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Jobobby04

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Everything posted by Jobobby04

  1. Batch build in Bodyslide with build morphs checkmarked
  2. As long as your using the club version
  3. Make sure that if you have iAS, you have reinstalled it and selected the physics patch
  4. This actually is the club copy, if you look at the top you will see its under the Skyrim SE guild mods. I checked the download and its working fine, what issue are you having with it?
  5. Different mods, Remodeled is based on the CBBE Remodeled mod, while this is based on the Female Outfit replacer mod
  6. Those are some old messages you quoted lol. They are outdated as hell. It doesnt sound like your issue is related to iAS at all though
  7. Nope, this is a child replacer like those are, you can only have one child replacer at a time
  8. Version 1.1

    1010 downloads

    This is an outfit made by VTAW in FO4. Schaken converted the meshes to SE, and I converted them to LE, and fit them to UNPB HDT body with UUNP bodyslide support. You can create the outfit pieces at a tanning rack with some leather. there is a hair bow which has sliders so you can adjust its position in bodyslide. The panty is 1 piece, the robe, stockings, and collar are all different pieces to the outfit. Schaken made all the NormalMaps and SpeaculaMaps from scratch. Discord == Schaken-ModsChat == Steam
    Free
  9. View Mod [Schaken-Mods] Far Shadow LE This outfit is ALL 4K textures, The outfit was ported from DAZ. To obtain the outfit: - There is a guard tower to the left, as you enter whiterun. the outfit can be found in a barrel on top. - You can craft the outfit using Steel and Leather The outfit has the FOMOD options: - CBBE Body - UNPB/UUNP Body - Teen iAS - Doll iAS Submitter Jobobby04 Submitted 12/04/2020 Category Outfits  
  10. Version 1.0

    106 downloads

    This outfit is ALL 4K textures, The outfit was ported from DAZ. To obtain the outfit: - There is a guard tower to the left, as you enter whiterun. the outfit can be found in a barrel on top. - You can craft the outfit using Steel and Leather The outfit has the FOMOD options: - CBBE Body - UNPB/UUNP Body - Teen iAS - Doll iAS
    Free
  11. Only SMMB textures are usable, the SOS compatible body is meant for use with the SOS schlongs, not the skins
  12. Hydrogen messed up the high heels and framework for the latest version, it may not be compatible with MO2, this doesnt affect SMP, so it doesnt really matter
  13. View File [Schaken-Mods] HDT Hair LE This is a hair i ported that someone created. I brought it to Skyrim and made a static version and a HDT SMP version. The HDT SMP version is a wig and has MANY different colors for you to choose from. To get the wigs you can use AIM or go to "QASMOKE" cell and by the smelter is a new chest with all of them. For the non wig you can open up racemenu and find it there. Discord == Schaken-ModsChat == Steam Submitter Jobobby04 Submitted 08/07/2020 Category Other Co-Authors Schaken Geehral#8632
  14. Version 1.0

    70 downloads

    This is a hair i ported that someone created. I brought it to Skyrim and made a static version and a HDT SMP version. The HDT SMP version is a wig and has MANY different colors for you to choose from. To get the wigs you can use AIM or go to "QASMOKE" cell and by the smelter is a new chest with all of them. For the non wig you can open up racemenu and find it there. Discord == Schaken-ModsChat == Steam
    Free
  15. View File Dolls - Immersive LE This is an immersive mod. I added the Dolls to the correct race forms and things like that so they will have better interactions throughout skyrim like a vanilla race nearly. Also this includes outfit ALTs for the Dolls. Simply makes your game a bit more interesting and in my opinion, more "Skyrim" like. Also i made is ESL so it will not take a load slot. FOR LOAD ORDER, DONT WORRY, YOU CAN NOR MESS IT UP! Snowflake unapproved mod. If your panties make you shake every time you hear "Schaken-Mods" then you may want to leave before your brain explodes. Otherwise, I hope you enjoy Location - Skyrim By playing the game, you will fine them. Discord == Schaken-ModsChat == Steam Submitter Jobobby04 Submitted 07/18/2020 Category Child NPC Co-Authors Schaken
  16. Version 1.1.0

    431 downloads

    This is an immersive mod. I added the Dolls to the correct race forms and things like that so they will have better interactions throughout skyrim like a vanilla race nearly. Also this includes outfit ALTs for the Dolls. Simply makes your game a bit more interesting and in my opinion, more "Skyrim" like. Also i made is ESL so it will not take a load slot. FOR LOAD ORDER, DONT WORRY, YOU CAN NOR MESS IT UP! Snowflake unapproved mod. If your panties make you shake every time you hear "Schaken-Mods" then you may want to leave before your brain explodes. Otherwise, I hope you enjoy Location - Skyrim By playing the game, you will fine them. Discord == Schaken-ModsChat == Steam
    Free
  17. Sounds like one of your mods made that vanilla character have their own body, or maybe vanilla did something weird to that character Did you build it in BS?
  18. The first one is here, its a option in the installer, the second is in the TeenDolls installer, as a option in its installer
  19. Version 1.1.0 LE

    1173 downloads

    Lore friendly, intelligent, and.. TEEN?!? . . . What more could you want?! TEEN Captives - Beta release v0.971 Patch D Note: Run "FNIS for Users (NOT A SLAVE MOD) This mod is being updated very frequently. Recommend following for release notifications. Camp Snowfall and move of Camp Steadwatch (must re-initialize Captive placement to take effect) 05OCT2018 - Support for More Bandit Camps - EtR Patch 1.0.0 for 3 Captive sites in 25APR2019 - Support for DFT's More Bandit Encampments adds 14 Captive sites 01MAY2019 - Support for The Watchtowers Reborn adds 17 Captive sites (works with either the 2019 "Fueled by Genesis" or the "Standalone" 2015 version) 07MAY2019 - Removed Apachii.esm and ApachiiFemales.esm as dependent requirements FAQ: Advisement: This patch with a "hot-load" into an existing game will fix many script based errors, but will likely cause others. Some behaviors and dialogue logics become "baked in" to your savegame. If you can live with the errors, fine, but the best thing to do will be to reload everything from a "clean" save. If you're having problems, as a test case, disable SBC, load a clean save, save a new game in an empty slot, exit, then enable SBC again and see what happens. Note1: If cell scanning gets stuck, try "stopquest SBCMain" then "startquest SBCMain" from the console. Note2: If you're not playing a Futa character, and you get a Futa detection on loading this mod, it means you have something "else" occupying SlotMask52. It's Ok. Just use "RemoveFaction xx014D90" on your character from the console to remove her from the Futa-Faction for dialogue prompts and animation selection. Overview: I've been working for several months on an update mod to the original excellent concept started in the Sex Slaves for Vanilla Bandit Camps mod posted by pchs in 2014. The functionality intended, however, did not execute in game and many people were frustrated by it. Additionally, I liked using the freed captives for TDF's Aggressive Prostitution mod, but it bothered me that they showed up un-named in that dialogue as well as in SLA Monitor Widget. What we now have here (finally) can absolutely be just a simple "rescue the girls" campaign, if that's how the user wants to play it. Or a slave collection / harem builder . . . or a TDF prostitution source . . . or a potential follower source . . . or anything in between/combination thereof. I took a slightly different direction for immersion and dialogue, hence the name change to Sexy Bandit Captives. One of the central ideas changed is that the captives are being saved for sale as pleasure slaves rather than just being used by the bandits, and their restraints are enchanted so are much less bulky as well as much more difficult to remove. Disclaimer: This is a beta release. It's not done, but the bones of the mod are there and functional; it is quite playable at this point. Gameplay aspects are not fully developed, so releasing captives from restraints is automatically successful for now. Subjugation of captives, however, is not automatic and requires both SpeechCraft skill and PC level for success through all stages. Note 1: The captive's outfits are currently built with UNPB meshes, but it works reasonably well with CBBE bodies as well I'm told. Partial CBBE available in the FOMOD Note 2: There are 36 captive release "destinations" currently. Note 3: Tattoos will not show up in-game unless you have "The Coenaculi UNP" folder as well as the associated "thecoenaculi.json" file in your Skyrim\Data\textures\actors\character\SlaveTats folder. Detailed Description: Over 80 non-respawning (for now) captives peppered throughout Skyrim forts and dungeons per the original. Includes functionality with the More Bandit Camps mod. All captives edited for makeup and Apachii hair -- though planning to release a version with no hair mod hard requirements. (The bandits only take the really attractive ones, apparently, and prefer to keep them that way in most cases.) All captives made unique with no respawn. All released captives become potential followers / marriageable if treated accordingly. I wanted to convert it from being just an aesthetic mod into an interaction mod that retained the essence of the aesthetic appeal. All captives given race appropriate unique names from the JaxonzNameGenerator mod files. Added a handful of Dunmer, Altmer, and Bosmer captives. (Sorry, not into Orismer -- head canon says they fought to the death rather than be captured.) I use the BeautifulElves mod and that softens up the angry brow ridge of the vanilla headshape quite a lot. Remove duplication where instances of the same captive were in two separate sites by filling in using the additional races. Branching (unvoiced for now) lore friendly dialogue tree with quite a lot of random branches and others that reflect how the captive NPC may have been treated by the PC. Expanded captive outfits to include some minimalist/skimpy items and bindings adapted from the non-Devious Devices sets. Semi-random lore friendly greetings conditional on NPC state and prior treatment. Customized dialogue branch comments to be tailored to the type of character taken captive. i.e., a captured merchant's dialogue would differ from a captured noble, sailor, blacksmith, hunter, etc. Fleshed out a few more background stories - currently at 27 (3 possible dialogues for each) with plans for at least 9 more. (That makes 81 possible greetings at 3-7 lines each from each captive) Modified diologue branches for easier use / included option for "I don't care how you got here" to bypass immersion story if that's not your thing. Subjugation and restraint unlock dependencies on character skills. Released captives (optionally in each case) autonomously search the area for better clothing and/or weapons after release before executing a "travel to" package. Effectively, they loot the area, but check back with the PC so they're not taking anything important. (Lots of fun to observe, since they comment on nearly every item found, or on the hygiene of the previous owner. ) Or, you can just give them whatever you want . . . or nothing at all, but they may not like you very much later. Released captives now successfully travel to tailored random destinations on release, but are persistent and you can track them down later, assuming they 1) survived and, 2) told you the truth where they were going. Some captives may be former bandits or female bandit leaders who experienced a mutiny. Who knows what these types may do when released when they're armed again? Plans to tie in the enchantment on restraints/bindings to affect SexLabArousal. i.e., The restraints fuel desire. "Handoff" to TDF Prostitution works correctly while keeping that mod as non-required. (i.e., The prostitution option is not available until after the captive travels to their destination and the PC finds them there) Released captives stop at local vendor to trade outfits! You may not see the transaction, but you might see a former captive go into a shop and come out wearing something else. And, yes, lots of dialogue driven sexlab animations. True to the spirit of the original mod, there are two main routes a PC can take with a captive -- one of subjugation or one of release. It's up to you (within the limits of PC Speechcraft, Lockpicking, Smithing, and Level) which you pursue. Gender specific dialogue, as well as being Futa friendly for the equipped girls. (Auto detected using SexLab & SOS) For now, there are no pre-release SexLab animations for the PC to sneak up on the bandits having their way with a captive, but it's on the drawing board for a later release. No current "Notice Board" or "Radiant Quests" for rescuing captives being worked . . . for now. Head canon says they're being kept in secret, and with the chaos of Skyrim's civil war and limited communication, there's nobody looking for the captives at this point. Mod functionality specifics: The (current) clothing files are built for UNPB functionality (seems to work for any UNP) right now just because that happens to be what I had loaded when I started. Adaptation to CBBE will be a follow-on project post-beta I think. Hard Dependencies (aside from Skyrim.esm and Update.esm, obviously): SexLab - by Ashal (This was required by the original mod; provides animation framework) SexLabAroused Redux - by fishburger67 (Specifically designed to "minimize the papyrus impact of Aroused") Optional / Recommended: More Bandit Camps by skillest (This mod now tailors itself if MBC is not detected to not place Captives in those sites.) (SOS) Schlongs of Skyrim by b3lisario (Full version needed for Futa detection and other miscellaneous functionality.) SlaveTats by murfk (Should work without, but tattooed captives will be bare; mrufk helped me out on implementing!) The Coenaculi - Tattoo Parlor plugin for Slavetats UNP_MALE_Vanilla version Kyu.7z by RustyXXL (required along with SlaveTats for ANY tattoos to show up on captives) Fuz Ro D-oh - Silent Voice by shadeMe (makes menus move much smoother) Other SexLab/SLAL/NSAP animations as the user desires. Reported Unresolved Mod Conflicts: Requiem or its patch Requiem for the Indifferent (causes essential dialogue to not display) Update: partial success with Requiem 2.0 Character Creation Overhaul - Races - Birthsigns - Classes - Skills - Specializations - Attributes Disparity - Dialogue options missing once class and skill selected; reversible if unselected UFO - Ultimate Follower Overhaul - the game loads up, but it seems like you get script errors (papyrus mods all reset, some won't load etc.) Testing Environment: Here's my "clean game" process: Clone my vanilla Data folder (8.49 GB)/ rename the original then rename the new clone "Data" Note: Original "vanilla" game clones consists of Skyrim.esm, Update.esm + all three DLCs
    Free
  20. Put this mod after SOS, it has a SOS patch in the installer, so SOS shouldn't overwrite it 👍
  21. Dolls LE alternate link: https://mega.nz/file/gUdQSCqb#pig4wJms-gxsGAwR0Hhx0E95vo_8LKHp_w4DB2ns0OA
  22. You need to use bodyslide and checkmark the build morphs box, and then batch build
  23. This really didnt need a update to use with beta 8, but there was 1 small thing sexlab changed, so I added it
  24. Use the one included in the TeenDolls FOMOD, this is using the old Teen Face which wont work with the new version.
  25. The game uses the Stormcloak curriass for all the guard armor around skyrim, I included a fix inside the latest update, but it doesnt fix the prebuilt option in the installer(this was a oversight, I will make a new release to fix it), you need to go into bodyslide and build "SMMB Outfits Stormcloak Cuirass" with the vanilla preset(or your own preset). That will allow Skyrim to properly change the texture of the armor to the proper guard texture
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