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The Mighty Nine#9485

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  • Birthday 04/07/1972

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  1. View File The Mighty Bear of Happiness Watch the video that is what I made it for. Most if not any and all of your questions will be answered simply by watching the video in its entirety. What this mod does: This mod adds a Teddy Bear to the Workshop Special Menu which forces an increase in which ever settlement you place it in What this mod does not do: It does not care about hurt feelings. About like the guy who made it. Load Order: Put it anywhere Compatibility: Compatible with everything as far as I know. Submitter The Mighty Nine#9485 Submitted 04/28/2021 Category Settlements Co-Authors Guest  
  2. Version 1.0.0

    4 downloads

    Watch the video that is what I made it for. Most if not any and all of your questions will be answered simply by watching the video in its entirety. What this mod does: This mod adds a Teddy Bear to the Workshop Special Menu which forces an increase in which ever settlement you place it in What this mod does not do: It does not care about hurt feelings. About like the guy who made it. Load Order: Put it anywhere Compatibility: Compatible with everything as far as I know.
  3. View File Mighty Clean Settlements - Houlden Hills Watch the video that is what I made it for. Most if not all your questions will be answered simply by watching the entire video. Houlden Hills is a custom settlement located in the large field below the Satellite Array near Fort Hagen. Tested and found fully functional. Houlden Hills comes with all the amenities every Vault Dweller is gonna need plus a terminal which gives you access to the former owner's bank account. There is also a custom Power Armor Paint job included with the settlement for the X01 Power Armor. (You'll find a full set in the shack with a power core) Houlden Hills is ready to build but if you want to clear the land there is a Mr. Lumberjack Bot Model on the workbench. Scrap that and you are good to go. Also included you can build more of the trailers in the workshop. Those are found in the Steel Build Set in the Misc section. Because let's face it. Everyone wants to build a trailer park for these Redneck Settlers, right? This mod has been cleaned with FO4Edit Quickclean Load Order: Probably should be near the bottom or after any mod that changes the area west of the Relay Tower. Compatibility: No known incompatibilities. Please if you find any problems leave a comment on the video Youtube watch page as I read all the comments. I hope you enjoy the settlement as much as I did creating it. Submitter The Mighty Nine#9485 Submitted 04/27/2021 Category Settlements Co-Authors Guest  
  4. Version 1.0.0

    4 downloads

    Watch the video that is what I made it for. Most if not all your questions will be answered simply by watching the entire video. Houlden Hills is a custom settlement located in the large field below the Satellite Array near Fort Hagen. Tested and found fully functional. Houlden Hills comes with all the amenities every Vault Dweller is gonna need plus a terminal which gives you access to the former owner's bank account. There is also a custom Power Armor Paint job included with the settlement for the X01 Power Armor. (You'll find a full set in the shack with a power core) Houlden Hills is ready to build but if you want to clear the land there is a Mr. Lumberjack Bot Model on the workbench. Scrap that and you are good to go. Also included you can build more of the trailers in the workshop. Those are found in the Steel Build Set in the Misc section. Because let's face it. Everyone wants to build a trailer park for these Redneck Settlers, right? This mod has been cleaned with FO4Edit Quickclean Load Order: Probably should be near the bottom or after any mod that changes the area west of the Relay Tower. Compatibility: No known incompatibilities. Please if you find any problems leave a comment on the video Youtube watch page as I read all the comments. I hope you enjoy the settlement as much as I did creating it.
  5. View File CBBE NPC HeadRear Fix Remake To Be Clear: I did NOT make this mod. I am uploading here at Schaken's as an archive file in case it disappears off the Nexus. Credit to the original authors alan81512 & dantephoenix All credits to alan81512 for his CBBE NPC HeadRear Fix mod. I modified the original mod to facilitate this fix that is essential for cbbe. In the absence of an update, I decided to share the modification I made for myself based on the original mod. Differences from the original mod. 1.- Conflicts with cbbe have been eliminated. 2.- The paths of the textures in the bgsm files were corrected. 3.- Less confusing, just install and go. Without moving anything. If you use original CBBE textures, don't move anything. If you are not using the original CBBE textures. Copy 9 Files: textures/actors/character/basehumanfemale/FemaleBody_d.dds textures/actors/character/basehumanfemale/FemaleBody_n.dds textures/actors/character/basehumanfemale/FemaleBody_s.dds textures/actors/character/basehumanfemale/femalebodydirty_d.dds textures/actors/character/basehumanfemale/femalebodydirty_n.dds textures/actors/character/basehumanfemale/femalebodydirty_s.dds textures/actors/character/ghoulfemale/ghoulfemalebody_d.dds textures/actors/character/ghoulfemale/ghoulfemalebody_n.dds textures/actors/character/ghoulfemale/ghoulfemalebody_s.dds Into: textures/CBBEHeadRearFix/ GG man!! Order!. Make sure this mod is under cbbe. Never up. Yes --> CBBE.esp Yes --> CBBEHeadRearFix.esp No ---> CBBEHeadRearFix.esp No ---> CBBE.esp You don't need to install the original mod. This ALSO fovers the player as well! Submitter The Mighty Nine#9485 Submitted 04/21/2021 Category Overhauls Co-Authors Guest  
  6. Version 1.0.0

    7 downloads

    To Be Clear: I did NOT make this mod. I am uploading here at Schaken's as an archive file in case it disappears off the Nexus. Credit to the original authors alan81512 & dantephoenix All credits to alan81512 for his CBBE NPC HeadRear Fix mod. I modified the original mod to facilitate this fix that is essential for cbbe. In the absence of an update, I decided to share the modification I made for myself based on the original mod. Differences from the original mod. 1.- Conflicts with cbbe have been eliminated. 2.- The paths of the textures in the bgsm files were corrected. 3.- Less confusing, just install and go. Without moving anything. If you use original CBBE textures, don't move anything. If you are not using the original CBBE textures. Copy 9 Files: textures/actors/character/basehumanfemale/FemaleBody_d.dds textures/actors/character/basehumanfemale/FemaleBody_n.dds textures/actors/character/basehumanfemale/FemaleBody_s.dds textures/actors/character/basehumanfemale/femalebodydirty_d.dds textures/actors/character/basehumanfemale/femalebodydirty_n.dds textures/actors/character/basehumanfemale/femalebodydirty_s.dds textures/actors/character/ghoulfemale/ghoulfemalebody_d.dds textures/actors/character/ghoulfemale/ghoulfemalebody_n.dds textures/actors/character/ghoulfemale/ghoulfemalebody_s.dds Into: textures/CBBEHeadRearFix/ GG man!! Order!. Make sure this mod is under cbbe. Never up. Yes --> CBBE.esp Yes --> CBBEHeadRearFix.esp No ---> CBBEHeadRearFix.esp No ---> CBBE.esp You don't need to install the original mod. This ALSO fovers the player as well!
  7. View File Good Boy Dogmeat (Black Version) Please watch the video and comment on the Youtube video page! Your support is greatly appreciated! Ok you might ask what I done to our favorite Pooch. Well, we're not entirely sure he wasn't dropped off by the Zetan Ship before it crashed, or he might even be a synth. I increased Dogmeat's base health significantly and he now regenerates his health during combat so you don't have to run over and stimpak him every 5 secs when you are battling an angry Super Mutant Mob. I like to think of Dogmeat as a low maintenance Pooch now. I also increased his base carry weight quite alot so if you have need of a pack dog then he will fit the bill nicely. You could almost say he is sworn to carry your burdens. I upped his damage on his attacks so he will be more useful during combat as well. This effect becomes even better when you begin accumulating the Attack Dog Perks as well. Further improvements are that I added an armor value to his skin and added a slight resistance to physical damage. You'll also find that Dogmeat exhibits quite a bit more intelligence. He doesn't stand in doorways blocking you from getting through nearly as often. His name is Dogmeat not Lydia. Oh and I fixed Dogmeat's "equipment". He is referred to in the game as "boy" and "Dogmeat is what you would his own man" Now he really is. I'll leave it up to you to explain to Marcy what that thing is hanging under his belly. Or you can just shoot her. I have to say that if Dogmeat wasn't the God of Dogs he certainly is now. Load Order should not be a problem but it is advised to load it after something such as Amazing Follower Tweaks or Everyone's Best Friend. The mod is an ESL flagged ESP which has been cleaned with FO4Edit. Submitter The Mighty Nine#9485 Submitted 04/21/2021 Category NPC Co-Authors Guest  
  8. Version 1.0.1

    5 downloads

    Please watch the video and comment on the Youtube video page! Your support is greatly appreciated! Ok you might ask what I done to our favorite Pooch. Well, we're not entirely sure he wasn't dropped off by the Zetan Ship before it crashed, or he might even be a synth. I increased Dogmeat's base health significantly and he now regenerates his health during combat so you don't have to run over and stimpak him every 5 secs when you are battling an angry Super Mutant Mob. I like to think of Dogmeat as a low maintenance Pooch now. I also increased his base carry weight quite alot so if you have need of a pack dog then he will fit the bill nicely. You could almost say he is sworn to carry your burdens. I upped his damage on his attacks so he will be more useful during combat as well. This effect becomes even better when you begin accumulating the Attack Dog Perks as well. Further improvements are that I added an armor value to his skin and added a slight resistance to physical damage. You'll also find that Dogmeat exhibits quite a bit more intelligence. He doesn't stand in doorways blocking you from getting through nearly as often. His name is Dogmeat not Lydia. Oh and I fixed Dogmeat's "equipment". He is referred to in the game as "boy" and "Dogmeat is what you would his own man" Now he really is. I'll leave it up to you to explain to Marcy what that thing is hanging under his belly. Or you can just shoot her. I have to say that if Dogmeat wasn't the God of Dogs he certainly is now. Load Order should not be a problem but it is advised to load it after something such as Amazing Follower Tweaks or Everyone's Best Friend. The mod is an ESL flagged ESP which has been cleaned with FO4Edit.
  9. View File Good Boy Dogmeat (White Version) Please watch the video and comment on the Youtube video page! Your support is greatly appreciated! Ok you might ask what I done to our favorite Pooch. Well, we're not entirely sure he wasn't dropped off by the Zetan Ship before it crashed, or he might even be a synth. I increased Dogmeat's base health significantly and he now regenerates his health during combat so you don't have to run over and stimpak him every 5 secs when you are battling an angry Super Mutant Mob. I like to think of Dogmeat as a low maintenance Pooch now. I also increased his base carry weight quite alot so if you have need of a pack dog then he will fit the bill nicely. You could almost say he is sworn to carry your burdens. I upped his damage on his attacks so he will be more useful during combat as well. This effect becomes even better when you begin accumulating the Attack Dog Perks as well. Further improvements are that I added an armor value to his skin and added a slight resistance to physical damage. You'll also find that Dogmeat exhibits quite a bit more intelligence. He doesn't stand in doorways blocking you from getting through nearly as often. His name is Dogmeat not Lydia. Oh and I fixed Dogmeat's "equipment". He is referred to in the game as "boy" and "Dogmeat is what you would his own man" Now he really is. I'll leave it up to you to explain to Marcy what that thing is hanging under his belly. Or you can just shoot her. I have to say that if Dogmeat wasn't the God of Dogs he certainly is now. Load Order should not be a problem but it is advised to load it after something such as Amazing Follower Tweaks or Everyone's Best Friend. The mod is an ESL flagged ESP which has been cleaned with FO4Edit. Submitter The Mighty Nine#9485 Submitted 04/21/2021 Category NPC Co-Authors Guest  
  10. Version 1.0.1

    3 downloads

    Please watch the video and comment on the Youtube video page! Your support is greatly appreciated! Ok you might ask what I done to our favorite Pooch. Well, we're not entirely sure he wasn't dropped off by the Zetan Ship before it crashed, or he might even be a synth. I increased Dogmeat's base health significantly and he now regenerates his health during combat so you don't have to run over and stimpak him every 5 secs when you are battling an angry Super Mutant Mob. I like to think of Dogmeat as a low maintenance Pooch now. I also increased his base carry weight quite alot so if you have need of a pack dog then he will fit the bill nicely. You could almost say he is sworn to carry your burdens. I upped his damage on his attacks so he will be more useful during combat as well. This effect becomes even better when you begin accumulating the Attack Dog Perks as well. Further improvements are that I added an armor value to his skin and added a slight resistance to physical damage. You'll also find that Dogmeat exhibits quite a bit more intelligence. He doesn't stand in doorways blocking you from getting through nearly as often. His name is Dogmeat not Lydia. Oh and I fixed Dogmeat's "equipment". He is referred to in the game as "boy" and "Dogmeat is what you would his own man" Now he really is. I'll leave it up to you to explain to Marcy what that thing is hanging under his belly. Or you can just shoot her. I have to say that if Dogmeat wasn't the God of Dogs he certainly is now. Load Order should not be a problem but it is advised to load it after something such as Amazing Follower Tweaks or Everyone's Best Friend. The mod is an ESL flagged ESP which has been cleaned with FO4Edit.
  11. View File Good Boy Dogmeat Please watch the video and comment on the Youtube video page! Your support is greatly appreciated! Ok you might ask what I done to our favorite Pooch. Well, we're not entirely sure he wasn't dropped off by the Zetan Ship before it crashed, or he might even be a synth. I increased Dogmeat's base health significantly and he now regenerates his health during combat so you don't have to run over and stimpak him every 5 secs when you are battling an angry Super Mutant Mob. I like to think of Dogmeat as a low maintenance Pooch now. I also increased his base carry weight quite alot so if you have need of a pack dog then he will fit the bill nicely. You could almost say he is sworn to carry your burdens. I upped his damage on his attacks so he will be more useful during combat as well. This effect becomes even better when you begin accumulating the Attack Dog Perks as well. Further improvements are that I added an armor value to his skin and added a slight resistance to physical damage. You'll also find that Dogmeat exhibits quite a bit more intelligence. He doesn't stand in doorways blocking you from getting through nearly as often. His name is Dogmeat not Lydia. Oh and I fixed Dogmeat's "equipment". He is referred to in the game as "boy" and "Dogmeat is what you would his own man" Now he really is. I'll leave it up to you to explain to Marcy what that thing is hanging under his belly. Or you can just shoot her. I have to say that if Dogmeat wasn't the God of Dogs he certainly is now. Load Order should not be a problem but it is advised to load it after something such as Amazing Follower Tweaks or Everyone's Best Friend. The mod is an ESL flagged ESP which has been cleaned with FO4Edit. Submitter The Mighty Nine#9485 Submitted 04/21/2021 Category NPC Co-Authors Guest  
  12. Version 1.0.0

    4 downloads

    Please watch the video and comment on the Youtube video page! Your support is greatly appreciated! Ok you might ask what I done to our favorite Pooch. Well, we're not entirely sure he wasn't dropped off by the Zetan Ship before it crashed, or he might even be a synth. I increased Dogmeat's base health significantly and he now regenerates his health during combat so you don't have to run over and stimpak him every 5 secs when you are battling an angry Super Mutant Mob. I like to think of Dogmeat as a low maintenance Pooch now. I also increased his base carry weight quite alot so if you have need of a pack dog then he will fit the bill nicely. You could almost say he is sworn to carry your burdens. I upped his damage on his attacks so he will be more useful during combat as well. This effect becomes even better when you begin accumulating the Attack Dog Perks as well. Further improvements are that I added an armor value to his skin and added a slight resistance to physical damage. You'll also find that Dogmeat exhibits quite a bit more intelligence. He doesn't stand in doorways blocking you from getting through nearly as often. His name is Dogmeat not Lydia. Oh and I fixed Dogmeat's "equipment". He is referred to in the game as "boy" and "Dogmeat is what you would his own man" Now he really is. I'll leave it up to you to explain to Marcy what that thing is hanging under his belly. Or you can just shoot her. I have to say that if Dogmeat wasn't the God of Dogs he certainly is now. Load Order should not be a problem but it is advised to load it after something such as Amazing Follower Tweaks or Everyone's Best Friend. The mod is an ESL flagged ESP which has been cleaned with FO4Edit.
  13. ya just can't find good help these days!
  14. yes I will get all the settlements eventually I don't think I want to add a bridge to Taffington. That would require a lot of re-navmeshing across multiple cells.
  15. at some point CAS will not be compatible with MCS at all. I'm still working on it. Doing the Airport then Coastal Cottage and then Bunker Hill maybe 2 more custom in Commonwealth besides then I start on DLCs
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