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SlaveTats performance patch 1.0.1

   (3 reviews)

1 Screenshot

 


About.png
Performance patch for mod SlaveTats
Information.png
This patch aims to greatly decrease load times of mod SlaveTats.
I created and tested it on SE but it should work for LE as well.

Installation:
1) Overwrite old scripts with new ones from this mod
2a) There is new option in MCM "Initial load" - Click it
(note: if you don't install tattoos database manually, it will install itself in first attemt of using SlaveTats)
2b) Instalation can take up to 40 seconds, depending on number of your tattoos (for me 2700 tats takes around 37secs)
3) You are done and you can enjoy instant load times while using mod SlaveTats

 

(note 2: If you change your tattoos files (like add new ones, remove old ones), you need to manually rerun Initial load)
Requirements.png
SlaveTats

Report errors here

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Header01.png

 


What's New in Version 1.0.1   See changelog

Released

Mod compatibility - Fixxed issue with loading tats without using filters (yes, some mods are really asking for all of installed tattoos - RapeTattoos for example)


 

credits.png
Original Author: Melodic
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  • Like 4
  • Love 3


User Feedback

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McLude

   2 of 3 members found this review helpful 2 / 3 members

This is the bomb diggity. Love Slavetats but hated the slow menu, this fixes it.

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kamikaze233

  

just installed it on LE, but it says slavetats requires NiOverride, RaceMenu or SKSE, which I have, and the tattoo list is empty after the loaded message pops up in MCM

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Memnoch

  

Thank you, works like a charm.

I trimmed down my tattoos a LOT and started consolidating the ones I wanted into custom packs to get the total count down even more, but to be honest it didn't make an appreciable difference in the speed (or the lack thereof).

For those who do modding the speed issue was also a problem when adding tattoos via scripting, and this fixes that as well (obviously).

 

Just one (non) issue, I never saw a message stating the initial load had completed?  Might have missed it though.

Response from the author:

Hello,

 

i am glad you like this mod. For "Load complete" message, i think it will only pop up if you stay in MCM while it loads. (i always checked load progress in console so i never really thought about it...)

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