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 1054

Talk about Charmers of the Reach


Filin
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Charmers of the Reach


We are happy to present you the result of the work of a team of the modders


Viverna
НиЧЁтак@Я
Distortion217
Trixter (aka Filin here on schaken-mods.com)
rnk_khv 
ilVobla
- Dammit

 

We create things from the point of view of our understanding of beauty. 
We do not compete with anyone and do not pretend to be better or more exclusive than others.
If you do not like our mod - this is your right. We respect that.

 

The mod is provided to users exclusively free of charge and cannot be sold for money under any circumstances.

 

Description



 

What this mod is


 Its not a new race in sense of game lore. It is a tool. This is not a gallery of finished paintings but a set of new brushes and a canvas for the artist. It is best to take this mod as addon for the Race Menu which adds a lot of new sliders, new improved head model and more other features in future releases.
 

What this mod gives to you



1. New head model more detailed, smooth and poligonal then vanilla head model
2. A lot of new sliders for head and face ajustments
3. Character resources are completely separated from the game. Thus, your character's appearance will be completely unique in Skyrim. Body, head, skin ...
4. Our head model fully compatible with UUNP and CBBE bodies.
5. Race Compability supported.
6. Vampirism supported
7. Lycanthropy supported
8. Our races are completely identical to their respective game races according to their characteristics.
9. For now our mod supports Breton, Nord, Imperial, Redguard, Altmer, Dunmer, Bosmer. We have some ideas about Orcs and Khajiits but its will be later
10. For now mod support Fair skin body textures but soon will be more 🙂
 

Video review of the mod (about 2h long)
Many thanks to MisterB1969 from COR Team.


 


 

Why custom races?


Many reasons...
1. To make Character resources completely separated from the game 
2. Because we decided to leave vanilla races as is for the additional option for creators 🙂
.....

Future plans

- Compability with other texture packs: SG, Mature, Pride of valhalla ...
- Face textures improvement: more details and variants 
- Warpaints
- Freckles
- Makeups
- Scars
- Male character overhaul (already in work you can see some examples of current state in the screenshots section)

Install
0. Since the head model is the same for the UUNP and CBBE bodies, we decided to supply the mod as one option for download. Just replace the body and texture meshes with the ones you use for your character in the game. Details are in F.A.Q. Technical 
1. The installing process is as usual, best with a mod manager. 
2. For optional races esps: you can either disable the unneeded esp files in the launcher or delete them.
3. File No_Vanilla.esp disables vanilla headparts in sliders. Its optional and you can disable it if you want.

Possible conflicts

You may have conflicts with other custom races (need to check)

Credits and thanks

- Bethesda for a great game
Race Menu
Body slide and outfit studio
Fair Skin Complexion by HHaleyy 
Morphs Tools by apenov
Laxire for support and inspiration in creation of this mod
- Thanks from Trixter to the Discord channel
"Мастерская модов" and its owner НиЧЁтак@Я for help, support and connection with many talented people.
Raven Reginleif for eyes textures
LogRaam  permission for  The Eyes Of Beauty compability patch.
- Many thanks to MisterB1969 from COR Team  for the video review of the mod
Xenius for warpaints assets

For asset we used for mod creation:

www.daz3d.com
Victoria 7   (Interactive license)
Genesis 3 Female Head Morphs  (Interactive license )
Genesis 3 Female Head Morph Resource Kit  (Interactive license)

Big thanks to the beta testers team:

Sadovnik
wolwes
IronWarrior
valerchy
LedyKora
Damir☪hik
Anyoko
анабиозка
criscross
Bogsparta
Alpinist
an1012


Mods used on the screenshots

Tundra ENB by wiplashwang
- KS Hairdos by Kalilies
Northborn scars by Northborn
Brows by Hvergelmer

Brows and Norrthborn scar used only for the screenshots. This resourses are not included in our mod yet but we hope to get permissions from author for using this resourses in future.

F.A.Q. Base

 

 1. Will this race be compatible with other custom races?
   Only as far as Race Compatibility can provide. Conflicts are possible with anymodifications to the vanilla Bretons.

2. Which body types can I use for this race?
   CBBE or UNP types. Just overwrite this mod's body mesh files with your desired type.

3. Which body type the race uses by default?
   UUNP Special - UNP / CBBE

4. Which body textures does this mod utilize?
   Fair Skin Complexion pack with exclusive face textures created specifically to match Fair Skin Complexion.

5. Do you plan to make compability patches for other texture packs?
   If our work is popular enough, yes.

6. Can I use my preferred body textures with this mod?
   Technically yes, but this will most likely result in the neck seam, so you'll have to adapt the body textures yourself. If you don't
know how to do this, we suggest you refrain from replacing the textures of this mod.

7. Which skeleton your mod is compatible with?
   ХР32.

8. Is this mod compatible with OSex and other mods of a similar kind ?
   Yes, and with custom animations from these mods as well. 

9. Is this mod compatible with facial and body animation packs?
   Yes.

10. Is this mod compatible with Better Vampires? 
   Indeed.

11. Does vampirism / lycanthropy work properly with this mod?
    Yes, but we highly recommend to use the latest version of Race Compatibility with Dawnguard support to make it work.

12. Is this mod compatible with Alternative Start? 
    Yes.

13. What about the male characters? 
    Not yet, for now female characters only.

14. But is male character support in plans at least?
    It's possible, but the scope of work is immense. The possibility of this happening depends on the popularity of the mod.

15. Is ECE compatibility planned?
    We plan to attempt this, but we are not certain about how it will turn out.
    ЕСЕ is a very specific mod, and works very differently from RaceMenu.   

16. Do you plan any NPC packs based on your race akin to  Bijin?
    It's possible but will require a lot of work. The possibility of this happening will depend on how popular this mod is with the users.

17. Can I base my NPC appearance packs on this mod?
    Yes, but don't forget to credit us. 



F.A.Q. Technical 

 

0. How to install the skeleton?
  Usual ХР32 installation process.

1. Where do I put body meshes if I wish to replace them?
  - Open the folder where this mod's body meshes are stored. 
   - Hands - Data\Meshes\!COR\Hands
   - Feet - Data\Meshes\!COR\Feet
   - Body - Data\Meshes\!COR\Body
Copy these files into the mod's folders with replacement:
-Body  Into Data\Meshes\!COR\Body you should put femalebody_0.nif, femalebody_1.nif, 1stpersonfemalebody_0.nif, 1stpersonfemalebody_1.nif, 
-Hands  Into Data\Meshes\!COR\Hands you should put femalehands_0.nif, femalehands_1.nif, 1stpersonfemalehands_0.nif, 1stpersonfemalehands_1.nif      
-Legs  Into Data\Meshes\!COR\Feet you should put femalefeet_0.nif, femalefeet_1.nif          
 Files with the prefix 1stperson are used for first person view by the game.  

2. Where do I put my own body textures if I wish to replace them?
   Replace the following files:  
 - Body (textures of the legs are included in the body texture)  -Textures\!COR\Body - femalebody_1.dds, femalebody_1_msn.dds, femalebody_1_s.dds, femalebody_1_sk.dds, 
 - Hands - Textures\!COR\Hands  - femalehands_1.dds, femalehands_1_msn.dds, femalehands_1_s.dds femalehands_1_sk.dds

3. Warpaints and makeup look bad. What do I do?
   1. Check if in the directory Data\skse\ you hsve the file skse.ini
   2. If you don't have it, create it, e. g. with Notepad.
   3. Open skse.ini. Find the section [Display]. If you don't have it, add it.
   4. The next line should be        iTintTextureResolution=2048
   5. Save.
This will force the game to use 2K resolution for warpaints. If your performance suffers too much from this, try changing the aforementioned line to 
iTintTextureResolution=1024

4. How do I change eyelashes?
   In the Hair -> Beard slider. This is the solution we use because the game only has so many sliders.

5. How do I put freckles on my character?
    In the Dirt section..

6. I don't need some of the RaceMenu sliders. How do I remove them?
    If you are certain you don't need some of the sliders added by this race, you can remove them from RaceMenu using the following steps:
 1. Close the game.
 2. Navigate to Data\Meshes\actors\character\facegenmorphs\racemenu.esp\sliders
 3. open the file Trixter.ini with Notepad and remove the sliders you don't need. 
 4. Save.
  Tip: You can search sliders in RaceMenu's upper right corner.

7. How to rename / translate RaceMenu sliders?
    You can do it the following way:
 1. Close the game.
 2. Navigate to interface\translations
 3. Open racemenu_english.txt, make your changes
 4. Save.

8. How to make vampirism work correctly?
   You need Race Compatibility for Skyrim and Dawnguard. You shouldn't need a console command if you use it.

9. How to install this with Better Vampires?
   The optimal order to install this race with Better Vampires would be the following:
   1. Better Vampires
   2. Our race
   3. Race Compatibility for Skyrim and Dawnguard (including  Dawnguard and BV)

10. How to preserve my character's appearance after turning into a vampire?
    1) Create a Race Menu preset before turning in to vampire
    2) Navigate to sculpting section in RaceMenu.
    3) Export the head.
    4) Become a vampire.
    5) Enter the character creation menu. 
    6) Enter the sculpt menu
    7) Import the head from the preset.



Happy gaming!


  • Submitter
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    11/04/2019
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Guys I've asked this back in time on Nexus, but do you plan releasing the replacer head mesh for vanilla game/CBBE? Same as citrus head? To use existing RM sliders?

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1 hour ago, darksynth0 said:

Guys I've asked this back in time on Nexus, but do you plan releasing the replacer head mesh for vanilla game/CBBE? Same as citrus head? To use existing RM sliders?

May be. But not now. Our first goal is 2.0 release with male characters. Andafter that we will see.

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