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About Me

  1. Version 1.29

    64 downloads

    Credits to Arcoolka for all his ideas and concepts he pioneered in RTS for FO3 and New Vegas. RTS for New Vegas You can dynamically place houses, stores and objects, recruit villagers and merchants. Random bandit raids or animal attacks. Everything you place is paid for with gold or firewood. The default is to pay with firewood and if you don't have enough to pay with gold. When the mod starts, you will be given 3 food objects. A RTS Controller and two RTS Scroll objects. For your convenience, you should favorite and hotkey these items. To access the settings and tutorial, press either RTS Scroll objects four times. There is a TUTORIAL for placing objects and another for a House. There are three classes of Merchant; blacksmith, General store and Apothecary. Villagers who live in a store will automatically work as that class. There are five merchant inventories for each class. The merchant will randomly be assigned one of those inventories. Merchant inventories reset every day. So you could have 5 merchants with different inventories, or 10 merchants assigned to the same inventory. You can recruit upto 200 individually named NPCs. Villagers pay taxes of 10gp per day. Villagers can become followers. (They are leveled NPC's, min 10, max 60) Villagers will forage and harvest plants in the area. Villagers not in combat will now heal 5pts per second. During combat they heal 2pts per second. Four Militia Squads. You can have all your villagers following you at the same time. You can tell your squad members to be essential or killable. You can tell them to move out of your way. You can tell them to harvest plants while following you. Butterflies and fish collection can be toggled. New Orders> Assign uniform ------ New Orders> Done assigning uniform. To assign a uniform, tell them you have a new uniform, it automatically forgets the old uniform. Then give them the new armor, then tell them you are done. A uniform can have upto one bow, one shield and one melee weapon plus other armor and jewelry. If they already have the item, you need to take it and give it back to them. If you don't assign a uniform, they will wear the item(s) you give them. If you assign a uniform without a helmet and then later give them a helmet, they will wear the helmet till the next time you change cells. If they have a shield assigned as part of their uniform and they equip a different shield, the script will make them switch to the assigned shield. Same for bows and melee weapon. If they equip a spell, staff or torch, the script will not force them to change items. You can have an unlimited number of houses, shelters and workshops. *6 new building types with internal cells ....You can build 30 of each style for a total of 180 internal cells. ....You can change the outside appearance of the house after you place it. ....This will not change the internal cell or the look of the door. ....Sneak and activate the door to get the menu. ....3 workshops, 1 tavern ....Two house styles that you can upgrade to workshops. Eight Placeable Fast Travel Markers. Bandit Raids. Merchants pay a share of their profits to you. 100 gold per day. Hire Lumberjacks to work at your Lumbermill. --Each Lumberjack will make 800 firewood a day. As long as they are not on morning or evening patrol route. Patrol routes with three patrol shifts. --Eight routes, eight markers for each route. Placeable Lights Plants, furniture, decorations, shrines, walls, etc. *New blueprint spell : Conjuration ....Equip the spell, it will start highlighting objects you can blueprint. ....Cast the spell on the highlighted object you want to blueprint. There is also a cheat menu to add gold, smithing supplies and alchemy supplies. Change Log: 0.11 Fixed : Cancelling item did not clean up properly. 0.12 Fixed : House walls did not sync up if you rotated the house. Added : Shrines 0.13 Fixed: Scaling objects wasn't working. Added: Readme to the settings menu. Added: Floors (Stone and wood) Added: Workshops now come with stone floors Added: Settings menu has an option to reset the X/Y/Z axis. 0.14 Added: Some new stuff to the Decor list. Added: Chimneys to the construction list. Added: A working campfire to the Crafting list. Change: Lowered cost of floors to 1000 gold. Change: Item Cost is displayed after you select a category. Added: Houses have an option to build a stone floor (This only works for new houses, not existing houses) Don't build a house at a slope, the walls get messed up. 0.15 Added: Villagers can now become followers. (They are leveled NPC's, min 10, max 25) Change: Because of restrictions on follower voices, villagers have less variety on voice types. Change: Idle packages now sleep, eat, harvest plants and idle. But looking for neighbor's houses is not working. Added: Plants, crops, mushrooms, etc. Added: Thrones to the chair list. 0.16 Change: Villagers will now goto a Store, Apothecary and visit Houses and Shelters. Fixed: Villagers actually walk to the plants they harvest instead of harvesting by telekinesis. They will try to head home before bedtime (22:00) Added: Light Category Torch Sconce with real light that you can activate. Torch without a sconce is for an invisible light. Candle is for an invisible small light. Change: Campfires now come with a light. (Does not work on existing campfires.) Added: Houses and workshops now have an option for basic furniture.(This only works for new buildings, not existing buildings) 0.17 Added: Ore Deposit category. Added: Destructible barriers to the Wood House Parts category. So it only costs 200 gold. Fixed: Merchant containers weren't resetting properly. Changed: When placing a shelter, you will have an indicator for where the final doorway will be. Fixed: Timing issue on torch sconce. 0.18 Added: Patrol route marker categories. Three routes, eight markers for each route. If you skip any markers or don't place them all, they will return to the first marker for that step. You MUST place the first marker for everything to work right. Added: Really, really bad text-to-voice dialogue. My microphone even added a hollow sound to it. Added: Dialogue for patrol routes. Three patrol shifts with three routes gives you 9 combinations. One patrol shift is 8 hours. (6am, 2pm, 10pm) A villager can only have one route and one patrol shift at a time. It will take them a minute or two to begin their patrol. Changed: If you don't like the cost of any category, you can change it in the CK, just change the cost property on that category activator. Same for workshop upgrades, floor and furniture. Changed: If you have upgraded your house with floor or furniture, it will be refunded if you demolish it. Changed: If you have upgraded your house with floor or furniture and then upgrade to a workshop, it will deduct the price of the floor and furniture from the upgrade cost. Of course, you could always use the cheat button if you need more money. 0.19 Added: Villager Dialogue to open inventory window. Added: Item cost is now shown while you scroll through the Categories, but if you are scrolling quickly, it may take awhile for the messages to catch up. Added: Bandit Raids. In Settings menu, enable raids and one will start immediately. Random size raid(min 10, max 20), coming from a random direction. Then next raid will come in 14 - 36 hours. Or, just hit enable raid again to start another wave. Added: Villagers pay taxes of 10gp per day. Talk to any villager to collect your taxes. Fixed: Villagers should go home after a raid, as long as it's less than 5 minutes from the start of the raid. Added: More Raid Types. Changed: Recruiting villagers now cost 200 gold. Fixed: Quest script too long, causing some people to not be able to use any RTS control object. Added: Merchants now pay a share of their profits to you. 100 gold per day 0.20 Added: Lumbermill There is a Wood Pile next to the saw blade. Activate the Lumber Pile to add 20 Firewood to the Wood Pile. If you leave any firewood in the wood pile, it will be added to the Village Supplies. Paying for any items will draw down the Village Supplies first. Fixed: No longer place multiple sets of basic furniture. Fixed: Merchants would not stop paying profits, this would cause the script to hang. Fixed: Store Merchants now sell items instead of reserving them. Fixed: Multiple copies of the Lumberpile. Hire Lumberjacks to work at your Lumbermill. Each Lumberjack will make 800 firewood a day. As long as they are not on morning or evening patrol route. Any NPC that uses the Lumbermill Idle animation will now make 20 firewood and place it in the Village supplies. 0.21 Added: Fast Travel Markers. (After you place the marker, you need to save/reload your game or exit/re-enter the cell or fast-travel.) ... One named "Your village", and seven numbered markers. Fixed: Recruiting Villager would pay first before checking if there was room at that building. Added: More containers. Fixed: Previously existing houses and stores can now use the basic furniture button. Added: Statues to the decor list. Changed: Villagers will immediately equip any weapon or armor you give them, without having to be your follower. ... Villagers will remember what gear you gave them and will re-equip it if they change cells or you fast-travel. ... Does not work on existing villagers. You have to swap them out for new villagers. Changed: Villager Count is visible in the Settings Menu. 0.22 Added: Four Militia Squads. ... You can now have all your villagers follow you at the same time. ... Follow close, far, hold position. ... May not work on existing villagers. You may have to swap them out for new villagers. Changed: Increased Villager max level to 60. Fixed: Villagers in Militia squads will sneak/equip/unequip weapons faster. Fixed: Villagers in Militia squads are 90% more likely to assist you in committing murder of town guards. Changed: All villagers set to 'Brave'. 0.23 Changed: This mod no longer saves the game for you. New Commands: Essential or killable New Commands: Assign uniform New Commands: Harvest while following New Commands: Don't collect butterflies and fish, just plants. New Commands: Move out of your way. Changed: You can now place multiple items without having to re-select the same item. Changed: Removed exploit that let you use/activate objects before paying for them. ... To turn it back on, open the CK> Quests> RTScontrolQuest> RTScontrolQuestscript> AllowActivationBeforePaying> set to true Changed: If you use console commands to resurrect your villager, it will no longer break the script updating. Changed: Villagers not in combat will now heal 5pts per second. During combat they heal 2pts per second. 0.24 Change: Increased cost of lumbermill to 11000 Added: Stairs category Added: 6 new building types with internal cells ....You can build 30 of each style for a total of 180 internal cells. ....You can change the outside appearance of the house after you place it. ....This will not change the internal cell or the look of the door. ....Sneak and activate the door to get the menu. ....3 workshops, 1 tavern ....Two house styles that you can upgrade to workshops. 0.25 Added: New blueprint spell : Conjuration ....The next time you use your RTS controller you will be given the spell. ....Equip the spell, it will start highlighting objects you can blueprint. ....Cast the spell on the highlighted object you want to blueprint. ....Not all objects can be blueprinted. ....Cost is based on size. Larger objects will cost more. Minimum 200 gold. You will get an option to blueprint objects or remove them from the blueprint list or delete it. You cannot delete vanilla objects, only objects placed with scripts or console commands. Objects with scripts on them may be incorrectly flagged as deleteable. Proceed at your own risk. You cannot blueprint NPCs or objects you can put in a container ... only statics, furniture, etc. WARNING: Some objects will cause your game to crash during placement. If nothing happens when you try to blueprint, unequip the spell from BOTH hands until you get a message that objects are released and try again. None of this works on DLC specific objects or proprietary objects from other mods, they have to exist in the vanilla game. Any blueprinted objects you place will not be removed if you disable the mod, you have to delete them manually. 0.26 Changed: You can move the doors of the new interior cell houses. Changed: Blueprint spell can move objects that have previously been placed. Changed: Changed the price calculation of blueprinted items. Added: Dialogue option to have merchants sell 24/7 ....May need to save/reload your game to update the merchant dialogue. ....May even need to load a different save before loading your current game to make new dialogue options appear. Added: Door Teleporters ....Connect any two locations with a placeable Teleport door. ....These are different than the old doors. 0.27 Changed: Placing teleport doors while changing cells or fast travelling should work better. Changed: Internal cell house doors shouldn't reset anymore. Added code to fix issues even if they do. Changed: Squad members won't harvest if you are sneaking. Changed: If a villager is not in a squad/on patrol and doesn't have a house and can't find a house, they will run to your village fast travel marker. 0.28 Changed: Placeing patrol routes is easier. Place the first one in the list and it automatically cycles to the next one in the sequence. Example: Select Route 2 Area 1, place it and it cycles to Area 2, ready to place. Added: Five more patrol routes for a total of eight. Added: Exterior houses now come with doors when you upgrade them. Older houses will add a door the next time you activate them. I don't recommend covering up existing doors. Find an empty wall or location, place the first teleport door. Activate the first door to begin placement for the second teleport door. Run or fast travel to the location where you want the first door to connect to. Place the second door where ever you like. Now you can use the doors as if the two locations are connected. Now you can link all your player homes together, even homes/buildings from other mods. This is assuming that you can already get to both locations normally and want another doorway. Sneak and activate either door for removal options. 0.282 Added: Weapon racks. Two that look like Plaques, one can hold crossed swords, the other can hold a bow. The third rack looks like a stand. 1.29 JFresh Changed: Optimized all WAV and LIP files to FUZ format. Changed: Compiled all source scripts, as they were not in the mod. Changed: Cleaned dirty edits and removed "same as masters" records (240+ of them) using xEdit. Removed: All TGA files removed from facegen folder. They are irrelevent in Skyrim SE. Changed: Compressed everything into BSA to lower mod size.
  2. Version 1.0.0

    1 download

    Commission mod for Princess Dionysus as per request. 4 custom hairs for ELVEN race to match vanilla flow. Dutch Braids with either a bow or ribbon. 2 hairstyles, 2 accessories, for a total of 4 new hairs. She wanted to share this, so I'm posting in her behalf.
  3. Version 1.0.0

    1,675 downloads

    (Image by Melodic) (Bodyslide files are included in the FOMOD) Original Author: Melodic Fomod, Repacked and made iAS compatible by the Schaken-Mods Team Mod Contains: Top Horns Hair Pants Alternate Pants Gloves Shoulders Necklace Cloak None
  4. Version 1.0.0

    72 downloads

    Dual katana sword, archer assassin. Can be married. CBBE and UUNP. Located in Dawnstar. Willow Willow has a nasty habit of leaving enemies dead, and the undead.....well....even more dead. Location: Dawnstar - Whitehall Voice: Young Eager Lots of extras in her inventory. Take away what you don't want her to have, especially the default bow. No clothing option is also available. One of the main files is still required. DO NOT UPLOAD WILLOW TO OTHER WEBSITES.
  5. Version 2.2

    169 downloads

    Fully Craftable / Temperable / Enchantable / Smeltable (yeah I know smelting leather >.<) Dwarven Light Armor - including ring and neck pieces (yes is a bit OP) 2.1 - SMP Supplied for skirt by Audhol (Nexus) using mod Les Sucettes a Magie for reference/source included as an option during instal 2.0 Made into FOMOD installer for options of ESPFE or ESP as well as Heels Sound or No Heels Sound ESPFE for convenience This set of light Jewellery armor will require first to make the material at the tanning rack 1000g for 8x Clockwork Leather Strips (enough to craft full set) can smelt the pieces for the materials back .. CBBE (3BBB) is the body used to make it Heels Sound is on the shoes (it really fit too well on Jewellery armor to NOT put it) Will need to build the items in BodySlide to have them fit nicely'
  6. Version 1.0.0

    12 downloads

    I noticed I am 'misplacing' a few character presets - so before I go and destroy lose any more .. I want to share the ones I have, that I also would like to keep handy, and retrievable :):) Included is the bodyslide used to make the Tots and Dolls This will of course "function" without any of the cosmetic mods present - just will need to "fill the gap" with any that you may have or prefer instead :):) - I guess High Poly Head (if missing) is probably the only one that can actualy "break" an appearance .. Racemenu will be needed if want to use the preset included - these are the Cosmetics used to create her: KS Hairdos Clockwork Tot Origins (eyes) Wolfpaint Face Paint Yevmods Makeup Pack High Poly Head Fair Skin Complexion [Jaws] Neogothic Bodyart
  7. Version 1.2

    32 downloads

    Probably - my cutest little Clockwork Doll yet, complete with SMP hair and custom idle. This Clockwork Mech Dancer can be found at the Winking Skeever Inn - relaxing / entertaining, probably both Fomod Installer with a number of choices ... DAR will be needed for the custom idle, although the follower will function just fine without this Also recomend Sensual Dancer mod as a very fun interaction :):) Racemenu will be needed if want to use the preset included - these are the Cosmetics used to create her: KS Hairdos (Preset only not her SMP hair) Clockwork Tot Origins (eyes) Wolfpaint Face Paint Yevmods Makeup Pack High Poly Head Fair Skin Complexion
  8. Version 1.0.0

    569 downloads

    Original Author: MAflock SE Port of Hanes Female Underwear Le for CBBE Physics body. Built on the Curvy Preset, this mod simply adds a few panties (2panties,44 colors) to your game, coming in both plain colors and patterns. They can be crafted at a tanning rack with 2 leather and 1 leather strip each or you can use console commands and type in help "hanes" , or use additemmenu. Morphs are included Dont forget to build your preset in bodyslide Special Thanks Schaken For helping me fix some clipping Hexed For the awesome screenshots Hexed has a large selection of gorgeous body presets to check out. Just click his link to see more!! Original Author For his mod: MAflock Bethesda Bodyslide The only requirements are: CBBE Body and Bodyslide if you would like to make your own adjustments *Install using a mod manager and let the fomod do the work *If installing manually, extract zip to empty folder, place the meshes, textures and esp into your skyrim data folder, drop the Caliente bodyslide folder where ever you have those files located. UNINSTALLING *If you used a mod manager to install, use it uninstall *if you installed manually, locate the meshes and textures folders- \Hanes\- Delete the HanesUnderwear.esp and finish with removing any bodyslide data where ever you have it stored.
  9. Version 1.1.3

    900 downloads

    Kira Custom Follower What Is This Mod? Kira Is a custom Follower, She uses a dagger and vampire Drain mostly. That means Fully Custom. Custom Face, Custom Body, Custom Outfit, Custom Temple. With even more to customize yourself. That's Right just like with my follower Khloe. You can use Bodyslide to customize the body and the face with over 100 sliders. Just make sure to check bodyslide files in Fomod and then Click Build after you make any custom changes to body or face. Is this mod Esl flaged? That will depend on you. Kira has her own temple where she has been over taken by some other vampires and is being held against her will. You Must fight you way through the temple and save her. Or you can say not worth it and I got to much in my game for another .esp, Then in the Fomod choose The Stand Alone Version. Which is premade .esl for you. Wait did you say Temple? Yes Blood Lust temple found right outside of of the Dawnstar Dark Brotherhood sanctuary. With tons of loot to steal. A map Marker and a quick way to get to Dawnstar. Thank You for downloading Please report all bugs and issues to me. Here through DM or on discord by DM. Or if you wish to check out my discord and see what else I'm working on feel free to join Lost & Looking. https://discord.gg/sBTyrjY
  10. Version 1.0.0

    34 downloads

    Inside Falkreath Grave Concoctions, can be found a rather curious and oddly innocent - Clockwork Assassin ... probably looking for "Alchemical Co-operation Inducing" agents ... What is special abt this one - is her pistol and rather delicate looking sword. all items craftable / temperable / enchantable Armor at the Tanning Rack .. Glasses, weapons & Key at the forge mats required are "hopefully" in line with the power a little bit .. (QUI or Additem Menu will fix it if it is a bit steep) Bodyslide - for the armor CBBE (3BBB) for the body & Armor High Poly Head for the Follower DAR for the Pistol Animations (a little clunky - yeah did em myself) Racemenu Preset is included - to use this will require the makeup and hair Wolfpaint Facepaint, Yevmods Makeup Pack & KS Hairdos (eyes from Clockwork Tot All in One) USSEP helps with the sound effects (I guess DAR still requires SkyrimSE 1.6.353 or earlier) This will 'function' without DAR - but the pistols may look .. awkward ..
  11. Version 1.0.0

    49 downloads

    Hey guys thanks for checking out my mod! This is the Mighty THICK body preset I have been talking about on My Youtube Channel quite often and recently showcased on my Livestreams with the introduction of the new Esmerelda Follower. This is NOT a fat girl body preset but rather more like an ultra curvy girl. Obviously if you use this preset you will need to modify your armor mods to cure clipping (which can be a real chore as we all know) Luckily I can help you with that as well! Watch the following video to learn how to do the work in Outfit Studio to make your armors conform to the THICK preset Yes it's rather long but it is my unfortunate Fate to be so completely OCS about my mods that it manifests itself in Functional Autism If you encounter clipping after that follow this video If you like the character show in the screen shots I already released her as a Preset If you like the skin I use you can get that here Feel free to use either or this preset for your own Followers. The only thing I ask is to give my Youtube Channel a shout in the credits
  12. Version 2.0

    55 downloads

    In Markath, at the Shrine of Talos, is a rather cute little Clockwork Paladin. Avia is no doubt contemplating the poor state of affairs since her "makers" disappeared so long ago. Perhaps the Dragonborn, can help her make sense of things, or at any rate, be able to direct her drive to "set things right" .. in a semi constructive direction. As usual I recommend using Nether's Follower Framework and or Relationship Dialogue Overhaul (the voicetype is WAY too cute to stop using :):) ) her body and the armor is made using CBBE (3BBB) body Avia has her own copy of body and armor but the player armor will need making to your preference High Poly Head is used to make her as well .. so this will be needed I think this is all the "essential" requirements - hopefully she can keep some company and make some smiles :):) (ESPFE for convenience)
  13. Version 4.0.0

    1,204 downloads

    Attention: if you guys use my skin in your follower mods, hit me up on Discord (The Mighty Nine#9485) and let me know when they are posted and I will make a Review Video of them on my Youtube Channel
  14. Version 2.0.1

    59 downloads

    A gorgeously mischevious Clockwork Valkyrie, just looking for someone to protect. Saiyuki has been found by the rogue magic users in Fort Amol, who no doubt regret disturbing this ancient Dwemer Weapon. None too happy with them, she will gladly acompany the Dragonborn and prptect you from what ever may dare look sideways at you. To make her armor will require a material smelted from Dwarven Ingots At this point in time her armor and all equipment is Dwarven Heavy armor ... later updates this can be changed if follks would like (didnt want a mass of crafting recipes at once jamming up the stations ... like some other of my mods ) Bodyslide will be required to make the player copy of the armor CBBE (3BBB) is the body used to make all the things High Poly Head will be needed Relationship Dialogue Overhaul - while she will 'function' without this .. it may be needed to have her easily recruited/traded with etc She is a one handed specialised character with a nice lean toward using the shield .. a LOT
  15. Version 1.0.0

    48 downloads

    The armor of the Clockwork Tot Guard Unit - Windup Guard outfit Made with the CBBE (3BBB) body - Bodyslide will be needed to make it Craftable with an item acquired by smelting Dwarven Ingots or Gyros Temperable / Enchantable with no special requirements there The armor itself is Dwarven Heavy (can make other variants if folks would like) This outfit has been a pretty steep learning curve and a LOT of fun to make. My first entire Texture Set, that I HOPE goes according to plan :):) After instal the outfits can be found in Bodyslide under Emekaxxxxx items (It is the Emeka outfit from DAZ3D)
  16. Version 1.1

    144 downloads

    Adds a "5 spoons of sugar too sweet" mechanical fairy - with Custom Armor (CBBE Bodyslides) as well as Racemenu Preset. This Automaton was found .. with no recollection of who .. or what .. she is/was the Elves who found her refer to her as Lala Enyalie (lost memory) - she has adopted this as her name Can find her hanging out in Eldergleam Sanctuary - a curious little mischief, she will gladly go with you and explore All armor is craftable / temperable / enchantable - Light quality at this time Custom Bow - also craftable along with Arrows Items in Bodyslide and Forge / Tanning Rack under name "Night Dancer" Full list of mods and links for Preset as well as source links in the readme (included in download) To have follower and items function should only require: High Poly Head CBBE (3BBB) Bodyslide + Outfit Studio (and their requirements)
  17. Version 1.2.0

    2,676 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) Echo is a complete heal / buff / support / control follower. AI Overview:- Does not initiate combat.- Goes invisible and moves quietly when sneaking.- Gives light to player in caves, ruins and on player's command.- Converts ores automatically and on players command.- Calms targets when player does not want to fight.- Summons animals in combat.- Fears targets around herself.- Infuriates targets around her enemy.- Debuffs and poisons her enemy.- Buffs player and allies when combat begins and on player's command.- Heals player and allies in combat.- Removes all hostile effects from player after combat.- Resurrects target under player's cross-hair on player's command.- Allows player to breathe under water on player's command.- Cooks food Name: Echo Location: Temple of Kynareth, Whiterun Race: Nymph Class : Mystic/Priest Level : 4 - 150 Flags : Essential, Marriageable FOMOD Install Options: - New, high-definition "Charmers of the Reach" head mesh - Choice of CBBE SMP/ CBBE 3BA/ CBBE Body Physics/ BHUNP - Custom outfit included: DX Spartan Bard, with choice of 4 tunics - 2K or 4K textures - Choice of 4 hairstyles Uninstallation: 1. Disable "Enable Custom AI" from Mod Configuration Menu then close the menu.2. Dismiss her from your followers in-game. Travel to a different cell. Save your game and quit.3. Uninstall and delete files InfoShe will cast/dual cast the custom ai spells only if all the following conditions are met :1) Spells are enabled in MCM.2) She has the skill to cast it.3) She has enough magicka to cast it.She will cast the spells in the following scenarios :1) Magelight : In caves, ruins and on player's command via command menu.2) Transmute : When she has iron/silver ores in her inventory and she is out of combat.3) Waterbreathing: When player gives the command via command menu.4) Muffle, Invisibility : When player sneaks.5) Lesser Oakflesh/Stoneflesh/Ironflesh/EbonyFlesh/Courage/Rally/CallToArms : When combat starts with player's weapons out and on player's command via command menu.6) Calm, Pacify, Harmony : When combat starts with player's weapons sheathed OR when player sheaths weapons in mid combat.7) Fury, Frenzy, Mayhem : When surrounded by multiple enemies.8 ) Fear, Rout, Hysteria : When an enemy is near her.9) HealingHands, HealOther, GrandHealing : When an ally OR player loses more than 25 hp.10) Cure Disease : After combat ends, If player has harmful effects running.11) Resurrect: On player's command when player crosshair is on the dead target such that its name is visible.12) Lesser Poison, Poison, Greater Poison : In combat, on her enemy.She can use various furniture on players command via vanilla follower command system :- She can use cooking pot to cook food. She knows the following recipes : Beef Stew, Elsweyr Fondue, Horker Stew, Vegetable Soup, Venison Stew.Notes & Troubleshooting1) She can miss her spells if target keeps moving and / or out of range.2) It takes time for her to cast spells out of combat so wait for few secs.3) If something is not working right or you do not want to use some spells then you can always disable them from MCM. 4) If "HG_Echo" does not appear in your MCM immediately after recruiting Echo, do a Quicksave and reload from that. 5) Do not force her to your location through console mode. This often causes a delay with MCM appearing. Bijin Skin by rxkx22 BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteCharmers of The Reach by m4mk203DIMONIZED UNP female body by dimon99NPC Nif Merge by TuruloRaceMenu by ExpiredThe Eyes Of Beauty by Gabriel Mailhot as LogRaamKS Hair by Kalilies KS Jewelry by Stealthic Khaos DX Spartan Bard by Deserter X Scripts and Quest AI have been adapted from the mod 'Celestine' by techprince (used with permission) Thanks: Searinoxii (help with papyrus), Seetruck (help with CBBE mesh), Syer (advice on MCM), Schaken (SE port and general support)
  18. Version 1.1

    297 downloads

    Thank you for making Belle Delphine Remastered a Mod of the Month!!! Belle Delphine Remastered SE/AE (Schaken Mods Edition) Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) Belle Delphine Remastered AE is a semi stand-alone follower replacer for Schaken's custom-voiced follower mod of the same name, based on internet personality, online interactive entertainer and pornographic actress Belle Delphine. Featuring unique armor, clothing, summoning spell, spell tome, and re-textured weapon. Original Belle Delphine follower from Schaken-Mods required! Hope you enjoy! Features: - Custom Charmers of the Reach High Poly Head Mesh - Custom CBBE 3BA Body with Physics -Refined Teeth for CoTR by Aix - Based on a personal preset request for Belle Delphine by Daxoss - FOMOD installer. - Eye Textures from Charmer's of the Reach -CoTR Skin Textures -Custom armor by Schaken -Custom flat sandals from Schaken based on personal request. -Custom textured Sugaruya Katana by Billyro -Custom textured Spell Tome from LegacyCloud's Spell Tomes. - ESL-ified file. Won't take a slot in your ESP plugins! Name: Mary-Belle "Belle Delphine" Kirschner Location: Bannered Mare Inn, Whiterun, Whiterun Hold Race: Breton Class : Spellsword Level : 10 (Levels Up with the Player) Flags : Essential, Doesn't Affect Stealth Meter, Marriageable, Summonable Uninstallation: 1. Dismiss her from your followers in-game. Travel to a different cell. Save your game and quit.2. Uninstall and delete files Vector Plexus for High Poly Head 1.4 and High Poly Brows CotR Preset by Daxoss KS Hairdos SSE by Kalilie KS Brows CoTR by Kalilie & Cuyima Katana by Billyro Teeth by Aix Belle Delphine Follower by Schaken Thanks: Schaken (SE Tutorials and General Support), Nox (High Poly Head, Creation Kit Support), The Mighty Nine (Jon) (Follower Creation, Creation Kit, RaceMenu, NifSkope, SSE NifOptimizer, NifMerge Tutorials) Schaken Scholarship (NPC Creation), Jim for FOMOD testing and creation, Ashtoreth for outfit testing, & Rune for mod testing and screenshots.
  19. Version 1.1

    115 downloads

    Probably just gonna say "Not Lore Friendly" ... a Kitsune Mech Suit of heavy armor .. (welp heavy until folks request others :):) ) fully craftable / temperable / enchantable .. and not really OP .. (can change that if folks want) very modular .. and .. honestly so cute is probably a war crime.. Update 1.1 - Added crafting items and requirements Remade all ground meshes to hopefully reduce laod when scrolling inventory / craft station
  20. Version 1.1.0

    4,063 downloads

    Origional Author: Kagenutto Amalgamation of several mods I ported over, cleaned up, and fix for use to enhance the experience when using Immersive Armors for female armor pieces. This uses a CBBE SE body and also provides files for BodySlide to use whatever body morphs you want with the armor. I've used Immersive Armors since Oldrim, but found that many of the original problems still exist since Oldrim. Other mods in the past for Oldrim have tried to fix these issues with varying degrees of success. This mod is my major massive attempt to fix everything with the female armor body pieces with the Immersive Armors mod. This fix is based on 8.1 SSE which is the special edition port. To make this all work I took the original Skimpy Immersive Armor mod files made by meme supreme and incorporated everything out of those mods I could. I added underwear to everything as well as fixed up any messed up textures, meshes, or weirdness I found. Immersive Armors SSE CBBE SE IF you plan on making custom adjustments - BodySlide Studio USE A MOD HANDLER!!! ousnius for Bodyslidehothtrooper44 for the Immersive Armor modcp44 for Bathsheba UNP body replacerJustBowlin for 360 run walk animationsGroovtama for XP32 Maximum Skeletonfore for Fores New Idles toolMeme Supreme for Immersive Armors Skimpy Replacement
  21. Version 1.1

    57 downloads

    Among the Clockwork Weaponry turning up in Tamriel - Pursuasion was never forgotten as being a very useful "weapon" as such, a low maintenance master of inducing "Consent" is bound to have been found this "Self Winding Succubus" can be found in Rorikstead - "Frostfruit Inn" (Probably "Bored that nobodywants to 'play' with her") She is a High Poly Head character (going to need it) and CBBE(3BBB) USSEP will be required (a small custom SFX) the horns she is wearing are the Glowing Runic ED Horns I have not included these in the mod but she will wear em if you have it
  22. Version 1.0.0

    359 downloads

    This bodyslide preset features a thick body, with large hips, big tits and round ass, mildly muscular. Hips are a bit larger than the shoulders, and the back curve is very pronounced. For men with strong appetites.
  23. Version 1.0.0

    71 downloads

    Steampunk Lynx armor - a "Not quite Catsuit" with a nice Clockwork/Steam Power Theme Many parts to the set - equippable claws that "should" be useable with any gloves (using the ring slot) CBBE (3BBB) is the body used to 'make' it Bodyslide will be needed to make it fit The recipes wil not show in the tanning rack unless wearing the Crafting Glasses (craftable at the forge) Hoping to avoid completely jamming the crafting stations with recipes :):) The pieces do have enchants on them befitting light armor ESPFE flagged for convenience
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