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About Me

  1. Version 1.0.0

    7 downloads

    Fully craftable / temperable / enchantable /smeltable - Likeness of the Godfall character Moebius - the Mobeus armor The weighting of the boots / gloves / shoulder and so many "plates" that make this up - has been educational to say the least. SMP has been made possible by the HDT XML Tool - I am still learning how to adjust it nicely .. so this WILL get updated :)) For now, enjoy dressing up a follower as, or being, Inquisitor, Servitor, Enforcer of ... what ever .... she wants ...
    Free
  2. Version 1.29

    87 downloads

    Credits to Arcoolka for all his ideas and concepts he pioneered in RTS for FO3 and New Vegas. RTS for New Vegas You can dynamically place houses, stores and objects, recruit villagers and merchants. Random bandit raids or animal attacks. Everything you place is paid for with gold or firewood. The default is to pay with firewood and if you don't have enough to pay with gold. When the mod starts, you will be given 3 food objects. A RTS Controller and two RTS Scroll objects. For your convenience, you should favorite and hotkey these items. To access the settings and tutorial, press either RTS Scroll objects four times. There is a TUTORIAL for placing objects and another for a House. There are three classes of Merchant; blacksmith, General store and Apothecary. Villagers who live in a store will automatically work as that class. There are five merchant inventories for each class. The merchant will randomly be assigned one of those inventories. Merchant inventories reset every day. So you could have 5 merchants with different inventories, or 10 merchants assigned to the same inventory. You can recruit upto 200 individually named NPCs. Villagers pay taxes of 10gp per day. Villagers can become followers. (They are leveled NPC's, min 10, max 60) Villagers will forage and harvest plants in the area. Villagers not in combat will now heal 5pts per second. During combat they heal 2pts per second. Four Militia Squads. You can have all your villagers following you at the same time. You can tell your squad members to be essential or killable. You can tell them to move out of your way. You can tell them to harvest plants while following you. Butterflies and fish collection can be toggled. New Orders> Assign uniform ------ New Orders> Done assigning uniform. To assign a uniform, tell them you have a new uniform, it automatically forgets the old uniform. Then give them the new armor, then tell them you are done. A uniform can have upto one bow, one shield and one melee weapon plus other armor and jewelry. If they already have the item, you need to take it and give it back to them. If you don't assign a uniform, they will wear the item(s) you give them. If you assign a uniform without a helmet and then later give them a helmet, they will wear the helmet till the next time you change cells. If they have a shield assigned as part of their uniform and they equip a different shield, the script will make them switch to the assigned shield. Same for bows and melee weapon. If they equip a spell, staff or torch, the script will not force them to change items. You can have an unlimited number of houses, shelters and workshops. *6 new building types with internal cells ....You can build 30 of each style for a total of 180 internal cells. ....You can change the outside appearance of the house after you place it. ....This will not change the internal cell or the look of the door. ....Sneak and activate the door to get the menu. ....3 workshops, 1 tavern ....Two house styles that you can upgrade to workshops. Eight Placeable Fast Travel Markers. Bandit Raids. Merchants pay a share of their profits to you. 100 gold per day. Hire Lumberjacks to work at your Lumbermill. --Each Lumberjack will make 800 firewood a day. As long as they are not on morning or evening patrol route. Patrol routes with three patrol shifts. --Eight routes, eight markers for each route. Placeable Lights Plants, furniture, decorations, shrines, walls, etc. *New blueprint spell : Conjuration ....Equip the spell, it will start highlighting objects you can blueprint. ....Cast the spell on the highlighted object you want to blueprint. There is also a cheat menu to add gold, smithing supplies and alchemy supplies. Change Log: 0.11 Fixed : Cancelling item did not clean up properly. 0.12 Fixed : House walls did not sync up if you rotated the house. Added : Shrines 0.13 Fixed: Scaling objects wasn't working. Added: Readme to the settings menu. Added: Floors (Stone and wood) Added: Workshops now come with stone floors Added: Settings menu has an option to reset the X/Y/Z axis. 0.14 Added: Some new stuff to the Decor list. Added: Chimneys to the construction list. Added: A working campfire to the Crafting list. Change: Lowered cost of floors to 1000 gold. Change: Item Cost is displayed after you select a category. Added: Houses have an option to build a stone floor (This only works for new houses, not existing houses) Don't build a house at a slope, the walls get messed up. 0.15 Added: Villagers can now become followers. (They are leveled NPC's, min 10, max 25) Change: Because of restrictions on follower voices, villagers have less variety on voice types. Change: Idle packages now sleep, eat, harvest plants and idle. But looking for neighbor's houses is not working. Added: Plants, crops, mushrooms, etc. Added: Thrones to the chair list. 0.16 Change: Villagers will now goto a Store, Apothecary and visit Houses and Shelters. Fixed: Villagers actually walk to the plants they harvest instead of harvesting by telekinesis. They will try to head home before bedtime (22:00) Added: Light Category Torch Sconce with real light that you can activate. Torch without a sconce is for an invisible light. Candle is for an invisible small light. Change: Campfires now come with a light. (Does not work on existing campfires.) Added: Houses and workshops now have an option for basic furniture.(This only works for new buildings, not existing buildings) 0.17 Added: Ore Deposit category. Added: Destructible barriers to the Wood House Parts category. So it only costs 200 gold. Fixed: Merchant containers weren't resetting properly. Changed: When placing a shelter, you will have an indicator for where the final doorway will be. Fixed: Timing issue on torch sconce. 0.18 Added: Patrol route marker categories. Three routes, eight markers for each route. If you skip any markers or don't place them all, they will return to the first marker for that step. You MUST place the first marker for everything to work right. Added: Really, really bad text-to-voice dialogue. My microphone even added a hollow sound to it. Added: Dialogue for patrol routes. Three patrol shifts with three routes gives you 9 combinations. One patrol shift is 8 hours. (6am, 2pm, 10pm) A villager can only have one route and one patrol shift at a time. It will take them a minute or two to begin their patrol. Changed: If you don't like the cost of any category, you can change it in the CK, just change the cost property on that category activator. Same for workshop upgrades, floor and furniture. Changed: If you have upgraded your house with floor or furniture, it will be refunded if you demolish it. Changed: If you have upgraded your house with floor or furniture and then upgrade to a workshop, it will deduct the price of the floor and furniture from the upgrade cost. Of course, you could always use the cheat button if you need more money. 0.19 Added: Villager Dialogue to open inventory window. Added: Item cost is now shown while you scroll through the Categories, but if you are scrolling quickly, it may take awhile for the messages to catch up. Added: Bandit Raids. In Settings menu, enable raids and one will start immediately. Random size raid(min 10, max 20), coming from a random direction. Then next raid will come in 14 - 36 hours. Or, just hit enable raid again to start another wave. Added: Villagers pay taxes of 10gp per day. Talk to any villager to collect your taxes. Fixed: Villagers should go home after a raid, as long as it's less than 5 minutes from the start of the raid. Added: More Raid Types. Changed: Recruiting villagers now cost 200 gold. Fixed: Quest script too long, causing some people to not be able to use any RTS control object. Added: Merchants now pay a share of their profits to you. 100 gold per day 0.20 Added: Lumbermill There is a Wood Pile next to the saw blade. Activate the Lumber Pile to add 20 Firewood to the Wood Pile. If you leave any firewood in the wood pile, it will be added to the Village Supplies. Paying for any items will draw down the Village Supplies first. Fixed: No longer place multiple sets of basic furniture. Fixed: Merchants would not stop paying profits, this would cause the script to hang. Fixed: Store Merchants now sell items instead of reserving them. Fixed: Multiple copies of the Lumberpile. Hire Lumberjacks to work at your Lumbermill. Each Lumberjack will make 800 firewood a day. As long as they are not on morning or evening patrol route. Any NPC that uses the Lumbermill Idle animation will now make 20 firewood and place it in the Village supplies. 0.21 Added: Fast Travel Markers. (After you place the marker, you need to save/reload your game or exit/re-enter the cell or fast-travel.) ... One named "Your village", and seven numbered markers. Fixed: Recruiting Villager would pay first before checking if there was room at that building. Added: More containers. Fixed: Previously existing houses and stores can now use the basic furniture button. Added: Statues to the decor list. Changed: Villagers will immediately equip any weapon or armor you give them, without having to be your follower. ... Villagers will remember what gear you gave them and will re-equip it if they change cells or you fast-travel. ... Does not work on existing villagers. You have to swap them out for new villagers. Changed: Villager Count is visible in the Settings Menu. 0.22 Added: Four Militia Squads. ... You can now have all your villagers follow you at the same time. ... Follow close, far, hold position. ... May not work on existing villagers. You may have to swap them out for new villagers. Changed: Increased Villager max level to 60. Fixed: Villagers in Militia squads will sneak/equip/unequip weapons faster. Fixed: Villagers in Militia squads are 90% more likely to assist you in committing murder of town guards. Changed: All villagers set to 'Brave'. 0.23 Changed: This mod no longer saves the game for you. New Commands: Essential or killable New Commands: Assign uniform New Commands: Harvest while following New Commands: Don't collect butterflies and fish, just plants. New Commands: Move out of your way. Changed: You can now place multiple items without having to re-select the same item. Changed: Removed exploit that let you use/activate objects before paying for them. ... To turn it back on, open the CK> Quests> RTScontrolQuest> RTScontrolQuestscript> AllowActivationBeforePaying> set to true Changed: If you use console commands to resurrect your villager, it will no longer break the script updating. Changed: Villagers not in combat will now heal 5pts per second. During combat they heal 2pts per second. 0.24 Change: Increased cost of lumbermill to 11000 Added: Stairs category Added: 6 new building types with internal cells ....You can build 30 of each style for a total of 180 internal cells. ....You can change the outside appearance of the house after you place it. ....This will not change the internal cell or the look of the door. ....Sneak and activate the door to get the menu. ....3 workshops, 1 tavern ....Two house styles that you can upgrade to workshops. 0.25 Added: New blueprint spell : Conjuration ....The next time you use your RTS controller you will be given the spell. ....Equip the spell, it will start highlighting objects you can blueprint. ....Cast the spell on the highlighted object you want to blueprint. ....Not all objects can be blueprinted. ....Cost is based on size. Larger objects will cost more. Minimum 200 gold. You will get an option to blueprint objects or remove them from the blueprint list or delete it. You cannot delete vanilla objects, only objects placed with scripts or console commands. Objects with scripts on them may be incorrectly flagged as deleteable. Proceed at your own risk. You cannot blueprint NPCs or objects you can put in a container ... only statics, furniture, etc. WARNING: Some objects will cause your game to crash during placement. If nothing happens when you try to blueprint, unequip the spell from BOTH hands until you get a message that objects are released and try again. None of this works on DLC specific objects or proprietary objects from other mods, they have to exist in the vanilla game. Any blueprinted objects you place will not be removed if you disable the mod, you have to delete them manually. 0.26 Changed: You can move the doors of the new interior cell houses. Changed: Blueprint spell can move objects that have previously been placed. Changed: Changed the price calculation of blueprinted items. Added: Dialogue option to have merchants sell 24/7 ....May need to save/reload your game to update the merchant dialogue. ....May even need to load a different save before loading your current game to make new dialogue options appear. Added: Door Teleporters ....Connect any two locations with a placeable Teleport door. ....These are different than the old doors. 0.27 Changed: Placing teleport doors while changing cells or fast travelling should work better. Changed: Internal cell house doors shouldn't reset anymore. Added code to fix issues even if they do. Changed: Squad members won't harvest if you are sneaking. Changed: If a villager is not in a squad/on patrol and doesn't have a house and can't find a house, they will run to your village fast travel marker. 0.28 Changed: Placeing patrol routes is easier. Place the first one in the list and it automatically cycles to the next one in the sequence. Example: Select Route 2 Area 1, place it and it cycles to Area 2, ready to place. Added: Five more patrol routes for a total of eight. Added: Exterior houses now come with doors when you upgrade them. Older houses will add a door the next time you activate them. I don't recommend covering up existing doors. Find an empty wall or location, place the first teleport door. Activate the first door to begin placement for the second teleport door. Run or fast travel to the location where you want the first door to connect to. Place the second door where ever you like. Now you can use the doors as if the two locations are connected. Now you can link all your player homes together, even homes/buildings from other mods. This is assuming that you can already get to both locations normally and want another doorway. Sneak and activate either door for removal options. 0.282 Added: Weapon racks. Two that look like Plaques, one can hold crossed swords, the other can hold a bow. The third rack looks like a stand. 1.29 JFresh Changed: Optimized all WAV and LIP files to FUZ format. Changed: Compiled all source scripts, as they were not in the mod. Changed: Cleaned dirty edits and removed "same as masters" records (240+ of them) using xEdit. Removed: All TGA files removed from facegen folder. They are irrelevent in Skyrim SE. Changed: Compressed everything into BSA to lower mod size.
    $1
  3. Version 1.0.0

    32 downloads

    This is a simple Racemenu overlay pack. 1 face overlay 1 body overlay 1 hand overlay (JK, both hands 🙂 ) ESL flagged and BSA optimized for your modding pleasure!
    $1
  4. Version 2.0.0

    72 downloads

    [JF] Male_Vanilla Bodyslide Reference This mod makes it possible to load the VANILLA Male body into Outfit Studio as a reference for making vanilla shaped armors. Includes a few select sliders. There is also a Reference.xml file that goes alongside Bodyslide.exe and Outfit Studio.exe that makes it possible to load all your favorite references without changing xml's. THE REFERENCE.XML is essential for this to work. FOMOD installation.
    $1
  5. Version 1.0.0

    92 downloads

    -Custom Female armor set with new weapons and shield!- HDT-SMP Cape - NEW Sword and Shield - 2K HD Textures
    $2
  6. Version 1.0.0

    101 downloads

    [JF] Red Poison CBBE [3BA] Hair color can be changed in Racemenu settings.
    $2
  7. Version 1.0.0

    153 downloads

    CBBE 3BA - HDT Hair ESL flagged craftable and temperable! MUST BUILD MESHES IN BODYSLIDE!
    $2
  8. Version 2.0.0

    75 downloads

    This is an armor port from LE. It was originally made for CBBE body, but was badly made so I have taken the time to fully remake this. It was inspired by Phayntom, a subscriber and friend of mine on discord. I appreciate him allowing me to port this for him. 🙂 It can be crafted at any forge. Requires Advanced Armors perk and minor ingredients.
    $2
  9. Version 1.1.5

    198 downloads

    Britney Boujae is a custom outfitted follower with her own house just outside Riverwood. There are many install options so pay close attention! 3 Different head options! 3 Different body texture options Bodyslide and Racemenu Files included Credit goes to Deviant Art for the outfit and heels. And as always, The Scholarship for the Knowlegde!
    $2
  10. Version 2.0.1

    122 downloads

    iAS Version! This is a port from LE. It was made TERRIBLY made and it was UUNP BBP format, but I've managed to convert to CBBE SE. I've added the option to craft it, temper it, and I've made the armor addons. As well as making BOTH versions of the cuirass available in game. CBBE and CBBE HDT versions available. The armor set can be crafted at any forge. It requires the player to have the Ebony Smithing perk. They can also be Tempered. There are 2 versions of the cuirass. An cuirass, and a "swimsuit". Both are available to craft.
    $2
  11. Version 1.0.0

    116 downloads

    iAS Version! CBBE, Dolls, Teen Dolls, and iAS Compatible! All with Physics. This is an armor port from LE. It was originally made for CBBE body, but was badly made so I have taken the time to fully remake this. It was inspired by Phayntom, a subscriber and friend of mine on discord. I appreciate him allowing me to port this for him. It can be crafted at any forge. Requires Advanced Armors perk and minor ingredients.
    $2
  12. Version 2.0.0

    110 downloads

    This is a port from LE. It was made TERRIBLY made and it was UUNP BBP format, but I've managed to convert to CBBE SE. I've added the option to craft it, temper it, and I've made the armor addons. As well as making BOTH versions of the cuirass available in game. CBBE and CBBE HDT versions available. The armor set can be crafted at any forge. It requires the player to have the Ebony Smithing perk. They can also be Tempered. There are 2 versions of the cuirass. An cuirass, and a "swimsuit". Both are available to craft.
    $2
  13. Version 3.0.1

    228 downloads

    Dolls, Teen Dolls, & iAS Compatible!! The Seraphine armor is an abandoned mod that was given to me by a friend. Can be crafted at any forge. Physics version available!
    $2
  14. Version 1.0.0

    56 downloads

    This is a DAZ Studio preset scene file to mimic the cbbe skyrimSE shape. WATCH THE VIDEO FOR INSTRUCTIONS ON HOW TO USE!
    $5
  15. Version 2.0.0

    136 downloads

    Angelina Jolie Standalone Follower Mod ~3BA & CBBE (Physics & Standard) Version~ Standalone follower mod with NEW outfit! She can be found in the Riften Bee and Barb.
    $2
  16. Version 1.0.0

    19 downloads

    This is a preset for DAZ Studio of the Genesis 9 female body shaped to CBBE body for Skyrim. It's not 100% as Genesis 9 figures use different bones than Genesis 8, but it's pretty close. If you find this helpful, how about buying me a coffee!
    $5
  17. Version 3.0.8

    121 downloads

    Ported from Oblivion to Skyrim. ESL flagged mod to lighten your load order. At some point, the courier will deliver a note to you. Read it and follow the directions. Please leave feedback!
    $3
  18. Version 1.0.3

    13 downloads

    100% Handmade custom sword resembling Apollyon's sword from For Honor. Commission mod for ThatDude on my Discord server. ESL & ESP included in FOMOD. Comes as a courier quest. You will get a note from the courier, that will start the quest. ENJOY!!!! And please leave a review!
    $1
  19. Version 1.1.0

    272 downloads

    [3BA] & CBBE SMP Option!! I will be adding to this mod frequently. Consider her a guinea pig of things to come!
    $3
  20. Version 1.0.0

    177 downloads

    Megan Fox Standalone Follower & Quest Mod Standalone follower mod with short quest. She can be found in the Bannered Mare in Whiterun. -Voiced Questline! -NEW weapon! -Megan Fox! -2 NEW outfits. -...and more!
    $3
  21. Version 1.0.0

    21 downloads

    Araluen Rangers Gear Armor set and weapons based off the book series "The Rangers Apprentice". Commission mod done for BloodHunter on my discord. Mod contains full, head to toe, modular armor set for male and female 2 custom made bows a custom mashed up dagger (witcher style, double scabbard dagger) custom made textures thanks to Archer!
    $2
  22. Version 1.0.0

    47 downloads

    Ok folks I said I was going to do it in a recent video and here it is This is my ZOOM body preset i use to make all my mods with It works for ANY CBBE based body including 3BA When using it you may notice clipping in some outfits with the high weight mesh In that case, open the high weight mesh in Outfit Studio (_1 file) and fix clipping in the normal manner Set the CBBE body as a reference File>Export Nif with Reference and replace the high weight body Here is my most recent follower video which shows this body very well If you like the skin shown in the images and video You can find it here Divine 9 Skin
    Free
  23. Version 2.1

    73 downloads

    Among the Clockwork Weaponry turning up in Tamriel - Pursuasion was never forgotten as being a very useful "weapon" as such, a low maintenance master of inducing "Consent" is bound to have been found Added a set of horns to her that have physics'd chains attached fixed her key to be textured properly and turn more consistently fixed some texturing on her claws - they were not nearly shiny enough made her glasses removeable with dialogue If updating an existing instal - dismiss her / save / uninstal and clean etc .. after that can instal the new version (her FormID changed) - Ye a new save will work too :):) her armor is the 7seas set from Marie Bell, the Mechromancer. Player version is not in this mod this "Self Winding Succubus" can be found in Rorikstead - "Frostfruit Inn" (Probably "Bored that nobodywants to 'play' with her") She is a High Poly Head character (going to need it) and CBBE(3BBB) USSEP will be required (a small custom SFX) (ye I play small characters)
    Free
  24. Version 1.2.0

    2,852 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) Echo is a complete heal / buff / support / control follower. AI Overview:- Does not initiate combat.- Goes invisible and moves quietly when sneaking.- Gives light to player in caves, ruins and on player's command.- Converts ores automatically and on players command.- Calms targets when player does not want to fight.- Summons animals in combat.- Fears targets around herself.- Infuriates targets around her enemy.- Debuffs and poisons her enemy.- Buffs player and allies when combat begins and on player's command.- Heals player and allies in combat.- Removes all hostile effects from player after combat.- Resurrects target under player's cross-hair on player's command.- Allows player to breathe under water on player's command.- Cooks food Name: Echo Location: Temple of Kynareth, Whiterun Race: Nymph Class : Mystic/Priest Level : 4 - 150 Flags : Essential, Marriageable FOMOD Install Options: - New, high-definition "Charmers of the Reach" head mesh - Choice of CBBE SMP/ CBBE 3BA/ CBBE Body Physics/ BHUNP - Custom outfit included: DX Spartan Bard, with choice of 4 tunics - 2K or 4K textures - Choice of 4 hairstyles Uninstallation: 1. Disable "Enable Custom AI" from Mod Configuration Menu then close the menu.2. Dismiss her from your followers in-game. Travel to a different cell. Save your game and quit.3. Uninstall and delete files InfoShe will cast/dual cast the custom ai spells only if all the following conditions are met :1) Spells are enabled in MCM.2) She has the skill to cast it.3) She has enough magicka to cast it.She will cast the spells in the following scenarios :1) Magelight : In caves, ruins and on player's command via command menu.2) Transmute : When she has iron/silver ores in her inventory and she is out of combat.3) Waterbreathing: When player gives the command via command menu.4) Muffle, Invisibility : When player sneaks.5) Lesser Oakflesh/Stoneflesh/Ironflesh/EbonyFlesh/Courage/Rally/CallToArms : When combat starts with player's weapons out and on player's command via command menu.6) Calm, Pacify, Harmony : When combat starts with player's weapons sheathed OR when player sheaths weapons in mid combat.7) Fury, Frenzy, Mayhem : When surrounded by multiple enemies.8 ) Fear, Rout, Hysteria : When an enemy is near her.9) HealingHands, HealOther, GrandHealing : When an ally OR player loses more than 25 hp.10) Cure Disease : After combat ends, If player has harmful effects running.11) Resurrect: On player's command when player crosshair is on the dead target such that its name is visible.12) Lesser Poison, Poison, Greater Poison : In combat, on her enemy.She can use various furniture on players command via vanilla follower command system :- She can use cooking pot to cook food. She knows the following recipes : Beef Stew, Elsweyr Fondue, Horker Stew, Vegetable Soup, Venison Stew.Notes & Troubleshooting1) She can miss her spells if target keeps moving and / or out of range.2) It takes time for her to cast spells out of combat so wait for few secs.3) If something is not working right or you do not want to use some spells then you can always disable them from MCM. 4) If "HG_Echo" does not appear in your MCM immediately after recruiting Echo, do a Quicksave and reload from that. 5) Do not force her to your location through console mode. This often causes a delay with MCM appearing. Bijin Skin by rxkx22 BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteCharmers of The Reach by m4mk203DIMONIZED UNP female body by dimon99NPC Nif Merge by TuruloRaceMenu by ExpiredThe Eyes Of Beauty by Gabriel Mailhot as LogRaamKS Hair by Kalilies KS Jewelry by Stealthic Khaos DX Spartan Bard by Deserter X Scripts and Quest AI have been adapted from the mod 'Celestine' by techprince (used with permission) Thanks: Searinoxii (help with papyrus), Seetruck (help with CBBE mesh), Syer (advice on MCM), Schaken (SE port and general support)
    Free
  25. Version 1.0.0

    398 downloads

    This bodyslide preset features a thick body, with large hips, big tits and round ass, mildly muscular. Hips are a bit larger than the shoulders, and the back curve is very pronounced. For men with strong appetites.
    Free
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