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Jobobby04

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Files posted by Jobobby04

  1. immersive Armor Swapper - Public Version

    Immersive Armor Swapper is a dynamic armor swapper, capable of switching armors per selected body types. To make iAS recognise a race, you need to have a separate home folder for the desired race you are wanting to swap armors on, and a plugin so that iAS knows the races you want to start swapping.
    With iAS, Me and Schaken (and any other person that decides to contribute) don't have to make custom plugins, convert armors so that only work with teens or dolls, and we don't have to package the original mod. We can just make a addon that makes the specified outfit appear only when a teen or a doll wears the outfit from the original mod. (View videos below for examples)
    Another feature of iAS is that it does what the all hair and eyes patch does, it makes all hair and eyes available in racemenu. This does not mean that the hairs and eyes will work with them, it just makes them available.
    This is the public version, so it is incompatible with Teen Dolls Natural, Teen Dolls Lewd and Teen Dolls Physics (Official). There is a version in the club for people who use those.
     
    Known Teen and Doll iAS addons:
    Vanilla Replacers:
    CBBE Armor Remodeled Armors Clothing Replacer TRX Sloot Armor Replacer Female Outfit Replacer Clothing Mods:
    Doctuer87 Outfits Rektas69 Outfits Tera Armors Grim Clothing SunJeong Outfits Immersive Armors Legendary Armors DeserterX Collection Andreis Outfits Random Outfit Mods NSFW Clothing Pink Princess PS Armored Chainmail Bikini Simple Skirt Aradia Kato Outfit BDO Kibelius Raven's Luxurious Seduction Mashup Hepsy's Basic Clothing Natsuno Outfit Luxury Collection Highheels Dress Outfits Trap 48 Stockings The Traveling Magician COCO KDA Ahri - CBBE SE Charles Rene BDO [Melodic] Assassin CBBE SE Bodyslide [Melodic] Dragon Fighter Aion Opulent  
    General Load order:
    Skyrim.esm
    Update.esm
    Dawnguard.esm
    Hearthfires.esm
    Dragonborn.esm
    Unofficial Skyrim Special Edition Patch.esp
    TeenDolls.esm
    (All your other crazy mods)
    Sassy Teen Dolls.esp
    OR
    Sassy Teen Dolls - (Lite).esp
    OR
    Sassy Teen Dolls - (Females ONLY).esp
    TeenDolls - (Any and\or all Replacements)
    TeenDolls - (Any and\or all Followers)
    TeenDolls - (Lewd\Physics)
    SK immersive Armor Swapper - Teens.esp
    TeenDolls - Racecompatability
    Bug reporting:
    Before you report a bug please check the iAS log in "Documents/My Games/Skyrim Special Edition/SKSE/iAS.log"
    Technical details:
    When making a plugin for a custom race you need to have a few thing so that the DLL knows what to do
    The plugin that tells the dll what to swap has to have "sk " at the start of the plugin name. It has to have a special description with many things in it. Here is an example with quotes "[##IGNORED|MaleMeshFolder|FemaleMeshFolder|IGNORED|IGNORED|000800,000801,000802,000803,##]" Now im going to explain the above content.
    The first ignored in there would the backup armor directory if it was there, but it is not in integrated into the dll so it is ignored. 
    The second section is the MaleMeshFolder, if it was kept the way it was currently, for a vanilla armor that was in directory "meshes/armor/elven/m/cuirass_1.nif" the armor swapper would look for male clothing in  "meshes/MaleMeshFolder/armor/elven/m/cuirass_1.nif". If there was one it would make only the specified race wear that armor. 
    The second section is the FemaleMeshFolder, if it was kept the way it was currently, for a vanilla armor that was in directory "meshes/armor/elven/f/cuirass_1.nif" the armor swapper would look for female clothing in  "meshes/FemaleMeshFolder/armor/elven/f/cuirass_1.nif". If there was one it would make only the specified race wear that armor. 
    The third and fourth are ignored, they both would be vanilla if they were integrated.  
    The fifth are the armor races selected, not the actual races. The way this works is that there is a armor race for each race, the form id is used in the fifth section of the description. To make a armor race I suggest you take one of my templates and copy it and rename as many times you need it into your own plugin. Then put the form ids of the races into the description. If your using xedit and cant put anymore into the description, open creation kit and use that to edit the description. It has a much higher character limit for descriptions.
    For each race there has to be a armor race, in the non-armor races you have to change the RNAM of the race to the armor race that corresponds to it.
    And lastly you have to add the armor races to the armor addon records of the body for the race. If you do not do this each race you have edited will have invisible body parts.
    Example files
    https://mega.nz/#!RAMGWarR!ciQO1LdDaWXvoSRFHy78FIJxFLxOfO7TZaSPc07xe9M
    Example files Explained
    immersive Armor Swapper - Core Addon Example.esp - This is a normal custom race esp, with no armor swapping capabilities.
    sk immersive Armor Swapper - Addon Example.esp - This is a armor swap addon example, this is what tells the armor swapper what to swap for the races in "immersive Armor Swapper - Core Addon Example.esp"
    sk immersive Armor Swapper - Intigrated into Mod Example.esp - This is what a armor swapper integrated custom race would look like. 
     
    DLL made by Zelden, tweaked by me. 
    Plugins made by Jobobby04(Me)
     
    Here is the before iAS:
     
    Here is the after:
     

    436 downloads

       (0 reviews)

    2 comments

    Updated

  2. immersive Armor Swapper - Club Version

    immersive Armor Swapper (iAS)
    Immersive Armor Swapper is a dynamic armor swapper, capable of switching armors per selected body types. To make iAS recognize a race, you need to have a separate home folder for the desired race you are wanting to swap armors on, and a plugin so that iAS knows the races you want to start swapping.
    With iAS, Me and Schaken (and any other person that decides to contribute) don't have to make custom plugins, convert armors so that only work with teens or dolls, and we don't have to package the original mod. We can just make a addon that makes the specified outfit appear only when a teen or a doll wears the outfit from the original mod. (View videos below for examples)
    Another feature of iAS is that it does what the all hair and eyes patch does, it makes all hair and eyes available in racemenu. This does not mean that the hairs and eyes will work with them, it just makes them available.
    This is the club version, so it is compatible with Teen Dolls Natural, Teen Dolls Lewd and Teen Dolls Physics (Official).
    If your teen/doll bodies are invisible make sure you have the armor swapper plugins loaded after the lewd and physics plugins.
    Before you report a bug please check the iAS log in "Documents/My Games/Skyrim Special Edition/SKSE/iAS.log"
    For more information check the public iAS page. 
     
    DLL made by Zelden
    Plugins made by Jobobby04(Me)

    527 downloads

       (0 reviews)

    20 comments

    Updated

  3. Tera Armors for Teens SE (OBSOLETE)

    This is Tera Armors V1.7 for Sassy Teen Dolls. All credits go to the original mod here: https://www.nexusmods.com/skyrimspecialedition/mods/9651
    I have extracted the Helens Tera Armors npc from the modified version of this file included in Helens Outfitters FOMOD. I suggest you get this addon if you are using my Tera Armors version, not the one included in Helens Outfitters. I made the Helens Outfitters addon so people could update with me, and not rely on Helens Outfitters updating their modified version of this file, just so they would be able to buy it at Helens.
    It is fully standalone and will work together with the original mod. It also has physics for those using CBP, CBPC, or HDT. The requirements are as follows
    Install Groovtama's XPMS Extended Install CBBE (It may work with UNP but it is untested) Install a physics mod such as CBPC or HDT Physics (you'll have to find this one outside of the Nexus). Install Tera Armors for Teens. To get them: Use commands, use AddItemMenu Mod, or craft them.

    123 downloads

       (0 reviews)

    0 comments

    Updated

  4. Remodeled Armor for Teens SE (OBSOLETE)

    This is Remodeled Armor V1.2.1 for Sassy Teen Dolls. All credits go to the original mod here: https://www.nexusmods.com/skyrimspecialedition/mods/22168
    What each file does:
    Remodeled Armor For Teen Dolls SE - This is the main file of the mod. It adds teen variations for each outfit in the game.  Teen Remodeled Armor Outfit Replacer - This is a outfit replacer for teen dolls that replace the vanilla looking outfits included with Teen Dolls with Remodeled Armor versions. Teen Remodeled Armor Outfit Replacer - Default Outfits - This is the default outfit replacer(replaces all teen dolls outfits with only vanilla outfits, removing teens from getting custom outfits) included in the FOMOD of Teen Dolls, with all outfits converted to Remodeled Armors versions. Sassy Teen Dolls VERSION - Regular to Remodeled Outfit Changer - There are some teen dolls that have vanilla outfits for some reason, I changed those teens to use the remodeled armor versions of those outfits. Be sure to pick the version according to what Sassy Teen Dolls version you use. Teen Remodeled Armor Helens Addon - This is the extracted npc from the modified version of this file included in Helens Outfitters FOMOD. I suggest you get this addon if you are using my Remodeled Armor version, not the one included in Helens Outfitters. I made the Helens Outfitters addon so people could update with me, and not rely on Helens Outfitters updating their modified version of this file, just so they would be able to buy it at Helens. It is fully standalone and will work together with the original mod. It also has physics for those using CBP, CBPC, or HDT. The requirements are as follows
    Install Groovtama's XPMS Extended Install CBBE (It may work with UNP but it is untested) Install a physics mod such as CBPC or HDT Physics (you'll have to find this one outside of the Nexus). Install Remodeled Armor for Teens. To get them: Use commands, use AddItemMenu Mod, or craft them in the tanning rack by having one of the vanilla version in your inventory.

    378 downloads

       (0 reviews)

    0 comments

    Updated

  5. Teen Mannequin Mod SE (OBSOLETE)

    This is a teen mannequin mod, it adds a base for addons to change regular mannequins to teen mannequins. There is 1 addon, the Skyfall Estate addon. It changes all the mannequins in the Skyfall Estate to teen mannequins.
    This mod is labeled obsolete because I feel it has been replaced by iAS Mannequins. I left this here because it is the alternative for people who do not use iAS. This mod will only receive basic support

    91 downloads

       (0 reviews)

    6 comments

    Updated

  6. iAS Mannequins - Public Version

    This requires immersive Armor Swapper (iAS). By putting a outfit on a teen/doll mannequin, it will automatically swap to the one made for teens/dolls if you have immersive Armor Swapper and some addons.
    For people in the club there is a club version here: 
     
    This mod was made in a way that it is compatible with mods with custom mannequins. That means we have to make a addon for each mod that has mannequins for them to be teen/doll mannequins.
    The current addons are:
    Legacy Of The Dragonborn: https://www.nexusmods.com/skyrimspecialedition/mods/11802
    Skyfall Estate: https://www.nexusmods.com/skyrimspecialedition/mods/2185
    I have made a few different versions of the addons, such as making all the mannequins teens or making all of them dolls. There are also 2 different versions. Both of them use a mix of teen and doll mannequins. One for a mix of teen and dolls in the same room. And one for teens and dolls to use different rooms.
    The installation order for iAS Mannequins are:
    1. Install Groovtama's XPMS Extended and its requirements
    2. Install CBBE (It may work with UNP but it is untested)
    3. Install the race mod you want the mannequin to be based on(Teens or Dolls)
    4. Install iAS
    6. Install iAS Mannequins(this mod)

    64 downloads

       (0 reviews)

    0 comments

    Updated

  7. iAS Mannequins - Club Version

    This requires immersive Armor Swapper (iAS). By putting a outfit on a teen/doll mannequin, it will automatically swap to the one made for teens/dolls if you have immersive Armor Swapper and some addons.
    This mod was made in a way that it is compatible with mods with custom mannequins. That means we have to make a addon for each mod that has mannequins for them to be teen/doll mannequins.
    The current addons are:
    Legacy Of The Dragonborn: https://www.nexusmods.com/skyrimspecialedition/mods/11802
    Skyfall Estate: https://www.nexusmods.com/skyrimspecialedition/mods/2185
    I have made a few different versions of the addons, such as making all the mannequins teens or making all of them dolls. There are also 2 different versions. Both of them use a mix of teen and doll mannequins. One for a mix of teen and dolls in the same room. And one for teens and dolls to use different rooms.
    The installation order for iAS Mannequins are:
    1. Install Groovtama's XPMS Extended and its requirements
    2. Install CBBE (It may work with UNP but it is untested)
    3. Install the race mod you want the mannequin to be based on(Teens or Dolls)
    4. Install iAS
    6. Install iAS Mannequins(this mod)

    90 downloads

       (0 reviews)

    6 comments

    Updated

  8. Bandits 2

    What is this?
    This makes female bandits, warlocks and some farmers much prettier.
    It is a conversion/modification of this mod:
    https://m.blog.naver.com/sidearmf93/90190941021

    None


    156 downloads

       (1 review)

    3 comments

    Updated

  9. Physics Addon SE (Dropped)

    This is the first physics addon made for Sassy Teen Dolls. I made this when I just became a member in the discord. I released it to the other members to play with until now. It started out as an edit on the clothes. Then Schaken gave me what I needed to make it better. So I released the next version 1.1. This is a finished addon as Schaken is making an official one himself. This was made for Teen Dolls 1.5, it has not been updated for 1.6 and it never will, but it is totally compatible with 1.6. As it was made for 1.5 there might be some outfits that do not have physics.
    Using physics requires you have done this.
    Install Groovtama's XPMS Extended Install a physics mod such as CBP, CBPC(get CBPC physics config as well), or HDT Physics (you'll have to find this one outside of the Nexus). Install Teen Dolls Master File Install this physics addon

    302 downloads

       (0 reviews)

    0 comments

    Updated

  10. Fertility Mode - Teen and or Doll Pregnancy

    This is a addon for for Fertility Mode - Doll Children. This mod allows Teens and/or Dolls to get pregnant and give birth.
    There are 3 versions for each version of the addon
    - A version with no requirements.
    - A version with iAS as a requirement as I put the children in vanilla clothing.
    - A version where Outfit Randomiser Framework and iAS is a requirement, this makes dolls come out with a random outfit from the base game.
    Sadly for the combined teen and doll version I ran out of space. So I had to cut out some vampire races for the main teen and doll races to fit.
    Doll Vampires that cannot get pregnant:
    Doll Histling Vampire Doll Ohmes-Rhat Vampire Doll Snow Elf Vampire Doll Dremora Vampire Doll Wood Elf Vampire Doll Orc Vampire Teen Vampires that cannot get pregnant:
    Teen Histling Vampire Teen Ohmes-Rhat Vampire Teen Snow Elf Vampire Teen Dremora Vampire Teen Wood Elf Vampire Teen Orc Vampire

    100 downloads

       (1 review)

    7 comments

    Updated

  11. Fertility Mode - Doll Children

    Fertility mode children are now Dolls. This includes the original fertility mode so you can so uninstall the original mod.
    All patches for fertility mode(Such as the sexlab patch and the FG patch) will work with this version. I did not touch the scripts. Any esp edits need to be checked, as I edited most of the things in the esp.
     
    There are 3 versions
    - A version with no requirements.
    - A version with iAS as a requirement as I put the children in vanilla clothing.
    - A version where Outfit Randomiser Framework and iAS is a requirement, this makes dolls come out with a random outfit from the base game.

    356 downloads

       (0 reviews)

    3 comments

    Updated

  12. SunJeong Outfits - Teen And Dolls iAS Addon

    This requires immersive Armor Swapper (iAS) and the original mods (you don't need all of them, just the outfits you want). By putting on a outfit from the original mod, it will automatically swap to the one made for teens and/or dolls if you have installed this mod, the original mod and immersive Armor Swapper. You can just pick all outfits if you don't know what ones you already have installed, the extra files won't cause any problems.
    These are outfits converted to SSE by SunJeong and made by many others, converted to the teen and doll bodies. Original mods here: https://www.nexusmods.com/skyrimspecialedition/users/45287412?tab=user+files and https://www.loverslab.com/profile/832965-sunjeong/content/?type=downloads_file
    The general installation order iAS mods are:
    1. Install Groovtama's XPMS Extended and its requirements
    2. Install CBBE (It may work with UNP but it is untested)
    3. Install the race mod you want to be swapping outfits (Teens or Dolls)
    4. Install iAS
    5. Install the original mods their requirements
    6. Install iAS addon(this mod)

    217 downloads

       (1 review)

    0 comments

    Updated

  13. Gypsy Eyes Caravan

    Gypsy Eyes Caravan
    Original Mod Here(Addons from original work with this version)

    What is this?
    A mobile caravan that can be used instead of fast travel.

    None


    29 downloads

       (1 review)

    0 comments

    Submitted

  14. Blood Elf Race - SSE Overhauled

    Blood Elf Race - SSE Overhauled

    Original Author: Haytur
    Overhauled by the Schaken-Mods team

    For the original mod and more description about the race click here


    What is this?
    This is the Blood Elf race overhauled for special edition, many changes were made and remade for Special Edition

    What has changed?
    First and foremost I have made this race rely on racecompatability and made a vampire race to go with it. You will now not have to sacrifice quests just for this race. 
    I have made this whole race use CBBE, and have allowed you to build your own bodies. The clothing that comes with this race is also now CBBE Bodyslide


    Racecompatibility
    CBBE (is optional, but will not work in bodyslide without it. )



    41 downloads

       (0 reviews)

    4 comments

    Updated

  15. [Melodic] Assassin CBBE SE Bodyslide - iAS Support

    [Melodic] Assassin
    Original Mod Here(With Available Re-textures)

    What is this?
    A conversion of [Melodic] Assassin clothing to CBBE SE. Prebuilt to CBBE Curvy Bodyslide Preset.

    CBBE SE
    XPMSE


    86 downloads

       (0 reviews)

    0 comments

    Updated

  16. Female Giants

    Female Giants
    Original Mod Here

    What is this?
    This adds female giants to the spawning system.

    More Nasty Critters Special Edition and all its requirements(See Below Spoiler)


    104 downloads

       (1 review)

    0 comments

    Updated

  17. M'rissi's Tails of Troubles CBBE Bodyslide Addon

    Allows you to build the body of M'rissi's inside bodyslide. The body I chose was CBBE Body Physics because the textures do not contain the needed textures for CBBE Body Special.
    This requires that you have chosen the CBBE version in the installer, as it uses CBBE textures. 

    44 downloads

       (0 reviews)

    0 comments

    Submitted

  18. Teen and Doll CBPC Collision Configs

    Just some CBPC configs for Teens and Dolls that I made, they will be mainly used with the physics addons for teens and dolls when they are made. Teens already has a physics addon but dolls dont, so these are not useful for dolls yet.

    81 downloads

       (0 reviews)

    0 comments

    Submitted

  19. All Female Guards and Soldiers

    All Female Guards and Soldiers



    All female Guards and Soldiers is a remake of the popular mod in Oldrim called Female Guards. Female Guards was stripped down and remade from the ground up into this mod. All Guards and Soldiers were made personally by Erza1975. All helmets were removed so that we can show off Erza's hard work! All voices were switched to female voices, so some dialog will not work without Fuz Ro D-oh. I also included a lot of Unofficial Skyrim Special Edition Patches changes, so this mod requires USSEP. 

    Known Issues:
    When adding to a old save some guards are naked or have helmets, to fix this open console with ~, click the guard, and type resetinventory and press enter.
    Some dialog is unvoiced, if people ask a patch that makes them use male voices can be made. We haven't made one because Fuz Ro D-oh adds support for unvoiced dialog.


    Fuz Ro D-oh
    Unofficial Skyrim Special Edition Patch



    to the original Author ()

    54 downloads

       (0 reviews)

    1 comment

    Updated

  20. Terass of 9DM Rx - iAS Support

    Mod found here: https://kp4068.tistory.com/2357
    This is a conversion of the above mod to CBBE bodyslide. The names of the items are in korean though so the names will show up as boxes in Skyrim. If someone wants to translate the armor go ahead and send it to me, I will update it to include the translation.

     
     
     
     

    69 downloads

       (0 reviews)

    0 comments

    Updated

  21. Thieves Guild Requirements SE

    The Thieves Guild will now attempt to recruit thieves.  Brynjolf is now a much better judge of character. He won't consider you a potential recruit for the Guild unless you've actually done a bit of dirty work.  If your character has never stolen anything, the Thieves Guild questline will never be activated, and you will no longer be approached by Brynjolf immediately upon entering Riften. 

    You can also choose to set additional requirements that must be met before you can progress the Thieves Guild quest line.PLUS... Now you can buy genuine Falmer Blood Elixir! Experience all the wonders of this powerful potion for yourself!

    Version 3.0 includes the changes and features from the mods Sell Unusual Gems and Shadowmarks Improved.

    FEATURES
     
    Brynjolf will no longer approach you if you are not a thief, and the Thieves Guild questline will not be activated until the player meets the necessary requirements (stolen items, picked pockets, and sneak skill). These requirements are completely customizable using the MCM options. If you're not a member of the Thieves Guild, you can sell any Unusual Gems you find to Ri'saad. You may choose to buy Falmer Blood Elixir from Brynjolf before the Thieves Guild quests have begun. Additional requirements can be set that will delay the quests Dampened Spirits and Scoundrel's Folly. You can choose to set any combination of sneak, pickpocket, or lockpicking skill level requirements or simply set a certain number of radiant quests that must be completed. Customize how many radiant quests are required in each city before you receive the special assignment for that city. Change the amount of gold required to complete the bedlam job. All dialogue and responses are fully voiced. Shadowmarks have been added to player-owned homes and adjust automatically to reflect the player's current status within the Guild and the ownership status of the home. The positions of existing shadowmarks have been improved, and new marks have been added to locations that were missing them. Includes FISS support, allowing you to save your settings as custom presets.  
     
    CREDITS
    greentea101 for editing the voice files for Brynjolf and creating the dialogue needed to edit the TG quests. 
    Teabag86 for creating the voice files for Ri'saad and helping merge the files.
    Glitchfinder for creating the shadowmark script


    REQUIREMENTS
    Version 3.0 requires Dawnguard, Hearthfire, and Dragonborn. Previous versions do not require any of the DLC files.

    INSTALLATION
    Simply download and install with your favorite mod manager, or manually extract the .zip file to the Skyrim/Data folder.
    Optional: If you wish to use the new textures from Shadowmarks Improved, then you'll need to download them from the original mod page. 
     


    ADDITIONAL INFORMATION

    DURING THE MAIN QUEST: There is a point in the main quest where you go to Riften & talk to Brynjolf. However, with this mod, the main quest dialogue options with Brynjolf won't be activated unless you meet the thief requirements. There is another route to completing this quest, though...ask around Riften; there is someone else who has information for you. (If you need a more direct answer, see the bottom of the Readme). This is actually an alternate option available in the vanilla game, I've not changed it.

    QUEST REQUIREMENTS: In order to trigger the beginning of the Thieves Guild quest, the player must have stolen items, picked pockets, and have some skill in sneak. If not, then Brynjolf will not approach you and the dialogue options to begin the quest will not appear. All three requirements must be met; however, you can completely customize these requirements using the MCM options. The number of items stolen & pockets picked can be checked under "Crime Stats."

    FAILURE PENALTIES: If you fail either TG02 or TG03, then the number of radiant quests that you need to complete prior to receiving the next quest will be doubled. Basically, if you mess up, it's going to take you that much longer to prove yourself worthy of greater responsibilities. However, this can always be adjusted in the MCM menu. In fact, any adjustment of these values using the MCM menu after the quest has completed will override the failure penalty. 

    UNUSUAL GEMS: If you're not a member of the Thieves Guild, you can sell any Unusual Gems you find to Ri'saad, the Khajiit trader who travels between Whiterun and Markarth. Selling a stone to Ri'saad will remove all associated journal entries for the quest "No Stone Unturned." This option is reversible and does not break the quest. If you later decide to join the Thieves Guild, you have the option to buy the stones back from Ri'saad at an increased cost. You can resume the quest by talking to Vex.

    SHADOWMARKS: Shadowmarks on player homes will automatically adjust depending on the ownership status of the home and the player's status within the Guild. Unowned homes will have the Empty mark; homes owned by non-guild members or banned members will have the Danger mark; and homes owned by Guild members will have a Guild mark. Optionally, you can choose to use the Loot shadowmark for non-member player homes instead of the Danger mark. There is also a setting that will allow you to disable the Shadowmarks until the relevant city influence quest has been completed. 
     

    27 downloads

       (1 review)

    1 comment

    Submitted

  22. Treebalance - Smithing Tree

    Normally, you can take just one or two perks (Steel Smithing and maybe Arcane Blacksmith) and need nothing else. Attributes among material classes vary so little compared to smithing bonuses that spending anything else in the tree had very little value. I've rebuilt the tree, but instead of just forcing you to take more perks for the same benefit, I've shifted things around and added new things. Each perk is now more valuable, but without changing end-game balance.

    This will not be for everyone, but players who want a Smithing tree with perks that are useful and interesting while still being balanced will appreciate this. Importantly, I do not add or remove any perks. Three perks were edited into new ones, but they're the same base IDs. This means if you won't lose any perks upon adding or removing this mod. Below is a list of the changes.


    Steel Smithing became:
    Craftsman: Can craft Steel items. All weapon and armor improving is 30% better.
     
    Rather than immediately giving doubled smithing bonuses, I have spread these increases out over the tree in three perks. The opening perk, Craftsman, is the first. The shift from focusing on material type to simply applying to everything fixes the problem with some items not being affected, and importantly makes investing into the later perks in the tree more valuable by not front-loading the whole benefit.

    Elven Smithing became:
    Elven Foundry: Can create Elven, Dwarven, and Orcish armor and weapons at forges.
     
    Elven Foundry has compressed Elven, Dwarven, and Orcish Smithing. It unlocks crafting of all three types of weapons and armor. Orcs and dwarves are elves, plus these three item classes were all roughly similar anyway (elven strongest weapons, orcish strongest armor, dwarven in middle on both), so the perks felt somewhat redundant before.

    Advanced Armors became:
    Advanced Smithing: Can create Scaled and Plate armor at forges. All weapon and armor improving is 40% better.
     
    This still unlocks Scale and Plate, but because those are so statistically similar to the previous item classes, it also increases smithing of all items by 40%. This stacks additively with Craftsman for 70% total.

    Arcane Blacksmith is unchanged except that its new required perk is Advanced Smithing and not Craftsman.

    Glass Smithing became:
    Glassmaking: Can create Glass and Ebony armor and weapons at forges.
     
    Glassmaking has taken the place of both Ebony and Glass Smithing, unlocking the crafting of both item classes. Ebony and malachite in Elder Scrolls are both volcanic glasses. They should be roughly similar to work. Because you're already choosing between Light and Heavy Armors in their own perk trees, it always annoyed me that Smithing made you take the same choice. I've streamlined the system to remove that.

    Daedric Smithing became:
    Imbuing: Can create Daedric armor and weapons at forges. All weapon and armor improving is 30% better.
     
    Daedric is the best heavy armor and, without Dawnguard, the best weapon class. This only unlocks one type though, so I've also added the final improvement bonus. This stacks with Craftsman and Advanced Smithing for 100% total, which is the same doubled smithing bonus you got from the tree before, but now it applies to everything.

    Dragon Armor became:
    Dragonsmith: Can create Dragon armor and Dragonbone weapons at forges. Dragons drop more items.
     
    Besides just adding dragon crafting, this now makes killing a dragon much more valuable by spawning extra items on its corpse. You'll see small added gold, more scales, and more bones. There's also a much higher chance of weapons and armor (especially enchanted) and a new chance to spawn random jewelry. This will all be the same leveled gear you normally could find, and it works on any dragon you kill. This stacks with Salvage, by the way. Dragons will still have a chance to drop extra crafting items too if you've got both perks.


    But wait... what about Dwarven, Ebony, and Orcish Smithing? Those perks haven't been removed. They were simply transformed into something else entirely. These three new perks make the tree much more interesting. All three require Craftsman to unlock.

    Tanner (replaces Dwarven, requires 30 skill): Tanning racks are more productive and you gain 50 carry weight.
     
    This increases the yield of all tanning rack recipes by 50%, rounded down, minumum 1. Because that really isn't good enough and because leather weighs a lot, I've also thrown in added carry weight to make the perk more valuable. Tanner provides another way to get more carry weight, plus helps earn smithing experience and money by giving you access to more leather. It's a good multi-purpose perk with a low enough skill requirement to be taken early.

    Salvage (replaces Orcish, requires 40 skill): Find bonus crafting items on enemies.
     
    Everything you kill has a 33% chance to spawn a single (except leather strips, which spawn in groups of 5) bonus crafting item on death. These items are leveled and are mostly leather and ores, but can also include gems. Anything you kill has this chance, so you could go slaughtering bunnies and goats and still find things. The chance isn't extremely high, but neither is the skill requirement. Take Salvage early and the extra items will really add up.

    Metallurgy (replaces Ebony, requires 50 skill): Smelting is more productive and you find extra ores when mining.
     
    Smelting now provides double the normal output. Mining with this perk gives you a 50% chance per ore mined to find a random extra ore in any vein where you'd normally have a chance to find gems (and this chance doesn't conflict, so you don't have a lower chance of gems with this perk). Much like gems, these extra ores can be of any type regardless of the vein being mined (iron is the most common, but they all can occur at any level). Metallurgy provides a huge increase to the amount of ingots you'll be making, and thus the amount of crafting you can do.


    This mod also fixes errors where Deer Pelt couldn't be turned into leather and Dwarven Scrap Metal couldn't be smelted. These now can be and work with the Tanner and Metallurgy perks.
    This mod was converted, DB and DG patches were combined into the base mod.

    4 downloads

       (1 review)

    0 comments

    Updated

  23. The Void Walker SE

    You have been chosen, you will become a
    Void Walker

    Introduction
    The void is the space that lies between the universes. Although it remains unknown to most there are some who are chosen and drawn within. These few are known as the Void Walkers. These rare souls are gifted with immense power, beyond that of the mages of Tamriel.
    This mod was originally uploaded as Gifts of the Outsider to both the Steam Workshop and here. However it was removed from the Steam Workshop due to copyright reasons. Therefore I decided to rename the spells in order to avoid this happening again. Whilst I was doing this I also made a few improvements. Even though my original mod was not removed from the nexus I thought I would release the 'revamped' version here as well.
     
    Features
    This mod adds the six new abilities to Skyrim through a fully voice acted quest. 
    The spells are as follows: 
    Void Leap: Blink across distances instantaneously. 
    Void Sight: See in darkness and detect beings through walls 
    Infestation: Summon a horde of rats to distract or kill your opponents 
    Possess: Take control of a being, using them to attack others before appearing directly behind them. 
    Tempest: Blast away your opponents with a powerful gust of wind. 
    Time Shift: Slow time to a crawl for everyone but yourself. Great for escaping a difficult situation. 
     
    Walkthrough
    You can begin the quest by heading to abandoned houses on the shores of Lake Honrich, west of Riften. Inside you will find a book, 'The Void Walkers', pick it up and you will begin your journey. 
    Once you have left The Void you will be tasked with finding the runes of power. Here are their rough locations: 
    Void Sight - This can be found beneath the walkway to the college of Winterhold 
    Infestation - This can be found beneath Riften, in the Ratway tunnels, after the Ragged Flagon. 
    Possess - Is located on a hill above Falkreath cemetery. 
    Tempest - In the mountains north of Markarth 
    Time Shift - In the hills north east of Solitude
     
    Troubleshooting
    Problem: When I get to the void the Outsider just stands there and doesn't talk to me. 
    Solution: I'm not sure what causes this but if you reload the last Autosave (usually the one right before you fast travel to the abandoned house) and then re-enter the void he should begin a conversation with you. Its a strange fault that I am trying my best to fix. 
     
    Credits
    Thanks goes to the talented Matthew Wade for voicing the outsider. Check out his website if you are looking for an excellent voice actor.
    Thanks also goes to Bethesda and Arkane Studios for making Dishonored. The inspiration behind the mod.
     
    Disclaimer
    Dishonored is property of Bethesda and Arkane Studios. This mod has only been inspired by Dishonored and I do not claim ownership of it any ideas featured in it.

    13 downloads

       (1 review)

    0 comments

    Submitted

  24. Agility SE

    Agility merges the sneak tree with a new tree similar to acrobatics from Oblivion. Jumping increases your Agility experience and your Agility skill level directly increases your jump height when you acquire the relevant perk. Run speed included.
     
    Current features:
    Renaming of sneak tree to Agility and incorporating aspects of Acrobatics from past titles into the tree
    Jump height increases with Agility skill and jumping grants Agility experience with the relevant perk.
    Run speed increase up to 30% via perks. 

    Perk Tree:
    Speed - 1/2 - You run and sprint 15% faster.
    Speed 2/2 - You run and sprint 30% faster.
    Expert Landing - You take half the normal damage from falling.
    Acrobatic Conditioning 1/2 - Your stamina regenerates 25% quicker
    Greater Heights - Agility skill increases jump height and jumping grants experience.
    Acrobatic Conditioning 2/2 - Your stamina regenerates 50% quicker
    Finesse - 15% chance to dodge attacks
    ------------------------------------------------------------------------------------------------------------------------------
    To Add:
    Further roll distance
    Attack Jumping
    ------------------------------------------------------------------------------------------------------------------------------
    Known Issues:
    Scripts for jump height does not end when swapping to a save that does not have the perk, requires game restart / console edit (see uninstall section) 
    ------------------------------------------------------------------------------------------------------------------------------
    Any feedback is appreciated. Please leave a comment with what perks you want added / changed and any suggestions for improvements. Thanks!
    ------------------------------------------------------------------------------------------------------------------------------
    TO UNINSTALL:
    Due to the way I had to make this, uninstalling it alone may not remove the effects caused by the mod.
    If you know how to remove them via console, go ahead. IF not: 
    Before you uninstall:
    Pick up the tome in the Testing hall (coc qasmoke in console) on the table by the west side (clear speed)
    Cast the spell until your speed slows and then resets to normal. After a few casts your speed will slow to the point of resetting. 
    To clear jump height: type in console "setgs fjumpheightmin 76" which is the default jump value.
    Will try to figure out a way to end the scripts properly, but I've been out of modding for a few years.
    ------------------------------------------------------------------------------------------------------------------------------
    Credits:
    Thanks to Unyielding Flame & DarkFireBird from the nexus forums for helping with the original jump height script.
    Thanks to Shade Black for working on my mod while I was gone and getting the exp gains / jump scaling script working. 

    7 downloads

       (1 review)

    0 comments

    Submitted

  25. Skyrim Community College SE

    One thing I hated about going Legendary was running all over Skyrim, trying to find trainers to advance my skills back up to a level to use all the perks I had just redeemed. Worse, the fate of my character being tied to the vile monster, Hermaeus Mora, stemming from my use of the Oghma Infinium stuck in my craw. A Dragonborn's destiny is not to serve the Daedra. 
    Thus I resolved to create a mod that would let me level-up my character as much as I wanted, so long as I had the money, with no need of ever acquire the Oghma Infinium, nor give into the temptation to take a lore-based shortcut that would damn my soul to a Daedra. 
    Thus I give you the Skyrim Community College! 
    This new location is East of Whiterun, near Shimmer Mist Cave. 
    There is a fast-travel option built in, that does not require you to go searching for the location, so you can fast-travel to the college right out of Helgen.
    There are 18 master-level trainers, encompassing every player skill in the game. Each trainer can help the player level-up to a skill of 90. Additionally, every training book in the game is ALSO available at the Skyrim Community College. 
    There are also 10 brand new training books for Pickpocketing, only available at the Skyrim Community College. If players hold off on using these books, found in the Community College basement or for sale by Unar, you can level from 90 to 100 in pickpocket without EVER committing a crime! 
    For the sake of lore, all the trainers found at the Skyrim Community College are veterans, i.e. they are all very, very old. Orcs who were deposed from their strongholds, who were not looking for a 'good death'. Nords, Breton, and Imperial elders who have long since retired but have a great deal of knowledge left to share with the world. Age, however, does not mean weak, each trainer being a level 180 character. 
    12 of the trainers are also merchants, 2 of them being fences that do NOT require Thieves Guild membership to deal with you, selling everything from spell tomes, weapons, robes, ordinary clothes and stuff for your child. 
    Alchemy and Enchanting tables are also available, along with a horde of leveled items that are free for the player to take with them. Don't worry about feeling guilty, they'll make that money back by charging you for training. There is even a bedroll and a player-safe chest on the top floor, near the large mead barrels, should you need to stay the night. 
    I also HIGHLY recommend that you use this mod in conjunction with a more training mod so you can train as many times as you want with no ''5x level cap'', provided you have the gold to do it - an encouragement to actually use the vast fortune high-level players often find themselves sitting on. 

    30 downloads

       (1 review)

    1 comment

    Submitted

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