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rore last won the day on September 8 2020
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View File Smart Equip SSE I only converted it to SE Description is from the original mod page What Is This?This mod will allow you to configure sets of clothes and armor that will be automatically equipped based on the state of your surroundings. There are a couple other mods that perform similar functionality, but I wanted something that I could configure for my needs and handle scenarios that other mods don't. This will change what you are wearing based on location, whether you are doing something like swimming, and if Frostfall is installed you can even have warm clothes automatically equipped when it gets cold outside.There is a priority system in place for what conditions are considered more important than others. You can enable only the conditions you want to use so if you just want fur armor for when it is cold outside but something else for any other scenario you can choose to keep all the other options off. The current conditions in order of priority are as follows: Frostfall Cold Weather - When it is cold outside and you want something warm to wear. Swimming - Useful for if you want to wear a swimsuit so your normal clothes don't get wet. Dungeons - Equip your best armor when you are ready for battle. Civilization - When in a city or around smaller settlements you may want more comfortable clothes to socialize with people in. Wilderness - Any outdoor location that doesn't fall under any of the above conditions. Default - What you wear any other time one of the above conditions isn't met or not configured. If you don't configure a default set of clothing/armor then this will try and remember the last thing you were wearing before it switched to one of your other configured sets, so when the conditions are not met anymore it should switch back to what your had on previously without a need to configure a default if you don't want to stick to one set of clothes all the time. You can also configure a set of items that will always stay equipped no matter what, so if you have a particular enchanted ring you like you can prevent it from being removed.If you want to configure a large number of sets for different conditions that you may not want to carry them around all of the time, you can configure a container in which to store items which are not currently equipped. Simply target the container you want to use and go into the MCM menu to select it. Once you have configured the items you want for certain conditions you can place them in the container and they will be added or removed based on whether they are needed or not. Be careful when using this option as you may accidentally become over encumbered if you happen to be wearing light clothes and then automatically switch to heavy armor which puts you over your maximum carry weight. Submitter rore Submitted 07/18/2019 Category Armor
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Version 1.2
985 downloads
I only converted it to SE Description is from the original mod page What Is This? This mod will allow you to configure sets of clothes and armor that will be automatically equipped based on the state of your surroundings. There are a couple other mods that perform similar functionality, but I wanted something that I could configure for my needs and handle scenarios that other mods don't. This will change what you are wearing based on location, whether you are doing something like swimming, and if Frostfall is installed you can even have warm clothes automatically equipped when it gets cold outside. There is a priority system in place for what conditions are considered more important than others. You can enable only the conditions you want to use so if you just want fur armor for when it is cold outside but something else for any other scenario you can choose to keep all the other options off. The current conditions in order of priority are as follows: Frostfall Cold Weather - When it is cold outside and you want something warm to wear. Swimming - Useful for if you want to wear a swimsuit so your normal clothes don't get wet. Dungeons - Equip your best armor when you are ready for battle. Civilization - When in a city or around smaller settlements you may want more comfortable clothes to socialize with people in. Wilderness - Any outdoor location that doesn't fall under any of the above conditions. Default - What you wear any other time one of the above conditions isn't met or not configured. If you don't configure a default set of clothing/armor then this will try and remember the last thing you were wearing before it switched to one of your other configured sets, so when the conditions are not met anymore it should switch back to what your had on previously without a need to configure a default if you don't want to stick to one set of clothes all the time. You can also configure a set of items that will always stay equipped no matter what, so if you have a particular enchanted ring you like you can prevent it from being removed. If you want to configure a large number of sets for different conditions that you may not want to carry them around all of the time, you can configure a container in which to store items which are not currently equipped. Simply target the container you want to use and go into the MCM menu to select it. Once you have configured the items you want for certain conditions you can place them in the container and they will be added or removed based on whether they are needed or not. Be careful when using this option as you may accidentally become over encumbered if you happen to be wearing light clothes and then automatically switch to heavy armor which puts you over your maximum carry weight.Free -
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