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Hello! I playing in Skyrim from 2012-th. And I some Tired from this boring scene in to a road to Helgen. And I decited to create afunny voices of this cut-scene, to enjoy and to feel a characters in beginning of The Game So, you need: Skyrim (not SE) thats all. Install this Mod upper any NPC replacers. NOT-compabilllity thith a "Alternative Start"!!! Be careful. >> VIDEO Max Nibiros13 Forbidden: The publications of this mod belongs to nexusmods.com. the publication of this plugin on other sites without permission of the author. Запрещено: Публикации данного мода принадлежат сайту nexusmods.com публикация на других сайтах без разрешения автора запрещена.View the original Mod page
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⠀⠀⠀⠀⠀𝕽𝖆𝖎𝖓𝖋𝖆𝖑𝖑 𝖆𝖑𝖔𝖓𝖊 𝖉𝖔𝖊𝖘 𝖓𝖔𝖙 𝖈𝖔𝖓𝖘𝖙𝖎𝖙𝖚𝖙𝖊 𝖆 𝖘𝖙𝖔𝖗𝖒. 𝕿𝖍𝖚𝖓𝖉𝖊𝖗 𝖎𝖘 𝖗𝖊𝖖𝖚𝖎𝖗𝖊𝖉. ⠀⠀⠀⠀⠀hello again, everyone! i hope all of you are doing well! i once again apologize for the gap in uploads, i'm still dealing with this current term of college now that i'm currently swamped with four classes worth of work. ⠀⠀⠀⠀⠀today, i bring you a new sim that's up for grabs, especially if you enjoy GENSHIN IMPACT. i actually tried rolling for raiden shogun, but i didn't get her. hopefully, her banner gets a rerun! i want to get her before or after i get to inazuma. ⠀⠀⠀⠀⠀i hope you enjoy putting raiden shogun in whatever scenarios you come up with! ⠀⠀⠀⠀⠀lots of love and hugs, ⠀⠀⠀⠀⠀𝕭𝕭_𝕯𝟎𝕷𝕷 ⠀⠀⠀⠀⠀TOU : don't claim the sim as yours. if you use her, feel free to tag me in your uploads!View the original Mod page.
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Name: PSMainQuestDelayer DLC Delay Patch Author: dopey fish Version: 1 Bash Tags: {{BASH:Scripts}} Description: Patch for PrinceShroob's Main Quest Delayer to work with DLC Delay plug-ins by altering script to remove DLC initialization. A DLC Delay plug-in will be required to start the official DLCs. Use BASH or load after Main Quest DelayerView the original Mod page
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Name: Delay Those DLCs! Author: dopey fish Version: 1 Bash Tags: {{BASH:Deactivate,Filter,Scripts}} Description: Adds a delay to DLC implementation for better immersion. Compatible with the main quest and alternate start plug-ins. Use BASH or load after all DLC Requires: Official DLC's Official DLC Unofficial Patches Also includes a patch to work with Knights Infamy plug-in which alters the quest script this uses.View the original Mod page
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My friends say I make good sims so I decided to post my most recent plaything..... Myra Jett is a teen whore who enjoys fucking older men in the bathrooms of bars. Why does she do this? Who cares! She enjoys it, so that's all that matters..... Her real aspiration is to one day be an actor tho, so treat her nicely! Or not. I don't care. RECOMMENDED BUT OPTIONAL MODS TO USE WITH MYRA ARE: Allure breasts (included.) EVE better body bottom V8.2 (also included.) (ALL CC INCLUDED! MESSAGE ME IF YOU WANT YOUR CC REMOVED.)View the original Mod page.
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REQUIREMENTS: Oblivion Character Overhaul v2 DESCRIPTION: I received a request to make Corvus/the Gray Fox look better for OCOv2 since he looks "utterly cross-eyed" and when I checked, I confirmed he is indeed strange looking. His eyes are a weird crooked shape and his face is uneven. This makes him look more normal, simple. INSTALLATION: Install with Wrye Bash or put the ESP in your data folder. COMPATIBILITY: Should be compatible with everything. A Bashed Patch and Oblivion Character Overhaul Cleaned are recommended to eliminate compatibility issues. LOAD-ORDER: Load after OCOv2. Let me know if you have questions or suggestions. That's all... enjoy!View the original Mod page
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REQUIREMENTS: Oblivion Character Overhaul v2 DESCRIPTION: I received a request to take a look at the Hackdirt Brethren and make them look better. Screenshots speak for themselves. They still have the big eyes and angry faces but they at least look like humans now. INSTALLATION: Install with Wrye Bash or put the ESP in your data folder. COMPATIBILITY: Should be compatible with everything. A Bashed Patch and Oblivion Character Overhaul Cleaned are recommended to eliminate compatibility issues. LOAD-ORDER: Load after OCOv2. Let me know if you have questions or suggestions. That's all... enjoy.View the original Mod page
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Then everything will be done, i will make one archive that will have all of this sounds ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I made this thing for myself, but decided to share it with you. It's still in progress Some audio will be longer then animation, but it still much better then vanilla one. Also, one of the howl sound very quiet, but i will fix it then i will have some time. Sadly, i can't record a video, so if someone will make it, i will be very happy! For now its only howl, distant howl, and growl warning, but then i will understand what to do with Death and Attack sound, i will change them tooView the original Mod page.
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No-Item-Sorting Tag Configuration No-Item-Sorting. For purists who don't like tags and sorting, but want to enjoy other features of extended interfaces. This is an empty tag configuration for usage with no item sorting ESP and no Icon Library. All tags and Pipboy subcategories are removed. The container/barter categories are reduced to the vanilla ones. Installation Install this mod with any Mod Organizer. For usage with FallUI - Inventory: Setup FallUI Interface for no-icon-usage - Setup this settings in MCM: FallUI Inventory > Lists > Enable icons -> OFFFallUI Inventory > Lists > Container/Barter/Companion > Enable tab header icons -> OFF View the original Mod page
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WHAT DO THE MOD DO: gives spells from Apocalypse to npcs HOW DOES THE MOD DO IT: this mod gives spells to any actor who use the ActorTypeNpc string and who have high enough skill level to use that spell. what this means is that any humanoid npc (the vanilla playable races, dremora race, mod added humanoid races) will get spells from Apocalypse. npcs who have 50 in conjuration will get adept conjuration spells, if they have 100 then they will get master conjuration spells. this applies to the Apocalypse spells for npcs main file any npc who use one of the vanilla spellcaster/hybrid classes will get spells based on their affinity to a school of magic. what i mean by this is that any class who have 3 or higher in a school of magic will get access to apprentice to master spells in a school of magic, classes with a 2 will get access to spells from apprentice to adept. the classes with a 1 wont get any mysticism spells. this applies to the Apocalypse spells for spellcasters main file https://en.uesp.net/wiki/Skyrim:Classes this is where i get the numbers from. hybrid classes (npcs who use melee weapon while also being able to cast spells) wont be able to cast spells higher than adept, conjurers wont be able to cast destruction spells higher than adept since they specialize themselves in conjuration, this also applies to some destruction mages when it comes to conjuration spells. additional info: i have included a file in the first main file who adds a keyword to some ActorType strings and names who contain wraith and shade. this is to prevent the summons to be able to cast more spells than they should, possibly conjuring a summon themself and being much stronger than they should. if you dont want this file then you can delete the ActorTypeSummon ini file. Q&A Q: Why should i use this, when Enemy (R)Evolution of Skyrim - EEOS - Spell Perk Item Distributor Addon adds mysticism spells to npcs? A: This mod use the ActorTypeNpc string, which means that all npcs who are marked as an actor (basically all humanoid vanilla races and humanoid modded races), this makes the distribution of spells a lot more consistent. EEOS use race, faction and class. this mod use skill level to determine what spells npcs get, while EEOS use actor level (which dont even work properly) to determine what spells npcs get. all kinds of feedback is appreciated, so dont hesitate to call out bugs, bad balance or shitty design. my SPID mods: Immersive Weapons Distributes with SPID Immersive Weapon Integration Distributed with SPID Vokrii Perks for NPCs Adamant Perks for NPCs Odin Spells for NPCs Mysticism spells for Npcs Apocalypse Spells for NpcsView the original Mod page.
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♥My Shamie Follower is here yay ? i hope you have fun with she ♥ !!!Highly Requirements!!! SKSE64 CBBE 3BA (3BBB) Caliente's Beautiful Bodies Enhancer -CBBE- CBPC - CBP Physics with Collisions for SSE and VR HDT-SMP (Skinned Mesh Physics) XP32 Maximum Skeleton Special Extended - XPMSSE !!Info!! She Is Standalone She have Leather Armor (STandard) She is a Nord She have two Handed weapon She is Essential She Leveling with you (she is level 100) you can she Marriage -Body Shape+new Preset (CBBE 3BA) -Adding Bodyslide Files for Body you can change You Can she Find Steamcrag Camp,South of Windhelm You can Porting open you console with ^ and then coc steamcragcampexterior01 Or you can she porting to you Player.placeatme F600080 Install manuell or with Mod Manager Steam\steamapps\common\Skyrim steamapps\common\Skyrim Special Edition ♥Enjoy♥ Thank you all ♥View the original Mod page.
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Latex Light Amror Red Color, Black Color Create --> Cooking Pot Mod 요구 사항 XP32 Maximum Skeleton - XPMS https://www.nexusmods.com/skyrimspecialedition/mods/1988 Caliente's Beautiful Bodies Edition -CBBE- https://www.nexusmods .com/skyrimspecialedition/mods/198 HDT 하이힐 시스템 https://www.nexusmods.com/skyrimspecialedition/mods/31021View the original Mod page.