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About Me

  1. Version 1.20

    11 downloads

    In this update: Added an 'Esnemble' armor item - Skirt + Shirt + Bangles in one piece and using a single Equip Slot This will allow other accesories from other mods to be a lot more compatable when want to mix and match Added a crafting recipe to make the 'Steamed Leather Strips' in single items if want to The recipe for multiple gives 6 for 1800 gold - to still be enough for 1 full set Added a panty item as well ... to make things like Youtube and Twicth etc not have heart attacks 😛 - Steam Powered Entertainers, of the most 'Cultured' folks in Tamriel. Feet, Arms, Skirt, and Shirt - Full SMP - Craftable / Temperable / Enchantable / Smeltable Will need to build the armor in Bodyslide, to have the items in game - Filter outfits with [CWT] for easy finding / batch build BodySlide and CBBE (3BBB) will both be required - along with FSMP At the Tanning Rack - make the Steamed Leather Strips for 1500g (makes 5 - enough for 1 full set) the Steamed Leather Strips can be chucked into the Smelter, as well as any armor pieces .. for the gold back if want. Available in Cloth version or Leather version .. not heavy (yet) Just a word of caution - longer garments sometimes do odd things with Havok Physics, unequip / re-equip usualy does fine to sort out anything "untoward" - fitting out every follower in a team of 10 + you with SMP outfits .. is probably cruel to your PC or at very best "Hard on your Gear" Enjoy! and Smile :):) "You're the BEST!"
    $5
  2. Version 1.2.1

    56 downloads

    Some relaxing casual wear for your favourite Bot Moving textures and Machinery chains - absolute style and comfort - Update: Added Static Texture Versions - for both CBBE and CBBE (3BA) Aded Static Texture Inventory Items as an option during instal Fixed some partitioning errors in the CBBE Version - many apologies! This outfit has a LOT of HDT-SMP ... almost everything has a dangly effect and moves. Skirt + Shirt + Arm / Leg Accessories can be combined at the crafting station to a single equip item. This Ensemble piece should solve any slot incompatabilities as well as improve performance Fully craftable / temperable / enchantable / smeltable Heavy / Light / Cloth variants Supports both CBBE and CBBE (3BBB) - if there is any issues with the CBBE pls let me know and I will fix it ASAP. Will definately require Bodyslide and FSMP
    Free
  3. Version 1.0.0

    15 downloads

    A feminine Light Dwarven Armor - Lore Friendly (well I tried to keep it lore friendly :):) ) Both CBBE and CBBE (3BA) are supported. Craftable, slightly less materials than regular Dwarven Armor are required - Standard perk requirements are also required Temperable - same costs and requirements as regular Dwarven Armor Smeltable - can be chucked into the Smelter to dispose of, giving 2 Dwarven Ingots per piece Enchantable - (Should) Accept all enchants regular Dwarven Armor does And yes, the Helm has a literal "Fire in her eyes"
    Free
  4. Version 3.0.0

    107 downloads

    The Seraphine armor is an abandoned mod that was given to me by a friend. Can be crafted at any forge. Physics version available!
    Free
  5. Version 1.0.0

    180 downloads

    Megan Fox Standalone Follower & Quest Mod Standalone follower mod with short quest. She can be found in the Bannered Mare in Whiterun. -Voiced Questline! -NEW weapon! -Megan Fox! -2 NEW outfits. -...and more!
    Free
  6. Version 3.0.8

    168 downloads

    Ported from Oblivion to Skyrim. ESL flagged mod to lighten your load order. At some point, the courier will deliver a note to you. Read it and follow the directions. Please leave feedback!
    Free
  7. Version 1.0.0

    116 downloads

    iAS Version! CBBE, Dolls, Teen Dolls, and iAS Compatible! All with Physics. This is an armor port from LE. It was originally made for CBBE body, but was badly made so I have taken the time to fully remake this. It was inspired by Phayntom, a subscriber and friend of mine on discord. I appreciate him allowing me to port this for him. It can be crafted at any forge. Requires Advanced Armors perk and minor ingredients.
    Free
  8. Version 3.0.1

    229 downloads

    Dolls, Teen Dolls, & iAS Compatible!! The Seraphine armor is an abandoned mod that was given to me by a friend. Can be crafted at any forge. Physics version available!
    Free
  9. Version 2.0.0

    137 downloads

    Angelina Jolie Standalone Follower Mod ~3BA & CBBE (Physics & Standard) Version~ Standalone follower mod with NEW outfit! She can be found in the Riften Bee and Barb.
    Free
  10. Version 1.1

    1,183 downloads

    Khloe The Used What is this mod? A custom follower done by StarLight@Schaken-mods Where can I find Her? At the college of Winterhold Why is this follower any different? Khloe isn't just any old follower made in the ck. She has a custom body, custom skin textures, custom face, and a custom armor. Can I change the Body/Face? YES! You can change the body, Outfit, and Face all in bodyslide. Big Thanks to Schaken for all his help making this happen. Because of him you have 100+ sliders to work with and can customize the face more to your desire. What weapon's/spell's will she use? Khloe is set at a base level of Ten and will then continue to level up with you. She knows heal self, fireball, flames, and will conjure up her own flame atronach if she feels the need. She keeps a ebony dagger of vampires on her and a trusty old ebony bow of soul steal. Her boots will keep her undetected in those tense moments, her cape will Keep her safe from magic and her armor will give her some needed health. Does she have any custom AI or Spell's? A quest or anything? Not at the time. I have plan's to bring more updates for her. I am learning new things everyday. So Just another follower mod no back story no anything just another pretty face? Not at all! I wouldn't leave you wondering what her story was. She comes with a small book about her backstory. Does this mod have a .ESL flag? Yes. This mod will not count towards your .esp count. I just installed this and looks like I have a black face bug? Please open head in Bodyslide and hit build you don't need to change any slider's. Just build the head again. Please report bug's to me here or on discord. Join me on my discord https://discord.gg/sBTyrjY THANKS I would like to give thanks to the resources used in making this mod. HPL Perona Outfit Pure Skin Maxine CBBE BodySlide I would like to think Schaken for his willingness to teach. I would like to think everyone on the discord for all their help. If you have any Issues at all please contact me here or in the discord by P.M. Screen shots: Wild Shirt Bikini By SeeTruck Perona Outfit By Starlight
    Free
  11. Version 1.0.0

    247 downloads

    Dual katana sword, archer assassin. Can be married. CBBE and UUNP. Located in Dawnstar. Willow Willow has a nasty habit of leaving enemies dead, and the undead.....well....even more dead. Location: Dawnstar - Whitehall Voice: Young Eager Lots of extras in her inventory. Take away what you don't want her to have, especially the default bow. No clothing option is also available. One of the main files is still required. DO NOT UPLOAD WILLOW TO OTHER WEBSITES.
    Free
  12. Version 1.1

    66 downloads

    A likeness of the Colorful Cat Club outfit from TERA Online - this was the outfit Clockwork Tot always wore (and still does on the private server Starscape TERA) and finaly :):) albeit still a work in progress, I feel I have this in a state, that can share, for everyone to enjoy. Backported LE version here This Clockwork Tot Mk2 - can be found outside the inn at Kynesgrove, the armor can be crafted / tempered / enchanted .. Fomod instal, follower is optional, Bodyslides will need building .. all that good stuff :):) Clockwork Tot Mk2, comes with custom weapons (Sword / Shield / Axe) - also fully craftable goes without saying, RDO will be needed, along with a Follower Framework
    Free
  13. Version 2.0.0

    597 downloads

    Watch the video, folks! It tells you everything you need to know about this mod. It would be awesome if you guys left me a comment on the video too! What this mod does: Is a High Poly Replacer for the Tavern Clothes (default is Fuschia Color) Allows player to craft 9 different versions of the Outfit Frostfall Compatible Survival Mode Compatible ESPFE plugin Bodyslide for CBBE or 3BA Bodies Physics Enabled Credits: Built from Sun Jeong's Bless 22 Bodyslide files from her Museum Mod (with permission) Schaken for helping me figure out the 3BA Bodyslide Files Doug for keep it real and of course... Whiskey
    Free
  14. Version 1.1.0

    4,467 downloads

    Origional Author: Kagenutto Amalgamation of several mods I ported over, cleaned up, and fix for use to enhance the experience when using Immersive Armors for female armor pieces. This uses a CBBE SE body and also provides files for BodySlide to use whatever body morphs you want with the armor. I've used Immersive Armors since Oldrim, but found that many of the original problems still exist since Oldrim. Other mods in the past for Oldrim have tried to fix these issues with varying degrees of success. This mod is my major massive attempt to fix everything with the female armor body pieces with the Immersive Armors mod. This fix is based on 8.1 SSE which is the special edition port. To make this all work I took the original Skimpy Immersive Armor mod files made by meme supreme and incorporated everything out of those mods I could. I added underwear to everything as well as fixed up any messed up textures, meshes, or weirdness I found. Immersive Armors SSE CBBE SE IF you plan on making custom adjustments - BodySlide Studio USE A MOD HANDLER!!! ousnius for Bodyslidehothtrooper44 for the Immersive Armor modcp44 for Bathsheba UNP body replacerJustBowlin for 360 run walk animationsGroovtama for XP32 Maximum Skeletonfore for Fores New Idles toolMeme Supreme for Immersive Armors Skimpy Replacement
    Free
  15. Version 3.0

    407 downloads

    Fully Craftable / Temperable / Enchantable / Smeltable (yeah I know smelting leather >.<) Dwarven Light Armor - including ring and neck pieces (yes is a bit OP) 3.0 Added BHUNP support in the Bodyslide files .. more options are great :):) 2.1 - SMP Supplied for skirt by Audhol (Nexus) using mod Les Sucettes a Magie for reference/source included as an option during instal 2.0 Made into FOMOD installer for options of ESPFE or ESP as well as Heels Sound or No Heels Sound ESPFE for convenience This set of light Jewellery armor will require first to make the material at the tanning rack 1000g for 8x Clockwork Leather Strips (enough to craft full set) can smelt the pieces for the materials back .. CBBE (3BBB) is the body used to make it Heels Sound is on the shoes (it really fit too well on Jewellery armor to NOT put it) Will need to build the items in BodySlide to have them fit nicely'
    Free
  16. Version 1.1.0

    274 downloads

    [3BA] & CBBE SMP Option!! I will be adding to this mod frequently. Consider her a guinea pig of things to come!
    $4
  17. Version 1.01

    39 downloads

    Form fitting leather jacket and pants outfit, fits CBBE (3BBB) 3BA. Will need to build armor parts in Body Slide - before entering the game. Craft at any Tanning Rack - or use favorite mod explorer. Fully craftable / enchantable / smeltable. ESPFE For convenience. As far as I am aware, it will run on any version of Skyrim SE / AE.
    Free
  18. Version 1.0.0

    0 downloads

    A late addition to my outfit family. Can be crafted at any forge. CBBE 3BA.
    $4
  19. Version 1.0.0

    21 downloads

    Araluen Rangers Gear Armor set and weapons based off the book series "The Rangers Apprentice". Commission mod done for BloodHunter on my discord. Mod contains full, head to toe, modular armor set for male and female 2 custom made bows a custom mashed up dagger (witcher style, double scabbard dagger) custom made textures thanks to Archer!
    $4
  20. Version 1.0.0

    27 downloads

    Finaly - the Clockwork Bots / Tots / Dolls and the many other variants of Advanced Dwemer Automata - have a place to 'hang out' This extends the workshop area from Clockwork Tot Origins - All in One - which will be getting updated, but that is going to take some time. Current versions definately work :):) As far as I am aware, this will function with both the large and small versions (both 5.4 and 4.6), make sure when installing, that this one overwrites the older origins version. Note: Still a WiP .. but is in a functional and well useable state. While all of the folowers will 'fit' it is advisable NOT to go and get 10 of em in one go. Is much more considerate of your GPU to get them 1 or 2 at a time. and as usual, their AI's are a bit "quirky" when it comes to sandboxing and home settings As well as the extra area - MANY things have been updated to include effects, such as the gears / wheels turning and some atmospheric touches .. along with a nicely functional TV and "Charging Docks" for the Clockwork Tots (animations to be made) Most of the Clockwork Tot items that are craftable are in the Custom Crafting Stations - (wardrobes and benches) more will be added as I go back thru things already made and add compatability. There are many still in the vanilla crafting stations - so one will not be completely unprepared to help the Housekeeping Unit dispatch the malfunctioning security systems.
    Free
  21. Version 1.0.1

    25 downloads

    Surviving Falmer, reinforced their equipment, from the light Ivory Armor, into a Heavy Snow Elf armor of their own. Schaken Mods user @TOSO designed and guided this amazing "Patchwork" with their commission - at their request, is being shared freely :):) Craftable / Temperable / Enchantable - with stats reflecting the unique type of the armor Both male and female versions will require building in BodySlide to fit nicely Bodies used are: CBBE (3BA) for female version and SMMB for male version The Helm can be chosen during instal for a completely Ivory look or a more functional Iron Visor, as repurpiosed by the Falmer from fallen Nord helmets Patches and Body type conversions as well as retextures etc are permitted and encouraged, but the mod itself is to remain exclusive to Schaken Mods (it is accessible free .. why move it anyway?)
    Free
  22. Version 1.3

    79 downloads

    Probably - my cutest little Clockwork Doll yet, complete with SMP hair and custom idle. This Clockwork Mech Dancer can be found at the Winking Skeever Inn - relaxing / entertaining, probably both Fomod Installer with a number of choices ... DAR will be needed for the custom idle, although the follower will function just fine without this Also recomend Sensual Dancer mod as a very fun interaction :):) Racemenu will be needed if want to use the preset included - these are the Cosmetics used to create her: KS Hairdos (Preset only not her SMP hair) Clockwork Tot Origins (eyes) Wolfpaint Face Paint Yevmods Makeup Pack High Poly Head Fair Skin Complexion
    Free
  23. Version 1.2

    59 downloads

    My first complete "From Scratch" outfit - a Windup Maid set. Dwarven armor (of course!) - this time with a LOT of experimental SMP. This is the armor I was making in the video showing off the HDT XML Tool on Youtube. Everything is craftable / smeltable / temperable / enchantable - mats required are 1 Dwarven Ingot per piece and included is a recipe to make Dwarven Ingots for gold pieces. What can I say, I love options! :):) In this set are some very Domestic Assistant type 'weapons' - also craftable etc ... ESPFE for convenience Faster HDT/SMP will be required - as will the CBBE (3BBB) body and Bodyslide of course to make sure it fits nicely in game The HDT XML Tool really does change everything
    Free
  24. Version 1.0.0

    63 downloads

    Fully craftable / temperable / enchantable /smeltable - Likeness of the Godfall character Moebius - the Mobeus armor The weighting of the boots / gloves / shoulder and so many "plates" that make this up - has been educational to say the least. SMP has been made possible by the HDT XML Tool - I am still learning how to adjust it nicely .. so this WILL get updated :)) For now, enjoy dressing up a follower as, or being, Inquisitor, Servitor, Enforcer of ... what ever .... she wants ...
    Free
  25. Version 1.29

    101 downloads

    Credits to Arcoolka for all his ideas and concepts he pioneered in RTS for FO3 and New Vegas. RTS for New Vegas You can dynamically place houses, stores and objects, recruit villagers and merchants. Random bandit raids or animal attacks. Everything you place is paid for with gold or firewood. The default is to pay with firewood and if you don't have enough to pay with gold. When the mod starts, you will be given 3 food objects. A RTS Controller and two RTS Scroll objects. For your convenience, you should favorite and hotkey these items. To access the settings and tutorial, press either RTS Scroll objects four times. There is a TUTORIAL for placing objects and another for a House. There are three classes of Merchant; blacksmith, General store and Apothecary. Villagers who live in a store will automatically work as that class. There are five merchant inventories for each class. The merchant will randomly be assigned one of those inventories. Merchant inventories reset every day. So you could have 5 merchants with different inventories, or 10 merchants assigned to the same inventory. You can recruit upto 200 individually named NPCs. Villagers pay taxes of 10gp per day. Villagers can become followers. (They are leveled NPC's, min 10, max 60) Villagers will forage and harvest plants in the area. Villagers not in combat will now heal 5pts per second. During combat they heal 2pts per second. Four Militia Squads. You can have all your villagers following you at the same time. You can tell your squad members to be essential or killable. You can tell them to move out of your way. You can tell them to harvest plants while following you. Butterflies and fish collection can be toggled. New Orders> Assign uniform ------ New Orders> Done assigning uniform. To assign a uniform, tell them you have a new uniform, it automatically forgets the old uniform. Then give them the new armor, then tell them you are done. A uniform can have upto one bow, one shield and one melee weapon plus other armor and jewelry. If they already have the item, you need to take it and give it back to them. If you don't assign a uniform, they will wear the item(s) you give them. If you assign a uniform without a helmet and then later give them a helmet, they will wear the helmet till the next time you change cells. If they have a shield assigned as part of their uniform and they equip a different shield, the script will make them switch to the assigned shield. Same for bows and melee weapon. If they equip a spell, staff or torch, the script will not force them to change items. You can have an unlimited number of houses, shelters and workshops. *6 new building types with internal cells ....You can build 30 of each style for a total of 180 internal cells. ....You can change the outside appearance of the house after you place it. ....This will not change the internal cell or the look of the door. ....Sneak and activate the door to get the menu. ....3 workshops, 1 tavern ....Two house styles that you can upgrade to workshops. Eight Placeable Fast Travel Markers. Bandit Raids. Merchants pay a share of their profits to you. 100 gold per day. Hire Lumberjacks to work at your Lumbermill. --Each Lumberjack will make 800 firewood a day. As long as they are not on morning or evening patrol route. Patrol routes with three patrol shifts. --Eight routes, eight markers for each route. Placeable Lights Plants, furniture, decorations, shrines, walls, etc. *New blueprint spell : Conjuration ....Equip the spell, it will start highlighting objects you can blueprint. ....Cast the spell on the highlighted object you want to blueprint. There is also a cheat menu to add gold, smithing supplies and alchemy supplies. Change Log: 0.11 Fixed : Cancelling item did not clean up properly. 0.12 Fixed : House walls did not sync up if you rotated the house. Added : Shrines 0.13 Fixed: Scaling objects wasn't working. Added: Readme to the settings menu. Added: Floors (Stone and wood) Added: Workshops now come with stone floors Added: Settings menu has an option to reset the X/Y/Z axis. 0.14 Added: Some new stuff to the Decor list. Added: Chimneys to the construction list. Added: A working campfire to the Crafting list. Change: Lowered cost of floors to 1000 gold. Change: Item Cost is displayed after you select a category. Added: Houses have an option to build a stone floor (This only works for new houses, not existing houses) Don't build a house at a slope, the walls get messed up. 0.15 Added: Villagers can now become followers. (They are leveled NPC's, min 10, max 25) Change: Because of restrictions on follower voices, villagers have less variety on voice types. Change: Idle packages now sleep, eat, harvest plants and idle. But looking for neighbor's houses is not working. Added: Plants, crops, mushrooms, etc. Added: Thrones to the chair list. 0.16 Change: Villagers will now goto a Store, Apothecary and visit Houses and Shelters. Fixed: Villagers actually walk to the plants they harvest instead of harvesting by telekinesis. They will try to head home before bedtime (22:00) Added: Light Category Torch Sconce with real light that you can activate. Torch without a sconce is for an invisible light. Candle is for an invisible small light. Change: Campfires now come with a light. (Does not work on existing campfires.) Added: Houses and workshops now have an option for basic furniture.(This only works for new buildings, not existing buildings) 0.17 Added: Ore Deposit category. Added: Destructible barriers to the Wood House Parts category. So it only costs 200 gold. Fixed: Merchant containers weren't resetting properly. Changed: When placing a shelter, you will have an indicator for where the final doorway will be. Fixed: Timing issue on torch sconce. 0.18 Added: Patrol route marker categories. Three routes, eight markers for each route. If you skip any markers or don't place them all, they will return to the first marker for that step. You MUST place the first marker for everything to work right. Added: Really, really bad text-to-voice dialogue. My microphone even added a hollow sound to it. Added: Dialogue for patrol routes. Three patrol shifts with three routes gives you 9 combinations. One patrol shift is 8 hours. (6am, 2pm, 10pm) A villager can only have one route and one patrol shift at a time. It will take them a minute or two to begin their patrol. Changed: If you don't like the cost of any category, you can change it in the CK, just change the cost property on that category activator. Same for workshop upgrades, floor and furniture. Changed: If you have upgraded your house with floor or furniture, it will be refunded if you demolish it. Changed: If you have upgraded your house with floor or furniture and then upgrade to a workshop, it will deduct the price of the floor and furniture from the upgrade cost. Of course, you could always use the cheat button if you need more money. 0.19 Added: Villager Dialogue to open inventory window. Added: Item cost is now shown while you scroll through the Categories, but if you are scrolling quickly, it may take awhile for the messages to catch up. Added: Bandit Raids. In Settings menu, enable raids and one will start immediately. Random size raid(min 10, max 20), coming from a random direction. Then next raid will come in 14 - 36 hours. Or, just hit enable raid again to start another wave. Added: Villagers pay taxes of 10gp per day. Talk to any villager to collect your taxes. Fixed: Villagers should go home after a raid, as long as it's less than 5 minutes from the start of the raid. Added: More Raid Types. Changed: Recruiting villagers now cost 200 gold. Fixed: Quest script too long, causing some people to not be able to use any RTS control object. Added: Merchants now pay a share of their profits to you. 100 gold per day 0.20 Added: Lumbermill There is a Wood Pile next to the saw blade. Activate the Lumber Pile to add 20 Firewood to the Wood Pile. If you leave any firewood in the wood pile, it will be added to the Village Supplies. Paying for any items will draw down the Village Supplies first. Fixed: No longer place multiple sets of basic furniture. Fixed: Merchants would not stop paying profits, this would cause the script to hang. Fixed: Store Merchants now sell items instead of reserving them. Fixed: Multiple copies of the Lumberpile. Hire Lumberjacks to work at your Lumbermill. Each Lumberjack will make 800 firewood a day. As long as they are not on morning or evening patrol route. Any NPC that uses the Lumbermill Idle animation will now make 20 firewood and place it in the Village supplies. 0.21 Added: Fast Travel Markers. (After you place the marker, you need to save/reload your game or exit/re-enter the cell or fast-travel.) ... One named "Your village", and seven numbered markers. Fixed: Recruiting Villager would pay first before checking if there was room at that building. Added: More containers. Fixed: Previously existing houses and stores can now use the basic furniture button. Added: Statues to the decor list. Changed: Villagers will immediately equip any weapon or armor you give them, without having to be your follower. ... Villagers will remember what gear you gave them and will re-equip it if they change cells or you fast-travel. ... Does not work on existing villagers. You have to swap them out for new villagers. Changed: Villager Count is visible in the Settings Menu. 0.22 Added: Four Militia Squads. ... You can now have all your villagers follow you at the same time. ... Follow close, far, hold position. ... May not work on existing villagers. You may have to swap them out for new villagers. Changed: Increased Villager max level to 60. Fixed: Villagers in Militia squads will sneak/equip/unequip weapons faster. Fixed: Villagers in Militia squads are 90% more likely to assist you in committing murder of town guards. Changed: All villagers set to 'Brave'. 0.23 Changed: This mod no longer saves the game for you. New Commands: Essential or killable New Commands: Assign uniform New Commands: Harvest while following New Commands: Don't collect butterflies and fish, just plants. New Commands: Move out of your way. Changed: You can now place multiple items without having to re-select the same item. Changed: Removed exploit that let you use/activate objects before paying for them. ... To turn it back on, open the CK> Quests> RTScontrolQuest> RTScontrolQuestscript> AllowActivationBeforePaying> set to true Changed: If you use console commands to resurrect your villager, it will no longer break the script updating. Changed: Villagers not in combat will now heal 5pts per second. During combat they heal 2pts per second. 0.24 Change: Increased cost of lumbermill to 11000 Added: Stairs category Added: 6 new building types with internal cells ....You can build 30 of each style for a total of 180 internal cells. ....You can change the outside appearance of the house after you place it. ....This will not change the internal cell or the look of the door. ....Sneak and activate the door to get the menu. ....3 workshops, 1 tavern ....Two house styles that you can upgrade to workshops. 0.25 Added: New blueprint spell : Conjuration ....The next time you use your RTS controller you will be given the spell. ....Equip the spell, it will start highlighting objects you can blueprint. ....Cast the spell on the highlighted object you want to blueprint. ....Not all objects can be blueprinted. ....Cost is based on size. Larger objects will cost more. Minimum 200 gold. You will get an option to blueprint objects or remove them from the blueprint list or delete it. You cannot delete vanilla objects, only objects placed with scripts or console commands. Objects with scripts on them may be incorrectly flagged as deleteable. Proceed at your own risk. You cannot blueprint NPCs or objects you can put in a container ... only statics, furniture, etc. WARNING: Some objects will cause your game to crash during placement. If nothing happens when you try to blueprint, unequip the spell from BOTH hands until you get a message that objects are released and try again. None of this works on DLC specific objects or proprietary objects from other mods, they have to exist in the vanilla game. Any blueprinted objects you place will not be removed if you disable the mod, you have to delete them manually. 0.26 Changed: You can move the doors of the new interior cell houses. Changed: Blueprint spell can move objects that have previously been placed. Changed: Changed the price calculation of blueprinted items. Added: Dialogue option to have merchants sell 24/7 ....May need to save/reload your game to update the merchant dialogue. ....May even need to load a different save before loading your current game to make new dialogue options appear. Added: Door Teleporters ....Connect any two locations with a placeable Teleport door. ....These are different than the old doors. 0.27 Changed: Placing teleport doors while changing cells or fast travelling should work better. Changed: Internal cell house doors shouldn't reset anymore. Added code to fix issues even if they do. Changed: Squad members won't harvest if you are sneaking. Changed: If a villager is not in a squad/on patrol and doesn't have a house and can't find a house, they will run to your village fast travel marker. 0.28 Changed: Placeing patrol routes is easier. Place the first one in the list and it automatically cycles to the next one in the sequence. Example: Select Route 2 Area 1, place it and it cycles to Area 2, ready to place. Added: Five more patrol routes for a total of eight. Added: Exterior houses now come with doors when you upgrade them. Older houses will add a door the next time you activate them. I don't recommend covering up existing doors. Find an empty wall or location, place the first teleport door. Activate the first door to begin placement for the second teleport door. Run or fast travel to the location where you want the first door to connect to. Place the second door where ever you like. Now you can use the doors as if the two locations are connected. Now you can link all your player homes together, even homes/buildings from other mods. This is assuming that you can already get to both locations normally and want another doorway. Sneak and activate either door for removal options. 0.282 Added: Weapon racks. Two that look like Plaques, one can hold crossed swords, the other can hold a bow. The third rack looks like a stand. 1.29 JFresh Changed: Optimized all WAV and LIP files to FUZ format. Changed: Compiled all source scripts, as they were not in the mod. Changed: Cleaned dirty edits and removed "same as masters" records (240+ of them) using xEdit. Removed: All TGA files removed from facegen folder. They are irrelevent in Skyrim SE. Changed: Compressed everything into BSA to lower mod size.
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