Magic Spells and Game play
For Magic Spells and Game play changers for magic based characters
41 files
No Same Sex Marriage in Skyrim ESL
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NOT MY MOD! Does what it says, eliminates the option so you do not have to remove your amulets when hunting waifu , or husbando ! to avoid that awkward interaction if thats not your bag baby! your game your way is the Schaken-mods motto and this is but one of the many ways to make that happen! also included in files , Interesting NPCs patch esl.
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Iron Man Centurion replacer and summons, translated, ESL
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Replaces all dwemer centurions with a iron-man model, adds summonable spell, use console or add item to obtain. Translated and texture optimization by me. found in my archives original author is unknown.
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Sprite Summon
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Just a new creature to summon i thought the model looked pretty cool I didn't add the bookspell to any merchant inventory so use additem menu or something like that. The file contains no prebuild mesh so you'll need to build it in bodyslide first. Sliders are enabled and the mesh is high-poly, textures weren't touched. It uses the wispmother skeleton, shouldn't be too strong either.
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Shadow Mermaid Summon
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Adds a new spell that allows you to summon a shadow mermaid. - Contains 2 bodyslide files, 1 regular poly and 1 high poly (for better sliders...). - The body has physics from CBPC that require the Flame Atronach's files from CBPC Creature (cbpc files needed only). - The conjuration spell can only be obtained via A.I.M or any similar mod, not added in any levelled list (a patch for SPID is on the way). - All of it's abilities have been reworked, albeit it's not complete yet. T
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Zouk Summon
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An old model i ported some time back. Not a creature, but I thought it looked nice. Has a bodyslide file, with better poly count without being stupidly high like I usually do. Uses a sword, shield, and can cast a single spell in theory. Uses a (standalone) human skeleton, so animation mods will apply to her too. Get the spell with AIM like usual. Oh and the tail has some physics. Espfe plugin.
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Salamander Warrior
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Smol mod. Usual physics enabled, uses the flame atronach files. Bodyslide file included, no stupidly high poly version, original mesh is good enough. Has some vanilla physics for it's tail. Build like a glass canon, high damage, low durability. Get the spell via console command or AIM etc... I guess i'll add more screenshots later. The original mesh used a bow, but i couldn't be bothered to make brand new animations for it to
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Sylph Summon
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Here we go again. New summon, has bodyslide files, one regular and one high poly yada yada... Uses poison type spells, has a hp regen passive. Has it's own skeleton with supported physics for the hair and wings in the back. Note : I toned down the wing's movement, so it's less noticeable, for now. Requires the flame atronach's CBPC files from CBPC Creatures.
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New enemy Elizabeth
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Adds a new enemy to the leveled list as a unique mage. Kill it to get a new spell that'll summon it's friendly version. Don't forget to build the three meshes in bodyslide, the sliders applied are the 3BA ones Requires whatever wisp option you picked from here : I don't like taking screenshots
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Gemfly Queen Summon
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Adds a new creature to summon. You'll need AIM or any other tool to get the spellbook, I didn't add it to any leveled list for compatibility reason. Contains 2 Bodyslide files, 1 regular poly, 1 High poly, you must build one of them. Plugin is espfe. You must install the 3B physics patch for spriggans from here, otherwise something's likely to get broken. And needs CBPC too.
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165.59 MB
New Styx Creature
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New creature added to the leveled list, uses custom spells. Based on the Wispmother Has chest, belly and butt physic Also has a bodyslide file that scales with 3BA (2 versions, one "low poly", and one "very high poly - HP", chose wisely) You can get a spell to summon it using AIM. Now features a variant that will be summoned at random instead of the original one, with custom spells too.
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SPAM - Stat Progression And Management
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Disclaimer/Message to you. Hi all. First and foremost i'd like to say Thanks for expressing an interest in my mod! I've been a modder and spectator to modding communities since the early 90's and a TES fan and modder since morrowind. I'm not however well known as I tend to Noface my way about (See what i did there?) Please note that I create mods solely by myself, for my personal use and enjoyment, as such they're to my tastes and I understand that they may not appeal to everyone.
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Argonite Magician Summon
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Another model I had in storage for a long LONG time... As usual, it has 2 bodyslide files, one mid poly and one high poly, for better sliders support. Gave it 2 basic vanilla spells, and an aura that can transfuse it's magic to any ally in need. Still requires the flame atronach 3B patch from CBPC Creatures. Also, it has vanilla physics for it's cape and rocks (I'll tweak the movement over time).
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New Summon : Killian
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New creature to summon, Killian. You'll need AddItemMenu or any similar mod to get the spell. You must build the body in bodyslide first, there's not pre-build mesh in the mod's folder. Requires the 3B patch for the wispmother from CBPC Creatures. It's a high cost spell. It uses a custom skeleton and a few custom spells but it's all basically stronger vanilla stuff. Also, it's big. The plugin is esl so no slot taken.
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New Summonable Creature
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Found this mesh in a mod that adds creatures and thought it would be cool to have it as a standalone summon. It uses the fire atronach skeleton and AI Includes 2 bodyslide files, one for physics and another one without, PLEASE read the changelog as the names are reversed for now + requirements for physics Bodyslide scales with 3BA sliders The spellbook should now be available at any mage merchant's shop Requires whichever physics option you chose for the flame atr
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Dryad Summon
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Another conjurable creature. Based on the spriggan. Mod contains 2 bodyslide files, 1 for a regular poly version and 1 for a (very) high poly version, cuz you know, sliders... Requires the CBPC Creature 3B patch for the spriggan, otherwise some body parts will melt. Dryad is lvl 15 and has an aoe damage dealing passive, though not too strong. Only triggers on enemies. Also various buffs. Use A.I.M to get the spell. Plugin is espfe.
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Syrene Summon
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Yada yada yada... Anyways. Make sure you've checked the requirements, this one is built on Precision and Behavior Data Injector (and Nemesis by extension). And DAR. You'll be missing the point of this mod without them. Not that it'll make you crash or anything, just less interesting. The creature has some kind of whipe to attack, I added some bones to it and gave it collision hitbox to actually hit with it (and some physics too). Refer to the 2nd gif for a visual, you'll
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Improved Illusion Spells
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Increase the levels used by Illusion spells, allowing them for late game use. The costs are not affected. Fury increased from magnitude 6 to 12, Calm and Fear from 9 to 18, Frenzy from 14 to 28, Pacify and Rout from 20 to 50, Mayhem, Harmony and Hysteria from 25 to 100.
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Daedra People
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What is this mod?!? Well like most of my mods I have made a video for your viewing enjoyment which tells you about the mod It is fairly comprehensive so watch all of it! Okay so how long do the Summoned Daedra stick around for? 999 days Can they be killed? Yes but it ain't easy Can they be banished? Yes but only with the custom Spell provided. Will they follow through Load Doors and Fast Traveling? Did you watch the video? Why can't I take
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Summonable Daedric Horse
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Thanks for checking out my mod guys! Watch the video below for a preview of what the mod does Ok so like its a summonable horse in the Daedric Horse Armor by mystikhybrid He is a "Thrall" so he sticks around for 999 days. He will follow you fairly close behind so you aren't gonna lose him. If for some reason you just re-summon him. If you need to banish him there is a Spell provided for that too. If he gets killed, just summon him again Mod is ES
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BeeHigh Summon
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Another creature to summon. Same deal as usual, the summon spell can be acquired usin AIM or something similar. Base level is 15, with balanced stats and a mostly melee build (definitely not running out of ideas). Contains bodyslide files with slider support. There's a regular poly and a high poly version for the bodyslide files. The high poly version uses custom bones to grant movement to some parts of the body (wings, mantle, cape), albeit somewhat subtle for now.
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Code Vein Executioner Summon
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Adds a spellbook to summon the Executioner from Code Vein You'll need Additem menu/console command to get it, will add it to merchant's list later It uses a custom spell with custom mesh and sounds & fire atronach behavior & higher base stats Uses 3B physics, so requires CBPC Creatures (flame atronach files) to work properly. Finally, Bodyslide files scale with 3BA
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The Alchemist's Boon
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What this mod does: This ESPFE plugin modifies the LItemHarvest List so the higher level you are the more ingredients that are dropped when you pick them in the game world. It also increases the number of meats that most animals give you such as Venison and Beef. Now those trips into the Forest to gather stuff for your Potion Making will be far more productive. I highly suggest using this in conjunction with my Mighty Tweaks & Fixes Mod (if you have it - if you don't make SURE
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Molag Bals and Hircine's Secrets
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adds 2 amulets and a spell. Give ta amulet to a follower and he will transform into a werewolf resp. vampire lord during battle. (Serana, Aela e.g.) Spell transform a follower for ca. 10 to 15minutes (your skill) into a rideable horse. All craftable at forge.
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Dynamic Magicka and Stamina Growth
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Having received permission from the mod's creator, I bring you the SE port of this great mod! Mcota created a patch that removed carry weight from the stamina calculations. You can download it here. Dynamic Magicka and Stamina Growth - No Carry Weight patch -::= Quick Summary =::- A simple mod that allows Magicka and Stamina to gain Experience and grow as you cast spells and swing your weapon around !! After Installing go to your mod configuration and check the box to
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