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Castle of House Dimitrescu from Resident Evil Village is coming to Skyrim Delve into a dark and aristocratic castle inspired by the architecture of Castle Peles, Romania. It's located north of Helgen, towering over Riverwood. You can also use the console to get inside by using the command: coc casteldimitrescu. This mod contains the exterior of the castle and two rooms, Main Hall and Entrance Hall, with more to be added in the future.
Shayks Slavers Guild! v1.0.0 This is a Huge custom Slavers Mod meant to be used with the Paradise Halls Series of Slavery Mods. Which let's you become the Slavers Guild Guildmaster by showing you can raise enough gold necessary to purchase the title. It includes the following: Fallen Angel Castle - Headquarters of the Slavers Guild which includes: Castle Courtyard and Battlements: [*]Slave Equipment Merchant. *possible Vendor Gold bug* [*]Stables.
This is not my mod, I just distribute it by open permissions granted. All credits goto Viltuska therefore. I always loved that mod, glad to provide it to you too. Description ----------- The mod adds accessible sewer systems to the town of Solitude, Whiterun, Windhelm and Markarth plus small sewage tunnels to Fort Sungard and Greenwall. The Solitude system has three exits to the outskirts of the city and several others into dungeons and other buildings. Windhelm has als
Out of melting snow and ice the tips of an ancient nordic ruin has appeared. Those who seek riches, adventure or knowledge in the north of Skyrim whisper about it. An unexplored dungeon, surely it must contain both immense wealth and danger. Located on the harsh, deep frozen and wind battered northern coast of Skyrim, only the most fearless and well prepared will stand a chance at exploring what appears to be another of Skyrim's many forgotten tombs. Explore a medium-sized, deep frozen nor
This is a overhaul of Forgotten Dungeons, featuring more enemies, harder enemies, new ambushes and traps. Forgotten Dungeons is a great mod, but unfortunatelly, its too easy and can be boring sometimes. This mod aims to fix this issue. The spawns are all hand-placed, there is no scripting involved. In places where extra spawns were not possible, the difficulty was increased. Requires Forgotten Dungeons 9.03, which can be found in the following link: Mega.nz I'm not playing Forgo