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Compatible with:
SE AE
Requirements
- Skyrim CBBE/BodySlide USSEP High Poly Head
Permissions
- MUST ASK for permission to be hosted on other sites.,MUST ASK for permission to use assets from this mod,MUST ASK for permission to convert this to other games.
- While use of these assets is okay with credits (the ones I made / converted to skyrim) - please respect the wishes/ownership of authors whose assets have been used, that are not mine. Any assets I did not actualy convert/create - must be okay'd by the assets original authors (links in the readme in the download)
About This Mod
If you would like more "accomodation" for the Clockwork Tots - and a number of nice upgrades, The Clockwork Tot Weaponry Baracks has been completed to a playable state :):)
Obv will require this one, and adds a lot of nice touches to it - As far as am aware, this will work with both the newer 7Gb+ version as well as the older and much smaller version. I would love to hear feedback of any bugs / problems .. so can fix them asap :):)
5.4 - Gears of Fate and Innocence - the story of the Clockwork Tots
well no the story is not complete by any means, but :):) I have been able to put a bunch of it into the game by way of Books,
Letters and some fun Documentation that one would expect to acompany complex machinery / weaponry
there is a smaller patch to add only the lore items (to avoid a complete re download)
I most certainly did enlist the help of ChatGPT, so can have a story about AI, written at least in part, by AI :))
The Books and notes are default assets, I made the textures for them - also from default assets, adding only a cube map I made earlier
to give a nice Clockwork shine :))
5.0- Added - a Complete - All in One Fomod instal .. of every mod so far in the Clockwork Tot Set (includes some extra 'not previously released' items)
I have left the original "Clockwork Tot Origins' available as it is a MUCH smaller downlaod and has way less 'parts' - be sure to ONLY use 1 (not both)
The "All in One" has all mods / items / toys .. and espfe has been applied to all that could be made that way ... so yes a few form ID's have changed and will need removing /cleaning before installing the All in One version .. (new save probably easier).
Included in the Complete Collection :
Workshop / Player Home - full crafting facility + residence
Free Mechanical 'Horse' on way to Bleakfall Barrow (simply get on it to 'claim')
Heavy Weapons / Pistols / Regular Firearms / Melee Weapons + Shields
Some very unreliable (occasionaly amusing) 'magic' - as expected, mechanised 'arcane' is a little dodgey
18 Followers - with various combat styles and a penchant to pick up weapons and ammo at random ..
a few custom sound effects.
SPID Scripts (optional and very much needs tweaking) to add items to humanoid Actors -
yes bandits / forswrond / guards etc .. can spawn with guns and heavy weapons - as well as outfits / accessories
**main reason for this is so 'ammo' can drop and not REQUIRE returning to a forge every time want to make some
the worst explosive ammo is commented out in the files - if you WOULD like it to drop and or be used by "baddies",
simply open the file and remove the comment marker :):)
The required mods list is a little longer - NOT all are 'Hard Require' tho, the Origins version, and any components previously used, have not chanegd in dependency. Clockwork Kitty (Half Khajit Ohmes Raht) does mean RaceCompatability and the Half Khajit (Ohmes Raht) Race itself needs to be installed
Follower Locations - (this could be a long one)
Clockwork Bot - Workshop of the Player Home area (Strange Dwemer Door) fast travel point
Clockwork Doll - Bleak Fall Barrow
Clockwork Tot - Fort Greymoor
Clockwork Seri Doll - Geirmund's Hall (on the island near Ivarstead)
Clockwork Paladin - Shrine of Talos Markath
Clockwork Valkyrie - Fort Amol (held captive)
Clockwork Assassin - Grave Concoctions Falkreath
Clockwork Mech Dancer - Winking Skeever Inn Solitude
Clockwork Riae Doll - Embershard mine
Clockwork Kitty - Ragged Flaggen Riften
Lala Enyalie - Eldergleam Sanctuary
Selfwinding Succubus - Frost Fruit Inn Rorikstead
Mechromancer Marie Bell Braguet - Skyforge Whiterun
Shadowman Jon Koffee - Entry to the Mage Guild
Crusader of Dibella - Temple of Dibella Markarth
Clockwork Steam Bot - Silent Ruin Blackreach
Clockwork Artillery Bot - Sleeping Giant Inn
Clockwork Tot Sylphie - Hall of the Dead Windhelm
Also options include the Cheeky Intro customising
THE BEST news is .. this all in one version .. WILL work on any version of Skyrim SE/AE .. since Dynamic Animation Replacer will as well :):)
Recomended to go with:
The Last Dwemer - Alternate Start
The Timelost Dwemer - A Deep Elf Race
Alongside any and all spawn increaser/ randomisers you can find :))
4.5 - Tweaked some meshes and a few textures as well as .. still learning neat and new things!
Made the optional download files into Fomod instaler options .. no more needing multiple downloads,
and the options can be "opted out" if want to :):) (TYSM! Schaken! for helping me learn this :):) )
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4.2 adds Smelting to the workshop area .. Both as in a Smelter facility and some recipes to allow smelting of the weapons / accessoris
also a Snack Machine - to facilitate cooking pot crafting. Hoping to increase compatability with the rest of creations like the Kitsune Mech Armor,
which has smelting some materials and cooking pot use - as part of the crafting process :):)
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Coming soon! Instanced dungeon below the Workshop - full of malfunctioning / incomplete 'weapons'
this will be a separate mod, (yeah I feel is big enough an addition for "part 2") which I am hoping to add
several enemy versions of the Clockwork Bots - along with some heavy weaponry. What better way to subdue
weapons of mass destruction ... than bigger weapons of mass destruction ....
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Added in 4.0 an item that will allow crafting of the items in this mod (Clockwork Crafting Glasses)
make the glasses at any forge - equipping will allow seeing the recipes in forge / tanning rack
unequipping will hide the numerous recipes allowing regular use of the crafting stations
This will NOT be compatable with ANY of my previous mods .. but instead replaces ALL of them .. with one plugin
https://www.nexusmods.com/skyrimspecialedition/mods/42267 provides the "sniper" type animations used in the DAR patch
the patch simply restricts these animations to the scoped rifle - leaving everything else to use vanilla anims in 1st person - close to "hip fire"
The door to the workshop is in same place .. almost hidden by the rubble/rocks that Whiterun is built on
Clockwork Tot - inside Fort Greymoor - probably fighting bandits .. recently I found her just making stew .. >.>
Clockwork Doll - inside the entry to BleakFalls Barrow
Clockwork Bot - Lives in the workshop of the Clockwork Origins mod
Clockwork Seri Doll - chillin on the island near Ivarstead - outside Geirmund's Hall
Crusader of Dibella - in Temple of Dibella in Markarth