Jump to content
  • Sign Up

xenic

Contributor
  • Posts

    86
  • Joined

  • Last visited

  • Days Won

    3

xenic last won the day on March 30 2023

xenic had the most liked content!

Recent Profile Visitors

2078 profile views

xenic's Achievements

Hero

Hero (5/6)

  • Helper Rare
  • Mod Author Rare
  • Foundation Modder Rare

Recent Badges

24

Reputation

  1. View File Xen's Personal Edits This mod consists of simple edits I've added during my playthrough. Nothing wild or crazy. Simply drag and drop the esp into your data folder and enable it with your mod manager. These are mostly quality of life changes I make for myself but I may add something you want, just mention it in the comments. Current Edits: Sanctuary: - Removed all trash, leaf piles, and brambles - Removed most of the dead hedges and replaced them with living hedges (placement is slightly different) - Replaced the large old dead tree with a large living tree of the same type - Replaced the broken North Bridge with a pre war version - added a broken pipe with flowing water under the bridge -Moved raider and dog by Sanctuary bridge and removed blood splatter from location RED ROCKET: -removed trash Other: - renamed Prost Bar to Cheers Bar Upcoming changes: Other: - added Cheer music to Cheer Bar (formerly Prost) Submitter xenic Submitted 06/13/2020 Category Other Co-Authors Guest
  2. Version 1.0.0

    18 downloads

    This mod consists of simple edits I've added during my playthrough. Nothing wild or crazy. Simply drag and drop the esp into your data folder and enable it with your mod manager. These are mostly quality of life changes I make for myself but I may add something you want, just mention it in the comments. Current Edits: Sanctuary: - Removed all trash, leaf piles, and brambles - Removed most of the dead hedges and replaced them with living hedges (placement is slightly different) - Replaced the large old dead tree with a large living tree of the same type - Replaced the broken North Bridge with a pre war version - added a broken pipe with flowing water under the bridge -Moved raider and dog by Sanctuary bridge and removed blood splatter from location RED ROCKET: -removed trash Other: - renamed Prost Bar to Cheers Bar Upcoming changes: Other: - added Cheer music to Cheer Bar (formerly Prost)
    Free
  3. I'm posting this here as much for myself as others. Feel free to suggest things I should add. This will by no means be an exhaustive list but it should be helpful nonetheless. Console: Summon a Power Armor frame to your position player.placeatme 4a9c1 Note: You must be looking straight to enter. Pip Boy missing? Try this command in console "player.equipitem 00021b3b" Turn on Nuka World's Lights (Will probably auto complete most Nuka World quests) Note: This completes Nuka World Quests All Nuka Raider Factions alive. setstage DLC04MQ05 110 (This jumps to turning on the lights) setstage DLC04MQ05 255 (This completes Nuka World) Stuck in power armor when trying to exit? player.pushactoraway player 0 Note: This will knock you down and let you exit Make any settler do what you want: Select settler setpv bCommandable 1 setpv bAllowMove 1 setpv bAllowCaravan 1 Exit console Fast travel away then back Force workshop activation: setpv ownedbyplayer true (Using this will let you use the workbench but won't actually count as you owning the settlement.) Note: I found out that the mod Welcome to Goodneighbor was causing the workbench to bug. Quest Issues: [SOLVED] Bugged "Emogene Takes a Lover" Secret Ending: Railroad, BOS, Minutemen survive :
  4. How to change the Skybox: To change the sky, go into console type "fw" followed by one of these codes. Type a "1" at the end to make it permanent. SoulCairnAmb01 02001407 SoulCairnAurora 02006aec SoulCairnAmb02 02018dbb SoulCairnAmb03 02018dbc SoulCairnAmb04 02018dbd SoulCairnAmb01_Rain 02014551 Example: fw 02001407 1 How to Make a NPC home your own: 1. Move the NPCs outside the structure in the interior cell if you don't want them and mark them as initially disabled. 2. Change the ownership to Playerhome 3. Unlock the door and change ownership to Playerhome or none 4. You can ignore the quest because it will not progress unless you have a dialogue with Grosta (who is now disabled). 5. Now make any changes to the interior that you want, but don't delete anything just move it like you did with the NPCs and set to initially disabled if you don't want it in the house. The same applies to stuff outside the house as well.
  5. Zubble Encouter Planetary Archive File#1667 Zubble Encounter It was the year 2050, when the alien ships arrived in orbit around Earth. People were amazed and in awe over the visitors but it took almost an entire year to break the communication barrier. A grand event was planned just outside of Washington DC. Finally, the day came when the first ship landed. It gracefully floated down from the sky. The ship wasn’t a saucer or triangle but a cube. Just a plain unassuming block. The general sense of the crowd was that it was let down but people were still excited. The ship gently touched down and a figure emerged. The light from inside the ship washed out it’s features which everyone assumed were complex or maybe even frightening. The creature came into view of the people and it was…. a giant squid? The aliens resembled squids. Their tentacles functioned like legs, writhing and wriggling to move them around. Their heads, which had 4 eyes and a mouth, were enclosed in a dome of water. The aliens spoke first to the President and leaders from all over the world that had attended the event, then to reporters. The aliens were called the Zubble, their emissary, Zubiz, made the following greeting. “Greetings humans of Earth. I am Emissary Zubiz of the Zibble. We are pleased to meet other intelligent life. We brought our most advanced ship across the stars to meet you.” The internet was a buzz examining videos and photos and people quickly noticed something. The Zubble guards had single shot rifles and slingshots and all vehicles that came from the ship looked to be steam powered. During a meeting, the US president asked the Zubble, “Excuse me for saying so, you ship is very nice, but everything else seems...outdated.” Zubiz laughed, “We were thinking similar of you. Your technology is very advanced but you’re barely in space.” The President looked confused and asked what he meant. Zubiz replied, “Every other race we’ve encountered had already found the Stamite Ore in their oceans. Every planet with life has it. That’s how we fly across the galaxy. We were actually hoping to use some to get home. From our scans, your ocean has several hundred thousand tons. The entire room fell silent, realizing humanity could have been in space decades ago had they only found this ore. End file. (If you'd like this expanded on, let me know)
  6. This is place to discuss story ideas, things you'd like to see me write or ideas that you have for your stories. Let's help each other make some awesome stories.
  7. PART 1 - Harsh Realities (This is the beginning.) PART 2 - The Blackreach Experiments PART 3 - Tears of the Past If you enjoy it, let me know and I'll work on some more. Feedback really helps motivation.
  8. xenic

    No More Beacon

    Version 1.0.0

    53 downloads

    This mod removes the beacon quest from the game and adds the Dawnbreaker underneath the gate bridge at Whiterun. I made this mod way back but never released it. Someone on Facebook seemed very interested so I took the time to rebuild it. It's very bare bones and to the point. I want to do more to it but I'm not sure which direction to go yet.
    Free
  9. View File Brimfire Sky with Moon I read a story about living in a cracked dome and thought about making something like that. This is what I ended up with. I decided to release it since some people seem to like it. The moon will be released with this but also separately. Link to only moon: https://www.nexusmods.com/fallout4/mods/42993/ Submitter xenic Submitted 01/12/2020 Category Other Co-Authors Guest
  10. Version 1.0.0

    20 downloads

    I read a story about living in a cracked dome and thought about making something like that. This is what I ended up with. I decided to release it since some people seem to like it. The moon will be released with this but also separately. Link to only moon: https://www.nexusmods.com/fallout4/mods/42993/
    Free
  11. This is mainly for Schaken to have some books and literature for his Dwemer mod. I'll leave it unpublished for now. #1 Journal of _____ How long has it been? Days....months...years? We are trapped in this endless cycle of time. Trapped...yet not at it's mercy. We exist here, if the term "exist" even still applies. This is no longer life. It's not even survival. We are simply here. Lost, trapped in time. Our crowning achievement, the Temporal Guardian, was made to break us free from this fresh Oblivion but all we saw were glimpses. Our cities in ruins, our cities thriving, our cities nothing more than wind howling through the rocks. Time, it seems, at least for us, is like a river wrapped on itself and we are adrift. We can catch glimpses of Nirn but they're the past, present, and future, all jumbled. We can't grow old. We can't die. We can't even have kids. How long has it been? #2 Within the walls of Blackreach, a great triumvirate of mages practiced secret temporal arts. Their names were Kzrebnanch, Tchabnanch, and Krefrysz. Their names are not important though, only their legacy; 3 noble daughters named Nranrida, Taethanch, and Chrofrinn. Nobles daughters or waste of air, it all depends on who you ask. Their fathers were their claim to power and noteriety, however, they know little of the Temporal Arts. However, their bloodline may prove useful once the temporal fields protecting us have been removed. It should be possible to breed a sufficiently powerful mage with an aptitude for Temporal Arts by using one or all three of those girls. We'll treat them nice and use them as breeding whores to churn out at least a dozen children. After that, I imagine their usefulness will be at end. Alas, this seems to be the chicken and egg quandry. We need powerful temporal mages to remove the field but due to it's effects, no children can be born until the field is removed. ~ Krivzal Ishehatch ; Temporal Archmage #3 The realms of Oblivion are all made to meet the whims of their Deadric lords and some even try to mirror Tamriel. Our realm is an oddity. Hermaus Mora created out realm within or near his own. Whatever the relation, we are able at times to visit his realm directly. I have read the secret hidden knowledge and learned things there are not words to describe. I have read books with feelings not words and smelled recipes on a page. We have been here for a long time and a short time. You see, time is relative. No one new is born, but no one can die either. It isn't right to say time is frozen but it is not moving either. Time is like a puzzle. I have studied time and learned that it can be bent. Time flows like a river but like a river, it can be diverted. What happens if you divert a small stream from a main river? Is that stream now it's own? Is it still part of the river? Are not the river and stream two separate entities but yet part of the same whole? This is time. We are the stream. The world we left has one history and we have our own. Excerpt from Books of Oblivion by Krivzal Ishehatch
  12. View File Xen's Overpowered Laser Pistol and Supply Caches UPDATE! : This update includes another shoulder piece, one laser gatling gun, and a minigun. And yes....they're all angry 😃 This mod includes overpowered laser guns and a cache of settlement building supplies. I made this after I lost several hours of gameplay due to a music bug. For now, it looks like a standard institute laser pistol, however it has 10,000 base damage. I wanted to retrace my steps quickly. If anyone would like to change how it looks, let me know, I have a couple of ideas of what I'd like it to be. Enjoy your murder spree. The weapon is located in the security building outside Vault 111. A nearby crate has a a LOT of ammo and tons of resources. Located on top of the crate is a piece of armor with ridiculous defense values. (I made it to help my son just play for fun.) What it is: 1 ) 1 ridiculously powered laser (blue beam) 2 ) 1 ridiculously powered laser (red beam, Liberty Prime effect) 3 ) Each does 10,000 base damage. Can 1 shot a death claw 😃 4 ) 2 massive drops of settlement supplies (one at the vault, next to the guns. The other at the concord water tower.) 5 ) 2 shoulder piece with extremely high defense (Matt's shoulders) 6 ) 1 Laser Gatling Gun. It uses 10mm ammo and still does energy damage. (10,000 energy damage and bonus crit!) 7 ) 1 Minigun that uses 5mm ammo with extended range. (10,000 damage and bonus crit!). 8 ) Started adding lore behind the guns. Note: if upgrading from a previous version, unequip Matt's Right Shoulder and discard it before upgrading. Submitter xenic Submitted 10/25/2019 Category Armor Co-Authors Guest
  13. Version 3.0

    52 downloads

    UPDATE! : This update includes another shoulder piece, one laser gatling gun, and a minigun. And yes....they're all angry 😃 This mod includes overpowered laser guns and a cache of settlement building supplies. I made this after I lost several hours of gameplay due to a music bug. For now, it looks like a standard institute laser pistol, however it has 10,000 base damage. I wanted to retrace my steps quickly. If anyone would like to change how it looks, let me know, I have a couple of ideas of what I'd like it to be. Enjoy your murder spree. The weapon is located in the security building outside Vault 111. A nearby crate has a a LOT of ammo and tons of resources. Located on top of the crate is a piece of armor with ridiculous defense values. (I made it to help my son just play for fun.) What it is: 1 ) 1 ridiculously powered laser (blue beam) 2 ) 1 ridiculously powered laser (red beam, Liberty Prime effect) 3 ) Each does 10,000 base damage. Can 1 shot a death claw 😃 4 ) 2 massive drops of settlement supplies (one at the vault, next to the guns. The other at the concord water tower.) 5 ) 2 shoulder piece with extremely high defense (Matt's shoulders) 6 ) 1 Laser Gatling Gun. It uses 10mm ammo and still does energy damage. (10,000 energy damage and bonus crit!) 7 ) 1 Minigun that uses 5mm ammo with extended range. (10,000 damage and bonus crit!). 8 ) Started adding lore behind the guns. Note: if upgrading from a previous version, unequip Matt's Right Shoulder and discard it before upgrading.
    Free
  14. Starlight Drive in Fix View File UPDATE! This mod has been adjusted to be more efficient. Fixes a bug in the 1.6 update that causes the build area to be incredibly small. This mod adjusts the build area to be what it was supposed to be. (It might actually be a tad bit larger.) The bug still affects some people even since updates but this simple mod will address it. The bug doesn't affect everyone but judging by replies and comments, this seems to work for anyone who has had the build bug for this settlement. For anyone wondering, yes this mod used to be on the Nexus but I pulled it. I have received no help from anyone on Nexus in regards to modding but the group at Schaken's mods has helped me improve my modding and been genuinely helpful. Submitter xenic Submitted 10/25/2019 Category Other Co-Authors Guest  
×
×
  • Create New...

Important Information

By viewing this site, you agree to our

Terms of Use
,
Privacy Policy
,
Guidelines
, and our use of We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..

  I accept

SkyrimSE_2021-09-21_15-16-43-90.jpg


Hosting this site is not free. We understand if you can not help support us, but we ask you let our ads run so we can get revenue from ads to help support this community!
If you have a membership, please sign in. 

Untitled.png