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xenic

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xenic last won the day on July 8 2019

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About xenic

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  1. View File Xen's Personal Edits This mod consists of simple edits I've added during my playthrough. Nothing wild or crazy. Simply drag and drop the esp into your data folder and enable it with your mod manager. These are mostly quality of life changes I make for myself but I may add something you want, just mention it in the comments. Current Edits: Sanctuary: - Removed all trash, leaf piles, and brambles - Removed most of the dead hedges and replaced them with living hedges (placement is slightly different) - Replaced the large old dead tree with a large living tree of the same type - Replaced the broken North Bridge with a pre war version - added a broken pipe with flowing water under the bridge -Moved raider and dog by Sanctuary bridge and removed blood splatter from location RED ROCKET: -removed trash Other: - renamed Prost Bar to Cheers Bar Upcoming changes: Other: - added Cheer music to Cheer Bar (formerly Prost) Submitter xenic Submitted 06/13/2020 Category Other Co-Authors Guest  
  2. Version 1.0.0

    8 downloads

    This mod consists of simple edits I've added during my playthrough. Nothing wild or crazy. Simply drag and drop the esp into your data folder and enable it with your mod manager. These are mostly quality of life changes I make for myself but I may add something you want, just mention it in the comments. Current Edits: Sanctuary: - Removed all trash, leaf piles, and brambles - Removed most of the dead hedges and replaced them with living hedges (placement is slightly different) - Replaced the large old dead tree with a large living tree of the same type - Replaced the broken North Bridge with a pre war version - added a broken pipe with flowing water under the bridge -Moved raider and dog by Sanctuary bridge and removed blood splatter from location RED ROCKET: -removed trash Other: - renamed Prost Bar to Cheers Bar Upcoming changes: Other: - added Cheer music to Cheer Bar (formerly Prost)
  3. Zubble Encouter Planetary Archive File#1667 Zubble Encounter It was the year 2050, when the alien ships arrived in orbit around Earth. People were amazed and in awe over the visitors but it took almost an entire year to break the communication barrier. A grand event was planned just outside of Washington DC. Finally, the day came when the first ship landed. It gracefully floated down from the sky. The ship wasn’t a saucer or triangle but a cube. Just a plain unassuming block. The general sense of the crowd was that it was let down but people were still excited. The ship gently touched down and a figure emerged. The light from inside the ship washed out it’s features which everyone assumed were complex or maybe even frightening. The creature came into view of the people and it was…. a giant squid? The aliens resembled squids. Their tentacles functioned like legs, writhing and wriggling to move them around. Their heads, which had 4 eyes and a mouth, were enclosed in a dome of water. The aliens spoke first to the President and leaders from all over the world that had attended the event, then to reporters. The aliens were called the Zubble, their emissary, Zubiz, made the following greeting. “Greetings humans of Earth. I am Emissary Zubiz of the Zibble. We are pleased to meet other intelligent life. We brought our most advanced ship across the stars to meet you.” The internet was a buzz examining videos and photos and people quickly noticed something. The Zubble guards had single shot rifles and slingshots and all vehicles that came from the ship looked to be steam powered. During a meeting, the US president asked the Zubble, “Excuse me for saying so, you ship is very nice, but everything else seems...outdated.” Zubiz laughed, “We were thinking similar of you. Your technology is very advanced but you’re barely in space.” The President looked confused and asked what he meant. Zubiz replied, “Every other race we’ve encountered had already found the Stamite Ore in their oceans. Every planet with life has it. That’s how we fly across the galaxy. We were actually hoping to use some to get home. From our scans, your ocean has several hundred thousand tons. The entire room fell silent, realizing humanity could have been in space decades ago had they only found this ore. End file. (If you'd like this expanded on, let me know)
  4. This is place to discuss story ideas, things you'd like to see me write or ideas that you have for your stories. Let's help each other make some awesome stories.
  5. PART 1 - Harsh Realities (This is the beginning.) PART 2 - The Blackreach Experiments PART 3 - Tears of the Past If you enjoy it, let me know and I'll work on some more. Feedback really helps motivation.
  6. xenic

    No More Beacon

    Version 1.0.0

    21 downloads

    This mod removes the beacon quest from the game and adds the Dawnbreaker underneath the gate bridge at Whiterun. I made this mod way back but never released it. Someone on Facebook seemed very interested so I took the time to rebuild it. It's very bare bones and to the point. I want to do more to it but I'm not sure which direction to go yet.
  7. xenic

    20200216231339_1.jpg

    It's Monster Hunter World, with some slight character modding.
  8. xenic

    Xenic's Stuff

    Modded content from my favorite games
  9. View File Brimfire Sky with Moon I read a story about living in a cracked dome and thought about making something like that. This is what I ended up with. I decided to release it since some people seem to like it. The moon will be released with this but also separately. Link to only moon: https://www.nexusmods.com/fallout4/mods/42993/ Submitter xenic Submitted 01/12/2020 Category Other Co-Authors Guest  
  10. Version 1.0.0

    11 downloads

    I read a story about living in a cracked dome and thought about making something like that. This is what I ended up with. I decided to release it since some people seem to like it. The moon will be released with this but also separately. Link to only moon: https://www.nexusmods.com/fallout4/mods/42993/
  11. View File Xen's Overpowered Laser Pistol and Supply Caches UPDATE! : This update includes another shoulder piece, one laser gatling gun, and a minigun. And yes....they're all angry This mod includes overpowered laser guns and a cache of settlement building supplies. I made this after I lost several hours of gameplay due to a music bug. For now, it looks like a standard institute laser pistol, however it has 10,000 base damage. I wanted to retrace my steps quickly. If anyone would like to change how it looks, let me know, I have a couple of ideas of what I'd like it to be. Enjoy your murder spree. The weapon is located in the security building outside Vault 111. A nearby crate has a a LOT of ammo and tons of resources. Located on top of the crate is a piece of armor with ridiculous defense values. (I made it to help my son just play for fun.) What it is: 1 ) 1 ridiculously powered laser (blue beam) 2 ) 1 ridiculously powered laser (red beam, Liberty Prime effect) 3 ) Each does 10,000 base damage. Can 1 shot a death claw 4 ) 2 massive drops of settlement supplies (one at the vault, next to the guns. The other at the concord water tower.) 5 ) 2 shoulder piece with extremely high defense (Matt's shoulders) 6 ) 1 Laser Gatling Gun. It uses 10mm ammo and still does energy damage. (10,000 energy damage and bonus crit!) 7 ) 1 Minigun that uses 5mm ammo with extended range. (10,000 damage and bonus crit!). 8 ) Started adding lore behind the guns. Note: if upgrading from a previous version, unequip Matt's Right Shoulder and discard it before upgrading. Submitter xenic Submitted 10/25/2019 Category Armor Co-Authors Guest  
  12. Version 3.0

    30 downloads

    UPDATE! : This update includes another shoulder piece, one laser gatling gun, and a minigun. And yes....they're all angry This mod includes overpowered laser guns and a cache of settlement building supplies. I made this after I lost several hours of gameplay due to a music bug. For now, it looks like a standard institute laser pistol, however it has 10,000 base damage. I wanted to retrace my steps quickly. If anyone would like to change how it looks, let me know, I have a couple of ideas of what I'd like it to be. Enjoy your murder spree. The weapon is located in the security building outside Vault 111. A nearby crate has a a LOT of ammo and tons of resources. Located on top of the crate is a piece of armor with ridiculous defense values. (I made it to help my son just play for fun.) What it is: 1 ) 1 ridiculously powered laser (blue beam) 2 ) 1 ridiculously powered laser (red beam, Liberty Prime effect) 3 ) Each does 10,000 base damage. Can 1 shot a death claw 4 ) 2 massive drops of settlement supplies (one at the vault, next to the guns. The other at the concord water tower.) 5 ) 2 shoulder piece with extremely high defense (Matt's shoulders) 6 ) 1 Laser Gatling Gun. It uses 10mm ammo and still does energy damage. (10,000 energy damage and bonus crit!) 7 ) 1 Minigun that uses 5mm ammo with extended range. (10,000 damage and bonus crit!). 8 ) Started adding lore behind the guns. Note: if upgrading from a previous version, unequip Matt's Right Shoulder and discard it before upgrading.
  13. Version 2.0

    157 downloads

    UPDATE! This mod has been adjusted to be more efficient. Fixes a bug in the 1.6 update that causes the build area to be incredibly small. This mod adjusts the build area to be what it was supposed to be. (It might actually be a tad bit larger.) The bug still affects some people even since updates but this simple mod will address it. The bug doesn't affect everyone but judging by replies and comments, this seems to work for anyone who has had the build bug for this settlement. For anyone wondering, yes this mod used to be on the Nexus but I pulled it. I have received no help from anyone on Nexus in regards to modding but the group at Schaken's mods has helped me improve my modding and been genuinely helpful.
  14. Starlight Drive in Fix View File UPDATE! This mod has been adjusted to be more efficient. Fixes a bug in the 1.6 update that causes the build area to be incredibly small. This mod adjusts the build area to be what it was supposed to be. (It might actually be a tad bit larger.) The bug still affects some people even since updates but this simple mod will address it. The bug doesn't affect everyone but judging by replies and comments, this seems to work for anyone who has had the build bug for this settlement. For anyone wondering, yes this mod used to be on the Nexus but I pulled it. I have received no help from anyone on Nexus in regards to modding but the group at Schaken's mods has helped me improve my modding and been genuinely helpful. Submitter xenic Submitted 10/25/2019 Category Other Co-Authors Guest  
  15. View File Ship Anastasia SE - English Fix I am in the process of fully converting the Japanese text to English. I think I'm about 80% finished. What I would like help with is finding additional Japanese Text I may have missed, corrections to English names, and any bugs you find. What is this mod? Well, first off....it's a boat and it's a home. But this player home is mobile. You can chose where to go from the deck of the ship and move to several different locations. You can also attach the boat to a special wagon and move it around to other areas. From the original page: [ShipAnastasia] Adds a small movable ship [Anastasia] that can be used as a home in the suburbs of Solitude. By manipulating the rudder on the deck, you can move to various places (13 places in total) in Skyrim and Solusseim. ◆ movable location - the ghost of the sea - Solitude of the pier (initial position) Hidden land of knights (entrance submarine just below the Anastasia issue) Dawn Star Wind Helm - Sorususeimu Island - Raven Rock Squall village North Coast landing site - Irinaruta Lake - Lake View House Miko's stone monument Brittle Singh- Honrich Lake- Riften Golden Forest open-air bath Heartwood Factory ◆ Ship equipment -Deck- Various necessary minimum production equipment on the throne stern for the player- Onboard - nine of the shield cabinet, three of the weapons cabinet display shelf of various items Dragon Claw, Dragon Priest Mask, Daidra Hallows, Star Frost Book, Black Book, Isgramor, Magnus Wand, Kyujin Amulet, Paragon, White Small Bottle, Pelagius Hipbone, Skull Key, Rookie Jug, Drawknife, Ariel's bow and shield, Nightingale's bow and sword, Bradskull's sword, Kolbyorn cemetery skull, Goldle amulet, necromancer amulet, articulation amulet, Argonian priestess, etc bed, cooking utensils, Storage shelf, bath with NPC automatic undressing function (with ON / OFF switch), toilets are provided . The key is in the safe (Raven Rock) immediately after getting off the Northern Maiden. Only items acquired above can be displayed. Submitter xenic Submitted 10/11/2019 Category Other Co-Authors Guest  
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