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Women's Absolute Limits N' Unified Textures 0.8.0

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  • Bodyslide: https://www.nexusmods.com/skyrimspecialedition/mods/201 EBD: https://www.nexusmods.com/skyrimspecialedition/mods/15257 zEBD: https://www.nexusmods.com/skyrimspecialedition/mods/36019 Java: https://www.java.com/en/ SKSE: https://skse.silverlock.org/ zEdit: https://github.com/z-edit/zedit/releases CBBE: https://www.nexusmods.com/skyrimspecialedition/mods/198



  • MUST ASK for permission to be hosted on other sites.,MUST ASK for permission to use assets from this mod,MUST ASK for permission to convert this to other games.

About This Mod

What Does this Mod Even Do
It causes every female in the game to look distinct from one another in skin texture, body shape and armor/clothing shape, and randomly distributes any or all installed headparts.

How's it Do that Now?

zEBD, a patcher that uses the underlying framework of EBD (which it still relies upon for headpart changing options) to apply textures, meshes, heights and more to NPCs.  It can do so randomly, applying a different combination of each to every NPC in the game.  It can also apply specific combinations to individual NPCs, type of NPCs, races, and etc.  WALNUT's settings are somewhere in between.

What this Mod Does not Do
>WALNUT does not apply body types based on class or any other feature.  Any given NPC might be thin, fat, muscular, or anywhere in between.  Furthermore, any NPC can have breasts and/or asses that range from huge to flat.  And yes, that does mean that a very thin NPC might have ginormous breasts.  You may see fat warriors with cumbersome endowments or skeletally thin barmaids who are utterly devoid of Dibella's blessings.
>WALNUT causes clipping.  Extreme body shapes cause clothing to clip through clothing and flesh to clip through flesh.  The most common issue is long hair from mods clipping through large breasts.

Answers to Questions I've Received
>WALNUT can use any of CBBE's underwear options.  Instructions on how to do so are included with all other instructions in the Installation section towards the bottom of this description.  My images are nude because that's what I use.

While any individual NPC can have any valid combination of texture and mesh some are overall more likely than others.
>"Normal" NPCs are most common,
>Followed by a combination of "muscular" and "fat",
>"thin" (with many slider values in the negative),
>"very muscular", "very fat", or a combination of both
>and finally "very thin"; which is applied to 1 out of every 100 NPCs.
-Other Attribures-
As mentioned earlier Breasts and Asses are called independently of the core body types.  For example an NPC might be Muscular with Big Breasts and a Flat Ass.
>"Average" Ass/Breasts are most common,
>Followed by "Small",
>and, least likely, "Flat"
Every part of WALNUT is easy to customize as it is really just a collection of settings for zEBD.  The above probabilities are especially easy to change.

Textures and Meshes: Together... Forever?
zEBD allows connecting different types of meshes to different kinds of textures.  WALNUT makes use of this feature to limit the range of textures applied to a given type of mesh.  In this way, we prevent the chubby stomachs of the world from inexplicably having 6 pack abs floating on top.

Alternatives to Consider
WALNUT is not the only female bodygen and texture randomizer.  What follows is a list of other approaches you may wish to take.  Consider the screenshots and descriptions and pick the aesthetic that best suits your tastes!
Realistic Body System can be used to easily randomize the mesh of both Male and Female NPCs (provided that you have bodyslides for the sex[es] in question installed).  The downside to RBS is that it does not have a way to control textures and if used in combination with zEBD it may warp a body into a shape that does not match a texture that zEBD applied.  RBS can be used in combination with the other mods on this list (including WALNUT) to up the randomness factor.
All Bodies is like a more structured RBS. 
>zEBD has an optional file called BodyGen integration - Config File for McSmarties Diverse Races.  McSmarties potentially does everything WALNUT does and also matches body types to classes.  Also, many zEBD texture Asset Packs are designed with McSmarties in mind.  WALNUT attempts to deviate from McSmarties by providing wider slider ranges that go into fantastic attributes as well as terribly thin and obviously chubby NPCs and committing to an entirely random distribution. 

One Last Thing 
Before you dive into those long installation instructions below.  WALNUT could be improved upon in many ways, namely:
>It might be possible to use the Dynamic Animation Replacer to give different mesh types different animations, making the "thin" ones figure out how to put their hands on their hips instead of empty space.
>Many Bodygen presets use the syntax of "[email protected]|[email protected]|[email protected]" while I use "[email protected]:1.0".  My way is much easier but I suspect the other way increases the ability of sliders within a preset to move independently?  Or perhaps it decreases the amount of time the plugin takes to work?  I'm not in any hurry to change as I am unsure as to the effect this would have and not certain I have yet perfected my parameters.
>I am not a mod maker.  If you have a way to improve on WALNUT, please let me know.  I'll most likely download your mod 🙂

What follows is a probably unnecessarily long and detailed installation guide.  It assumes that you have already installed CBBE, Bodyslide, FNIS, Java, SKSE, and zEdit.  Options that are not mentioned should be deactivated, left deactivated, or will not allow you to deactivate them (greyed out as enabled in fomod).
I. Installation:
a. In Mod Manager 2 Install Mod
b. click Executables
c. add an Executable: Add From File...
d. Select in Executable list:
i. Binary: javaw.exe's location (mine is E:\Program Files (x86)\Java\bin\javaw.exe)  
II. Run:
a. Back to MO2 main menu and select executable EBD.
b. Main Settings:
i. Change Headparts [OPTIONAL]
ii. Change Female Animations [OPTIONAL]
iii. Enable Consistency [OPTIONAL]
c. Head Settings:
i. Disable Unique NPCs [OPTIONAL]  (this effects more NPCs than not, expect to see few headpart changes if this is selected)
ii. Disable Elderly NPCs if you don't care about Elder Headparts and want to save some processing power.
iii. Disable NPCS in Combat if you want to save processing power and reduce stuttering as hostile NPCs appear.
iv. Enable Customizer Spell [OPTIONAL] recommended- this spell is very useful for debugging and customization.  Particularly useful are the Fix Face Tint and Open Cosmetics Menu functions.
v. Enable Debug Spell [OPTIONAL]
vi: Headpart Editor and Custom Race Editor are worth looking into.  The first sets probability of parts beings changed, the second applies headparts to Custom Races as if they were Vanilla races.
d. Other Settings:
i. Import mods on startup [RECOMENDED] 
e. Click Patch in the upper-righthand corner.
I. Installation:
a. Create folder in your tools/zEdit/modules folder called zEBD.
b. extract contents of zEBD archive into tools/zEdit/modules/zebd. 
c. asset pack installation:
i. Download all desired zEBD config files from WALNUT and follow the instructions in the zip files.  You will also want Asset Pack configs for NPCs that are in their 40s and 50s as well as Argonians.  These are not included in WALNUT as I did not have to change them in order for textures to match meshes.  See Recommended at the bottom of this description for possibilities.   
II. Run:
a. Launch zEdit 
b. Right click on the list of plugins in the left pane.
c. Manage Patchers.
d. zEBD NPC Customizer.
e. Settings:
i. Main Menu:
1. Main Menu:
A. Apply Assets from Config Files [REQUIRED]
B. Customize Character Heights [OPTIONAL]
C. Enable RaceMenu BodyGen Integration [OPTIONAL] (Enable if you are not only using RBS to control NPC meshes.)
D. Abort patching if required assets are not found at the expected paths [RECOMENDED]
E. Enable Consistency [OPTIONAL]
F. Link multiple instances of the same NPC [OPTIONAL]
G. Display tooltips [RECOMENDED] 
2. Patchable Races:
A. Click Get All Available Races
3. Group Definitions:
A. Recommend leaving it as is.
4. Show Miscellaneous Settings:
A. Recommend to leaving it as is.
 ii. Texture & Mesh Settings:
1. General Settings:
A. Change NPC Textures [REQUIRED]
B. Change NPC Meshes [REQUIRED]
C. Apply to NPCs with custom skins [RECOMENDED]
D. Apply to NPCs with custom faces [RECOMENDED]
E. Display popup alerts from Asset Settings Packs [RECOMENDED]
F. Remaining options are for debugging or saving/loading permutations.
iii. Height Configuration Menu:
1. Do as you like, I use Racial Body Morphs - Extreme under Racial Height Presets and leave everything else as it is.  Note that this is not reflected in my images as I was initially unaware of this option.  If you make changes, always click Save Height Configuration!
iv. BodyGen Integration Menu
1. Click Import a BodyGen zEBD Config File and select the one from the zEBD Mesh Config file downloaded from WALNUT.
2. Set RaceMenu BodyGen ini file
3. Save Current Configuration
4. Menu can be used to control body meshes, their likelihood, etc.
v. Specific NPC Assignments
1. Use this menu to force specific NPCs to use a specific texture/mesh/height.
vi. Block List
1. Recommend leave as is or use to block specific NPCs from being affected by this mod.
f. Run:
i. Click Build Patches in the left pane.
ii. Click Build in the right pane.
iii. Wait until it reads "All Done!" then close the window.
iv. Close zEdit
v. Save zEBD.esp.
vi. Enable zEBD.esp plugin in MO2.
C. Final Steps
I. Bodyslide
a. Launch Bodyslide
b. Select Outfit/Body CBBE Body Physics (if you are using physics) or CBBE Body (if you are not).
c. Set all sliders to 0.  Recommend saving this as a Preset in case you ever have to do this again.
d. Enable Build Morphs
e. Click Batch Build...
f. leave all selected;
g. Click build. 
h. One of the first output sets should be CBBE.  When you installed CBBE you will have picked an underwear option: Underwear, Nevernude, or None.  In this menu pick the option that reflects your choice of physics and underwear.  For example, I chose CBBE Body Physics as I prefer a nude body with physics.  Someone desiring to use the CBBE underwear with no physics would pick CBBE Underwear, and so on.
II. Run GenerateFNISforUsers if you are using physics.

>NPC textures and Asset Pack configs to go with them.  All of the ones recommended here have Asset Pack configs available on zEBD's page.  I (simultaneously!) use all the ones required by WALNUT in addition to:
Mature (great for NPCs in their 40s and 50s)
Forgotten Argonian Roots (great for Argonians)
Feminine Argonian (great for Argonians)
Coverkhajiits (LE but doesn't matter for textures.  Khajiit face improvements.)
>Any mod that adds headparts as these will be automatically distributable by EBD!  The ones I use are:
ApachiiSkyHair SSE
Starsight Eyes
Hvergelmir's Aesthetics - Brows
CN's Fantasy and Demonic Eyes
Elegant Beauty Stunning Eyes Remastered
Eye Full Glow
Beast Hair Horn Beard and Brow
Improved Eyes Skyrim
KS Hairdos SSE
Mikan Eyes - SE
The Eyes Of Beauty SSE
>Bodyslide to Bodygen Converter and Generator if you want to mess around with making your own mesh types or with slider variables in general.  I found it extremely helpful.  LE, but it doesn't matter.
>Male Randomization, Presets N' Unified Textures male version of this mod.  Use both together, why not?


Daria_Gray's Other Mods

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    Male Randomization. Presets N' Unified Textures

    In Meshes and Texture Overhauls


    What Does this Mod Even Do? It causes every male in the game to look distinct from one another in skin texture, body shape and armor/clothing shape, and randomly distributes any or all installed headparts. How's it Do that Now? Schaken Mods Male Body Slide is an excellent and to my knowledge the only Male Bodyslide.  It allows the adjustment of more than 60 sliders to create thin, fat, muscular, or really pretty much any sort of male body type.   MR.PNUT applies SMMB textures and meshes to mal

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