lisario (Full version needed for Futa detection and other miscellaneous functionality.) SlaveTats by murfk (Should work without, but tattooed captives will be bare; mrufk helped me out on implementing!) The Coenaculi - Tattoo Parlor plugin for Slavetats UNP_MALE_Vanilla version Kyu.7z by RustyXXL (required along with SlaveTats for ANY tattoos to show up on captives) Fuz Ro D-oh - Silent Voice by shadeMe (makes menus move much smoother) Other SexLab/SLAL/NSAP animations as the user desires.
    Reported Unresolved Mod Conflicts:
    Requiem or its patch Requiem for the Indifferent (causes essential dialogue to not display) Update: partial success with Requiem 2.0 Character Creation Overhaul - Races - Birthsigns - Classes - Skills - Specializations - Attributes Disparity - Dialogue options missing once class and skill selected; reversible if unselected UFO - Ultimate Follower Overhaul - the game loads up, but it seems like you get script errors (papyrus mods all reset, some won't load etc.)
    Testing Environment:
    Here's my "clean game" process:
    Clone my vanilla Data folder (8.49 GB)/ rename the original then rename the new clone "Data"
    Note: Original "vanilla" game clones consists of Skyrim.esm, Update.esm + all three DLCs
     
     
     
     

    3,783 downloads

       (1 review)

    23 comments

    Updated

    • Legendary Edition Compatible
      No
    • Co-Authors
  7. Fade Tattoo

    First i did not creat this mod. I only resaved it in CK and checked for issues.
     
    About This File
    (Disclaimer: The tattoos featured in the screenshots are from various tattoo packs available for SlaveTats. Credit goes to their respective creators.)
     
    Upgrading to 1.0:
    - Disable FateTattoos and make a save
    - (optionally) Use Save Cleaner to remove FadeTattoo scripts
    - Install new version and load the save (the MCM may take a while to update)
     
    Version 1.0 mainly adds more MCM options. If you don't care about that you can ignore this update.
     
    Information:
    This is a small mod that allows other mods to fade out tattoos applied by the SlaveTats mod (developed by murfk).
     
    It's mainly meant to be used by other mods but as of version 1.0 you can also add & removed tattoos from the tracking system manually using the MCM.
    So if another mod applies a tattoo you don't want to removed directly but don't want to keep forever, you can use the MCM menu to have it fade out over X hours.
     
    Currently the only mod that uses this mod is RapeTattoos (developed by me) but maybe that will change in the future.
     
    Special Thanks to:
    - murfk for creating SlaveTats upon which this mod is build
    &
    - Senick for doing alpha testing and motivating me to finish the mod

    356 downloads

       (0 reviews)

    0 comments

    Updated

    • Legendary Edition Compatible
      No
  8. Sexy Bandit Captives KSHair Conversion - Botoxed

    Sexy_Bandit_Captives_KSHair_Conversion.7z Botoxed

    350 downloads

       (0 reviews)

    0 comments

    Updated

    • Legendary Edition Compatible
      No
  9. PAH HomeSweetHome 1 - Botoxed

    PAH_HomeSweetHome_1_-_Botoxed.7z

    207 downloads

       (0 reviews)

    2 comments

    Submitted

    • Legendary Edition Compatible
      No
  10. CBL - Nude Body Preset/Mesh (CBBE SMP)

    So this is my "custom" nude body that I use for my SE playthough and have done for the last year or so. Most armors i upload/modify are usually based around this. It's a CBBE SMP body mesh, so as long as you have that + HDT SMP + Bodyslide, you can use this (these) presets.
    -----------------------
    This mod contains the following:
    4 Bodyslide presets;
    the nude preset (where breasts sag freely, obviously best for a nude body)
    "No support" preset, where breasts are, say, held down by robes - no boobie support.
    A "Half Supported" preset, where breasts are held up slightly.
    A "Full Supported" where it's cleavage heaven.

    Use whatever preset best suits the armor being built.

    pre-built ready to be used nude body preset meshes.

    ------------------------
    This coincided with some good armors and physics is what allows me to make some pretty GIF's.
    This will compliment any armors i upload nicely and give you some "boobie consistency" (no big tittayes in armor, small naked scenario)  as i hope you can see from the included GIF's of this mod. (The armor in the GIF is also uploaded here, btw).

    I titled it "Custom Bustom Lustom" (CBL) through a lack of creativity to think of a name. Don't judge.

    2,353 downloads

       (0 reviews)

    4 comments

    Updated

    • Legendary Edition Compatible
      No
  11. Sexual Vampire Feed SE

    About This File
    What does this mod do?
    This mod adds small, conditions-based dialog choices to female NPC's throughout Skyrim that the Dragonborn can attempt to seduce, feed, and then have sex with using.
     

     
    The dialog is voiced using vanilla assets on MOST of the NPC's. Most meaning that NPC's that use unique voices, such as Delphine, will not be voiced and have silent dialog.
     
    This mod was heavily inspired by FoxFinger's Amorous Adventures and by the blood doll seduction in the game Vampire the Masquerade: Bloodlines.
     
    How do you seduce NPC's?
     
    Conditions for seducing NPC's varies on several factors:
     
    First, you must obviously be a vampire.
     
    Second, you must be indoors or outside from the hours of 7pm to 5am. I did this for personal lore reasons. Some people may overlook a couple getting a little nookie out in public and others may pretend that your little nip on the neck was just a playful kiss, but naked feeding and fucking in broad daylight was a bit too much for my tastes.
     
    Third, you must seduce the target by passing a speech check. The difficulty of the check depends on whom you are trying to seduce. A commoner will be an easy check requiring a speech between 18 and 25 (depending on perks). Trying to feed on another vampire will be a bit harder, 35 - 50. The Thalmor aren't exactly the most forgiving of people, so feeding on one of them is hard, between 53 and 75 speech required. Trying to feed on a Dawnguard woman will be the hardest challenge for your vampire, between 70 and 100.
     
    Commoner NPC's will also require you to have some form of trust between the NPC and your character, so a relationship level of 2 (confidant) is required. Dawnguard characters must have a relationship level of 1 (friend) before you can ask to feed upon them. You achieve these through normal questing and favors throughout the game (or console it in.)
     
    Each group also has slightly different dialog. Be warned, if you fail to seduce a commoner or vampire, you can always try again later, but failing to seduce a Thalmor or Dawnguard will cause them to attack you!
     
    After you successfully seduce a woman, she will be added to a new faction of seduced victims, giving new dialog (based on faction) that does not require a speech check. You can only ask every couple of hours.
     
    Be careful on feeding too much on non-essential NPC's, just like normal vampire feeding, they can possibly die from overfeeding.
     
    What's new in 1.4?
     
    Finally more animations! Special thanks to AnubiSs2167, SirNibbles, Funnybizness, and Leito86 for not only creating the amazing animations, but also for giving me permission to use them in my mod. Please be sure to thank them if you enjoy the new animations. Also special thanks to Orxx for SexLab Animation Loader
     
    SexLab Animation Loader (SLAL) and the Sexual Vampire Feed SLAL pack in the download section are now a requirement for all vampire animations to play. While the feed script will still sate your vampire's thirst, you will not be able to play any of the new animations without my pack and only a generic sex animation will play instead. But why would you want that?
     
    New animations finally include three dedicated lesbian animations and two more male vampire/female animations for ten total, with more possibilities in the future! No more females wearing a strap-on using male animations!
     
    Also, Sexual Vampire Feed now allows players to feed upon NPCs outside, but only between the hours of 7pm and 5am for more role playing goodness.
     
    Lastly, the script has been updated so that only context appropriate animations will play. Tired of non-vampire NPC's using the feeding on your vampire? Well that's no longer a problem! All this was done while keeping the script increasingly light, just as before, since it only activates during specific dialog and directly to the animation hook. No worries about script lag here!
     
    What's new in 1.3?
     
    Finally some variation in animations!
     
    Sexual Vampire Feeding's script used to use the key word "Xandero" so that only the feeding animation would play, which was only the same one. 1.3 has had a small script change to allow any animation with the tags with either "Vampire" or "Feeding" to play instead. With the release of SexLab Animation Loader, NSAP is no longer needed, but you can still use it and will not interfere in any way. Any animation pack that is released that has those tags will be able to be used.
     
    Simply follow the instructions of SLAL and then head over to here to get some preloaded packs that already have animations that have vampire feeding and properly tagged! I recommend Anubs', FunnyBizness', and Xandero's packs.
     
    You can even easily edit the packs to allow any pack to sate your thirst when seducing.
     
    Now, you get to pick which sex animations will sate thirst!
     
    What's new in 1.2a?
     
    1.2a has no new content, but comes with one change. I was tired of every normal indoor female having the option to reveal yourself and I prefer some RP when I play. You wouldn't just come out to every person on the street that you are a secret vampire, so some trust between the NPC and player is needed. So I made it a requirement for normal NPC's to have a relationship level of 3 with the player. This will come normally over time as you do quests.
     
    Only normal NPC's were changed. Vampires, Dawnguard, Thalmor, Delphine, and the Prostitute are unaffected with this change since they have their own difficulty.
     
    Also added an Omnisexual version so you can seduce both men and women. The relationship change is also in affect. Pronouns were fixed to apply no specific sex to your target.
     
    1.2 will be left up for people that do not want the relationship change, but it will be a part of every update going forward.
     
    Pick only one version to install.
     
    New NPC in 1.2!
     
    I kinda made her while messing around, don't click if you want to be suprised
     
      Reveal hidden contents  
    Previous NPC in 1.1
     
      Reveal hidden contents  
     
     
    Are there any bugs/issues?
     
    I have only tested this with Better Vampires and Vampiric Thirst, since I'd be hard pressed to find a person that doesn't use one of them.
     
    I have no intention for adding support for vanilla Skyrim. Dawnguard is a hard requirement for this mod.
     
    Sometimes upon first starting a new game, the dialog will not show up until you reload/restart the Skyrim. This is only an issue on brand new games.
     
    This is my very first time scripting, but I took efforts to make the script as simple as possible.
     
    There seems to be a small issue with Vampiric Thirst if you are using blood points. That script is independent of mine and I will change Miss Leeches script. Better Vampires has no issue with blood points.
     
    Will this mod be expanded?
     
    It was much easier than I thought to add more and more dialog options once I got used to it. I've also had some practice editing voice files. That means I may possibly emulate Amorous Adventures by giving unique dialog to NPC's and even making small quest requirements for them to allow you to feed upon them.
     
    One thing I will NOT do is add rape options into feeding/sex. There's plenty of rape mods here and it is not my fetish. Never gonna happen.
     
    Requirements and installation
     
    1. Download the main file for male characters seducing female NPCs and female characters seducing male and female NPCs. Download the SLAL pack as well.
     
    (Optional) The Omnisexual file to allow males characters (or anyone with a male flag) to seduce both men and woman. Download and overwrite the main file.
     
    2. You'll need Dawnguard, SexLab, Sexlab Animation Load and anything those mods require to function. Fuz Ro D-oh is not a hard requirement for the mod to work, but any unique voiced NPC will skip their dialog without it, but the sex should still work fine. I recommend installing it.
     
    3. To install, I highly recommend using Mod Organizer. Just install it like a regular mod. There should be no issues installing through Nexus Mod Manager.
     
    4. Place the Sexual Vampire Feed esp below any vampire mods you have, such as Better Vampires or Vampiric Thirst. Shouldn't be required as it doesn't edit any of their stuff, but it can't hurt either.
     
    5. Follow instructions of SLAL and the packs. Be sure to
     
    6. Go to SLAL in the Skyrim MCM and find the Sexual Vampire Feed pack. Pick the animations you want and register them.
     
    7. Become a vampire, make sure your speech is high enough (or not), go find a woman indoors (or outdoors during the proper time) that you have the required relationship level with, and ask her about vampires.
     
    Please enjoy this mod and give me feedback and suggestions. The better the feedback the better I can make it, assuming it is within my ability.
     
    Special Thanks and Credits
     
    Xandero for his animation that gave me the idea.
    AnubiSs2167 for his vampire animations and permission to use them. Excellent work.
    SirNibbles for letting me use his fantastic animations.
    Funnybizness for always making more animations and giving me permissions to use them.
    Leito86 for all the loving sex animations and permission.
    I really appreciate all the hard work that animators put into their work. Without it, there'd be nothing here.
    Miss Leeches for helping me with the vampire script and Vampiric Thirst.
    Ashal for SexLab and making my script better.
    KS Hairdos

    1,086 downloads

       (1 review)

    3 comments

    Updated

  12. Nusbie's Voices for SexLab

    Contains 6 English Female voices:
     7 Elf Chick,
    3 Orc
    2 Demon
     2 Human
    Female,
    1 Sexbot
     and one creature?
    Voices are English (or at least western) and have both moans and words.

    Install File with your favorite mod manager. Load game and open Mod Configuration > SexLab > Rebuild and Clean > Reset Voice Registry. Wait for the message that voices have reset, then you can open Mod Configuration > Sexlab > Voices and SFX and deselect checkboxes for voices you don't want to hear. You will at least want to disable Pigmy, the joke voice, but the rest depend on your taste.


     
                                       It doesn't work?
     - Try starting a new game, wait until SexLab is installed, and check to see if the voices are in the Voices & SFX menu. If that works, it's likely either this mod or SexLab itself wasn't upgraded correctly. Try clean saving Nusbie's Voices as explained below first, then SexLab if nothing else works.
     
                                       Removing Words
     - You can remove words you don't like.
     - Open the installed mod files (Data/Sounds/fx/Nusbie), play the audio files until you find the one you want to remove, and either copy a voice you do like over it or just delete it. The first is safer, but users have reported that deleting works without problems.
     
                                       Manually Setting Voices
     - You can now set a voice for a specific NPC, or return it to random.
     - Put your crosshairs over an NPC, press the SexLab selection key (default N), and the option will appear under Mod Configuration > Sexlab > Voices and SFX.
     
                                       Clean Saving Nusbie's Voices
    Use if upgrading Nusbie's Voices makes your Nusbie voices disappear. *thanks Sigure!*
     - 1. Disable NusbieVoices.esp on your favourite mod manager.
     - 2. Load the savegame, and reset the voice registry in the SexLab MCM.
     - 3. Save the game again to a new save file and close the game.
     - 4. Activate NusbieVoices.esp again and load the game.
     - 5. Reset the voice registry in the SexLab MCM.
     
                                       Clean Saving SexLab
    This can fix a lot of problems, but you will lose all your SexLab data. Only use if everything else fails.
     - 1. Use SexLab Clean System first wait for it to finish save & close the game.
     - 2. Go into your mod manager and disable SexLab.esm and all mod dependencies.
     - 3. Load up your save game without SexLab & dependent mods and make a new save file.
     - 4. Go into your mod manager and enable SexLab.esm and all mod dependencies.
     - 5. Load that recent save file you just made and they should work.

    SexLab Framework v1.5+




    3,095 downloads

       (0 reviews)

    4 comments

    Updated

    • Legendary Edition Compatible
      No
  13. Naked Dungeons SE

    (Bodyslide files are included in the FOMOD)
    Original Author: galahad_69
    Fomod, Repacked, and Ported by the Schaken-Mods Team

    Tired of being capable of rushing through every single dungeon of Skyrim with no difficulties whatsoever, killing any enemies in your way single-handedly thanks to your kick-ass weapons and fancy armor? 


    Rumors has it that some (or all) dungeon entrances are cursed with an inescapable magical trap, which forces you to leave almost all your equipment outside. To make things worse, the curse is permanent, resulting in a self-recharging trap, therefore it works on every single living being trying to enter the dungeon, so you cannot have very high expectations about easy looting from slain enemies and other dead bodies. This means that you must fight yourself through with whatever weapons and armor you can find inside, or rely on your magical abilities.
    There is no need to worry about your precious gear being lost for good, however, for it is kept safely in a package outside (in front of the dungeon entrance), so you can recover it any time from there, the only thing is that you have no way to get them though he entrance.

    TROUBLESHOOTING:
    If you happen to encounter any problems with the mod (e.g. traps not triggering when you think they should), first make sure to enable the debug mode in the MCM (Naked Dungeons -> Debug -> Show debug messages; it is no longer enabled by default) and see if any messages appear on entering or exiting dungeons. If there are no messages at all, make sure the mod is enabled (MCM: Naked Dungeons -> Debug -> Enable mod), or try to disable and re-enable it.

    TIP:
    If your character is a "sneaky archer" type, then it may be rather difficult to fight without your usual weapons. This is why the bound weapon spells are given to the player if you enable the mod with the "Show debug messages" option also enabled.






    521 downloads

       (0 reviews)

    0 comments

    Updated

    • Legendary Edition Compatible
      No
    • Co-Authors
  14. Sexlab Working Girl SE

    Origional Author: Shane4244


    This is a simple prostitution mod that allows sex between the player/companion and other npc's. You progress by unlocking skills (currently 11) each skill you unlock gives you another animation set "Oral" for example. You also get a little more gold for each act (5-150) the more you progress. I will work on and add to this mod in my spare time and take all suggestions under consideration.



    -Supports all PC sexual orientation slightly limited in straight male content but still worth using
    -Sex through dialogue in exchange for currency
    -unlockable skill sets "Oral" for example. Starting skills are non-penatration types then after 5 clients you unlock "oral" 10 more unlocks "vaginal" and so on
    It currently takes 60 successful clients to reach stage 50. The final stage unlocks the "3-way" option
    -Clients have a random chance to refuse your services based on speechcraft x<22 (This will not count towards quest progression)
    -Clients have a random chance not to pay and rape you instead based on speechcraft x<60 (This will not count towards quest progression)
    -Ability to have clients follow you even through load doors and fast travel works with all follower mods and the vanilla game.
    -Ability to auto-pimp your companion/InnServer/spouse/hireling (only one at a time for now)
    -A Random Approach Option for your PC works indoors/outdoors can be toggled in the MCM or with a hot key.
    -The prostitution part of the mod works fine with Straight female/Gay-Male/Lesbian Female PC's
    -Some Straight male content you can pay for sex with InnServers/Beggars. You can get paid for sex from Jarl Elsif, You can have Sex with Ofina Greymane
    All solicited NPC's can follow you anywhere you want to go including fast travel and through load doors.
    You can pimp your follower and have casual sex with followers/housecarls/hirelings/spouses with lots of choice's for how you have sex.
    -Custom follower/spouse dialog for sex options supports all PC sexual orientation types with lot's of choice's for sex options.
    -Guards have custom dialog events when solicited directly or when Random Approaches are on and they notice you.
    -Abilty to have sex with vendors for discounts based on which type of sex (oral,random,anal) which are picked at random and avilable based
    on speechcraft. Does not reduce fixed text options like renting a room or buying a horse.
    -Speech Craft increase with successful prostitution attempts (Configurable in the MCM)


    Skyrim latest version
    SKSE latest version
    FNIS by fore latest version
    SexLab v1.60.2 by Ashal and all requirements for SexLab
    Fuz Ro D-oh by shademe version 6.0 or higher if you don't want to use this then just use the optional sound files and enable subtitles in game.
    SkyUI by SkyUi team


    Prison Overhaul by xaz This mod goes very well with the guard refusal option in this mod. I would recommend setting the Major Crime Threshold
    in Prison Overhaul to 1000 so you can get the full punishment when triggered with my mod (I'll change this to the default PO value in next update)
    The mod features guard rape in your cell,whipping, the jailer taking gold from citizens to have there way with you among other things. The perfect compliment
    to this mod.

    Just drop the data folder in the skyrim directory
    The SexLab Working Girl sound file is only needed if you don't use Fuz Ro D-oh
    In testing using the optional sound files also reduces the delay in most of the dialog

    Special Notes:
    Before Updating to a new version make sure you turn off Companion Whore mode in the MCM and collect from any companions
    that you used if you have not already.. Make sure PC whore mode is off as well.
    In order to use the companion whore mode in the MCM you must first talk to the companion/innserver/spouse you wish to
    pimp out then activate the whore mode toggle key. Do not deactivate companion whore mode while there having sex wait untill they finish up.
    The mod officailly supports one companion at a time but if your in a crowded enough area you can normally use more than one
    Both Random Approaches and Companion whore mode work indoors/outdoors there is a limited range so make sure if you outdoors
    to be in a semi-populated area not out in the woods. Although both modes work through load doors and fast travel I would recommend disabling it first
    except in the case of Random approaches after the client is following you your free to go where ever you like, just not while waiting for one to Approach.
    If you play a straight male PC I would recommend turning off the Gay/female PC dialog option in the MCM and activating the Straight male PC dialog.
    If you refuse to service a guard you will be arrested I currently have no additional content after being arrested so you need a mod like Prison Overhaul
    to enjoy it further also once arrested random approaches are automatically stopped so you will have to turn it on,off and on again
    to get it working after your arrested.

    MCM Options/Dialog added by this mod:


    Enable Disable Dialog options
    Female/Gay-Male Dialog on/off - Turns on/off the dialog option "You look a little lonely I could keep you company? For a price." On by default there are no gender checks for this option but the dialog and animations is more suited for female PC's or Gay-Male PC's
    Straight Male Dialog on/off - Turns on/off the dialog options "Do you provide any other services besides food and drink" for InnServers, "How would you like to earn a little gold?" for female beggers, "I think the reason you seem to hate men is because you need some cock" for Ofina GreyMane, and "You look troubled Yarl" for Yarl Elsif in solitude. Off by default. Again no gender checks but the dialog and animations added are more for a straight male PC or dominite Female PC.
    Merchant Dialog on/off - Turns off the merchant discount dialog "Maybe if I was willing to do you a favor you could give me a discount?"
    Random Approach Options
    Player Whore Mode - When turned on this will cause NPC's too approach the player for sex for money. Off by default.
    Player Whore Mode toggle key - Allows you to set a toggle key for the Player Whore Mode default key ">."
    Companion Options
    Companion Whore Mode - After selecting the follower/InnServer/Spouse you wish to whore out with the dialog option "I've noticed you enjoy watching me work do you want to give it a try?" you can use the Whore Mode Option to make them start and stop working. Off by default.
    Companion Whore Mode Toggle key -Allows you to set a toggle key for companion whore mode default key "<,"
    Companion Sex Dialog on/off - Turns off/on the dialog option "I don't charge anything for friends if you are interested?" for Followers/Spouses/ and some temporary followers. On by default.
    Repair
    Reset Quests - If anything gets broken (stuck follower for example) use this option to clean the mod up and also use before updating to a newer version. This option will not reset quest progress and can be safely used during game play. Alternatively If something stops working for the Whore Mode and Companion Whore mode options you can simply turn those options of and back on again.
    Uninstall/Update
    Uninstall - This option should only be used when you intend on removing the mod from your game or if you are trying to do a clean save before updating the mod. If you used during normal game play it will break the mod and you will be unable to use this mod untill you make a save without the mod activated.
    Cheat Option - This option will give the player the highest rank currently available in the mod.
    Other Dialog added by this Mod:
    "I'm ready to collect my gold" this option appears on Followers after they have earned any amount of gold.
    "I don't need you to work for me any more" This option appears on followers who have been selected with the "I've noticed you enjoyed watching me work do you want to give it a try?" Note it will only appear when Companion Whore mode is turned off.
    "Maybe if I was willing to do you a favor you could give me a discount?" This dialog is available on merchant type NPC's. Note the option may also appear on bartenders and horse salesman but will not give you a discount on fixed dialog rates such as rent a room and buying a horse only buy/sell type venders will give discounted prices.z

    Uninstalling:

    Load game turn off Player Whore Mode ,Turn off Companion whore mode, collect gold and fire all companions that you haven't already, then under the SexLabWorking girl menu in MCM check the Uninstall option wait a tick save game and exit.
    Remove the SexlabWorkingGirl.esp and SexLabWorkingGirl.bsa. from the data folder. Remove the SexLabWorkingGirl SEQ file found under skyrim/data/SEQ
    and remove the SexLabWorkingGirl translations files under skyrim/data/interface/translations.
    For ver .4.1 and higher
    Load game then under the SexLabWorking girl menu in MCM check the Uninstall option wait a tick save game and exit.
    Remove the SexlabWorkingGirl.esp and SexLabWorkingGirl.bsa. from the data folder. Remove the SexLabWorkingGirl SEQ file found under skyrim/data/SEQ

    Known Issues:
    -Some NPC's (one that I know of) will require you start there vanilla quest for that npc if approached with Whore Mode activated before starting that quest.
    -MCM Hot keys are on a game reload event to change your hotkey load game pick your hotkey save game exit. When you load your save the selected hot key
    will work. You only have to do this one time and is not required when updated with versions that already have the hotkey mapped.
    -Do not deactivate companion whoring option during sex wait until there finished
    -Try not to go through load doors while Random Approaches or Companion Whoring is active
    -If you have any problems with dismissing a client or if you lose the starter dialog you can use the clean up option in the MCM menu without
    losing any quest progress.


    2,171 downloads

       (0 reviews)

    1 comment

    Updated

  15. S.L.U.T.S. Redux SE

    S.L.U.T.S. Redux 1.00 SE
    Converted by Sejra
    Original mod created by DocClox and MrEsturk
    This mod is now converted to SE. Based on version 1.18 of the original mod.

    Changes in this version:
    !! This version has overhauled dialogues for DCL crime system, so without it it won't work !!
    I fixed some scripts so rehabilitation system is working again. 
    You cannot get arrested while on job - instead your bounty will be converted to debt so you will have to work it off.
     
    Original mod:
    https://www.loverslab.com/files/file/5726-s_l_u_t_s-redux/
    DCL (Deviously cursed loot - version 8.3 SE is needed)
    https://www.loverslab.com/topic/100032-deviously-cursed-loot-se-beta-2/?do=findComment&comment=2677962

    1,401 downloads

       (0 reviews)

    0 comments

    Submitted

    • Legendary Edition Compatible
      No
  16. SexLab Dangerous Nights SE

    SexLab Dangerous Nights SE
    Original mod found here


    Original Author: mGuffel

    What is this?
    Skyrim, a land torn apart by civil war. Dragons attack villages at daytime, taking the struggleing farmers their homes and cattle. Vampires and Werewolfs raid at nighttime, making hardy men fear the night again. The roads are in the hands of bandits and every cave and cementy is infested by the undead. - But you have the all-protecting bedroll! The pillow-fortress of tight sleep! The holy bed of restedness! Just lay down into the fluffy sheets and nothing will harm you, for hours and days.

    Until now! Dangerous Nights 2 will turn the nights of Skyrim into a dangerously-arousing entertainment for all adventurers and vermin out there!



    Sexlab Framework
    Sexlab Aroused

    934 downloads

       (0 reviews)

    0 comments

    Updated

  17. HDT Sex Toys SSE

    After days or rather weeks of cluelessly straying around in a dark and brain-foggy place called Papyrus scripting I finally present to you the sex toy collision script I promised.

    Purpose:
    Immersion. 
    I can't immerse myself in a scene where girls ingame have fun with their toys when there aren't any collisions with said toys.
    That's just sad and therefore I wrote a script and made collision boxes and stuff so these dildos and other animobjects actually open the pussies when entering them.
    This took me a long long time btw because I suck at Papyrus scripting and there are a bazillion things that can go wrong and for most of them you won't get proper feedback from the compiler or the Papyrus engine. Yeah, that's the brain-foggy place I mentioned. I love adding "Debug.Notification" every other line of borked code. ^^
    But I finished it somehow and here's the result.

    As of now this mod covers nine solo animations with vaginal penetration:
    Leito: Female Toy Vaginal, Female Dildo Vaginal
    nazonootoko: Dildo Cowgirl, Dildo Riding, Dildo Back Riding, Dildo Open Legs Riding, Soulgem Laying, Soulgem Showing
    Nibbles: Chair Dildo

    ... and five pair animations:
    Nibbles: Bondage Post DildoStick
    Leito: Lesbian Double Dildo 1 and Lesbian Double Dildo 2
    Komotor: Machinery Table (stages 1 and 2) and Lesb Dildos Show (stages 2 and 5)

    More animations will follow and I'm open for suggestions of course.
    There are animations with animobjects that I'm unable to include though, for example Estrus.

    Requirements:
    same as for my Naturalistic HDT Set (HDT PE, XPMSE, body with HDT vag ... SOS isn't needed though)

    and in addition to that:
    Sexlab (obviously)
    PapyrusUtil (hard requirement from v0.8 on)

    soft requirements (this mod adds collisions to whichever animations you have installed)
    SLAL
    SLAL Animations by Leito86 (v1.6)
    SLAL pack for HAnimations by Aequus & nazonootoko (14/06/2017)
    SLAL animations by SirNibbles (>= v4.1)

    choose one version, with or without support for:
    Komotor's Animations for SLAL (v0.8a)

    Recommended:
    a mod for switching between animations - Sexlab Tools is great for this.

    And don't forget to check if these mods have their own dependencies.

    NSAP users:
    If for some reason you are still using NSAP instead of SLAL then this mod will also work, but with an extra step:
    In that case you have to delete the following subfolders from the mod archive or else some of Leito's animations result in T-poses (thanks to shardoom for pointing this out):
    meshes\actors\character\animations
    meshes\actors\character\behaviors

    Instructions:

    The archive is already ready to load. There is neither a FOMod installer nor an ingame MCM.
    I included a few edits and corrections to meshes and FNIS list files from Leito's SLAL pack (the double dildos don't get equipped at the right place otherwise).

    Now first update the required mods to at least the version specified above when updating this mod.
    And then you should also reapply the JSON data (SL AnimationLoader MCM menu, general section) so the necessary tags (vaginal, sextoy) get updated too. Make sure to export your Sexlab MCM settings before that and import them back afterwards.

    Better let my mod overwrite all of the mods it depends on. I'll try to keep it up to date but in any case, as long as noone qualified tells you otherwise don't let anything else overwrite files from this mod.


    HDT Sextoys uses whichever of the so far 14 supported animations are registered in Sexlab, so you don't have to install all of them. But why wouldn't you, they are all pretty great.

    When upgrading you have to uninstall the previous version first and make a clean save before activating this new version or things will not work as intended. CPU already explained how to to that in the mod description for Scent of Sex (below the word Warning in bold red letters), so please look there if you need instructions. My two little scripts don't start with ssx though, the keyword to search for is HDT instead.

    One last important thing about switching between animations using Sexlab Tools or a hotkey:
    Because of the way my script works you have to wait one animation stage until the Havok Object handling the collisions gets updated (meaning equipped or removed).
    And of course feedback is always welcome. 

    Credits:
    Ashal for PapyrusUtil, for the Sexlab Framework and the nice and handy API it includes
    Leito86, nazonootoko, SirNibbles and Komotor for these great sex toy animations
    Aequus for providing the SLAL package for HAnimations
    HydrogensaysHDT for HDT PE

    Schaken- for being amazing. OwO

    1,603 downloads

       (0 reviews)

    1 comment

    Updated

  18. Sex Finder SE

    - SexLabs
     
    This mod adds a map marker at the location where sex is happening. No more will you get told that a Sabrecat is raping a merchant somewhere on the plains of Whiterun without knowing where it's happening or how to intervene. No more will Random Sex result in all kinds of action everywhere except where you are.
    The HUD display gets a dome-shaped icon and the map gets a blue map marker to help you find the action.
    As a bonus, you get a spell to mark and make a note at your current location. That's because I was being driven mad by map markers and found the "Custom Map Markers" mod on Nexus. I co-opted that code and just added the automatic-markers-for-sex piece. The original custom map marker functionality is still there.
    This version does not work indoors. Sorry about that. I'm looking at alternative mechanisms.
    No requirements, but nothing much happens if you don't have another mod that triggers sex. Defeat and Random Sex are two good ones. If you don't have sexlab, it will fail gracefully back to just being a map marker mod.
     


    966 downloads

       (0 reviews)

    0 comments

    Updated

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