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About Me

  1. Version 2.0.0

    24 downloads

    Ported from Oblivion to Skyrim. ESL flagged mod to lighten your load order. At some point, the courier will deliver a note to you. Read it and follow the directions. Please leave feedback!
  2. Version 2.0.0

    9 downloads

    Jason is my second follower mod. He is a STANDALONE FOLLOWER and has quite a few amped up abilities. Obviously he's a BERZERKER. He comes with a mask, jumpsuit and machete. His voice is currently Male-Brute. POSSIBLE FUTURE VERSIONS 1) I would like to do a zombie follower custom voice pack for JASON. 2) Maybe do a custom race and merge his mask and face. Full custom head. Custom body. 3) I'd also like to have a hallowing scream beckon out when he kills an NPC.
  3. Version 2.0.1

    10 downloads

    UUNP conversion by me. I did a LOT of work to this. Craft-able at any forge. Available in 3BAv2 and BHUNP body types. This outfit must be built in bodyslide.
  4. Version 2.0

    101 downloads

    This project is being moved to this site .. all future updates will be here Your very own Weapon of Mass Destruction - Clockwork Tot Finaly she is added completing the project. The bandits in Fort Greymoor found her - and not really understanding what they were messing with .. have accidentaly activated the ancient Dwemer Weapon upon entering the fort you will find her in the rooms to the right (probably will hear her first) all the same requirements as Clockwork Tot Extend - same body etc be sure to grab the Clockwork Tot Extend 2.0 as it has the unenchanted version of her gun you can give her any weapon you like .. but I had to make her a weaker gun as the enchanted one is too silly in her hands she does come starting with only her gun and regular ammo - she will tank for you if you give her a sword and shield and frameworks that set to healer will also work with no problem Clockwork Tot 1.5 - has: 1 unenchanted Rifle 1 Pre-Enchanted Rifle 2x 1h swords 1 shield 1 glasses "helm" 1 Wind Up key back item 1 amusing spell 3 ammo types for the rifles (1 normal 2 amusing) this mod has only USSEP as a soft requirement so I have left it as is Clockwork Tot Extended - builds on this adjusting the rifles and adding adding 1 Coach Gun (enchanted) 1 2h Sword (enchanted) 2 outfits 1 Summoned "Toy" - a slightly shinier than usual Dwarven Sphere 1 mount - a metal horse and some miscellaneous spells / effects all items are craftable/temperable/enchantable - armor and weapons at the forge and Spellbooks at the cooking pot Clockwork Tot 1.5 is a hard requirement for Clockwork Tot Extended if using the Heels Sound version make sure to have Heels Sound 1.5.esm (not included in this mod) BodySlide will be required to make the outfits The body used when making this is CBBE 3BA Dual Sheath redux patch has meshes for this mod as well as the shield variation for cloaks in Winter is Coming the patch for stopping the Toy from folding up all the time is a folder of renamed anim files this will affect every Dwarven Sphere in the game .. but no fear .. it is simply a list of files .. no .esp so mid play through delete "should" not be a troublesome thing personaly tho I like the little guy .. and was not too keen on him always roling abt (that and I cant see him properly if he rolls not "walks" - old eyes :/)
  5. Version 1.0.0

    11 downloads

    This is a simple Racemenu overlay pack. 1 face overlay 1 body overlay 1 hand overlay (JK, both hands ) ESL flagged and BSA optimized for your modding pleasure!
  6. Version 2.0.0

    893 downloads

    Attention: if you guys use my skin in your follower mods, hit me up on Discord (The Mighty Nine#9485) and let me know when they are posted and I will make a Review Video of them on my Youtube Channel
  7. Version 1.29

    34 downloads

    Credits to Arcoolka for all his ideas and concepts he pioneered in RTS for FO3 and New Vegas. RTS for New Vegas You can dynamically place houses, stores and objects, recruit villagers and merchants. Random bandit raids or animal attacks. Everything you place is paid for with gold or firewood. The default is to pay with firewood and if you don't have enough to pay with gold. When the mod starts, you will be given 3 food objects. A RTS Controller and two RTS Scroll objects. For your convenience, you should favorite and hotkey these items. To access the settings and tutorial, press either RTS Scroll objects four times. There is a TUTORIAL for placing objects and another for a House. There are three classes of Merchant; blacksmith, General store and Apothecary. Villagers who live in a store will automatically work as that class. There are five merchant inventories for each class. The merchant will randomly be assigned one of those inventories. Merchant inventories reset every day. So you could have 5 merchants with different inventories, or 10 merchants assigned to the same inventory. You can recruit upto 200 individually named NPCs. Villagers pay taxes of 10gp per day. Villagers can become followers. (They are leveled NPC's, min 10, max 60) Villagers will forage and harvest plants in the area. Villagers not in combat will now heal 5pts per second. During combat they heal 2pts per second. Four Militia Squads. You can have all your villagers following you at the same time. You can tell your squad members to be essential or killable. You can tell them to move out of your way. You can tell them to harvest plants while following you. Butterflies and fish collection can be toggled. New Orders> Assign uniform ------ New Orders> Done assigning uniform. To assign a uniform, tell them you have a new uniform, it automatically forgets the old uniform. Then give them the new armor, then tell them you are done. A uniform can have upto one bow, one shield and one melee weapon plus other armor and jewelry. If they already have the item, you need to take it and give it back to them. If you don't assign a uniform, they will wear the item(s) you give them. If you assign a uniform without a helmet and then later give them a helmet, they will wear the helmet till the next time you change cells. If they have a shield assigned as part of their uniform and they equip a different shield, the script will make them switch to the assigned shield. Same for bows and melee weapon. If they equip a spell, staff or torch, the script will not force them to change items. You can have an unlimited number of houses, shelters and workshops. *6 new building types with internal cells ....You can build 30 of each style for a total of 180 internal cells. ....You can change the outside appearance of the house after you place it. ....This will not change the internal cell or the look of the door. ....Sneak and activate the door to get the menu. ....3 workshops, 1 tavern ....Two house styles that you can upgrade to workshops. Eight Placeable Fast Travel Markers. Bandit Raids. Merchants pay a share of their profits to you. 100 gold per day. Hire Lumberjacks to work at your Lumbermill. --Each Lumberjack will make 800 firewood a day. As long as they are not on morning or evening patrol route. Patrol routes with three patrol shifts. --Eight routes, eight markers for each route. Placeable Lights Plants, furniture, decorations, shrines, walls, etc. *New blueprint spell : Conjuration ....Equip the spell, it will start highlighting objects you can blueprint. ....Cast the spell on the highlighted object you want to blueprint. There is also a cheat menu to add gold, smithing supplies and alchemy supplies. Change Log: 0.11 Fixed : Cancelling item did not clean up properly. 0.12 Fixed : House walls did not sync up if you rotated the house. Added : Shrines 0.13 Fixed: Scaling objects wasn't working. Added: Readme to the settings menu. Added: Floors (Stone and wood) Added: Workshops now come with stone floors Added: Settings menu has an option to reset the X/Y/Z axis. 0.14 Added: Some new stuff to the Decor list. Added: Chimneys to the construction list. Added: A working campfire to the Crafting list. Change: Lowered cost of floors to 1000 gold. Change: Item Cost is displayed after you select a category. Added: Houses have an option to build a stone floor (This only works for new houses, not existing houses) Don't build a house at a slope, the walls get messed up. 0.15 Added: Villagers can now become followers. (They are leveled NPC's, min 10, max 25) Change: Because of restrictions on follower voices, villagers have less variety on voice types. Change: Idle packages now sleep, eat, harvest plants and idle. But looking for neighbor's houses is not working. Added: Plants, crops, mushrooms, etc. Added: Thrones to the chair list. 0.16 Change: Villagers will now goto a Store, Apothecary and visit Houses and Shelters. Fixed: Villagers actually walk to the plants they harvest instead of harvesting by telekinesis. They will try to head home before bedtime (22:00) Added: Light Category Torch Sconce with real light that you can activate. Torch without a sconce is for an invisible light. Candle is for an invisible small light. Change: Campfires now come with a light. (Does not work on existing campfires.) Added: Houses and workshops now have an option for basic furniture.(This only works for new buildings, not existing buildings) 0.17 Added: Ore Deposit category. Added: Destructible barriers to the Wood House Parts category. So it only costs 200 gold. Fixed: Merchant containers weren't resetting properly. Changed: When placing a shelter, you will have an indicator for where the final doorway will be. Fixed: Timing issue on torch sconce. 0.18 Added: Patrol route marker categories. Three routes, eight markers for each route. If you skip any markers or don't place them all, they will return to the first marker for that step. You MUST place the first marker for everything to work right. Added: Really, really bad text-to-voice dialogue. My microphone even added a hollow sound to it. Added: Dialogue for patrol routes. Three patrol shifts with three routes gives you 9 combinations. One patrol shift is 8 hours. (6am, 2pm, 10pm) A villager can only have one route and one patrol shift at a time. It will take them a minute or two to begin their patrol. Changed: If you don't like the cost of any category, you can change it in the CK, just change the cost property on that category activator. Same for workshop upgrades, floor and furniture. Changed: If you have upgraded your house with floor or furniture, it will be refunded if you demolish it. Changed: If you have upgraded your house with floor or furniture and then upgrade to a workshop, it will deduct the price of the floor and furniture from the upgrade cost. Of course, you could always use the cheat button if you need more money. 0.19 Added: Villager Dialogue to open inventory window. Added: Item cost is now shown while you scroll through the Categories, but if you are scrolling quickly, it may take awhile for the messages to catch up. Added: Bandit Raids. In Settings menu, enable raids and one will start immediately. Random size raid(min 10, max 20), coming from a random direction. Then next raid will come in 14 - 36 hours. Or, just hit enable raid again to start another wave. Added: Villagers pay taxes of 10gp per day. Talk to any villager to collect your taxes. Fixed: Villagers should go home after a raid, as long as it's less than 5 minutes from the start of the raid. Added: More Raid Types. Changed: Recruiting villagers now cost 200 gold. Fixed: Quest script too long, causing some people to not be able to use any RTS control object. Added: Merchants now pay a share of their profits to you. 100 gold per day 0.20 Added: Lumbermill There is a Wood Pile next to the saw blade. Activate the Lumber Pile to add 20 Firewood to the Wood Pile. If you leave any firewood in the wood pile, it will be added to the Village Supplies. Paying for any items will draw down the Village Supplies first. Fixed: No longer place multiple sets of basic furniture. Fixed: Merchants would not stop paying profits, this would cause the script to hang. Fixed: Store Merchants now sell items instead of reserving them. Fixed: Multiple copies of the Lumberpile. Hire Lumberjacks to work at your Lumbermill. Each Lumberjack will make 800 firewood a day. As long as they are not on morning or evening patrol route. Any NPC that uses the Lumbermill Idle animation will now make 20 firewood and place it in the Village supplies. 0.21 Added: Fast Travel Markers. (After you place the marker, you need to save/reload your game or exit/re-enter the cell or fast-travel.) ... One named "Your village", and seven numbered markers. Fixed: Recruiting Villager would pay first before checking if there was room at that building. Added: More containers. Fixed: Previously existing houses and stores can now use the basic furniture button. Added: Statues to the decor list. Changed: Villagers will immediately equip any weapon or armor you give them, without having to be your follower. ... Villagers will remember what gear you gave them and will re-equip it if they change cells or you fast-travel. ... Does not work on existing villagers. You have to swap them out for new villagers. Changed: Villager Count is visible in the Settings Menu. 0.22 Added: Four Militia Squads. ... You can now have all your villagers follow you at the same time. ... Follow close, far, hold position. ... May not work on existing villagers. You may have to swap them out for new villagers. Changed: Increased Villager max level to 60. Fixed: Villagers in Militia squads will sneak/equip/unequip weapons faster. Fixed: Villagers in Militia squads are 90% more likely to assist you in committing murder of town guards. Changed: All villagers set to 'Brave'. 0.23 Changed: This mod no longer saves the game for you. New Commands: Essential or killable New Commands: Assign uniform New Commands: Harvest while following New Commands: Don't collect butterflies and fish, just plants. New Commands: Move out of your way. Changed: You can now place multiple items without having to re-select the same item. Changed: Removed exploit that let you use/activate objects before paying for them. ... To turn it back on, open the CK> Quests> RTScontrolQuest> RTScontrolQuestscript> AllowActivationBeforePaying> set to true Changed: If you use console commands to resurrect your villager, it will no longer break the script updating. Changed: Villagers not in combat will now heal 5pts per second. During combat they heal 2pts per second. 0.24 Change: Increased cost of lumbermill to 11000 Added: Stairs category Added: 6 new building types with internal cells ....You can build 30 of each style for a total of 180 internal cells. ....You can change the outside appearance of the house after you place it. ....This will not change the internal cell or the look of the door. ....Sneak and activate the door to get the menu. ....3 workshops, 1 tavern ....Two house styles that you can upgrade to workshops. 0.25 Added: New blueprint spell : Conjuration ....The next time you use your RTS controller you will be given the spell. ....Equip the spell, it will start highlighting objects you can blueprint. ....Cast the spell on the highlighted object you want to blueprint. ....Not all objects can be blueprinted. ....Cost is based on size. Larger objects will cost more. Minimum 200 gold. You will get an option to blueprint objects or remove them from the blueprint list or delete it. You cannot delete vanilla objects, only objects placed with scripts or console commands. Objects with scripts on them may be incorrectly flagged as deleteable. Proceed at your own risk. You cannot blueprint NPCs or objects you can put in a container ... only statics, furniture, etc. WARNING: Some objects will cause your game to crash during placement. If nothing happens when you try to blueprint, unequip the spell from BOTH hands until you get a message that objects are released and try again. None of this works on DLC specific objects or proprietary objects from other mods, they have to exist in the vanilla game. Any blueprinted objects you place will not be removed if you disable the mod, you have to delete them manually. 0.26 Changed: You can move the doors of the new interior cell houses. Changed: Blueprint spell can move objects that have previously been placed. Changed: Changed the price calculation of blueprinted items. Added: Dialogue option to have merchants sell 24/7 ....May need to save/reload your game to update the merchant dialogue. ....May even need to load a different save before loading your current game to make new dialogue options appear. Added: Door Teleporters ....Connect any two locations with a placeable Teleport door. ....These are different than the old doors. 0.27 Changed: Placing teleport doors while changing cells or fast travelling should work better. Changed: Internal cell house doors shouldn't reset anymore. Added code to fix issues even if they do. Changed: Squad members won't harvest if you are sneaking. Changed: If a villager is not in a squad/on patrol and doesn't have a house and can't find a house, they will run to your village fast travel marker. 0.28 Changed: Placeing patrol routes is easier. Place the first one in the list and it automatically cycles to the next one in the sequence. Example: Select Route 2 Area 1, place it and it cycles to Area 2, ready to place. Added: Five more patrol routes for a total of eight. Added: Exterior houses now come with doors when you upgrade them. Older houses will add a door the next time you activate them. I don't recommend covering up existing doors. Find an empty wall or location, place the first teleport door. Activate the first door to begin placement for the second teleport door. Run or fast travel to the location where you want the first door to connect to. Place the second door where ever you like. Now you can use the doors as if the two locations are connected. Now you can link all your player homes together, even homes/buildings from other mods. This is assuming that you can already get to both locations normally and want another doorway. Sneak and activate either door for removal options. 0.282 Added: Weapon racks. Two that look like Plaques, one can hold crossed swords, the other can hold a bow. The third rack looks like a stand. 1.29 JFresh Changed: Optimized all WAV and LIP files to FUZ format. Changed: Compiled all source scripts, as they were not in the mod. Changed: Cleaned dirty edits and removed "same as masters" records (240+ of them) using xEdit. Removed: All TGA files removed from facegen folder. They are irrelevent in Skyrim SE. Changed: Compressed everything into BSA to lower mod size.
  8. Version 1.0.0

    18 downloads

    Green Screen Room Simple mod for taking screen shots in-game, and then being able to remove the background via any image editing software. Instructions in FOMOD.
  9. Version 1.0.0

    28 downloads

    Auryon Outfit 3BA ESL Flagged! Can be crafted (and tempered) at any forge Classified as clothing but has armor rating.
  10. Version 1.0.0

    156 downloads

    Thank you for making Belle Delphine Remastered a Mod of the Month!!! Belle Delphine Remastered SE/AE (Schaken Mods Edition) Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) Belle Delphine Remastered AE is a semi stand-alone follower replacer for Schaken's custom-voiced follower mod of the same name, based on internet personality, online interactive entertainer and pornographic actress Belle Delphine. Featuring unique armor, clothing, summoning spell, spell tome, and re-textured weapon. Original Belle Delphine follower from Schaken-Mods required! Hope you enjoy! Features: - Custom Charmers of the Reach High Poly Head Mesh - Custom CBBE 3BA Body with Physics -Refined Teeth for CoTR by Aix - Based on a personal preset request for Belle Delphine by Daxoss - FOMOD installer. - Eye Textures from Charmer's of the Reach -CoTR Skin Textures -Custom armor by Schaken -Custom flat sandals from Schaken based on personal request. -Custom textured Sugaruya Katana by Billyro -Custom textured Spell Tome from LegacyCloud's Spell Tomes. - ESL-ified file. Won't take a slot in your ESP plugins! Name: Mary-Belle "Belle Delphine" Kirschner Location: Bannered Mare Inn, Whiterun, Whiterun Hold Race: Breton Class : Spellsword Level : 10 (Levels Up with the Player) Flags : Essential, Doesn't Affect Stealth Meter, Marriageable, Summonable Uninstallation: 1. Dismiss her from your followers in-game. Travel to a different cell. Save your game and quit.2. Uninstall and delete files Vector Plexus for High Poly Head 1.4 and High Poly Brows CotR Preset by Daxoss KS Hairdos SSE by Kalilie KS Brows CoTR by Kalilie & Cuyima Katana by Billyro Teeth by Aix Belle Delphine Follower by Schaken Thanks: Schaken (SE Tutorials and General Support), Nox (High Poly Head, Creation Kit Support), The Mighty Nine (Jon) (Follower Creation, Creation Kit, RaceMenu, NifSkope, SSE NifOptimizer, NifMerge Tutorials) Schaken Scholarship (NPC Creation), Jim for FOMOD testing and creation, Ashtoreth for outfit testing, & Rune for mod testing and screenshots.
  11. Version 1.0.0

    28 downloads

    Ok folks I said I was going to do it in a recent video and here it is This is my ZOOM body preset i use to make all my mods with It works for ANY CBBE based body including 3BA When using it you may notice clipping in some outfits with the high weight mesh In that case, open the high weight mesh in Outfit Studio (_1 file) and fix clipping in the normal manner Set the CBBE body as a reference File>Export Nif with Reference and replace the high weight body Here is my most recent follower video which shows this body very well If you like the skin shown in the images and video You can find it here Divine 9 Skin
  12. Version 1.0.0

    1,501 downloads

    (Image by Melodic) (Bodyslide files are included in the FOMOD) Original Author: Melodic Fomod, Repacked and made iAS compatible by the Schaken-Mods Team Mod Contains: Top Horns Hair Pants Alternate Pants Gloves Shoulders Necklace Cloak None
  13. Version 0.1.3BETA

    29 downloads

    This is a Beta test of My Follower, A WIP Any Feed back weather good or bad appreicated. She is frostfall compatable. You can find her at the winterhold Inn. any bug reports can be placed on my discord channel, https://discord.gg/JdDxwFSnW3 under Adirina custom healer bug reports or on schakens discord in beta testers channel
  14. Version 1.1

    956 downloads

    Khloe The Used What is this mod? A custom follower done by [email protected] Where can I find Her? At the college of Winterhold Why is this follower any different? Khloe isn't just any old follower made in the ck. She has a custom body, custom skin textures, custom face, and a custom armor. Can I change the Body/Face? YES! You can change the body, Outfit, and Face all in bodyslide. Big Thanks to Schaken for all his help making this happen. Because of him you have 100+ sliders to work with and can customize the face more to your desire. What weapon's/spell's will she use? Khloe is set at a base level of Ten and will then continue to level up with you. She knows heal self, fireball, flames, and will conjure up her own flame atronach if she feels the need. She keeps a ebony dagger of vampires on her and a trusty old ebony bow of soul steal. Her boots will keep her undetected in those tense moments, her cape will Keep her safe from magic and her armor will give her some needed health. Does she have any custom AI or Spell's? A quest or anything? Not at the time. I have plan's to bring more updates for her. I am learning new things everyday. So Just another follower mod no back story no anything just another pretty face? Not at all! I wouldn't leave you wondering what her story was. She comes with a small book about her backstory. Does this mod have a .ESL flag? Yes. This mod will not count towards your .esp count. I just installed this and looks like I have a black face bug? Please open head in Bodyslide and hit build you don't need to change any slider's. Just build the head again. Please report bug's to me here or on discord. Join me on my discord https://discord.gg/sBTyrjY THANKS I would like to give thanks to the resources used in making this mod. HPL Perona Outfit Pure Skin Maxine CBBE BodySlide I would like to think Schaken for his willingness to teach. I would like to think everyone on the discord for all their help. If you have any Issues at all please contact me here or in the discord by P.M. Screen shots: Wild Shirt Bikini By SeeTruck Perona Outfit By Starlight
  15. Version 2.0.0

    84 downloads

    Angelina Jolie Standalone Follower Mod ~3BA & CBBE (Physics & Standard) Version~ Standalone follower mod with NEW outfit! She can be found in the Riften Bee and Barb.
  16. Version 1.0.0

    20 downloads

    Megan Fox CBBE Bodyslide Files These are bodyslide files to build her outfits and body in 3BA. Both my 3BA & CBBE versions can be installed at the same time, however, only one body type can be used.
  17. Version 1.0.0

    112 downloads

    Megan Fox Standalone Follower & Quest Mod Standalone follower mod with short quest. She can be found in the Bannered Mare in Whiterun. -Voiced Questline! -NEW weapon! -Megan Fox! -2 NEW outfits. -...and more!
  18. Version 1.0.0

    57 downloads

    Megan Fox 3BA Bodyslide Files These are bodyslide files to build her outfits and body in 3BA. Both my 3BA & CBBE versions can be installed at the same time, however, only one body type can be used.
  19. Version 1.2.0

    2,390 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) Echo is a complete heal / buff / support / control follower. AI Overview:- Does not initiate combat.- Goes invisible and moves quietly when sneaking.- Gives light to player in caves, ruins and on player's command.- Converts ores automatically and on players command.- Calms targets when player does not want to fight.- Summons animals in combat.- Fears targets around herself.- Infuriates targets around her enemy.- Debuffs and poisons her enemy.- Buffs player and allies when combat begins and on player's command.- Heals player and allies in combat.- Removes all hostile effects from player after combat.- Resurrects target under player's cross-hair on player's command.- Allows player to breathe under water on player's command.- Cooks food Name: Echo Location: Temple of Kynareth, Whiterun Race: Nymph Class : Mystic/Priest Level : 4 - 150 Flags : Essential, Marriageable FOMOD Install Options: - New, high-definition "Charmers of the Reach" head mesh - Choice of CBBE SMP/ CBBE 3BA/ CBBE Body Physics/ BHUNP - Custom outfit included: DX Spartan Bard, with choice of 4 tunics - 2K or 4K textures - Choice of 4 hairstyles Uninstallation: 1. Disable "Enable Custom AI" from Mod Configuration Menu then close the menu.2. Dismiss her from your followers in-game. Travel to a different cell. Save your game and quit.3. Uninstall and delete files InfoShe will cast/dual cast the custom ai spells only if all the following conditions are met :1) Spells are enabled in MCM.2) She has the skill to cast it.3) She has enough magicka to cast it.She will cast the spells in the following scenarios :1) Magelight : In caves, ruins and on player's command via command menu.2) Transmute : When she has iron/silver ores in her inventory and she is out of combat.3) Waterbreathing: When player gives the command via command menu.4) Muffle, Invisibility : When player sneaks.5) Lesser Oakflesh/Stoneflesh/Ironflesh/EbonyFlesh/Courage/Rally/CallToArms : When combat starts with player's weapons out and on player's command via command menu.6) Calm, Pacify, Harmony : When combat starts with player's weapons sheathed OR when player sheaths weapons in mid combat.7) Fury, Frenzy, Mayhem : When surrounded by multiple enemies.8 ) Fear, Rout, Hysteria : When an enemy is near her.9) HealingHands, HealOther, GrandHealing : When an ally OR player loses more than 25 hp.10) Cure Disease : After combat ends, If player has harmful effects running.11) Resurrect: On player's command when player crosshair is on the dead target such that its name is visible.12) Lesser Poison, Poison, Greater Poison : In combat, on her enemy.She can use various furniture on players command via vanilla follower command system :- She can use cooking pot to cook food. She knows the following recipes : Beef Stew, Elsweyr Fondue, Horker Stew, Vegetable Soup, Venison Stew.Notes & Troubleshooting1) She can miss her spells if target keeps moving and / or out of range.2) It takes time for her to cast spells out of combat so wait for few secs.3) If something is not working right or you do not want to use some spells then you can always disable them from MCM. 4) If "HG_Echo" does not appear in your MCM immediately after recruiting Echo, do a Quicksave and reload from that. 5) Do not force her to your location through console mode. This often causes a delay with MCM appearing. Bijin Skin by rxkx22 BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteCharmers of The Reach by m4mk203DIMONIZED UNP female body by dimon99NPC Nif Merge by TuruloRaceMenu by ExpiredThe Eyes Of Beauty by Gabriel Mailhot as LogRaamKS Hair by Kalilies KS Jewelry by Stealthic Khaos DX Spartan Bard by Deserter X Scripts and Quest AI have been adapted from the mod 'Celestine' by techprince (used with permission) Thanks: Searinoxii (help with papyrus), Seetruck (help with CBBE mesh), Syer (advice on MCM), Schaken (SE port and general support)
  20. Version 2.0.0

    56 downloads

    Katarina Modular Outfit CBBE Physics Bodyslide Files I've had this mod done for a while, but never released it. This was originally UNP that I ported to CBBE when I was learning to do so. Any downloads are appreciated because of the time it took me to learn this back then. THIS MUST BE BUILT IN BODYSLIDE!! If you require assistance, link is in the right tab of this page.
  21. Version 2.0.0

    7 downloads

    Katarina Modular Outfit CBBE I've had this mod done for a while, but never released it. This was originally UNP that I ported to CBBE when I was learning to do so. Any downloads are appreciated because of the time it took me to learn this back then. THIS MUST BE BUILT IN BODYSLIDE!! If you require assistance, link is in the right tab of this page.
  22. Version 1.0.0

    287 downloads

    Watch the video, folks! It tells you everything you need to know about this mod. It would be awesome if you guys left me a comment on the video too! What this mod does: Is a High Poly Replacer for the Tavern Clothes (default is Fuschia Color) Allows player to craft 9 different versions of the Outfit Frostfall Compatible ESPFE plugin Bodyslide for CBBE or 3BA Bodies Physics Enabled Credits: Built from Sun Jeong's Bless 22 Bodyslide files from her Museum Mod (with permission) Schaken for helping me figure out the 3BA Bodyslide Files Doug for keep it real and of course... Whiskey
  23. Version 1.4

    268 downloads

    a redone and split apart version of the Tera Rogue Armor by - Shockey. all armor pieces are separate and added 5 new colors (Red, Blue, White, Pink and Green) Bodyslide Files for 3BAv2 use the Heelsounds version as i forgot to remove the other version Enjoy
  24. Version 1.1.0

    3,686 downloads

    Origional Author: Kagenutto Amalgamation of several mods I ported over, cleaned up, and fix for use to enhance the experience when using Immersive Armors for female armor pieces. This uses a CBBE SE body and also provides files for BodySlide to use whatever body morphs you want with the armor. I've used Immersive Armors since Oldrim, but found that many of the original problems still exist since Oldrim. Other mods in the past for Oldrim have tried to fix these issues with varying degrees of success. This mod is my major massive attempt to fix everything with the female armor body pieces with the Immersive Armors mod. This fix is based on 8.1 SSE which is the special edition port. To make this all work I took the original Skimpy Immersive Armor mod files made by meme supreme and incorporated everything out of those mods I could. I added underwear to everything as well as fixed up any messed up textures, meshes, or weirdness I found. Immersive Armors SSE CBBE SE IF you plan on making custom adjustments - BodySlide Studio USE A MOD HANDLER!!! ousnius for Bodyslidehothtrooper44 for the Immersive Armor modcp44 for Bathsheba UNP body replacerJustBowlin for 360 run walk animationsGroovtama for XP32 Maximum Skeletonfore for Fores New Idles toolMeme Supreme for Immersive Armors Skimpy Replacement
  25. Sometimes... the Song doesn't remain the same... The new Storm Song Manor is almost done. Just have a couple of things to place, do navmesh on interior and then do exterior placement and navmesh. It's going to come in 3 versions House no Followers (95% complete) CBBE w/ 6 to 8 followers 3BA w/ 6 to 8 followers. I'll be placing it somewhere else as well. Plus 2 player horses Putting it over on the other side of Whiterun where I used to have the old Photo Studio South of the S curve that leads to the Westren Watchtower Joesph, Aerlith, Alma and Judith will be making their returns with holy poly heads but the Clan is being expanded to include at least 4 more sisters This mod will require the latest version of The Master Plan It will be offered in the Free Section so I hope you all download and enjoy it! The following is screen caps of the Storm Song Sisters I've created in Racemenu (if you want the new Thana Storm Song Standalone get her here >HERE< or get the newest Waystations of Skyrim - Rorikstead (make sure to watch the videos!)
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