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Popular Content

Showing content with the highest reputation since 12/21/2020 in all areas

  1. 5 points

    Version 1.0


    This is an outfit made by Melodic, Its 3BA, ESL Flagged, I also made it constructible at a tanning rack, just takes leather strips. Discord == Schaken-ModsChat == Steam
  2. 5 points

    Version 1.1


    This is an outfit made by VTAW in FO4. Schaken converted the meshes to SE, and I converted them to LE, and fit them to UNPB HDT body with UUNP bodyslide support. You can create the outfit pieces at a tanning rack with some leather. there is a hair bow which has sliders so you can adjust its position in bodyslide. The panty is 1 piece, the robe, stockings, and collar are all different pieces to the outfit. Schaken made all the NormalMaps and SpeaculaMaps from scratch. Discord == Schaken-ModsChat == Steam
  3. 4 points

    Version 1.1


    This is an nipple piercings made from the Tera Portal gates, ported to Skyrim. @Myuhinny was the one who ported this, I optimized the textures, added a bodyslide, made it for CBBE SE, Physics, and made it in a BSA to save you disc space. Discord == Schaken-ModsChat == Steam
  4. 4 points

    Version 1.0.1


    Build bodyslide before load game Required CBBE SE CBBE 3BBB Advanced BodySlide and Outfit Studio HDT - SMP CBPC Physics
  5. 3 points

    Version 1.1.0


    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) This is an NPC cosmetic replacement for Lydia, Housecarl of Whiterun, which uses high definition head meshes and textures of the character Lara Croft, ported over from Tomb Raider - And also the option of a standalone follower (v1.1.0) Character Background: Lydia is a Nord Housecarl obtained upon completion of the quest Dragon Riding. She receives the title of Housecarl from Jarl Balgruuf in Dragonsreach, immediately after the Dragonborn is promoted to the title of Thane. As Housecarl, she is sworn to protect the Dragonborn with her life and to carry their burdens. She is a follower, as well as a marriage candidate for the Dragonborn. Name: Lydia Location: Whiterun Race: Nord Base ID: 000A2C8E Lara Croft standalone follower version - 1H, 2H, Heavy Armor Location: Drunken Huntsman, Whiterun FOMOD Options: - Choice of Replacer or Standalone - Choice of UNP (HDT special) and CBBE (COS) - Custom outfit included: Steel Bikini Armor - 2K or 4K textures (with custom tattoos) - Choice of 4 Hairstyles CONFLICTS - Any other mod that makes changes to Lydia's appearance or stats. If it's only stats, then this mod can be loaded afterwards. If it's appearance, then it's a definitive no (unless you know how to use XEdit to remove the NPC reference from the other mod you are using and install this mod afterwards to copy over files). Notes & Troubleshooting, Issues - Steel Bikini Armor will use whatever existing steel textures you have installed. I recommend aMidianBorn's steel texture replacer. - Due to the shape of the ported head mesh, most headwear, including helmets, wigs, etc, will unfortunately not fit perfectly without clipping. - Her original hair mesh was not used in this mod as it was over 40mb and made up of over a dozen parts and would have caused issues. If there are any issues with this mod, let me know in the comments section and I will try to resolve them as soon as possible. Skin Textures by Maevan Custom tattoos by Hieroglyphics Headparts by Squeenix / Crystal Dynamics (from Tomb Raider) Porting by Shingles Cat BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteDIMONIZED UNP female body by dimon99RaceMenu by Expired Steel Bikini Armor V2 by Kofman77 / nisetanaka Ponytail Hairstyles by Azar KS Hairdos Renewal by Kalilies SE port by JoBobby
  6. 3 points

    Version 1.3


    Schakens Follower Manager What is this? This is a NPC manager. You can add NPC's (Including Animals) to this and edit ALMOST EVERYTHING! (See below for Details) This is NOT a follower Framework. This works WITH AFT, NFF, and EFF. If there is more follower frameworks I didnt mention, it should work just fine with them too, if not, please let me know in the comments section down below. While i say this is NOT a follower Framework, It can be used as one by its self just fine. There is not many scripts with this mod, and is NOT intrusive at all. I made compatibility for Sexlab, Sexlab aroused, Follow me for sex, and TDF prostitution. If you do not have sexlab, it is fine, none of those are required in any way. This manager simply detects if you have the mods installed and if you do, it will give you the extra options. Alot of Sexlab mods lack alot of their own potential and I felt they were seriously lacking so I added features that some of them tried and couldnt get working. I also fixed alot of errors the mods have and made them better and more reliable. ALSO if you use AFT, you will fall in love with this mod as it if a fully functioning MCM menu that even the MCM mod doesnt even have. Everything below is all the complicated things explained. As people come asking questions, I will try to have them posted here as well. Features: View Storage: Remove all Trackers: Sell your Stuff: Scan for Followers: Dragon souls to perks: Locations Section: Scavenger mode: Cheats menu: Crime Bounties: Hair Color Changer: Version 1.3 Edits F.A.Q. Discord == Schaken-ModsChat == Steam
  7. 3 points

    Version 1.0.0


    Build bodyslide before load game Required CBBE SE CBBE 3BBB Advanced BodySlide and Outfit Studio HDT - SMP CBPC Physics Have issue with masksmp when equiped. You see your eye character be hole when you see through mask Acctually i still fix not yet. Because i dont know (if someone know how to fix ?????? you can send message to me) \\\\\sorry if my english not good
  8. 3 points

    Version 1.1


    The plugin is ESPFE so it will not take a slot in your load order. The outfit was created by Kirax. I optimized the Meshes, Created Specular Images and enhanced the Normal Maps as well. Put everything in a BSA to help save you disc space and bloat. There is a total of 5 pieces to this outfit. - Heels - Body - Gloves - Crown - Cloak To obtain the outfit: use A.I.M.
  9. 3 points

    Version 1.0.0


    Build bodyslide before load game Required CBBE SE CBBE 3BBB Advanced BodySlide and Outfit Studio HDT - SMP CBPC Physics
  10. 3 points

    Version 1.1


    This is Team TAL's BDOR Danharum. its 3BA and/or SMP in bodyslide options. The FOMOD has different XML settings you can choose from, as well as different colors, (Red / Blue). You MUST BUILD IN BODYSLIDE. This is flagged for ESL, all the parts can be made at an arcane forge with leather. I put all the textures in a BSA to keep them compressed and save you disc space, I also made specular images and remade the normal maps to make the outfit more crisp. Discord == Schaken-ModsChat == Steam
  11. 3 points

    Version 1.0.0


    Build bodyslide before load game Required CBBE SE CBBE 3BBB Advanced BodySlide and Outfit Studio HDT - SMP CBPC Physics
  12. 3 points

    Version 1.0.1


    [COCO]_Deliciously_Bride Build bodyslide before load game Required CBBE SE CBBE 3BBB Advanced BodySlide and Outfit Studio HDT - SMP CBPC Physics
  13. 3 points

    Version 1.0.0


    This is [COCO] Fairy Queen Full SE version. You have to use a mod manager. (ex. mo2) Required CBBE SE CBBE 3BBB Advanced BodySlide and Outfit Studio HDT - SMP CBPC Physics
  14. 2 points

    Version 1.0.0

    1 download

    THIS IS NOT MY CREATION ! Just to be clear this file was put on the Nexus by Radogamer and put under moderation by Nexus within a matter of minutes of me getting it. I'm putting it here to preserve the mod as the companion is actually quite fun - and deadly. If the author wants rid of it here then I'll happily take it down, otherwise it stays as a testament to the shittery that is Nexus Politics.
  15. 2 points

    Version 1.0.0


  16. 2 points

    Version 5.2 SE


    This is a pretty basic fixer-upper of the LE mod. The SE one posted on Nexus has too many errors so i just ported this myself. I fixed all the meshes, Textures, Fuzzed the sound and optimized alot of stuff as i was able to find. I put everything in BSA's to save disc space and file clutter. The original Author does not want this ported to SE.... oops.... (This is a copy and paste from original page) This is the re-release of my mod Daedra of Coldharbour. With this new version, I've added several new Daedra, updated existing Daedra, added a full line of Cold-Fire destruction spells, added a craftable line of Coldharbour Daedric weapons and armor as well as several unique sets that grant special abilities. VERSION 5.2 -Added 4 mini-arenas to fight the Daedra. This is now how you obtain the loot. -Corrected Dogas and Vonshala's swords to use the Reaper textures. -Set all Cold-Fire spells to not damage your summons (though you can still harm other followers). -Put Vonshala and Akezel's summoned minions in the "currentfollwer" faction so they won't turn on you if you accidentally hit them once or twice. -Crafting recipes for Coldharbour Daedric/Seducer Elite Armor (Reaper textures). This requires Azure Plasm which is looted off the Daedra, so there is a limited supply, enough to make one of each piece plus an extra. This is intended. 5.1 -Added new armor and weapon textures for elite Dremora and unique gear -Fixed robes inventory image and 1 dirty edit 5.0 -Initial releaseNOTE: BECAUSE OF THE VANILLA DIALOGUE BUG, YOU MAY NEED TO SAVE AND RESTART THE GAME AFTER INSTALLING OR THE CHARACTERS USING NEW VOICES WILL BE MUTE.All master level conjuration spells summon unique Daedra, meaning you can only have one summoned at a time. If you summon the same character again, it should banish the first.APPRENTICE AND ADEPT SPELLSCold-Fire Atronach: Can summon multipleDremora Caitiff: Generic Dremora archer. Can summon multipleDremora Kynval: Generic Dremora warrior. Can summon multipleDREMORADogas the Berserker: Dual wields swordsKynmarcher Doshia: Wields a flaming sword and Cold-Fire spellsKynreeve Vonshala: Wields a greatsword and can call 3 minionsKynlurker Ranyu: Uses a bow and exploding arrowsLyranth: Uses a Cold-Fire staff and spellsBonelord Akezel: Uses destruction spells and raises undead minionsDARK SEDUCERSAssassin Vika: Dual wields daggers and uses invisibility and paralysis spellsMender Dylora: Wields a sword and group healing spellsXIVILAIGeneral Anaxes: Wields a flaming battleaxe and summons atronachsGeneral Medrike: Dual wields war axes and summons atronachsDAEDRIC TITANBoziikkodstrun: Breathes Cold-Fire and has big teeth *You must have summoned Durnehviir 3 times and learned the full Soul Tear shout to summon the Titan.All Cold-Fire spells take advantage of Augmented Flames and Intense Flames perks.All Cold-Fire spells do magic damage for resistance purposes.All Cold-Fire spells are one rank higher than their normal fire counterparts and do slightly more damage.Cold-FlamesCold-Fire RuneCold-FireboltCold-FireballCold-Flame CloakCold-Fire IncinerateCold-Flames Advanced (this is a "wall of fire" spell with a more powerful "flames" spell added)Cold-Fire StormUNIQUE WEAPONSDoshia's Sword of Cold-Fire: Flaming Cold-Fire enchantmentDoshia's Dagger of Cold-Fire: Flaming Cold-Fire enchantmentAnaxes' Battleaxe of Cold-Fire: Flaming Cold-Fire enchantmentDylora's Sword of Seduction: Animated Seducer Poison enchantmentVika's Dagger of the Assassin: Animated Seducer Poison enchantmentLyranth's Staff of the Cold Pyromancer: Advanced Cold-Flames enchantmentDagger of Lesser Venom: DisenchantableWarhammer of Lesser Cold-Fire: DisenchantableUNIQUE ARMORVonshala's Armor of the Legion: Fortify Coldharbour armor rating enchantmentVonshala's Gauntlets of the Legion: Fortify Coldharbour weapon damage enchantmentVonshala's Boots of the Legion: Fortify Cold-Fire spell damage enchantmentThe Legion special: Conjure Dremora Legion - Conjure all six Coldharbour Dremora at onceVika's Armor of the Assassin: Fortify Seducer poison damage enchantment (UNP only)Vika's Gauntlets of the Assassin: Fortify Coldharbour weapon damage enchantmentVika's Boots of the Assassin: Fortify Weapon Speed enchantment (UNP only)The Assassin special: Seducer Strike - invisibility and next strike always killsLyranth's Robes of the Cold Pyromancer: Fortify Magicka regen and Cold-Fire spell costs enchantmentLyranth's Gloves of the Cold Pyromancer: Fortify Cold-Fire spell damage enchantmentLyranth's Boots of the Cold Pyromancer: Damage protection enchantmentCold Pyromancer special: Conjure Glacidra Taku, the Cold-Fire Monarch of ColdharbourVaekar the Forgemaster's Gauntlets: Must be worn to craft Coldharbour Daedric and fortifies Coldharbour smithingCRAFTABLE ARMORColdharbour Daedric ArmorColdharbour Daedric GauntletsColdharbour Daedric BootsColdharbour Daedric HelmetColdharbour Daedric ShieldColdharbour Elite Daedric ArmorColdharbour Elite Daedric GauntletsColdharbour Elite Daedric BootsCRAFTABLE WEAPONSColdharbour Daedric DaggerColdharbour Daedric SwordColdharbour Daedric MaceColdharbour Daedric War AxeColdharbour Daedric GreatswordColdharbour Daedric WarhammerColdharbour Daedric BattleaxeColdharbour Daedric BowColdharbour Daedric ArrowsColdharbour Daedric Arrows of Cold-FireColdharbour Elite Daedric DaggerColdharbour Elite Daedric SwordColdharbour Elite Daedric GreatswordBOOKSDaedra Dossier: Cold-Flame Atronach (from ESO, Conjuration skill book)Daedra Dossier: The Titans (from ESO, Conjuration skill book)I was Summoned by a Mortal (from ESO, Conjuration skill book)Oath of a Dishonored Clan (from ESO, Conjuration skill book)A Guide to the Power of Daedric Flames, Volume 3 (from ESO, Destruction skill book)Summoning Daedra from Coldharbour (Custom book that gives mod instructions and background) LOCATIONAll items can be found in 3 chests in the Soul Cairn (in the Bone Yard, right above the nook where Valerica kept the Elder Scroll).OPTIONSDual Sheath Redux PatchREQUIREMENTSSkyrim or laterDawnguard DLCINSTALLATIONInstall with NMM or unzip the enclosed files to your data folder and make sure the mod is checked.The mod doesn't modify any vanilla assets so it shouldn't matter where it is in the load order.UPGRADING FROM DAEDRA OF COLDHARBOUR 4.XBanish any summoned Daedra first, then save your game. Uninstall the old mod (Daedra of Coldharbour) then install this one. The ESP name is the same so you won't get any missing mod errors.KNOWN ISSUESWhen you first summon the Daedric Titan, he will say some of Durnehviir's lines and may mention the Soul Cairn or Ideal MastersThe male Seducer armor only changes the arm size with the weight slider, the armor doesn't change (this is how Bingle created it)The part of each conjuration spell that banishes the same character if already summoned (unique characters) doesn't always work, so sometimes it's possible to summon two of the same character.If you reload your game after initially entering the arenas, the enemy Daedra might be missing. Shutting the game down and restarting will bring the enemies back. Looking into what could be causing that.Vonshala's Gauntlets are missing from her loot. Will be fixed with 5.3 Discord == Schaken-ModsChat == Steam
  17. 2 points

    Version 1.0


    The plugin is ESPFE so it will not take a slot in your load order. The outfit was created or edited by Team TAL, and myself. I created the NormalMaps, SpecularMaps, and Optimized the meshes and textures, and rebuilt everything with bodyslide (Including Males side, SMMB). Everything is constructable. There is a total of 5 pieces to this outfit, With 4 color Variants: Gold, Dark, Original, Silver. - Boots - Armor - Gloves - Helmet - Cloak To obtain the outfit: You can build this at forges (Or you can just use A.I.M.)
  18. 2 points
    oh. I dont mod FO4 really. The entire community can be a bit too hateful. I just dont have the same fun modding that game. Though, if it was made by the same people, there is a chance it may work. it only edits a couple scripts, mostly named the same thing and wrote the same in FO4 if its made by same people.
  19. 2 points

    Version 1.0.0


    Black Vipers Will 3BA Ported by Ichirou a Port of Black Viper Will to 3BA for SE ESPFE Plugin NOTE: RUN BODYSLIDE BEFORE YOU GO IN GAME OR YOU WILL HAVE NO MESHES
  20. 2 points

    Version 1.0.0


    Mod Name Multiple Adoptions Fertility Mode Patch Author DarkDragoon197 Version1.0 Description A patch for Fertility Mode SE and Mutiple adaptions Two Patches are available One for the standard Hearthfire Adoption System. The other for Schaken Mods Adoption system Hearthfire Muiltple Adoptions (Standard) Allows adoption of up to 6 kids, instead of just 2 Move your family into suitable custom homes Gives children a last name This mod allows the adoption of up to 6 children. They are fully integrated in the Hearthfire adoption system and should be able to use the default voices. It should also be fully compatible with mods that add other orphans, such as the very cute Khajiit child Ma'isha. You can also move your family into custom homes (that have been adapted to house a family). Optional esp: Adopted children will get a last name: "Dovahkiir", meaning "Dragon Child"/"Child of the Dragon". Created by TMPhoenix The schaken mods muiltple adoptions mod Features: You can adopt up to 24 kids Allows custom homes with up to 24 beds (2 beds Minimum Required) Works with SchakenFM, AFT, and other Follower Management mods Notes on Follower/Adopted: Once you adopt a Child and the initial greeting at their new home you can talk to them and ask them to be your follower. As a Follower the MHIYH options can be used to assign rooms and such. So the beds can be in another cell just note in this case the bed number in the spell will be off but you can still adopt more then the beds you have up to 24 kids. With SchakenFM you can edit the names so there is no last name anymore. This was done so you can have more control over the last name. These functions has been tested on several Follower Managers and most intensely AFT as that is what I use along with SchakenFM. If you also have SchakenFM installed once they are a follower you can also change their settings as well so that is highly recommended to have. The schaken mods muiltple adoptions mod Created by Souichirou Of Schaken Mods Compatibility: THIS MOD IS NOT COMPATIBLE WITH HearthfireMultiAdoption.esp and/or any patches made for that system. Please only Choose The Version of Adoption mod You have Please place after Fertility Mode mod
  21. 2 points

    Version 1.0.1


    Build bodyslide before load game Required CBBE SE CBBE 3BBB Advanced BodySlide and Outfit Studio HDT - SMP CBPC Physics
  22. 2 points
  23. 2 points

    Version 2.0.0


    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) This is an updated version of the follower Eilonwy, first released on Nexus on July 2019. Eilonwy uses a custom AI Package, designed by UNI00SL and will autocast 'Healing Hands' and 'Heal Other' spells to heal the player and allies during combat, when their health falls below 70%. She will also use wards and skins to defend against attack and cast a custom, tweaked version of the (now discarded) vanilla spell, 'Transmogrify', which causes opponents to transform into a random animal (chicken, dog, skeever) for 30 seconds. Her main weapon is a staff named 'Devourer', which drains a foe's health. Name: Eilonwy Location: The Frozen Hearth, Winterhold Race: High Elf (custom) Class: Healer (custom) FOMOD Options: - Choice of UNP (HDT special) and CBBE (COS) - Custom outfit included: [NINI] Bless 001 - 2K or 4K textures - Choice of 5 hair styles Main Features - Custom AI Healer package - 50 lines of additional custom dialogue, using vanilla assets - Custom Transmogrify spell with an option to turn it off/on using dialogue - Compatible with Schaken's follower framework mod Custom Spells & AI - Healer Package : Will auto cast 'Healing Hands' and 'Heal Other' to heal the player and allies during combat, when their health falls below 70%. Target allies must be within a certain range for the AI to initiate. - Transmogrify (Shout) : Opponent will transform into a random animal (chicken, dog, skeever) for 30 seconds or until attacked. Notes - As with all hostile, targeted spells, Transmogrify can occasionally miss it's intended target. - Transmogrify will not work properly on City/Hold guards. An animal is spawned, but the guard does not disappear. Haven't been able to fix this issue yet. - You can ask Eilonwy to stop, as well as re-start, casting Transmogrify using the dialogue option "Hey, Eilonwy. Let's talk" - Be sure to uninstall any previous (Nexus) versions of Eilonwy before installing the newest version If there are any issues with this mod, let me know in the comments section and I will try to resolve them as soon as possible. Charmers of The Reach by m4mk203 BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteDIMONIZED UNP female body by dimon99RaceMenu by Expired Bless 001 by NINI Vanilla Followers AI by UNI00SL 3D Pubic Hair by Coco Holiday Gift Hair by Summerdew Eyes of Beauty by LogRaam SE port by Schaken Screenshots - Kwanon enb
  24. 2 points

    Version 1.0.0


    DX Christmas Bunny Outfit 4K 3BA Original By DeserterX found Here Disclaimer: I in no way or form will ever claim the armors in this pack as mine they are and always will be property of DeserterX. I only made the conversion and the bodyslide files found here. His permissions stated anyone could make conversions of his armors. Please support the author here - DeserterX Patreon Includes: 3BA Bodyslide with Group for easy Bodyslide Creation ESPFE as to not take up space in your Load Order All 5 Texture Sets are done Notes: There will be some Stretching and Clipping depending on the pose.
  25. 2 points

    Version 1.0


    The plugin is ESPFE so it will not take a slot in your load order. The outfit was created by team TAL. The items can be crafted or retrieved with AIM. I personally optimized the meshes and textures, as well as created the SpecularMaps that they did not include. There is a total of 4 pieces to this outfit, each having 2 color/design variants. - Boots - Body - Gloves - Crown
  26. 2 points

    Version 1.2.7 SE only


    For SE only No LE version of 1.2.7 Uploaded by Seetruck-2000 I did not create this mod. Original creator of devourment mod is Vegan The Devourment Male And Female V 1.2.7 SE Only are: MarkDF Galmar1313 Seetruck-2000 for help with Bodyslide If you have contributed to this mod please say so in the comments so you can be added to the list. SE only There is no FOMOD for this SE version should be able to install normally through a Organizer. The Devourment Male and Female Mod 1.2.7 mod where one can eat anybody and be eaten by anything More dialog and more options in this SE version Be fore warned have a playable race is going to be a handy mod other useful mods Below Playing as a male will require a different skeleton than the XP32 on Nexus will provide. The skeleton for the male side of things as a separate download in the Devourment Link Below. SE only Body Slide is a must if you want the Bellies to work, MUST USE THE DEVOURMENT BODY Provided in the mod. If you want custom armors to work for the Belly there is a video on the Devourment discord LINK Below There are a lot more dialog and options in this version IMPORTANT: if playing as a male you will need to have the Skeleton provided in the Download section for the refactor work for the male side of things. This mod is not for everyone, just gives a unique way to play Skyrim SE in a different light. If you want all the creatures to be able to eat you or NPC's, you will need creature mods from Lovers Lab and all dependencies This version is for SE only. There are some bugs if you happen on a problem that you might find, please do say something in the Devourment Discord link below. ----------> After All is Installed and Bodyslide is done ensure to run Fnis <--------- SE Only DawnGuard Dragonborn Hearthfire Skyrim Update Link Caliente's Beautiful Bodies Enhancer CBBE Link Link Bodyslide and Outfit Studio Link FNIS Behavior SE For creatures add the creature package SKSE SKYUI 5-2 SE Fuz Ro D'oh JcontainersSE Engine Fixes part one and two UIExtensions Address Library Optional: useful mods Recommended: Male Skeleton found in the Devourment Discord link Below. play as a dragon mod and it's requirments (Nexus) Animal Crash Fix Mod and it's requirments (Nexus) Devourment_Approach_DMAF found on Devourment Discord link below. Skyrim Devourment Remastered Framework found in below link Here For Help ------->Click here for link to Devourment Discord<------
  27. 2 points

    Version 1.0.1


    This is [COCO]Chaos_Sorcerer_CBBE_3BA_SE version. You have to use a mod manager. (ex. mo2) Required CBBE SE CBBE 3BBB Advanced BodySlide and Outfit Studio HDT - SMP CBPC Physics
  28. 2 points

    Version 1.0.0


    Build bodyslide before load game Required CBBE SE CBBE 3BBB Advanced BodySlide and Outfit Studio HDT - SMP CBPC Physics
  29. 2 points

    Version 1.1


    A mage follower, converted for SE. She can be found in the Winterhold College's Arcanaeum (the library, first door on the right). Credits: Original follower and picture by tetrodoxin. Mesh fixing by Schaken. (Wouldn't be possible without his help) Conversion by me.
  30. 2 points

    Version 1.0.1


    This is [COCO]Caress_of_Venus_CBBE_3BA_SE full bodyslide You have to use a mod manager. (ex. mo2) Build bodyslide before load game Required CBBE SE CBBE 3BBB Advanced BodySlide and Outfit Studio HDT - SMP CBPC Physics I have rebuilt bodyslide for better brasmp sorry my english is not good
  31. 2 points

    Version 1.1


    Lore friendly, intelligent, and.. TEEN?!? . . . What more could you want?! TEEN Captives - Beta release v0.971 Patch D Note: Run "FNIS for Users (NOT A SLAVE MOD) This mod is being updated very frequently. Recommend following for release notifications. Camp Snowfall and move of Camp Steadwatch (must re-initialize Captive placement to take effect) 05OCT2018 - Support for More Bandit Camps - EtR Patch 1.0.0 for 3 Captive sites in 25APR2019 - Support for DFT's More Bandit Encampments adds 14 Captive sites 01MAY2019 - Support for The Watchtowers Reborn adds 17 Captive sites (works with either the 2019 "Fueled by Genesis" or the "Standalone" 2015 version) 07MAY2019 - Removed Apachii.esm and ApachiiFemales.esm as dependent requirements FAQ: Advisement: This patch with a "hot-load" into an existing game will fix many script based errors, but will likely cause others. Some behaviors and dialogue logics become "baked in" to your savegame. If you can live with the errors, fine, but the best thing to do will be to reload everything from a "clean" save. If you're having problems, as a test case, disable SBC, load a clean save, save a new game in an empty slot, exit, then enable SBC again and see what happens. Note1: If cell scanning gets stuck, try "stopquest SBCMain" then "startquest SBCMain" from the console. Note2: If you're not playing a Futa character, and you get a Futa detection on loading this mod, it means you have something "else" occupying SlotMask52. It's Ok. Just use "RemoveFaction xx014D90" on your character from the console to remove her from the Futa-Faction for dialogue prompts and animation selection. Overview: I've been working for several months on an update mod to the original excellent concept started in the Sex Slaves for Vanilla Bandit Camps mod posted by pchs in 2014. The functionality intended, however, did not execute in game and many people were frustrated by it. Additionally, I liked using the freed captives for TDF's Aggressive Prostitution mod, but it bothered me that they showed up un-named in that dialogue as well as in SLA Monitor Widget. What we now have here (finally) can absolutely be just a simple "rescue the girls" campaign, if that's how the user wants to play it. Or a slave collection / harem builder . . . or a TDF prostitution source . . . or a potential follower source . . . or anything in between/combination thereof. I took a slightly different direction for immersion and dialogue, hence the name change to Sexy Bandit Captives. One of the central ideas changed is that the captives are being saved for sale as pleasure slaves rather than just being used by the bandits, and their restraints are enchanted so are much less bulky as well as much more difficult to remove. Disclaimer: This is a beta release. It's not done, but the bones of the mod are there and functional; it is quite playable at this point. Gameplay aspects are not fully developed, so releasing captives from restraints is automatically successful for now. Subjugation of captives, however, is not automatic and requires both SpeechCraft skill and PC level for success through all stages. Note 1: The captive's outfits are currently built with UNPB meshes, but it works reasonably well with CBBE bodies as well I'm told. Partial CBBE available in the FOMOD Note 2: There are 36 captive release "destinations" currently. Note 3: Tattoos will not show up in-game unless you have "The Coenaculi UNP" folder as well as the associated "thecoenaculi.json" file in your Skyrim\Data\textures\actors\character\SlaveTats folder. Detailed Description: Over 80 non-respawning (for now) captives peppered throughout Skyrim forts and dungeons per the original. Includes functionality with the More Bandit Camps mod. All captives edited for makeup and Apachii hair -- though planning to release a version with no hair mod hard requirements. (The bandits only take the really attractive ones, apparently, and prefer to keep them that way in most cases.) All captives made unique with no respawn. All released captives become potential followers / marriageable if treated accordingly. I wanted to convert it from being just an aesthetic mod into an interaction mod that retained the essence of the aesthetic appeal. All captives given race appropriate unique names from the JaxonzNameGenerator mod files. Added a handful of Dunmer, Altmer, and Bosmer captives. (Sorry, not into Orismer -- head canon says they fought to the death rather than be captured.) I use the BeautifulElves mod and that softens up the angry brow ridge of the vanilla headshape quite a lot. Remove duplication where instances of the same captive were in two separate sites by filling in using the additional races. Branching (unvoiced for now) lore friendly dialogue tree with quite a lot of random branches and others that reflect how the captive NPC may have been treated by the PC. Expanded captive outfits to include some minimalist/skimpy items and bindings adapted from the non-Devious Devices sets. Semi-random lore friendly greetings conditional on NPC state and prior treatment. Customized dialogue branch comments to be tailored to the type of character taken captive. i.e., a captured merchant's dialogue would differ from a captured noble, sailor, blacksmith, hunter, etc. Fleshed out a few more background stories - currently at 27 (3 possible dialogues for each) with plans for at least 9 more. (That makes 81 possible greetings at 3-7 lines each from each captive) Modified diologue branches for easier use / included option for "I don't care how you got here" to bypass immersion story if that's not your thing. Subjugation and restraint unlock dependencies on character skills. Released captives (optionally in each case) autonomously search the area for better clothing and/or weapons after release before executing a "travel to" package. Effectively, they loot the area, but check back with the PC so they're not taking anything important. (Lots of fun to observe, since they comment on nearly every item found, or on the hygiene of the previous owner. ) Or, you can just give them whatever you want . . . or nothing at all, but they may not like you very much later. Released captives now successfully travel to tailored random destinations on release, but are persistent and you can track them down later, assuming they 1) survived and, 2) told you the truth where they were going. Some captives may be former bandits or female bandit leaders who experienced a mutiny. Who knows what these types may do when released when they're armed again? Plans to tie in the enchantment on restraints/bindings to affect SexLabArousal. i.e., The restraints fuel desire. "Handoff" to TDF Prostitution works correctly while keeping that mod as non-required. (i.e., The prostitution option is not available until after the captive travels to their destination and the PC finds them there) Released captives stop at local vendor to trade outfits! You may not see the transaction, but you might see a former captive go into a shop and come out wearing something else. And, yes, lots of dialogue driven sexlab animations. True to the spirit of the original mod, there are two main routes a PC can take with a captive -- one of subjugation or one of release. It's up to you (within the limits of PC Speechcraft, Lockpicking, Smithing, and Level) which you pursue. Gender specific dialogue, as well as being Futa friendly for the equipped girls. (Auto detected using SexLab & SOS) For now, there are no pre-release SexLab animations for the PC to sneak up on the bandits having their way with a captive, but it's on the drawing board for a later release. No current "Notice Board" or "Radiant Quests" for rescuing captives being worked . . . for now. Head canon says they're being kept in secret, and with the chaos of Skyrim's civil war and limited communication, there's nobody looking for the captives at this point. Mod functionality specifics: The (current) clothing files are built for UNPB functionality (seems to work for any UNP) right now just because that happens to be what I had loaded when I started. Adaptation to CBBE will be a follow-on project post-beta I think. Hard Dependencies (aside from Skyrim.esm and Update.esm, obviously): SexLab - by Ashal (This was required by the original mod; provides animation framework) SexLabAroused Redux - by fishburger67 (Specifically designed to "minimize the papyrus impact of Aroused") Optional / Recommended: More Bandit Camps by skillest (This mod now tailors itself if MBC is not detected to not place Captives in those sites.) (SOS) Schlongs of Skyrim by b3lisario (Full version needed for Futa detection and other miscellaneous functionality.) SlaveTats by murfk (Should work without, but tattooed captives will be bare; mrufk helped me out on implementing!) The Coenaculi - Tattoo Parlor plugin for Slavetats UNP_MALE_Vanilla version Kyu.7z by RustyXXL (required along with SlaveTats for ANY tattoos to show up on captives) Fuz Ro D-oh - Silent Voice by shadeMe (makes menus move much smoother) Other SexLab/SLAL/NSAP animations as the user desires. Reported Unresolved Mod Conflicts: Requiem or its patch Requiem for the Indifferent (causes essential dialogue to not display) Update: partial success with Requiem 2.0 Character Creation Overhaul - Races - Birthsigns - Classes - Skills - Specializations - Attributes Disparity - Dialogue options missing once class and skill selected; reversible if unselected UFO - Ultimate Follower Overhaul - the game loads up, but it seems like you get script errors (papyrus mods all reset, some won't load etc.) Testing Environment: Here's my "clean game" process: Clone my vanilla Data folder (8.49 GB)/ rename the original then rename the new clone "Data" Note: Original "vanilla" game clones consists of Skyrim.esm, Update.esm + all three DLCs
  32. 2 points

    Version 1.0.0


    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) This is a standalone, upgraded version of Anathiel, originally from my Nexus mod, HG Elf Pack (preset based on Mjoll). Anna plays the role of a Tank follower and will use a custom AI package which has been created by UNI00SL. She will opt for melee over ranged attack and prefers defence to offence.. provoking and drawing enemies into close combat or causing them to flee with a terrifying shout. In addition she uses two custom spells. Name : Anathiel Race : High Elf (custom) Location : Bannered Mare, Whiterun Class : Combat Warrior 1H Level : 10 - 120 (levels up with PC) Marriable : Open to proposals Custom Spells Stendarr's Call - Ability to heal herself and allies automatically during combat when health falls below 60% Cloak of Stendarr - Flame Cloak that causes fire damage to foes and extra damage to Undead within range. Chance for Undead to flee FOMOD Options: - New, high-definition "Charmers of the Reach" head mesh - Choice of UNP (HDT special) and CBBE (COS) - Custom outfit included: Bless MD0102, BDO Weapon Pack - 2K or 4K textures - Choice of 3 hairstyles Bijin Skin by rxkx22 BodySlide and Outfit Studio by Ousnius and Caliente CBBE by Caliente Charmers of The Reach by m4mk203 DIMONIZED UNP female body by dimon99 NPC Nif Merge by Turulo RaceMenu by Expired Holiday Hairdos by Summerdew KS Hair by Kalilies DM Bless MD0102 by Team TAL 9204 BDO Pack 2.0 by Team TAL Vanilla Followers AI by UNI00SL
  33. 2 points

    Version 1.0.0


    After days or rather weeks of cluelessly straying around in a dark and brain-foggy place called Papyrus scripting I finally present to you the sex toy collision script I promised. Purpose: Immersion. I can't immerse myself in a scene where girls ingame have fun with their toys when there aren't any collisions with said toys. That's just sad and therefore I wrote a script and made collision boxes and stuff so these dildos and other animobjects actually open the pussies when entering them. This took me a long long time btw because I suck at Papyrus scripting and there are a bazillion things that can go wrong and for most of them you won't get proper feedback from the compiler or the Papyrus engine. Yeah, that's the brain-foggy place I mentioned. I love adding "Debug.Notification" every other line of borked code. ^^ But I finished it somehow and here's the result. As of now this mod covers nine solo animations with vaginal penetration: Leito: Female Toy Vaginal, Female Dildo Vaginal nazonootoko: Dildo Cowgirl, Dildo Riding, Dildo Back Riding, Dildo Open Legs Riding, Soulgem Laying, Soulgem Showing Nibbles: Chair Dildo ... and five pair animations: Nibbles: Bondage Post DildoStick Leito: Lesbian Double Dildo 1 and Lesbian Double Dildo 2 Komotor: Machinery Table (stages 1 and 2) and Lesb Dildos Show (stages 2 and 5) More animations will follow and I'm open for suggestions of course. There are animations with animobjects that I'm unable to include though, for example Estrus. Requirements: same as for my Naturalistic HDT Set (HDT PE, XPMSE, body with HDT vag ... SOS isn't needed though) and in addition to that: Sexlab (obviously) PapyrusUtil (hard requirement from v0.8 on) soft requirements (this mod adds collisions to whichever animations you have installed) SLAL SLAL Animations by Leito86 (v1.6) SLAL pack for HAnimations by Aequus & nazonootoko (14/06/2017) SLAL animations by SirNibbles (>= v4.1) choose one version, with or without support for: Komotor's Animations for SLAL (v0.8a) Recommended: a mod for switching between animations - Sexlab Tools is great for this. And don't forget to check if these mods have their own dependencies. NSAP users: If for some reason you are still using NSAP instead of SLAL then this mod will also work, but with an extra step: In that case you have to delete the following subfolders from the mod archive or else some of Leito's animations result in T-poses (thanks to shardoom for pointing this out): meshes\actors\character\animations meshes\actors\character\behaviors Instructions: The archive is already ready to load. There is neither a FOMod installer nor an ingame MCM. I included a few edits and corrections to meshes and FNIS list files from Leito's SLAL pack (the double dildos don't get equipped at the right place otherwise). Now first update the required mods to at least the version specified above when updating this mod. And then you should also reapply the JSON data (SL AnimationLoader MCM menu, general section) so the necessary tags (vaginal, sextoy) get updated too. Make sure to export your Sexlab MCM settings before that and import them back afterwards. Better let my mod overwrite all of the mods it depends on. I'll try to keep it up to date but in any case, as long as noone qualified tells you otherwise don't let anything else overwrite files from this mod. HDT Sextoys uses whichever of the so far 14 supported animations are registered in Sexlab, so you don't have to install all of them. But why wouldn't you, they are all pretty great. When upgrading you have to uninstall the previous version first and make a clean save before activating this new version or things will not work as intended. CPU already explained how to to that in the mod description for Scent of Sex (below the word Warning in bold red letters), so please look there if you need instructions. My two little scripts don't start with ssx though, the keyword to search for is HDT instead. One last important thing about switching between animations using Sexlab Tools or a hotkey: Because of the way my script works you have to wait one animation stage until the Havok Object handling the collisions gets updated (meaning equipped or removed). And of course feedback is always welcome. Credits: Ashal for PapyrusUtil, for the Sexlab Framework and the nice and handy API it includes Leito86, nazonootoko, SirNibbles and Komotor for these great sex toy animations Aequus for providing the SLAL package for HAnimations HydrogensaysHDT for HDT PE Schaken- for being amazing. OwO
  34. 2 points

    Version 1.0.0


    This is [COCO] Ahegao tshirt Regular
  35. 2 points

    Version 1.0


    This is COCO mod Accessories.
  36. 1 point
    ok, So this is the exact reason everyone left NMM and went to the other mod managers. if you go to the files that it installed, you will see the size of the files are all 0kb. and the file is actually a "Shortcut" instead of the actual files. First time i seen this i was a bit pissed. The long and hard fix is to reinstall NMM completely, which you lose your information and that really becomes a shit-show in my opinion. the BEST fix is to go to MO2. Personally, I cant make mods with MO2, the way i mod on the fly, it dont like me, but for people just installing mods or just learning to mod, or just learning to build mods, MO2 is honestly the way to go. Vortex wont let you have the full control of your load order that you need. Back to the topic at hand. So im surprised your game even loaded, those "Shortcuts" often make my game CTD. You will need to extract the mod to your desktop, and find the files 1 by one and replace them in your data folder. the structure will be the same in the Archive mostly, I make them simple to follow for situations just like this. Once you replace all meshes and textures, usually the plugin and other files are all fine. Let me know if you have any other questions.
  37. 1 point

    Version 1.6


    JoBobby10 and Schaken Presents - SexLab or SexLab VR Install over SexLab, If you Update SexLab, then do NOT overwrite this mod. Are you tired of Forbidden Factions? Cant do this, Cant do that?! This is YOUR game, so why cant you play it YOUR way? I for one never enjoyed people telling me what to do in my life, I live the way im happy, and so should you! Thanks to the hard work of People from Schaken-Mods, you now get to have freedom! This mod will remove the forbidden factions from Sexlab allowing you to do as you wish. - Go ahead, Play free!
  38. 1 point
    The cows look absolutely fantastic. Of all the textures I've come across you've definitely nailed what I was after. However I'm having some bizarre clipping issue behind the ears and where the legs are. I can see through those parts of the cow. Unfortunately it's difficult to un-see what has been seen. Any possible solutions?
  39. 1 point
    Another "must have" follower who keeps getting better with every other patch. 1.4.2 works fine. Great work... as always!
  40. 1 point
    Thanks for clearing that up, I assumed all of COCO mods required it, i know some do. I dont play Legendary Edition so i never seen these in LE. I appreciate you sharing the info and helping solve this matter
  41. 1 point
  42. 1 point
    Can Confirm! The fix is working perfectly! Thank you so very much!
  43. 1 point

    Version 1.2.0


    YgNord Race (Racemenu Version) This is the YgNord Race but withough the "Enhanced Character Edit" (ECE) Mod. A link to the ECE mod: https://www.nexusmods.com/skyrimspecialedition/mods/12302 Optional iAS Instructions: Install iAS - Public or iAS - Club, if you dont have dolls or teendolls or you dont want to use iAS with them, just disable their options. It will just install the needed files. Follow the guide on the iAS Manager web-page but with YgNord, you might need to make a preset that you want to use with the iAS YgNord group(Click save as, select the iAS YgNord Group): https://schaken-mods.com/index.php?/file/271-ias-manager/ First of all, we do not give permission to post this on any other sites what so ever. We do not allow these mods to be ported to any other games. If your wanting your player Turned into a Follower, please contact either Schaken, or Ezra. All the sources in these mods I do not give permission to use, share, or upload to another site. Feel free to contact us for special permissions, questions, or suggestions. Also for those that panic and sweat at the thought that something might upset them, This holds the name "Dolls" Simply because my first mod is "Dolls SE" and I wanted it to blend with what I already have.
  44. 1 point
    Any update on the fixes yet? Don't mean to sound impatient, I appreciation the work you guys do for this mod. Thank you.
  45. 1 point

    Version 1.1.0


    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) This is an NPC cosmetic replacement for Ilia, which uses high definition head meshes and textures of the character Yennefer, ported over from The Witcher 3. A standalone follower option is also available. Character Background: Ilia is an Imperial Ice Mage found in Darklight Tower. Upon entering the tower, the Dragonborn will be confronted by her after she kills a witch. She can be recruited as a follower after completing her quest. With the Hearthfire add-on, she can also become a steward. Name: Ilia Location: Darklight Tower Race: Imperial Base ID: 00048C2F Yennefer Standalone Follower - Elemental Mage, located in Riften Bee & Barb. FOMOD Options: - Replacer or Standalone option. - Choice of UNP (HDT special) and CBBE (COS) - Custom outfit included: W3 Yennefer DLC - 2K or 4K textures (with custom tattoos) - Choice of 2 eye textures CONFLICTS - Any other mod that makes changes to Ilia's appearance or stats. If it's only stats, then this mod can be loaded afterwards. If it's appearance, then it's a definitive no (unless you know how to use XEdit to remove the NPC reference from the other mod and install this mod afterwards to copy over files). If there are any issues with this mod, let me know in the comments section and I will try to resolve them as soon as possible. Skin Textures by Maevan Head model and head parts, head textures, lashes by CDPR (from TW3) Porting, hair model & textures, all eye textures by Shingles Cat BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteDIMONIZED UNP female body by dimon99RaceMenu by Expired Witcher 3 Yennefer and Triss armors by CDprojektRED / ported by zzjay / bodyslide by Dianne
  46. 1 point
    Hi! Can´t seem to install the mod, I use NMM instaler and it says one data is not accepted (choseOnlyOne or something in the file). Wonder if you coulde take a look on it?
  47. 1 point
    Can we get UUNP or BHUNP versions of the outfits please? Only casual use CBBE
  48. 1 point

    Version 1.1.0


    This requires immersive Armor Swapper (iAS) and the original mods (you don't need all of them, just the outfits you want). By putting on a outfit from the original mod, it will automatically swap to the one made for teens and/or dolls if you have installed this mod, the original mod and immersive Armor Swapper. You can just pick all outfits if you don't know what ones you already have installed, the extra files won't cause any problems. These are random outfits that I converted to the teen and doll bodies. Original mods here: Daedric Chainmail: https://www.nexusmods.com/skyrimspecialedition/mods/15888 Northgirl: https://www.nexusmods.com/skyrimspecialedition/mods/17454 Topless Forsworn Armor Replacer: https://www.nexusmods.com/skyrimspecialedition/mods/16434 The general installation order iAS mods are: 1. Install Groovtama's XPMS Extended and its requirements 2. Install CBBE (It may work with UNP but it is untested) 3. Install the race mod you want to be swapping outfits (Teens or Dolls) 4. Install iAS 5. Install the original mods their requirements 6. Install iAS addon(this mod)
  49. 1 point

    Version 1.1


    - SexLabs This mod adds a map marker at the location where sex is happening. No more will you get told that a Sabrecat is raping a merchant somewhere on the plains of Whiterun without knowing where it's happening or how to intervene. No more will Random Sex result in all kinds of action everywhere except where you are. The HUD display gets a dome-shaped icon and the map gets a blue map marker to help you find the action. As a bonus, you get a spell to mark and make a note at your current location. That's because I was being driven mad by map markers and found the "Custom Map Markers" mod on Nexus. I co-opted that code and just added the automatic-markers-for-sex piece. The original custom map marker functionality is still there. This version does not work indoors. Sorry about that. I'm looking at alternative mechanisms. No requirements, but nothing much happens if you don't have another mod that triggers sex. Defeat and Random Sex are two good ones. If you don't have sexlab, it will fail gracefully back to just being a map marker mod.
  50. 1 point
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