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Found 15 results

  1. Version 2.3.0

    6195 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) The first official SSE port of my mod of the same name from Nexus. Gothica inspired textures for vampires, witches, necromancers and other characters with a sinister disposition. Includes skin textures, eye textures, makeup and tattoo overlays. Features - Original, scratch-made, high definition textures - All textures optimized for SSE using Cathedral AO - Tattoos available in either UNP or CBBE (as of v.2) - Makeup and Eyes available for both vanilla and Charmers of the Reach (as of v.2) - Most plugins converted to ESL FOMOD Options: - Choice of CBBE / UNP - 2K or 4K textures - Charmers of the Reach (COR) options - Both the Makeup and Eyes are separate, optional plugins What this mod offers and where to find - Gothica Body Art & Tattoos Intended for female characters. Choose either UNP or CBBE options. 2K or 4K - Optimized. 66 overlays (including some placement variations). *Some overlays contain colour elements. Adjust RaceMenu sliders accordingly. (brightness slider to the right) *Listed under Body Paint as, "Gothica - ..."  - Gothica Makeup Standalone set of 5 makeup overlays - 2K optimized. *Listed under Make Up as, "Hieroglyphics - ..." - Gothica Vampire Eyes Standalone set of 6 vampire inspired eyes. Available for both male and female characters. *Listed under Eyes as, "Vampire - ..." You MUST have RaceMenu installed as a hard requirement to use this mod. The Vampire Skin Texture from the original GOTHICA mod has not been included here, but may be added in future, possibly as a separate mod. If there are any issues with this mod, let me know in the comments section and I will try to resolve them as soon as possible.
    Free
  2. Version 1.4.0

    1769 downloads

    First i did not creat this mod. I only resaved it in CK and checked for issues. About This File (Disclaimer: The tattoos featured in the screenshots are from various tattoo packs available for SlaveTats. Credit goes to their respective creators.) Note for people with many tattoos installed: As of version 1.0, RapeTattoos supports up to 6300 tattoos (up from 1000). But depending on your computer and the number of tattoos installed, it might take a while for the MCM to load. If you think the MCM is broken, please let it sit for 5-10 minutes to confirm it isn't just loading very slowly. Upgrading to version 1.2: RapeTattoos 1.2 requires FadeTattoos 0.4 In order to allow for NPC support, the way in which tattoo fade data gets stored has been changed. As a result of this, upgrading to version 1.2 will mess break the fading-out of any existing tattoos. It shouldn't be anything game-breaking, but you will probably need to manually remove the old tattoos. Otherwise to upgrade, just make a somewhat clean save without RapeTattoos and FadeTattoos, and then re-enable them. Upgrading with a somewhat-clean save: Disable RapeTattoos.esp & FadeTattoos.esp Load your save and make a new save Install new version and re-enable the .esp's Load newly made save game Description: This mod gives non-consensual sex-acts (involving your character) a chance to apply a tattoo from the SlaveTats mod (developed by murfk). By default applied tattoos will fade out over time using the FadeTattoos mod (developed by me), although there is also an option to make tattoos permanent. This mod should work with any tattoo pack you have installed. As of version 1.2, these two mod should also work with NPCs and there are more menu options for controlling what can get tattoos. Configuration: When first developing this mod I encountered two problems: Inappropriate tattoos getting applied (There are a lot of tattoos which are meant for specific situations) Tattoos overlapping too much (This is fine up to a point, but if two text-based tattoos overlap then both just become unreadable) To address these two problems, the mod has a tattoo categorization system. There are currently 39 possible tattoo categories, most of which have names like "forehead", "breasts", "upper back" etc. and two special categories called "(unassigned)" and "(excluded)". By default tattoos are put into the "(excluded)" category. The rules for the categories are simple: If a tattoo is part of the '(excluded)" category, it never gets applied Only one tattoo from each normal category will be active at the same time Any number of tattoos from the '(unassigned)' category can be applied The current categorization of tattoos can be managed through the MCM menu. The tattoos are presented in a spread-sheet like fashion showing their name, category, texture path, and whether they are currently applied. You can also add or remove tattoos manually by clicking the Y/N button next to a tattoo's texture path and picking something else (Y = Applied, N = Not). If you think manually categorizing every tattoo you want to use is tedious, you are right. Luckily you may not need to. I have quite a few tattoo packs installed and have included my categorization as the default value for those tattoos. Hopefully you will only need to make minor adjustments. Also, all categorization information gets saved globally, separately from any saves, in a .json file. On windows 7, this file is located at .../My Games/Skyrim/JCUser/rTats/settings.json The data is stored in a very readable format, so you could open it up in a text editor and make changes manually if you wish. Triggering a tattoo application via mod events: As of version 1.1 you can trigger tattoo additions by sending the "RapeTattoos_addTattoo" event. Ex: SendModEvent("RapeTattoos_addTattoo") This has the exact same effect as calling the "doTattooAction" function directly (except you can't access get the return value). Note that this will not trigger a notification regardless of the user's MCM settings. Troubleshooting: Certain tattoos never get applied Make sure that the desired tattoos show up in the categorization menu list and that they are not part of the "(excluded)" group. Only a few tattoos get applied, I want more By default you can only have 6 tattoos on the body region. You can raise this limit by going into Data/SKSE/Plugins/nioverride.ini, going to the [Overlays/Body], [Overlays/Hands], [Overlays/Feet], and [Overlays/Body] sections and changing the 'iNumOverlays' settings. I have mine set to 24, 6, 6, 9 respectively and the game seems to run fine. Consensual sex acts are triggering the tattoo event (despite my options restricting it to victims) This is most likely caused by the sex-act being labelled incorrectly by whatever mod triggered it. Nothing I can do about that. You can manually remove the offending tattoo by locating it in the categorization menu, clicking the 'Y', and picking the other option. Special Thanks to: - murfk for creating SlaveTats upon which this mod is build - Senick for doing alpha testing and motivating me to finish the mod And the following members for sending me their settings.json file with newly categorized tattoos: - pinky6225 - valcon767
    Free
  3. Version 1.0.0

    196 downloads

    This set is designed for females, if there is a demand for male let me know in the comments. In this large library of body art each piece can be used for ritual scaring or as a tattoo. For ritual scaring I suggest using the "O" (for overlay). Copy the color of your skin tone and then reduce the opacity by about 50%. Results might vary but I encourage you to play around. The Overlays can also be made into neo body art if you so choose, The tattoos "T" are black. I know some of you like pure black tattoos and sometimes black can be hard to achieve with a regular overly. This library of body art will be updated with Warpaints in the near future and will be a requirement for some of my upcoming presets. Design Details Designs are 4k - Why? Because I realized 2k tattoos sucked in 4k. Can you use 4k tattoos in 2k? Yes, they are simply larger files and the game will downscale them. Will this effect my preformanc? Maybe, but I play and test on UFOs so it would take alot for me to notice a drop in FPS. Designs are meant for females. Can i put them on males? Maybe. Depends on how and where they end up on the male texture map. Designs were tested on 3BA with Kurone Bodyslide. Honestly, the compressed files are about 2.2MB so you can fill up your Body Paint slots it wont make much of a difference. Q and A Q. Why do the overlays look distorted. A. How good these overlays look is completely based on how absurd your characters measurements are. Q. Why only 4k? Because I have 4k and the 2K overlays looked terrible and 4K will downscale for users using 2k. Q. These overlays are killing my FPS. A. Don't use them or buy a better system. Q. What's next? A. Warpaints Q. Will there be a big composite project including all your overlays? A. Maybe but most my work will now be open source in the spirit of better gaming and modding. Q. Why do you seem to be an asshole? A. Comes naturally and medications take away any filter I might have once had.
    Free
  4. Version 1.0.0

    146 downloads

    [JAWS] True Nord RaceMenu Overlays is now included in the [JAWS] RaceMenu Overlays - MEGA PACK (SE/AE mostly 4k) 1.0.0 in the GUILD SECTION!!! This was the BETA set of several new sets of overlays for Racemenu and has been readied for release. One or two pieces of the art are licensed by through Shutterstock. Some of these were created through CC and there are a few original pieces. Some of the overlays have multiple layers allowing the player to adjust their color and clever users will realize how to make the various layers work together. I know the glow feature I added in previous versions was popular. I might go back and add it in guild version. This set includes both my BETA sets True Nord and True Nord War Runes merged into [Jaws]TrueNord01.esp so you can disable both and/or overwrite existing and save a plugin if you downloaded the files from the Discord. There will be a [JAWS] RaceMenu Overlay Mega Pack which will include all my overlays in the guild section soon and all my current guild overlays will be moved out into the public section of Schaken. Design Details Designs are 2k Male - Why? Because right now the best male textures are 2k. This has been tested on vanilla and SMMB. Q and A Q. Why do the overlays look distorted. A. How good these overlays look is completely based on how absurd your characters measurements are. Q. These overlays are killing my FPS. A. Don't use them or buy a better system. Q. Will there be a big composite project including all your overlays? A. Yes, when its complete it will be posted in the Guild Mods. Q. Why do you seem to be an asshole? A. Comes naturally and medications take away any filter I might have once had. Q. Why do these look terrible on my female character? Because they were designed for males or characters identifying as male with male anatomy. Credits Skyrim - Microsoft Racemenu - Expired Thanks Hieroglyphics - inspiration and sharing a script with me. JFresh - much needed assistance in finding some descent scripting resources Schaken - for learning me how to do basic modding Everyone on Schaken Discord for putting up with my banter
    Free
  5. Version 1.0.0

    277 downloads

    [JAWS] More RaceMenu Overlays (SE/AE 4k ) is now included in the [JAWS] RaceMenu Overlays - MEGA PACK (SE/AE mostly 4k) 1.0.0 in the GUILD SECTION!!! This is the third set of several new sets of 4K overlays for Racemenu. Most the art is licensed by Strohhammer Publishing through Shutterstock. Some of these were created through CC. Some of the overlays have multiple layers allowing the player to adjust their color and clever users will realize how to make the various layers work together. I know the glow feature I added in previous versions was popular. I might go back and add it in guild version. This is a set of overlays I completely forgot I created due to some medical issues. Design Details Designs are 4k - Why? Because I realized 2k tattoos sucked in 4k. Can you use 4k tattoos in 2k? Yes, they are simply larger files and the game will downscale them. Will this effect my preformanc? Maybe, but I play and test on UFOs so it would take alot for me to notice a drop in FPS. Designs are meant for females. Can i put them on males? Maybe. Depends on how and where they end up on the male texture map. Designs were tested on 3BA with Kurone Bodyslide. Honestly, the compressed files are about 2.2MB so you can fill up your Body Paint slots it wont make much of a difference. Q and A Q. Why do the overlays look distorted. A. How good these overlays look is completely based on how absurd your characters measurements are. Q. Why only 4k? Because I have 4k and the 2K overlays looked terrible and 4K will downscale for users using 2k. Q. These overlays are killing my FPS. A. Don't use them or buy a better system. Q. Whats next? A. Already completed most of True Nord, Aedra and Daedra, Creative Commons, and Stroh-Hammer Overlays (renamed More RaceMenu Overlays). Q. Will there be a big composite project including all your overlays? A. Yes, when its complete it will be posted in the Guild Mods. Q. Why do you seem to be an asshole? A. Comes naturally and medications take away any filter I might have once had. Special Permissions Schaken Guild members have full permission to use and modify any of the resources/scripts/etc. in their own mods but using the overlays requires the mod author to publish the mod as a Strohhammer Licensed Product under the permissions tab. Note that the permissions are non-transferable and can only be rebublished under my publishing company because I own rights to the art. Mods using resources from this mod are required to have a copy posted at Schaken Mods. Permission granted to anyone that wants to downscale the overlays or make male versions of these overlays as long as a copy of the mod is posted here on Schaken Mods and they understand I will eventually add them to this mod as part of an FOMOD in the future. Overlays created from [JAWS] SSE 4k More RaceMenu Overlays 1.0.0 can only be posted to Schaken's Guild section. [JAWS] SSE 4k More RaceMenu Overlays 1.0.0 is a Schaken Mods Exclusive and cannot be posted on other sites and might be subject to legal action since the art is officially licensed by Strohhammer Publishing. Some of the art I own outright so never hurts to ask. Credits Skyrim - Microsoft (Muhahahahahahaaaa, I honestly couldnt wait to say this) Racemenu - Expired Strohhammer Publishing Thanks Hieroglyphics - inspiration and sharing a script with me. JFresh - much needed assistance in finding some descent scripting resources Schaken - for learning me how to do basic modding Everyone on Schaken Discord for putting up with my banter
    Free
  6. Version 1.0.0

    174 downloads

    [JAWS] AedraDaedra RaceMenu Overlays (SE/AE 4k) is now included in the [JAWS] RaceMenu Overlays - MEGA PACK (SE/AE mostly 4k) 1.0.0 in the GUILD SECTION!!! This is the second of several new sets of 4K overlays for Racemenu. All the art is licensed by Strohhammer Publishing through Shutterstock. All of the overlays have multiple layers allowing the player to adjust their color and clever users will realize how to make the various layers work together. Design Details Designs are 4k - Why? Because I realized 2k tattoos sucked in 4k. Can you use 4k tattoos in 2k? Yes, they are simply larger files and the game will downscale them. Will this effect my preformanc? Maybe, but I play and test on UFOs so it would take alot for me to notice a drop in FPS. Designs are meant for females. Can i put them on males? Maybe. Depends on how and where they end up on the male texture map. Designs were tested on 3BA with Kurone Bodyslide. Q and A Q. Why do the overlays look distorted. A. How good these overlays look is completely based on how absurd your characters measurements are. Q. Why only 4k? Because I have 4k and the 2K overlays looked terrible and 4K will downscale for users using 2k. Q. These overlays are killing my FPS. A. Don't use them or buy a better system. Q. Whats next? A. Already completed most of True Nord, Aedra and Daedra, Creative Commons, and Stroh-Hammer Overlays. Q. Will there be a big composite project including all your overlays? A. Yes, when its complete it will be posted in the Guild Mods. Q. Why do you seem to be an asshole? A. Comes naturally and medications take away any filter I might have once had. Special Permissions Schaken Guild members have full permission to use and modify any of the resources/scripts/etc. in their own mods but using the overlays requires the mod author to publish the mod as a Strohhammer Licensed Product under the permissions tab. Note that the permissions are non-transferable and can only be rebublished under my publishing company because I own rights to the art. Mods using resources from this mod are required to have a copy posted at Schaken Mods. Permission granted to anyone that wants to downscale the overlays or make male versions of these overlays as long as a copy of the mod is posted here on Schaken Mods and they understand I will eventually add them to this mod as part of an FOMOD in the future. Overlays created from [JAWS] SSE 4k RaceMenu Overlays - AedraDaedra 1.0.0 can only be posted to Schaken's Guild section. [JAWS] SSE 4k RaceMenu Overlays - AedraDaedra 1.0.0 is a Schaken Mods Exclusive and cannot be posted on other sites and might be subject to legal action since the art is officially licensed by Strohhammer Publishing. Credits Skyrim - Microsoft (Muhahahahahahaaaa, I honestly couldnt wait to say this) Racemenu - Expired Strohhammer Publishing Thanks Hieroglyphics - inspiration and sharing a script with me. JFresh - much needed assistance in finding some descent scripting resources Schaken - for differing my questions to JFresh
    Free
  7. Version 1.0.1

    215 downloads

    [JAWS] RaceMenu Overlays - Lore (SE/AE 4k) is now included in the [JAWS] RaceMenu Overlays - MEGA PACK (SE/AE mostly 4k) 1.0.0 in the GUILD SECTION!!! ---UPDATED WITH MORE AWESOMENESS--- This is the first of several new sets of 4K overlays for Racemenu. All the art in this set was taken from textures that already existed in the game. Most of the overlays have multiple layer Previously Known as the Guild Version Includes some not so lore sets of Nordic Runes. This set wasnt big enough to require its own ESP so I added it to the Lore set as bonus material for Guild members. I would love to see some guild members model these overlays and post their shots. Second reason I added them to this set is they have matching use permissions, see below. Design Details Designs are 4k - Why? Because I realized 2k tattoos sucked in 4k. Can you use 4k tattoos in 2k? Yes, they are simply larger files and the game will downscale them. Will this effect my preformanc? Maybe, but play and test on UFOs so it would take alot for me to notice a drop in FPS. Designs are meant for females. Can i put them on males? Maybe. Depends on how and where they end up on the male texture map. Designs were tested on 3BA with Kurone Bodyslide. Q and A Q. Why do the overlays look distorted. A. How good these overlays look is completely based on how absurd your characters measurements are. Q. Why only 4k? Because I have 4k and the 2K overlays looked terrible and 4K will downscale for users using 2k. Q. These overlays are killing my FPS. A. Don't use them or buy a better system. Q. Whats next? A. Already completed most of True Nord, Aedra and Daedra, Creative Commons, and Stroh-Hammer Overlays. Q. Will there be a big composite project including all your overlays? A. Yes, when its complete it will be posted in the Guild Mods. Q. Why do you seem to be an asshole? A. Comes naturally and medications take away any filter I might have once had. Thanks Hieroglyphics - inspiration and sharing a script with me. JFresh - much needed assistance in finding some descent scripting resources Schaken - for differing my questions to JFresh
    Free
  8. Version 1.0.0

    134 downloads

    This is the old version. Here is the new version [JAWS] RaceMenu Overlays - Lore (SE/AE 4k) 1.0.1 This is the first of several new sets of 4K overlays for Racemenu. All the art in this set was taken from textures that already existed in the game. Most of the overlays have multiple layers allowing the player to adjust their color and clever users will realize how to make the various layers work together. Design Details Designs are 4k - Why? Because I realized 2k tattoos sucked in 4k. Can you use 4k tattoos in 2k? Yes, they are simply larger files and the game will downscale them. Will this effect my preformanc? Maybe, but play and test on UFOs so it would take alot for me to notice a drop in FPS. Designs are meant for females. Can i put them on males? Maybe. Depends on how and where they end up on the male texture map. Designs were tested on 3BA with Kurone Bodyslide. Q and A Q. Why do the overlays look distorted. A. How good these overlays look is completely based on how absurd your characters measurements are. Q. Why only 4k? Because I have 4k and the 2K overlays looked terrible and 4K will downscale for users using 2k. Q. These overlays are killing my FPS. A. Don't use them or buy a better system. Q. Whats next? A. Already completed most of True Nord, Aedra and Daedra, Creative Commons, and Stroh-Hammer Overlays. Q. Will there be a big composite project including all your overlays? A. Yes, when its complete it will be posted in the Guild Mods. Q. Why do you seem to be an asshole? A. Comes naturally and medications take away any filter I might have once had. Special Permissions Schaken Guild members have full permission to use and modify any of the resources/scripts/etc. in their own mods without having to bother me for permission. Mods using resources from this mod are required to have a copy posted at Schaken Mods. Permission granted to anyone that wants to downscale the overlays or make male versions of these overlays as long as a copy of the mod is posted here on Schaken Mods and they understand I will eventually add them to this mod as part of an FOMOD in the future. [Jaws]RaceMenu-Overlays-Lore is a Schaken Mods Exclusive and cannot be posted on other sites. Credits Skyrim - Microsoft (Muhahahahahahaaaa, I honestly couldnt wait to say this) Racemenu - Expired Thanks Hieroglyphics - inspiration and sharing a script with me. JFresh - much needed assistance in finding some descent scripting resources Schaken - for differing my questions to JFresh
    Free
  9. JawsBFShark

    ScreenShot66

    © Jaws per StrohHammer

  10. JawsBFShark

    ScreenShot65

    © Jaws per StrohHammer

  11. JawsBFShark

    ScreenShot70

    © Jaws per StrohHammer

  12. JawsBFShark

    ScreenShot68

    © Jaws per StrohHammer

  13. JawsBFShark

    ScreenShot67

    © Jaws per StrohHammer

  14. Version 1.0.0

    341 downloads

    This mod adds 30 new RaceMenu overlays that look like tattoos. Texture size available in 4k or 2k. Versions for both males and females. The .esp file is flagged as esl to save a plugin slot. Need HD Tintmaps config, see instructions in the RaceMenu description.
    Free
  15. Version 1.0.0

    951 downloads

    First i did not creat this mod. I only resaved it in CK and checked for issues. About This File (Disclaimer: The tattoos featured in the screenshots are from various tattoo packs available for SlaveTats. Credit goes to their respective creators.) Upgrading to 1.0: - Disable FateTattoos and make a save - (optionally) Use Save Cleaner to remove FadeTattoo scripts - Install new version and load the save (the MCM may take a while to update) Version 1.0 mainly adds more MCM options. If you don't care about that you can ignore this update. Information: This is a small mod that allows other mods to fade out tattoos applied by the SlaveTats mod (developed by murfk). It's mainly meant to be used by other mods but as of version 1.0 you can also add & removed tattoos from the tracking system manually using the MCM. So if another mod applies a tattoo you don't want to removed directly but don't want to keep forever, you can use the MCM menu to have it fade out over X hours. Currently the only mod that uses this mod is RapeTattoos (developed by me) but maybe that will change in the future. Special Thanks to: - murfk for creating SlaveTats upon which this mod is build & - Senick for doing alpha testing and motivating me to finish the mod
    Free
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