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Raxxy7's Electra & Chaotic Magic CBBE version by MasterZero67 1.0.0

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16 Screenshots

For the Record: I did NOT make this mod. I am hosting this CBBE version of Raxxy's Electra and Chaotic Magic by Masterzero67 by request from Masterzero and with full knowledge and permission by Raxxy. If you want to use the original UNP version, please see the link in the video description on the Youtube watch page of the video. I would link it directly here how I feel that would be violating my hardened stance against the Nexus despite these both being my good friends.

 

The following is the original text of the description from Raxxy's UNP page...

 

SUMMARY:-
This file adds 108 standalone 'Chaotic Magic' spells into the game, along with Electra, a standalone merchant companion. There are also alternative main file versions for those of you who would like multiple switchable hairstyles as well as ESPLite versions for those vigilant of the standard ESP plugin limit. Complete spell list is found further below on this page or over here.

Electra is a powerful Nordic Breton ElectroCryomancer, master destruction trainer and trader of magical merchandise based in Dragonsreach, Whiterun. Utilizes levelled electrical and ice magic in combat. Classed as a destruction DPS main with damage-buffing capability and some healing support.

Electra provides supportive utility to the Dragonborn and allies around her:
1) Electra’s Destructive Aura - Allies Within 40 ft Gain +50% Enhanced Destructive Power.
2) Essential Vitality Regen - Self and Allies Below 40% HP Receive Supplementary 20-40 HPS.
3) You can ask her to revitalize and cure you from any diseases.
4) Allow her to teach you the art of destructive magic.
5) Has powerful chaotic magic spells for sale - at a friendly discounted price. Otherwise, a vast array of magical spells and items found in your game can also be bought and sold by her.

Her magical damage will scale with player level and improve substantially when she unlocks the usage of her expert (lvl 20+) and master (lvl 30+) spells. Most of the spells and powers she uses are also available to purchase from her.

Name: Electra Calista
Race: Nordic Breton
Class/Style: ElectroCryomancer
Specialty/Trains: Destruction Magic
Trades: Magical Merchandise
Level: 15 - Infinite (x1 Player Level)
Height: 5'8 (1.72m)
Age: 20

APPEARANCE AND APPAREL:-
Violet of Hair, Violet of Eye. Fair Skin. Blue electrocryomancy robes with violet accents. Wields an enchanted Tanto as a last resort. (StandAlone UNP).

LOCATION:-
Dragonsreach, Whiterun. (Usually near Farengar’s study quarters, dining hall or upstairs balcony). From 8pm to midnight, she can be found unwinding at the Bannered Mare tavern. If you still can’t find her, you can toggle her tracking marker in the misc quests section. You can also summon her at any time as a summoning book will be added to the player's inventory when initially loading this mod.

STATS AND ATTRIBUTES:-
Passive Unique/Racial Traits:
Affinity and Complete Immunity to Electrical and Ice Magic.
50% Innate Magical Resistance.
50% Innate Spell Absorption.
50% Faster Magicka Regeneration.
25% Enhanced Movement Speed.
Leveled Magical Damage Enhancement Potential.

Special Ability:
ElectroMagnetic Pulse - After periods of building up electrical energy within, Electra can expend that energy as an EMP shockwave which staggers and deals significant burst shock damage to enemies within its entire blast radius. Enemies caught within the immediate blast radius have a chance to be stunned. EMP deals bonus damage to Automatons and always disables them for up to 20 seconds if they are caught anywhere within the entire blast radius.

Perk Class Specialties:
Destruction, Conjuration, Restoration, Sneak, One-Handed.

MERCHANT INFO:-
Chaotic magic spells can only be purchased from Electra. As a merchant, she also sells other spell books from all schools of magic, scrolls, staves and soul gems. Despite not having them in her stock, she will buy any artifacts, books, clothing, ingredients, jewelry, poisons, potions, recipes, regular gemstones and scrolls that the player wishes to trade. Her vendor inventory and gold resets every 24 hours. If you wanted to, you could just use Electra as a summonable pocket merchant, trainer or curer of disease without actually having her as a companion.

MISCELLANEOUS INFO:-
NOTE: Electra’s AoE spells have been set to never deal damage to the player. And they should generally never affect allies, neutrals or passive non-combatants either. So rest assured you will never get killed by the odd stray chain voltage spell. Despite having the capacity to be highly destructive, she is well-versed in the art of stealth outside of combat. Also worth mentioning that she has the ‘Lightfoot’ perk so she won’t be setting off any traps. If her summon ever gets in your way, you can expel it immediately by clicking on it. She is marked as essential, will not inadvertently trigger the player's stealth meter and also wifeable.

SWITCHABLE HAIRSTYLES:-
If using the 'Multiple Switchable Hairstyles' versions, you can also craft and temper the switchable hairstyles at the Skyforge in Whiterun. These switchable hairstyles are classed as light armor and can be given to any female companion or NPC (via outfit management) to wear. 14 HDT or 24 NON-HDT hairstyles. EXCEPTION: Not applicable to khajiits yet.

EXTRAS:-
You are able to craft her robes and an unenchanted version of her tanto blade at a forge or anvil. The KS Vapor hairstyle that she has is also playable in the racemenu.

RECOMMENDED MODS:-
Amazing Follower Tweaks OR Extensive Follower Framework OR Nether Follower Framework, Relationship Dialogue Overhaul, SSE Engine Fixes.

COMPATIBILITY:-
Completely compatible with pretty much everything and no requirements. She is standalone and uses her own meshes and textures. The spells are also standalone and can be used freely with other spell mods such as Apocalypse, Mysticism or Arcanum without conflict. Outside of introducing custom trainer response dialogue into the pre-existing DialogueTrainers quest, no other vanilla records are touched. Cleaned with SSEEdit. Also, take precaution not to replace ESP with ESPLite versions (and vice versa) of the same mod on an existing playthrough.

REQUIREMENTS:-
No requirements for the 'Standard (single hairstyle)' versions and the 'Multiple non-HDT switchable hairstyles' versions. 
The only requirement for the 'multiple HDT switchable hairstyles' versions is HDT-SMP (Skinned Mesh Physics).

POSSIBLE UPDATES:-
More chaotic magic spells planned.
More convenient utility abilities that can be achieved through adding custom dialogue - i.e. warm player up when asking her.
Configure existing utility/powers and combat options for Electra either by MCM or dialogue. - i.e. disable her EMP or autonomous critical healing.

COMBAT INFO:-
Her combat style primarily revolves around the use of electrical and ice magic to engage enemies from mid-long range. As a spellcasting main, she will only wield weapons under exceptional circumstances such as when fighting against highly resistant magical enemies. Able to summon Voltico - an experimental ice elemental with a shocking touch - to side by her in battle. Able to cast a combined electro-wind-frost cloak to repel enemies should they get too close. Both spells, among others that are unique to Electra, can be purchased from her and learned should the Dragonborn wish to do so. Electra's damage dealing capacity should be relatively moderate during early game. However, her spellcasting power level will increase considerably when she unlocks usage of her expert spells (lvl 20+) and then her master spell (lvl 30+). To further ensure her magic remains relevant against high level enemies during higher level game-play, her destruction spell damage magnitude scales incrementally according to her level from level 20 onwards. Overall, her combat style is highly destructive and CC-intensive with the progressive ability to potentially dispatch multiple enemies in quick succession. Though she has relatively low HP as a magician main, her level of sustain should remain decent. This is partly due to having slightly faster movement speed for better evasiveness, AoE repelling effects for when melee-oriented enemies look to close the distance around her and the innate ability to resist and absorb magic when dueling with other spell casters.

Though Electra is more of a DPS or offense oriented combatant and is more than capable of holding her own in battle, she does offer damage boosting utility as well as limited restorative support to the Dragonborn and allies. Firstly, she has an aura that constantly surrounds her which enhances the destructive spell power of any ally by 50% if within 40 ft distance of her presence. She therefore also acts as an enabler for allied destruction forces. Secondly, Electra has mild regenerative capabilities which autonomously activate to supply a complementary healing of 20-40 HPS to herself and allies if less than 40% HP.

CHAOTIC MAGIC SPELL LIST (108 as of version 1.0):-

Absorb Water - Drain vitality and gain it yourself by absorbing one's constituent water molecules. Absorb 8 Health, Magicka & Stamina points per second from organic targets.

Adrenaline Boost - Lifeline energy boost allows caster to regenerate 20 Health per second, gain enhanced movement speed and resist 20% of all physical damage for 8 seconds.

Adrenaline Burst - Lifeline energy burst allows caster to regenerate 30 Health per second, gain greatly enhanced movement speed and resist 30% of all physical damage for 10 seconds.

Adrenaline Surge - Lifeline energy surge allows caster to regenerate 40 Health per second, gain superiorly enhanced movement speed and resist 40% of all physical damage for 12 seconds.

Aetherial Mirror - An unparalleled ward of supreme magical caliber that is able to reflect any projected spell.

Aquatic Affinity - Gain the ability to breathe underwater and swim much faster for 60 seconds.

Battle Hardened - Enhanced physical prowess. Swing weapons 15% faster. Deal and resist 20% more physical damage for 20 seconds.

Biotic Barrier - Grants complete immunity to poison and the contraction of disease for 30 seconds.

Biotic Resistance - Grants 50% increased resistance to poison and the contraction of disease for 30 seconds.

Blazing Inferno - Unleash a flaming blaze that scorches targets for 60 fire damage to Health per second. A trail of flames remains in its wake for 15 seconds that deals 80% as much extra DPS to enemies that come in contact. 12% DoT for 4 seconds.

Call Florencia - Summons Aeryn's Experimental Electrical Flame Elemental - Florencia - To Side By You In Battle. Successful Summon Requires Elemental Potency.

Call Voltico - Summons Electra's Experimental Electrical Ice Elemental - Voltico - To Side By You In Battle. Successful Summon Requires Elemental Potency.

Celestial Ray - Duality beam of celestial light that revitalizes friendly targets except undead for 20 Health, Stamina and Magicka per second. Scorches and enervates hostile undead for 20 Health, Stamina and Magicka damage per second.

Chain Reaction - Charged surge chain of highly chaotic lightning that leaps multiple bounds. Targets take 40 points of shock damage per second to Health and half that to Magicka. 30 ft chain radius. 12% DoT for 4 seconds.

Chain Sparks - Wild channel of lightning that leaps multiple bounds dealing 12 shock damage to Health and Magicka per second. 20 ft chain radius. 12% DoT for 4 seconds.

Chain Voltage - Sustained channel of powerful chaotic lightning that leaps multiple bounds. Targets take 75 points of shock damage per second to Health and half that to Magicka. 25 ft chain radius. 12% DoT for 4 seconds.

Coalescence - Powered fusion beam of light and dark energy. Revitalizes any allies for 100 Health, Stamina and Magicka per second. Enervates any hostile for irresistible 50 Health, Stamina and Magicka damage per second.

Cryo-Freeze - Freeze a single target solid for 8 seconds. Frozen targets suffer 4 frost damage to Health and Stamina per second.

Cryomancer's Charm - Grants Complete Immunity to ice magic while granting 50% less resistance to fire. Ice spells are twice as powerful and cost half as much while fire spells are half as powerful and cost twice as much.

Crystal Cascade - Devastating torrent of high-velocity icicles fired in rapid succession that deal 100 frost damage to Health and Stamina per second. Targets slowed down. 12% DoT for 4 seconds.

Crystalline Shard - Crystal shard of ice that explodes on impact to deal 50 frost damage to Health and Stamina. Targets slowed down. Fragmenting shards also reduce nearby enemy armor by 50 points. 15 ft explosion radius.

ElectriFry - Searing lightning that does 8 shock damage to Health and Magicka as well as 8 fire damage to Health per second. 12% DoT for 4 seconds.

ElectroBlaze - An explosive bolt of electrical fire that does 25 fire damage to health as well as 25 shock damage to Health and half that to Magicka. 15 ft radius. 5% DoT for 4 seconds.

ElectroCharge - Supercharge yourself by harnessing energy directly from Aetherius for 30 seconds. Overloading causes you to instantly lose 75% HP. Movement and attack speed doubled while destruction spells are twice as powerful and cost half as much to cast. Surplus energy replenishes your magicka and stamina 10x faster.

ElectroFrost - Electrically charged stream of frost that deals 8 shock damage to Health and Magicka as well as 8 frost damage to Health and Stamina per second. Targets slowed down. 12% DoT for 4 seconds.

ElectroInferno Cloak - Powerful combination of fire, wind and lightning which cloaks the caster for 60 seconds. Nearby enemies take 10 points fire damage per second. Chance of being flung away. 10 points shock and half magicka damage per second. Grants 20% ice resistance.

Electromancer's Charm - Grants Complete Immunity to electrical magic while granting 25% less resistance to ice and fire. Electrical spells are twice as powerful and cost half as much while ice and fire spells are 25% less powerful and cost 50% more.

ElectroPlasma Channel - High voltage plasma energy beam. Targets take 50 shock damage to Health and Magicka as well as 50 fire damage to Health per second. Reduces fire and shock resistance by 10 points per second. 12% DoT for 4 seconds.

ElectroSphere - An orb of lightning that explodes on impact to cause 60 shock damage to Health and Magicka. 15 ft explosion radius. 5% DoT for 4 seconds.

ElectroTelekinesis - Electrotelekinetically channel the mind to levitate items and targets in the air. This forceful interaction also disturbs molecular structure, inflicting irresistible 10 Vitality damage and 4 Magic Resistance damage per second. Recasting ElectroTelekinesis fails if below 10% Magicka.

Elemental Cloak - Combination of elemental cloaks which surround the caster for 45 seconds. Nearby enemies take 10 points frost and stamina DPS. 10 points shock and half magicka DPS. 10 points fire DPS and extra overtime damage. Chance of being flung away. Grants 20% ice and fire resistance.

Elevate Vitality - Divine light energy that lifts vital essence on contact. Friendly targets instantly have 40 Health, Stamina and Magicka restored while also regenerating additional 40 vitality over 5 seconds. 15 ft light blast radius.

Elusive Healing - Heals the caster 20 points per second while granting enhanced movement speed.

Eminent Revitalization - Instantly restores 200 Health, Stamina and Magicka to the caster and all friendly targets within 25 ft. (Does not restore magicka to caster).

EMP Flash - Emits a miniature electromagnetic pulse on hitting a surface that disables nearby automatons within 15 ft range for up to 10 seconds. Anyone else caught within the EMP flash blast radius will be momentarily staggered.

Enchambering Cold - Channel an icy onslaught that freezes targets solid for 15 seconds. Continuous suppression deals 20 frost damage to Health and Stamina per second. Frozen targets suffer 4 frost damage to Health and Stamina per second.

Enduring Flame Barrier - Fire stream that deals 40 Health damage per second while forming flame wall segments that last for 60 seconds. Wall deals 40 Health damage per second to enemies upon contact. Direct channel applies 12% DoT for 4 seconds.

Enduring Frost Barrier - Frost stream that deals 40 Health and Stamina damage per second while forming ice wall segments that last for 60 seconds. Wall deals 40 Health and Stamina damage per second and slows enemies upon contact. Direct channel applies 12% DoT for 4 seconds.

Enduring Storm Barrier - Shock stream that deals 40 Health and half Magicka damage per second while forming lightning wall segments that last for 60 seconds. Wall deals 40 Health and half Magicka damage per second to enemies upon contact. Direct channel applies 12% DoT for 4 seconds.

Enhanced Blizzard - Generate a piercing blizzard storm that deals 40 frost and stamina damage per second to enemies over a wide area and lasts for 20 seconds. Those within the storm are slowed down and any who fail to resist have an 8% chance per second to freeze for 5 seconds.

Enhanced Blizzard Cloak - A freezing blizzard storm envelops the caster and deals 40 frost and stamina damage per second to enemies over a wide area. Those within the storm are slowed down and any who fail to resist have an 8% chance per second to freeze for 5 seconds.

Enhanced Lightning Storm - Unleash a powerful lightning storm channel that has high potency and exceptional range. Targets take 100 points of shock damage per second to Health and Magicka. Deals extra 75% DPS to targets with less than 40% HP and no Magicka. 12% DoT for 4 seconds.

Evasive Regeneration - Heals the caster 30 points per second while granting greatly enhanced movement speed.

Flaming Blitz - Rapid blitz of flaming bolts that inflict 100 fire damage to Health per second. 12% DoT for 4 seconds.

Flaming Embrace - Embrace the fire emanating from within you. You are granted with 50% resistance to fire magic. Enemies within 10 ft lose 25% fire resistance.

Floating Aetherial Mirror - Creates a frontal hovering ward of supreme magical calibre for 20 seconds that is able to reflect any projected spell.

Freeze Rune - When approached by enemies, explodes to cause 40 frost impact damage to Health and Stamina as well as freeze targets in place for 10 seconds. Frozen targets suffer 4 frost damage to Health and Stamina per second.

Freezing Frost - A hindering stream of cold that does 16 frost damage to Health and Stamina per second. Targets slowed down. 12% DoT for 4 seconds. Targets with less than 30% HP and no Stamina are frozen for 5 seconds and suffer 4 frost damage to Health and Stamina per second whilst frozen.

Glaciate - Glacial explosion that freezes targets within 50 ft for 15 seconds. Those caught within 20 ft of the blast take 40 frost impact damage to Health and Stamina. Frozen targets suffer 4 frost damage to Health and Stamina per second.

Greater Revitalization - Instantly restores 100 Health, Stamina and Magicka to the caster and all friendly targets within 20 ft. (Does not restore magicka to caster).

Ice Volley - Launch a volley of frozen shards that inflict 120 frost damage to Health and Stamina. Targets slowed down and are swept along with the momentum of these high-velocity projectiles.

Inductive Bolt - An inductive bolt of lightning that deals 40 shock damage to Health and Magicka. Deals 100% bonus damage when striking a target under an electrical effect.

Inductive Chain - Inductive chain of lightning that deals 60 shock damage to Health and Magicka, then arcs to other targets within 25 ft. Deals 100% bonus damage when striking targets under an electrical effect.

Intense Sparks - Intense channel of lightning that does 16 shock damage to Health and Magicka per second. Deals extra 50% DPS to targets with less than 30% HP and no Magicka. 12% DoT for 4 seconds.

Luminosity (18 colors) - You emanate x colored light.

Magician’s Inhibition - Silence Mages. Orb of pure magic that completely depletes the target's Magicka reserves for 60 seconds.

Magicka Freeze - Orb of pure magic that depletes 100 Magicka and prevents regeneration of the target's Magicka for 20 seconds.

Paralyzing Ice Spike - An impeding spike of ice that does 40 points of frost damage to Health and Stamina. Targets slowed down. 30% chance to paralyze a target for 3 seconds.

Paralyzing Icy Spear - A highly impeding spear of ice that does 60 points of frost damage to Health and Stamina. Targets slowed down. 50% chance to paralyze a target for 4 seconds.

PermaFlame Cloak - Allow innate fiery energy to emblazon you enduringly. Close range enemies take 15 fire damage per second plus extra overtime damage. Grants 40% frost resistance.

PermaFrost Cloak - Let the power of an unyielding freezing aura embrace you from within. Close range enemies take 15 frost and stamina damage per second and are slowed down. Chance of being flung away. Grants 40% fire resistance.

PermaLightning Cloak - Everlasting excess electrical energy swirls around you from within. Close range enemies take 15 shock and magicka damage per second.

Piercing Ice Spike - A piercing spike of ice that does 40 points of frost damage to Health and Stamina. Targets slowed down. Enemy armor rating reduced by 60 points.

Piercing Icy Spear - A piercing spear of ice that does 60 points of frost damage to Health and Stamina. Targets slowed down. Enemy armor rating reduced by 90 points.

Pyromancer's Charm - Grants Complete Immunity to fire magic while granting 50% less resistance to ice. Fire spells are twice as powerful and cost half as much while ice spells are half as powerful and cost twice as much.

Rapid Recovery - Heals the caster 40 points per second while granting superiorly enhanced movement speed.

Ray of Magnus - Raw aetherial energy ray capable of draining magical and life essence. Absorbs 40 Magicka per second. If the target is out of Magicka, absorbs 20 Health per second instead.

Recon Pulse - Emit a sweeping pulse that highlights all sentient entities - including machines - within range for 20 seconds.

Resistance Ward - Maintain to resist 20% of physical damage as well as neutralize 60 points worth of projected spell damage.

Resistance Ward II - Enhanced - Maintain to resist 30% of physical damage as well as neutralize 90 points worth of projected spell damage.

Resistance Ward III - Elite - Maintain to resist 40% of physical damage as well as neutralize 120 points worth of projected spell damage.

Resistance Ward IV - Ultimate - Maintain to resist 50% of physical damage as well as neutralize 150 points worth of projected spell damage.

Revitalization - Instantly restores 50 Health, Stamina and Magicka to the caster and all friendly targets within 15 ft. (Does not restore magicka to caster).

Scorching Flames - Scorching channel of flames that does 16 fire damage to Health per second. Deals extra 50% DPS to targets with less than 30% HP. 12% DoT for 4 seconds.

Shock Force - Shock force that stuns targets short-medium range in front of the caster while dealing 20 shock impact damage to Health and Magicka.

Shock Force II - Enhanced - Enhanced shock force that knocks away targets medium-long range in front of the caster while dealing 40 shock impact damage to Health and Magicka.

Shockwave - Emanate a charged, radial shockwave that knocks away enemies as well as dealing 50 shock damage to Health and Magicka within 50 ft from centre.

Soul Stealer - Souls of nearby fallen enemies are absorbed by borne soul gems upon death.

Stamina Freeze - Orb of pure magic that depletes 100 Stamina and prevents regeneration of the target's Stamina for 20 seconds.

Stimulative Swiftness - Caster’s Stamina is fortified by 100 points and movement speed enhanced by 50% for 30 seconds.

Storm's Embrace - Embrace the electrical energy emanating from within you. You are granted with 50% resistance to electrical magic. Enemies within 10 ft lose 25% electrical resistance.

Thunder Cloak - Powerful combination of frost, wind and lightning which cloaks the caster for 60 seconds. Nearby enemies take 10 points frost and stamina damage per second. Chance of being flung away. 10 points shock and half magicka damage per second. Grants 20% fire resistance.

Touch of Fire - Mark targets with temporarily increased vulnerability to fire magic. Deals 20 damage to Health. 10% DoT for 1 second. Reduces fire resistance by 10 points for 8 seconds except against fire immune targets.

Touch of Frost - Mark targets with temporarily increased vulnerability to ice magic. Deals 20 damage to Health and Stamina. Targets slowed down. Reduces frost resistance by 10 points for 8 seconds except against frost immune targets.

Touch of Shock - Mark targets with temporarily increased vulnerability to electrical magic. Deals 20 damage to Health and half that to Magicka. Reduces shock resistance by 10 points for 8 seconds except against electrically immune targets.

Ultra Cloak - Ultra combination of cloaks that surround the caster for 45 seconds. Nearby enemies take 10 points frost and stamina DPS. 10 points shock and half magicka DPS. 10 points fire DPS and extra overtime damage. Undead take 10 points solar DPS. Chance of being flung away. Grants 20% ice and fire resistance. Luminosity.

Veteran Of War - Enhanced physical prowess. Swing weapons 25% faster. Deal and resist 40% more physical damage for 20 seconds.

Vitiate Vitality - Dark mystic energy that enervates vital essence on contact. Targets instantly take irresistible 25 Health, Stamina and Magicka damage while also suffering additional 25 damage over 5 seconds. 15 ft mystic blast radius.

Warrior’s Enervation - Exhaust Warriors. Orb of pure magic that completely depletes the target's Stamina reserves for 60 seconds.

Water Walker - Gain the ability to walk on water for 60 seconds.

Winter's Embrace - Embrace the cold emanating from within you. You are granted with 50% resistance to ice magic. Enemies within 10 ft lose 25% frost resistance.


CREDITS/ACKNOWLEDGMENTS:-

ASSETS:
KS/Kalilies and Stealthic - KS Hair
Ousnius - HDT-SMP KS Hair
Hvergelmir - Brows
Lograam - Eyes
Dimon99 - UNP
Expired6978 - RaceMenu
HeroLeyende - UNP skin
EnaiSiaion - (alterationlight_lightobject.nif)
Moraelin - Weapons Of The Shogunate - Tanto Assets
DeserterX - (box.nif) used for Ground Object Menu Display UI
Bluedanieru - Allowed utilizing and editing of Ward Reflection Script
Phenderix - Allowed utilizing and editing of Dynamic Summons Script
The Mighty Nine - 24 hour auto refresh script

GUIDE/SUPPORT:
AngryKarakuri - Discord Support/Suggestions
DarkFox127 - General Modding Guides
GamerPoet - General Modding Guides
401 Gaming - Merchant Companion Video Tutorial
Dupre232 - Switchable Hairstyles Conversion Tutorial
LunarScout - Spell Suggestions
xDariina - EMP Sound Effect Suggestions

TESTERS:
Recorder_Of_Metal - XBOX
HexDerpyMoon - XBOX
LerckWolf - XBOX
Ahmya - XBOX

PROGRAMS/TOOLS UTILIZED:
CreationKit
SSEEdit
NifSkope
NifMerge
GIMP
7-Zip
Audacity
Skyrim Audio Convertor
Bethesda Archive Extractor


Relevant mods used in screenshots within image section as titled on Nexus:-
Skyrim Re-Engaged ENB by firemanaf
Wayfarer’s Coat by Ellise
Verdant Grass by Preeum
Noble Skyrim by Shutt3r
Vivid Weathers by Mangaclub
Realistic Water Two by Isoku
Rupert by Levionte
Osare Culort by Anano
Magical College of Winterhold by Sable17
Ashara Princes of the Woods by SydneyB
Toukiden - Horo and Oka Armor by jackGa
Black Mage Armor SE by Reko

Companion design inspired and based off Aeryn Aleris - An ElectroPyroMancer

 

 

 

Raxxy7 for creating the original Follower

Masterzero67 for conversion to CBBE

 

MUST ASK for permission to use assets from this mod
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