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Deleted mod from LL. Not original mod author. No intent on updating. As-is.
Source Page

Description

Adds multiple Prisoners/Slaves to various Falmer Dungeons and Caves where appropriate.

They have 36 custom dialogue spread between 3 types of them. (Resistant, Corrupted, Broken)

At the moment they are purely visual and don't make much of a difference besides seeing them around.

Installation

Install with a mod manager or manually move all the files into your Skyrim's data folder.

 

Too early to know if there's some specific load order or mod incompatibilities.

Please tell me any issues, bugs or incompatibilities in the Support Section!

Requirements

Skyrim SE

Recommended

Fuz Ro D-oh - Silent Voice - Highly Recommended

 

Status/Contents

"Done!" mostly means playable, but there's always room for improvement.

(The locations are not necessarily sub-location specific)

Shimmermist Cave - Done! (Add's 4 NPC's; 1 Alive, 3 Dead)

Gloomreach - Done! (Add's 4 NPC's; 3 Alive, 1 Dead)

Frostflow Lighthouse - Done! (Add's 2 NPC's; 2 Alive, 0 Dead)

Sightless Pit - Done! (Add's 4 NPC's; 4 Alive, 0 Dead)

Lost Echo Cave - Done! (Add's 4 NPC's; 4 Alive, 0 Dead)

Liar's Retreat - Done! (Add's 3 NPC's; 1 Alive, 2 Dead)

Tolvald's Cave - Done! (Add's 3 NPC's; 2 Alive, 1 Dead)

Darkwater Pass - Done! (Add's 1 NPC; Alive)

Duskglow Crevice - Done! (Add's 4 NPC's; 3 Alive, 1 Dead)

For a full list of contents (Non-Prisoner NPC's) navigate to the Change Log.

V 1.2

Did a lot and forgot to keep track, it's possible I've

missed things to add into Changelog or test in-game,

if anything looks off lmk, I won't make this mistake again.


- Cleaned with SSEEdit, this will be the norm for updates now
- Added 6 more global dialogue's
- Added small diversity to dead prisoners

Liar's Retreat:

- Added 3 NPC's (1 Alive, 2 Dead)
- Moved unique item
- Moved Rahd NPC
- Added 1 Novice lock to gate

Tolvald's Cave:
- Added 3 NPC's (2 Alive, 1 Dead)
- Replaced 2 dead bodies w/ prisoners
- Added 2 Novice locks to gates

Darkwater Pass:
- Added 1 NPC (Alive)
- Prisoner has 15 Idle dialogue's
- Moved Derkeethus NPC
- Moved pit key
- Removed 1 chest
- Removed 2 burial urns

Duskglow Crevice:
- Added 4 NPC's (3 Alive, 1 Dead)

- Replaced 1 Chaurus Ambush w/ 1 Chaurus
- Replaced 1 dead body w/ prisoner
- Added 1 Chaurus
- Added Novice locked gate

 

Tried my hand at interactive Dialogue's and failed. Maybe next couple updates?

 

V 1.1b

- Fixed something I failed to remove, initially added for testing

 

V 1.1

- Fixed small bug making 1 prisoner "Prisoner" not "Falmer Prisoner"

Sightless Pit:

- Added 4 prisoner's (4 Alive, 0 Dead)

- Added 2 additional Falmer

Lost Echo Cave:

- Added 4 prisoner's (4 Alive, 0 Dead)

- Replaced dead bodies with dead prisoners

- Added Novice lock to gate

 

V 1.0

Frostflow Lighthouse:

- Added 2 Prisoner's (2 Alive, 0 Dead)

- Added 2 additional Falmer

- Edited 1 vanilla Falmer's patrol route very slightly

- Removed Sudi's clothes to blend in with Prisoners

- Added Apprentice lock to gate

Gloomreach:

- Added 4 Prisoner's (3 Alive, 1 Dead)

- Removed 2 wolves

- Replaced dead body in cell with dead prisoner

- Added 1 Chaurus Egg Sac

Shimmermist Cave:

- Added 4 Prisoners's (1 Alive, 3 Dead)

- Added multiple Chaurus Egg Sacs

delicately

MUST ASK for permission to be hosted on other sites.
MUST ASK for permission to use assets from this mod
MUST ASK for permission to convert this to other games.


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