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Mighty Fresh Skyrim SE 2.0.0

   (3 reviews)


22 Screenshots

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About This Mod

Why I posted this mod in the Free Section? Because it needs to be


If you want the 2022 version of Mighty Fresh Skyrim click here
MFS 2022 requires a brand new game as it changes much much more than the original version


What this mod does:

Mighty Fresh Skyrim will literally change the look of your game.

Every landscape texture has been modified as well as many of the normal maps. Every set of city textures have been included well from my various city re-texture mods with added textures for Windhelm and the Dawnguard Castle textures. (Works with Skystone Castle SE!)

The standard bridges have been replaced with the custom models from my Mighty Nordic Bridges mod.

The road meshes have been replaced and brand new textures have been created for the roads. 




For obvious reasons this mod will overwrite other world landscape mods. To complete the look I highly recommend installing Vivid Landscapes first then installing this mod afterwards allowing it to overwrite Vivid Landscapes. This mod will overwrite any mod that changes the meshes of the roads or the bridges.


Load Order:

The plugin in (MO2 - right panel) should always go very very near to the bottom. The only mods I have after it is Mighty Tweaks & Fixes and Mighty Fancy Farmhouses and its patches. Also with the Mod Order (MO2 - left panel) I have MFS very near to the bottom.

I never have and never will offer support for Vortex as that junk ain't been installed on my computer.


Known Issues:

There will be some slight clipping of the feet into the roads. Both JFresh and myself attempted to apply collision to the road meshes with limited success. Certain meshes caused the game to CTD so this process was scrapped and the original port of Real Roads was used.

The bridge near the Whiterun Meadery on the road to Windhelm. The statues at one end are poking out of the ground. this is not an issue that I can fix as the bridges are replacers and the particular landscape design of that area causes this issue. It doesn't affect NPC pathing as far as I can tell as the statues have collision.





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