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The Ninedalorian

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Mod Comments posted by The Ninedalorian

  1. 5 minutes ago, Papajack_papajohn said:

    I got the comic book  series.

    I used to have them all too. My collection was extremely extensive.
    Only guy who I haven't seen in the MCU tho is Longshot and his Arch rival Spiral
    I would really like to make a Spiral Follower but the additional arms and animation are beyond my skill set 

    • Love 1
  2. On 2/23/2024 at 8:59 AM, PolarBair said:

    Why is it all one piece? That's that many fewer things to enchant. We can't put enchantments on the gloves or boots or circlet if it's all part the body piece.

     

    yes you can still put enchantments on it for boots or gloves. 
    If you have a multiple enchantment mod like my Housecarls & Hussies mod you can up to ten enchantments

  3. 37 minutes ago, F9thRet said:

    Be honest, are you really Bert Kreisher, because you have been a MACHINE! putting all this out the last few days.

    Thanks brother.

     

    Watch me now I will show ya how! (in Carnie Barker voice)

    But wait there's more.
    There's always more...

    • Haha 1

    DragonFire Improved

       16    2
    8 hours ago, F9thRet said:

    Man, your texture work just keeps getting better and better. 

     

    ah well this is simple recolors not actually anything hard.
    I am thinking about updating these though.

     

    Voices Copyright Takedowns

       238    4

    I applaud you

    The Daycare Babies shouldn't be allowed to ruin our games

    I don't post on The Nexus anymore for obvious reasons so I don't have a problem with this. 
    I've uploaded mods that disappeared and marked them as (Archived) so the mod doesn't completely disappear.

    • Like 3
    • Love 1
  4. 9 hours ago, Madilious said:

    Idk why but she didnt show up for me

     

    Two possible reasons:
    Load Order (use the Sort button in MO2)
    OR
    You don't have her plugin turned on.

    The issue is clearly on your end. Others have download the mod and no missing person reports except yours.

    The mod has been ported to Xbox and my Xbox tester verified it is 100% working.
    I don't offer any support for anything with Vortex. I don't use it and have an extremely vague understanding of how it works.

  5. Well I did preview it on this livestream

    I liked the re-textured meshes

    but the sounds were somewhat confusing when trying to pick Master Locks I broke more picks than usual.

    It's not a bad mod, just very niche I suppose.

     

    If you're running a heavy Sexlab set up then I recommend this mod.

    • Love 2
  6. On 3/8/2023 at 9:58 PM, cavaleirojustica said:

    Well... Gor does have magic... sort of.

     

    For example in book two people shoot each other with reality eating guns. You can't go more magical than that.

     

    In another book some asshole was going around with a ring of invisibility. (just high tech stuff of course, not real magic).

     

    In another there was a monster in the lake (actually it was a animal-shaped submarine).

     

    Then of course we have giant talking spiders and other crazy shit.

     

    As long the magic is possible  with tech... it is kinda "why not" territory.

     

    Right!

     

    I want to make a DLC sized mod that adds a new world space of Gor. That's a huge amount of work tho.

  7. 8 hours ago, F9thRet said:

    Hmm. The easiest way I could think of , was a necessary item that must be worn, that reduces all magic effects by a certain huge percentage. and then have it equipped on all NPC's as well. But then you might have immersion problems, as they appear to be casting a spell, with no effect. 

    Unless we can change the call to an animation, like instead of triggering a flame spell for example, it just swings a cane.

     

    Josn claims he can do it with a Quest and Scripts?

  8. 11 minutes ago, F9thRet said:

    Oh that would be awesome brother! I wonder if we could throw in some kind of story line as well, I mean further down the road. so Much material to work with, from the novels.

     

    Oh I'd love to make a new World Space with Quests and everything but for it to be true I would have to figure out a way to disable the use of Magic entirely. If a Gorean Purist finds out kajira could use weapons or anyone could use magic... wow it would be a shit show.

    • Love 1
  9. On 1/27/2023 at 8:47 AM, 𝕵𝕱𝖗𝖊𝖘𝖍 said:

    I use a slick way of starting quests using an already setup quest, and adding a simple script to it. NO worries there ever. And yes, I removed the hunting bow and arrows from followers because its just what i do. Should NOT conflict with any mods you use.

    Just simply removes them shitty follower weapons.

     

    Just as a heads up brother. Removing the default bow and arrow will require Nether's Follower Framework to be loaded after any mod you do that too.
    I figured that out when I made Housecarls N Hussies. It messes with the script from Nether's so it has to be loaded before Nether's.
    In my case I couldn't do that but just be aware that happens

    • Like 1
  10. 1 hour ago, F9thRet said:

    Right on. I have Monday and Tuesday off, so I guess I'll be grabbing this, the housecarls and hussies, and trying out that Dance mod you got, in about 40 hours or so.

    Thanks brother for all the work.

     

    I should mention again that housecarls N Hussies requires a new game

  11. On 1/5/2023 at 2:48 AM, Selesio said:

    infinit load screen on the load/newgame screen ;_;

    That could be any number of issues not even related to my mod

    Did you follow the Load Order instructions given in the video?

    Do you have Vsync turned off both in the Game Ini files and your ENB and have it turned on in your GPU?

  12. On 12/23/2022 at 2:29 PM, omnomayden said:

    This looks awesome although the mod is looking for the AE .esl's and esm's which I assume is why it doesn't show in my game. Is there a way to drop the need for these?

    image.png.eff008589a7d6021b47fbc52faf10912.png

     

    I'm going to be working on that in the very near future and remove the need for USSEP altogether. Its gonna require a complete rebuild however.
    I have to update my Glorious Glass Armor first however.
    Be Patient and follow the mod to get updates. 

    I also announce all that sort of stuff on My Twitter so follow me on the Bird App for that 

    Mighty Fixes & Tweaks 2

       234    6
    On 12/26/2021 at 11:00 PM, jaer said:

    I can't load or start any game with MF&T installed since the game was updated to Skyrim AE.

    I tried the last 3 updates of MF&T. I tried it with a current game and with a new installation.

     

    All did the same thing. I got an infinite loading time with only the spinning circle. I never got the main menu to appear and be able to start the game.

     

    As soon as I remove the mod MF&T everything is back to normal.

     

           Edit : I was able to make it work after I installed it manually. Before that I was using Vortex.

     

     

    i know it sounds really bad but i just seen this... would have liked a DM letting me know you made this comment

    Just had someone else run into this same problem using MO 2 and I am going to have him try your solution

  13. 9 hours ago, electrofryed said:

    Love this outfit. Works great with my custom bodyslides, and 9's textures. I am curious though. What outfit manager do you use for followers? I use Simple outfit manager, but I would love to be able to rename the generic "outfit 1, 2, 3," etc so I don't have to write down which outfit is in which slot.

     

    Only thing I use is Amazing Follower Tweaks

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