Jump to content
  • Sign Up

Activate header slider

Welcome to Schaken-Mods
Sign up today and get your favorite mods!
Join now

Join our Guild!
To help pay for the server to keep going, please join our Guild and enjoy the exclusive content we have.
Check it Out

The Request Center

Check out the NEW Request Center! Make a request of your favorite mod, A conversion, Or a completely new idea!

 Request a Commission!


Refer a friend, Make money!

Get Referral Code


Most Mods are free, our server is not. Please consider a donation of at Least a dollar.


Mighty Fresh Skyrim SE 2.0.0

   (3 reviews)


22 Screenshots

  • Like 3
  • Love 5

About This Mod

Why I posted this mod in the Free Section? Because it needs to be


What this mod does:

Mighty Fresh Skyrim will literally change the look of your game.

Every landscape texture has been modified as well as many of the normal maps. Every set of city textures have been included well from my various city re-texture mods with added textures for Windhelm and the Dawnguard Castle textures. (Works with Skystone Castle SE!)

The standard bridges have been replaced with the custom models from my Mighty Nordic Bridges mod.

The road meshes have been replaced and brand new textures have been created for the roads. 




For obvious reasons this mod will overwrite other world landscape mods. To complete the look I highly recommend installing Vivid Landscapes first then installing this mod afterwards allowing it to overwrite Vivid Landscapes. This mod will overwrite any mod that changes the meshes of the roads or the bridges.


Known Issues:

There will be some slight clipping of the feet into the roads. Both JFresh and myself attempted to apply collision to the road meshes with limited success. Certain meshes caused the game to CTD so this process was scrapped and the original port of Real Roads was used.

The bridge near the Whiterun Meadery on the road to Windhelm. The statues at one end are poking out of the ground. this is not an issue that I can fix as the bridges are replacers and the particular landscape design of that area causes this issue. It doesn't affect NPC pathing as far as I can tell as the statues have collision.



Future plans for this mod:


Once I become more proficient with 3DS Max I would like to make replacer meshes for a lot of objects which will bring the game into a more 3D environment. Especially the streets in Whiterun, Solitude and Markarth.


The Mighty Nine#9485's Other Mods

User Feedback

  • Create New...

Important Information

By viewing this site, you agree to our Terms of Use, Privacy Policy, Guidelines, and our use of We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.