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Neverwinter Knight

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Head Hunter

Head Hunter (4/6)

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  1. This is so cool! May I have your permission to make alternate skins for your mermaid?
  2. Is it the Forcing Custom Followers article? If so, should I include a _PCP.ini file for Galesse in the next update?
  3. Version 0.007

    109 downloads

    An ongoing project to add Party Combat Parameters icons for followers from around the net, taking screenshots by the mod authors themselves, or ones I've taken myself, and processing them through PREQUEL and GIMP to give each icon a digitally painted look. Followers covered in version 0.007 include... Q&A: Please note that the icons are subject to change.
    Free
  4. As a lifelong mermaid fan who thinks there isn’t nearly enough merfolk content for Skyrim, I thank you dearly for this mod! It was really bold to apply HDT physics to the entire tail, and the tail itself is quite charming! However, I think the HDT rig could be improved. It seems to only bend around the hips and rarely anywhere else, making it very stiff. If you could relax the tail in any way, that would be wonderful! And may I suggest adding physics to the prongs of the fluke/fin? I think that would further liven up the tail. Another problem with the tails, as of 1.0, is the First Person Flags of the armor do not match the armor addon’s, causing the tail to be invisible if wearing footgear, instead of automatically unequipping them. More importantly, this also causes the player to have transparent feet, which can be seen underwater. Thankfully, simply adding the “37 - Feet” and “38 - Calves” flags to the armor fixes this issue.
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