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Jobobby04

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Jobobby04 last won the day on June 10

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  1. Sounds like one of your mods made that vanilla character have their own body, or maybe vanilla did something weird to that character Did you build it in BS?
  2. The first one is here, its a option in the installer, the second is in the TeenDolls installer, as a option in its installer
  3. Version 1.1.0 LE

    119 downloads

    Lore friendly, intelligent, and.. TEEN?!? . . . What more could you want?! TEEN Captives - Beta release v0.971 Patch D Note: Run "FNIS for Users (NOT A SLAVE MOD) This mod is being updated very frequently. Recommend following for release notifications. Camp Snowfall and move of Camp Steadwatch (must re-initialize Captive placement to take effect) 05OCT2018 - Support for More Bandit Camps - EtR Patch 1.0.0 for 3 Captive sites in 25APR2019 - Support for DFT's More Bandit Encampments adds 14 Captive sites 01MAY2019 - Support for The Watchtowers Reborn adds 17 Captive sites (works with either the 2019 "Fueled by Genesis" or the "Standalone" 2015 version) 07MAY2019 - Removed Apachii.esm and ApachiiFemales.esm as dependent requirements FAQ: Advisement: This patch with a "hot-load" into an existing game will fix many script based errors, but will likely cause others. Some behaviors and dialogue logics become "baked in" to your savegame. If you can live with the errors, fine, but the best thing to do will be to reload everything from a "clean" save. If you're having problems, as a test case, disable SBC, load a clean save, save a new game in an empty slot, exit, then enable SBC again and see what happens. Note1: If cell scanning gets stuck, try "stopquest SBCMain" then "startquest SBCMain" from the console. Note2: If you're not playing a Futa character, and you get a Futa detection on loading this mod, it means you have something "else" occupying SlotMask52. It's Ok. Just use "RemoveFaction xx014D90" on your character from the console to remove her from the Futa-Faction for dialogue prompts and animation selection. Overview: I've been working for several months on an update mod to the original excellent concept started in the Sex Slaves for Vanilla Bandit Camps mod posted by pchs in 2014. The functionality intended, however, did not execute in game and many people were frustrated by it. Additionally, I liked using the freed captives for TDF's Aggressive Prostitution mod, but it bothered me that they showed up un-named in that dialogue as well as in SLA Monitor Widget. What we now have here (finally) can absolutely be just a simple "rescue the girls" campaign, if that's how the user wants to play it. Or a slave collection / harem builder . . . or a TDF prostitution source . . . or a potential follower source . . . or anything in between/combination thereof. I took a slightly different direction for immersion and dialogue, hence the name change to Sexy Bandit Captives. One of the central ideas changed is that the captives are being saved for sale as pleasure slaves rather than just being used by the bandits, and their restraints are enchanted so are much less bulky as well as much more difficult to remove. Disclaimer: This is a beta release. It's not done, but the bones of the mod are there and functional; it is quite playable at this point. Gameplay aspects are not fully developed, so releasing captives from restraints is automatically successful for now. Subjugation of captives, however, is not automatic and requires both SpeechCraft skill and PC level for success through all stages. Note 1: The captive's outfits are currently built with UNPB meshes, but it works reasonably well with CBBE bodies as well I'm told. Partial CBBE available in the FOMOD Note 2: There are 36 captive release "destinations" currently. Note 3: Tattoos will not show up in-game unless you have "The Coenaculi UNP" folder as well as the associated "thecoenaculi.json" file in your Skyrim\Data\textures\actors\character\SlaveTats folder. Detailed Description: Over 80 non-respawning (for now) captives peppered throughout Skyrim forts and dungeons per the original. Includes functionality with the More Bandit Camps mod. All captives edited for makeup and Apachii hair -- though planning to release a version with no hair mod hard requirements. (The bandits only take the really attractive ones, apparently, and prefer to keep them that way in most cases.) All captives made unique with no respawn. All released captives become potential followers / marriageable if treated accordingly. I wanted to convert it from being just an aesthetic mod into an interaction mod that retained the essence of the aesthetic appeal. All captives given race appropriate unique names from the JaxonzNameGenerator mod files. Added a handful of Dunmer, Altmer, and Bosmer captives. (Sorry, not into Orismer -- head canon says they fought to the death rather than be captured.) I use the BeautifulElves mod and that softens up the angry brow ridge of the vanilla headshape quite a lot. Remove duplication where instances of the same captive were in two separate sites by filling in using the additional races. Branching (unvoiced for now) lore friendly dialogue tree with quite a lot of random branches and others that reflect how the captive NPC may have been treated by the PC. Expanded captive outfits to include some minimalist/skimpy items and bindings adapted from the non-Devious Devices sets. Semi-random lore friendly greetings conditional on NPC state and prior treatment. Customized dialogue branch comments to be tailored to the type of character taken captive. i.e., a captured merchant's dialogue would differ from a captured noble, sailor, blacksmith, hunter, etc. Fleshed out a few more background stories - currently at 27 (3 possible dialogues for each) with plans for at least 9 more. (That makes 81 possible greetings at 3-7 lines each from each captive) Modified diologue branches for easier use / included option for "I don't care how you got here" to bypass immersion story if that's not your thing. Subjugation and restraint unlock dependencies on character skills. Released captives (optionally in each case) autonomously search the area for better clothing and/or weapons after release before executing a "travel to" package. Effectively, they loot the area, but check back with the PC so they're not taking anything important. (Lots of fun to observe, since they comment on nearly every item found, or on the hygiene of the previous owner. ) Or, you can just give them whatever you want . . . or nothing at all, but they may not like you very much later. Released captives now successfully travel to tailored random destinations on release, but are persistent and you can track them down later, assuming they 1) survived and, 2) told you the truth where they were going. Some captives may be former bandits or female bandit leaders who experienced a mutiny. Who knows what these types may do when released when they're armed again? Plans to tie in the enchantment on restraints/bindings to affect SexLabArousal. i.e., The restraints fuel desire. "Handoff" to TDF Prostitution works correctly while keeping that mod as non-required. (i.e., The prostitution option is not available until after the captive travels to their destination and the PC finds them there) Released captives stop at local vendor to trade outfits! You may not see the transaction, but you might see a former captive go into a shop and come out wearing something else. And, yes, lots of dialogue driven sexlab animations. True to the spirit of the original mod, there are two main routes a PC can take with a captive -- one of subjugation or one of release. It's up to you (within the limits of PC Speechcraft, Lockpicking, Smithing, and Level) which you pursue. Gender specific dialogue, as well as being Futa friendly for the equipped girls. (Auto detected using SexLab & SOS) For now, there are no pre-release SexLab animations for the PC to sneak up on the bandits having their way with a captive, but it's on the drawing board for a later release. No current "Notice Board" or "Radiant Quests" for rescuing captives being worked . . . for now. Head canon says they're being kept in secret, and with the chaos of Skyrim's civil war and limited communication, there's nobody looking for the captives at this point. Mod functionality specifics: The (current) clothing files are built for UNPB functionality (seems to work for any UNP) right now just because that happens to be what I had loaded when I started. Adaptation to CBBE will be a follow-on project post-beta I think. Hard Dependencies (aside from Skyrim.esm and Update.esm, obviously): SexLab - by Ashal (This was required by the original mod; provides animation framework) SexLabAroused Redux - by fishburger67 (Specifically designed to "minimize the papyrus impact of Aroused") Optional / Recommended: More Bandit Camps by skillest (This mod now tailors itself if MBC is not detected to not place Captives in those sites.) (SOS) Schlongs of Skyrim by b3lisario (Full version needed for Futa detection and other miscellaneous functionality.) SlaveTats by murfk (Should work without, but tattooed captives will be bare; mrufk helped me out on implementing!) The Coenaculi - Tattoo Parlor plugin for Slavetats UNP_MALE_Vanilla version Kyu.7z by RustyXXL (required along with SlaveTats for ANY tattoos to show up on captives) Fuz Ro D-oh - Silent Voice by shadeMe (makes menus move much smoother) Other SexLab/SLAL/NSAP animations as the user desires. Reported Unresolved Mod Conflicts: Requiem or its patch Requiem for the Indifferent (causes essential dialogue to not display) Update: partial success with Requiem 2.0 Character Creation Overhaul - Races - Birthsigns - Classes - Skills - Specializations - Attributes Disparity - Dialogue options missing once class and skill selected; reversible if unselected UFO - Ultimate Follower Overhaul - the game loads up, but it seems like you get script errors (papyrus mods all reset, some won't load etc.) Testing Environment: Here's my "clean game" process: Clone my vanilla Data folder (8.49 GB)/ rename the original then rename the new clone "Data" Note: Original "vanilla" game clones consists of Skyrim.esm, Update.esm + all three DLCs
  4. Put this mod after SOS, it has a SOS patch in the installer, so SOS shouldn't overwrite it
  5. Dolls LE alternate link: https://mega.nz/file/gUdQSCqb#pig4wJms-gxsGAwR0Hhx0E95vo_8LKHp_w4DB2ns0OA
  6. You need to use bodyslide and checkmark the build morphs box, and then batch build
  7. This really didnt need a update to use with beta 8, but there was 1 small thing sexlab changed, so I added it
  8. Use the one included in the TeenDolls FOMOD, this is using the old Teen Face which wont work with the new version.
  9. The game uses the Stormcloak curriass for all the guard armor around skyrim, I included a fix inside the latest update, but it doesnt fix the prebuilt option in the installer(this was a oversight, I will make a new release to fix it), you need to go into bodyslide and build "SMMB Outfits Stormcloak Cuirass" with the vanilla preset(or your own preset). That will allow Skyrim to properly change the texture of the armor to the proper guard texture
  10. Version 1.1.0

    917 downloads

    Original LE Version found here Daemon Girl Outfit by Ryan Reos Outfit and Character was created by Ryan Reos Converted over to Skyrim by ODD Converted to CBBE SE by Jobobby Credits and BIG THANKS to Adrenochrome X for all the horn re-textures and getting them to glow! NIND (jimmyyu) for the original CBBE LE bodyslide (thank you!!), Kali for the great screenshots, And finally credits to Ryan Reos for the outfit and character design. https://www.artstation.com/ryanreos https://www.cgtrader.com/ryanreos https://twitter.com/ryanreos?lang=en https://www.artstation.com/artwork/DxGQXG Skyrim Link AddItemmenu - Ultimate mod explorer Link Link Caliente's Beautiful Bodies Enhancer -CBBE- Link Racemenu High Heels Do not drop the Outfit on the ground or it will be stuck there.
  11. Sadly no, this relies on the armor race system of Skyrim, where any race has a armor race, and this mod changes the armor race and gives that race specific versions of the armor. I do feel it would be awesome to have it rely on factions, but its technically not possible.
  12. View File [Schaken-Mods] Venetica LE (Bodyslide and FaceSlider Files Included) Venetica can be found in the ElderGleam Sanctuary. She is a Vanilla Replacer that is meant to just be killed by a Spriggan. I thought she was WAY under appreciated so I gave her life meaning. She had a really cool Bow and Arrow (Bound) and the arrows explode on impact. They arent really any more powerful than a normal Bow and Arrow, I just wanted her Unique. When your in the wild, she can call the animals near by to come help the fight. She will briefly turn invisible and lay the Nordic Law down. If she is already dead in your game, you car open the console and resurrect her or just make a new one. She is invincible so dont worry about her dieing if you have her on your side! What is Included in this package? UUNP UNPB Body 4K Resolution Texures HiPoly Outfit Racemenu High Heels Textures compressed Venetica's Head can be found in Bodyslide for editing as well Go to Riften. She spends all night drinking in the bee and barb, then goes to the castle in the morning. You will see her in the market all day and on a balcony watching the Sun set. She can be married, and she will follow you. RefID :: 00015CC5 BaseID :: 00015D2B Marriable :: True Follower :: True Essential :: True Voice :: Female Young Eager Race :: Nord Spells :: Spriggan Call Creatures Spriggan Heal Witchlight Ability Invisibility (Short term) Weapon :: Custom Bow and Arrow Skills :: Mostly the Magic ones Marksman Bodyslide by Ousnius Racemenu or NetImmerse Override by Expired6978 Discord == Schaken-ModsChat == Steam Submitter Jobobby04 Submitted 03/31/2020 Category NPC Co-Authors Guest
  13. Version 1.1.0

    50 downloads

    (Bodyslide and FaceSlider Files Included) Venetica can be found in the ElderGleam Sanctuary. She is a Vanilla Replacer that is meant to just be killed by a Spriggan. I thought she was WAY under appreciated so I gave her life meaning. She had a really cool Bow and Arrow (Bound) and the arrows explode on impact. They arent really any more powerful than a normal Bow and Arrow, I just wanted her Unique. When your in the wild, she can call the animals near by to come help the fight. She will briefly turn invisible and lay the Nordic Law down. If she is already dead in your game, you car open the console and resurrect her or just make a new one. She is invincible so dont worry about her dieing if you have her on your side! What is Included in this package? UUNP UNPB Body 4K Resolution Texures HiPoly Outfit Racemenu High Heels Textures compressed Venetica's Head can be found in Bodyslide for editing as well Go to Riften. She spends all night drinking in the bee and barb, then goes to the castle in the morning. You will see her in the market all day and on a balcony watching the Sun set. She can be married, and she will follow you. RefID :: 00015CC5 BaseID :: 00015D2B Marriable :: True Follower :: True Essential :: True Voice :: Female Young Eager Race :: Nord Spells :: Spriggan Call Creatures Spriggan Heal Witchlight Ability Invisibility (Short term) Weapon :: Custom Bow and Arrow Skills :: Mostly the Magic ones Marksman Bodyslide by Ousnius Racemenu or NetImmerse Override by Expired6978 Discord == Schaken-ModsChat == Steam
  14. View File Anna - The Many Faced Follower LE (Bodyslide and FaceSlider Files Included) What is Included in this package? UUNP UNPB Body 2K Resolution Texures HiPoly Outfit Racemenu High Heels Textures compressed Anna's Head can be found in Bodyslide for editing as well Go to Riften. She spends all night drinking in the bee and barb, then goes to the castle in the morning. You will see her in the market all day and on a balcony watching the Sun set. She can be married, and she will follow you. Marriable :: True Follower :: True Essential :: True Voice :: Female Young Eager Race :: Nord Spells :: Chain Lightening Lightening Rune Weapon :: Daedric Dagger Skills :: Light armor One Handed Weapon Blocking Bodyslide by Ousnius Racemenu or NetImmerse Override by Expired6978 Discord == Schaken-ModsChat == Steam Submitter Jobobby04 Submitted 03/30/2020 Category NPC Co-Authors Guest
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