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Found 11 results

  1. Version 3.0.0

    126 downloads

    Nextgen pseudo3D worldmap with 2.566.914.048 pixel, 28 meshes and map sound (optional). Best map mod ever. Lore: "Through nature the human heart gets mildered and calmed." Adalbert S., Priest of Kynareth, 3rd era "I overlook the earth 'cause I see it from suns angle." Jus A., rarely known avatar of Tava Some time before the civil war a mapmaker named Maphack McHackmap offered Ulfric Stormcloak his services, which he denied even after McHackmap told that one can't rule a land without revealing it. McHackmap reportedly later on took a carriage to Solitude. Rumors amongst the imperial soldiers tell that a half insane mapmaker gave detailed information about the regions they should civilize and especially about the actual movement details of Ulfric when he got ambushed and caught near Helgen. The mysterious rumors further suggest that General Tullius dropped that special map from his belongings as the black dragon approached. Somone who later on got to be known as dragonborn found this unique map. "The road to peak of power is paved with daggers." Robert J., captain of imperial troops around the Reach Motion sickness/epilepsy warning: Since this stuff ist flickering, rotating, moving and so on it might cause or worsen motion sickness and epilepsy. Take regular breaks whilst playing - at least 10 minutes every hour. Sit at least a metre away from the screen. Limit upper body movement when playing. Drink plenty of water while playing sessions. If you suffer this simply don't use the mod and ask your doctor if symptoms persist. Major features: - pseudo3D style - highres map textures - highres normal maps - highres cloudmap and cloud system - highres map overlays - worldmap meshes ported/optimized Minor features: - map for Solstheim (still clumsy, known issue) - map rollover sound effect (footsteps redudantly representing a travel, alternatives are in optional files or easy to create by yourself) - several stuff in optional files Installation: Choose quality level (luxus, moderate, wood) according to your computer benchmarks and personal choice what cost-benefit ratio should be like. Beside that installing is nothing special here, just drop in data folder as usual or install with mod manager of yours. There is a lightweight esp flagged as esl, so don't worry about esp plugin slots. Doubleckeck if activated. If you disable the plugin given by this mod you'll have vanilla WorldMapWeather conditions including thick white world map fog. Compatibility to other map mods is not guaranteed, in many cases they do the same thing, replacing textures, and of course you can only use one set. Mine should be superior compared to others. Whatever plugin edits WorldMapWeather is NOT compatible too. If you are disturbed anyhow by the cloud system you may try out the "fix" for that from optional files, providing another mesh. Minus for that is that you'll have free view of some ugly meshes in the rim regions of the map. If you are disturbed somehow by the mapsound you may want to overwrite the mainfile with the silence file in optional files section. There is no optional files anymore for maps without crossroads since version 2.0. Maybe I'll add that later again, right now it's not available. Roads in this version should be all well visible covering about 97% of the roads. Some, I know, are still hidden due texture edition, for example there is a bigger one in the Reach. This is known issue. Also I strongly recommend using HD LODS Textures SE running alongside my mod to improve the general imression viewing the worldmap. See screenshots (cities) how nice this fits. making of: I quitted my job some time ago from one day to another due my boss is a liar and miser and the girl I liked there offended and denied. Since that I'm more ill than ever. To be honest I made this map in status of serious insanity and mental instability. So don't be surprised or harsh if you should find some failures. Don't worry, I got better and the mod is the best map mod out there without any doubt. I had problems to figure out stuff and started several projects at once, struggled to concentrate correctly. Ran from one doctor to another, taking meds. It took me months to do this, but hey, since 2015 nothing happened with the map itself and someone had to do that. About time. After users feedbacks I did further heavy improvements on it, became quiet a lot so it came it's the 3rd main version now. Latest changes is the esp, which provides all the weather stuff by system and, finally, a fixed snow shader. F.A.Q There is a strange sound on the map. Is this a bug? This is a map rollover sound everytime playing when your mouse hoovers over a mapmarker. It's inteded that sound of footsteps represent your travelling activity. If you do not like it there are several little files to download to replace that with other sound or silence. Just override the main file with that. Or simply rename/delete the only wav file in the main package, that works too. Solstheim map looks very disgusting, is this intended or a bug? Unfortunately the basis materials for Solstheim map were not so good, also the meshes for Solstheim. Another point is that most players anyways rarely visit it. Since the mapmaking is very time consuming I decided to put my energies more in the main map and other modding projects/work gerneral. You'll have to live with that the DLC2 map is not so fine. Also did you know that with DLC2 map came some ini file changes into the game disabling some former possible actions? For example you could achieve much better zoom levels via ini tweaking before. This plus the Solstheim map was not a very pretty one let's me sacastically say DLC2 map was versus good map stuff from the beginning and I keep that. About the roads? I worked on that before and some time in the future I intend to do that again based on further feedback and own thoughts I'll have. For now it's a not so bad but still not perfect solution. On the other hand I have some other important tasks to do, so that is on ice for the time being. I have other questions, what should I do? Come to Schaken discord and ask there please, you are welcome. Why did you goto Schaken-Mods.com with this? The new website, Schaken-Mods.com is simply better in many aspects, for example there is zero advertising here. Which website can tell that nowadays? The website I provided this to users before contrasting this changed terms of policy. Other changes on cost of free modding community will overcome on that reactionary site, there are severe signs for that. I understand that many users will have circumstances with that I changed publishing place and some probably won't find this mod anymore. But sry, I made my decision not supporting that old site anymore since it stopped supporting us in a way I call betrayal. We could discuss that very broad, please just accept that I for me considered this being righteous. How is your health today, you told being very damaged? Well I had problems not just since yesterday and they won't begone just tomorrow. But I'm used to this and my nature is the hard way. Care for yourself too, mine is beyond over the limits and going forward with eyes to the horizon. I'll be alright. There are greater entities too helping me out, bless you.
  2. View File Prestige World Map 3.0 Nextgen pseudo3D worldmap with 2.566.914.048 pixel, 28 meshes and map sound (optional). Best map mod ever. Lore: "Through nature the human heart gets mildered and calmed." Adalbert S., Priest of Kynareth, 3rd era "I overlook the earth 'cause I see it from suns angle." Jus A., rarely known avatar of Tava Some time before the civil war a mapmaker named Maphack McHackmap offered Ulfric Stormcloak his services, which he denied even after McHackmap told that one can't rule a land without revealing it. McHackmap reportedly later on took a carriage to Solitude. Rumors amongst the imperial soldiers tell that a half insane mapmaker gave detailed information about the regions they should civilize and especially about the actual movement details of Ulfric when he got ambushed and caught near Helgen. The mysterious rumors further suggest that General Tullius dropped that special map from his belongings as the black dragon approached. Somone who later on got to be known as dragonborn found this unique map. "The road to peak of power is paved with daggers." Robert J., captain of imperial troops around the Reach Motion sickness/epilepsy warning: Since this stuff ist flickering, rotating, moving and so on it might cause or worsen motion sickness and epilepsy. Take regular breaks whilst playing - at least 10 minutes every hour. Sit at least a metre away from the screen. Limit upper body movement when playing. Drink plenty of water while playing sessions. If you suffer this simply don't use the mod and ask your doctor if symptoms persist. Major features: - pseudo3D style - highres map textures - highres normal maps - highres cloudmap and cloud system - highres map overlays - worldmap meshes ported/optimized Minor features: - map for Solstheim (still clumsy, known issue) - map rollover sound effect (footsteps redudantly representing a travel, alternatives are in optional files or easy to create by yourself) - several stuff in optional files Installation: Choose quality level (luxus, moderate, wood) according to your computer benchmarks and personal choice what cost-benefit ratio should be like. Beside that installing is nothing special here, just drop in data folder as usual or install with mod manager of yours. There is a lightweight esp flagged as esl, so don't worry about esp plugin slots. Doubleckeck if activated. If you disable the plugin given by this mod you'll have vanilla WorldMapWeather conditions including thick white world map fog. Compatibility to other map mods is not guaranteed, in many cases they do the same thing, replacing textures, and of course you can only use one set. Mine should be superior compared to others. Whatever plugin edits WorldMapWeather is NOT compatible too. If you are disturbed anyhow by the cloud system you may try out the "fix" for that from optional files, providing another mesh. Minus for that is that you'll have free view of some ugly meshes in the rim regions of the map. If you are disturbed somehow by the mapsound you may want to overwrite the mainfile with the silence file in optional files section. There is no optional files anymore for maps without crossroads since version 2.0. Maybe I'll add that later again, right now it's not available. Roads in this version should be all well visible covering about 97% of the roads. Some, I know, are still hidden due texture edition, for example there is a bigger one in the Reach. This is known issue. Also I strongly recommend using HD LODS Textures SE running alongside my mod to improve the general imression viewing the worldmap. See screenshots (cities) how nice this fits. making of: I quitted my job some time ago from one day to another due my boss is a liar and miser and the girl I liked there offended and denied. Since that I'm more ill than ever. To be honest I made this map in status of serious insanity and mental instability. So don't be surprised or harsh if you should find some failures. Don't worry, I got better and the mod is the best map mod out there without any doubt. I had problems to figure out stuff and started several projects at once, struggled to concentrate correctly. Ran from one doctor to another, taking meds. It took me months to do this, but hey, since 2015 nothing happened with the map itself and someone had to do that. About time. After users feedbacks I did further heavy improvements on it, became quiet a lot so it came it's the 3rd main version now. Latest changes is the esp, which provides all the weather stuff by system and, finally, a fixed snow shader. F.A.Q There is a strange sound on the map. Is this a bug? This is a map rollover sound everytime playing when your mouse hoovers over a mapmarker. It's inteded that sound of footsteps represent your travelling activity. If you do not like it there are several little files to download to replace that with other sound or silence. Just override the main file with that. Or simply rename/delete the only wav file in the main package, that works too. Solstheim map looks very disgusting, is this intended or a bug? Unfortunately the basis materials for Solstheim map were not so good, also the meshes for Solstheim. Another point is that most players anyways rarely visit it. Since the mapmaking is very time consuming I decided to put my energies more in the main map and other modding projects/work gerneral. You'll have to live with that the DLC2 map is not so fine. Also did you know that with DLC2 map came some ini file changes into the game disabling some former possible actions? For example you could achieve much better zoom levels via ini tweaking before. This plus the Solstheim map was not a very pretty one let's me sacastically say DLC2 map was versus good map stuff from the beginning and I keep that. About the roads? I worked on that before and some time in the future I intend to do that again based on further feedback and own thoughts I'll have. For now it's a not so bad but still not perfect solution. On the other hand I have some other important tasks to do, so that is on ice for the time being. I have other questions, what should I do? Come to Schaken discord and ask there please, you are welcome. Why did you goto Schaken-Mods.com with this? The new website, Schaken-Mods.com is simply better in many aspects, for example there is zero advertising here. Which website can tell that nowadays? The website I provided this to users before contrasting this changed terms of policy. Other changes on cost of free modding community will overcome on that reactionary site, there are severe signs for that. I understand that many users will have circumstances with that I changed publishing place and some probably won't find this mod anymore. But sry, I made my decision not supporting that old site anymore since it stopped supporting us in a way I call betrayal. We could discuss that very broad, please just accept that I for me considered this being righteous. How is your health today, you told being very damaged? Well I had problems not just since yesterday and they won't begone just tomorrow. But I'm used to this and my nature is the hard way. Care for yourself too, mine is beyond over the limits and going forward with eyes to the horizon. I'll be alright. There are greater entities too helping me out, bless you. Submitter Scherbenwelt Submitted 07/10/2021 Category Overhauls  
  3. Scherbenwelt

    ScreenShot71

    prestige world map version 2.0
  4. Scherbenwelt

    ScreenShot70

    prestige world map version 2.0
  5. Scherbenwelt

    ScreenShot62

    prestige world map version 2.0
  6. Scherbenwelt

    ScreenShot78

    prestige world map version 2.0
  7. Version 2.0

    28 downloads

    Because if your Skyrim isn't Mighty Fresh then its stale, old dungeon cheese Watch the video that is what I made it for SE version available here: What this mod does: Mighty Fresh Skyrim will literally change the look of your game. Every landscape texture has been modified as well as many of the normal maps. Every set of city textures have been included well from my various city re-texture mods with added textures for Windhelm and the Dawnguard Castle textures. (Works with Skystone Castle!) The standard bridges have been replaced with the custom models from my Mighty Nordic Bridges mod. The road meshes have been replaced and brand new textures have been created for the roads. What this mod doesn't do: This mod does not replace the textures sets for the Farmhouses, Imperial Forts, or Nordic Ruins. Compatibility: For obvious reasons this mod will overwrite other world landscape mods. To complete the look I highly recommend installing Vivid Landscapes first then installing this mod afterwards allowing it to overwrite Vivid Landscapes. This mod will overwrite any mod that changes the meshes of the roads or the bridges. Known Issues: There will be some slight clipping of the feet into the roads. Both JFresh and myself attempted to apply collision to the road meshes with limited success. Certain meshes caused the game to CTD so this process was scrapped and the original meshes of Real Roads was used. The bridge near the Whiterun Meadery on the road to Windhelm. The statues at one end are poking out of the ground. this is not an issue that I can fix as the bridges are replacers and the particular landscape design of that area causes this issue. It doesn't affect NPC pathing as far as I can tell as the statues have collision. Note: If anyone encounters a texture problem with the snowy roads I would be happy if someone would let me know. Credits: JFresh for all the work he put in helping me with this mod. Without him I wouldn't have learned how to make custom collision. DukeFX for the Real Road meshes Future plans for this mod: Once I become more proficient with 3DS Max I would like to make replacer meshes for a lot of objects which will bring the game into a more 3D environment. Especially the streets in Whiterun, Solitude and Markarth.
  8. View File Mighty Fresh Skyrim LE Because if your Skyrim isn't Mighty Fresh then its stale, old dungeon cheese Watch the video that is what I made it for SE version available here: What this mod does: Mighty Fresh Skyrim will literally change the look of your game. Every landscape texture has been modified as well as many of the normal maps. Every set of city textures have been included well from my various city re-texture mods with added textures for Windhelm and the Dawnguard Castle textures. (Works with Skystone Castle!) The standard bridges have been replaced with the custom models from my Mighty Nordic Bridges mod. The road meshes have been replaced and brand new textures have been created for the roads. What this mod doesn't do: This mod does not replace the textures sets for the Farmhouses, Imperial Forts, or Nordic Ruins. Compatibility: For obvious reasons this mod will overwrite other world landscape mods. To complete the look I highly recommend installing Vivid Landscapes first then installing this mod afterwards allowing it to overwrite Vivid Landscapes. This mod will overwrite any mod that changes the meshes of the roads or the bridges. Known Issues: There will be some slight clipping of the feet into the roads. Both JFresh and myself attempted to apply collision to the road meshes with limited success. Certain meshes caused the game to CTD so this process was scrapped and the original meshes of Real Roads was used. The bridge near the Whiterun Meadery on the road to Windhelm. The statues at one end are poking out of the ground. this is not an issue that I can fix as the bridges are replacers and the particular landscape design of that area causes this issue. It doesn't affect NPC pathing as far as I can tell as the statues have collision. Note: If anyone encounters a texture problem with the snowy roads I would be happy if someone would let me know. Credits: JFresh for all the work he put in helping me with this mod. Without him I wouldn't have learned how to make custom collision. DukeFX for the Real Road meshes Future plans for this mod: Once I become more proficient with 3DS Max I would like to make replacer meshes for a lot of objects which will bring the game into a more 3D environment. Especially the streets in Whiterun, Solitude and Markarth. Submitter The Mighty Nine#9485 Submitted 02/07/2020 Category Other
  9. Well Mighty Fresh Skyrim is finally complete and will be released soonish for SE and LE I re-did my road textures entirely. It took me quite some amount of time to sit down and make the PSP files for the roads because I am such a damn perfectionist with graphics stuff. I literally cut every stone off the vanilla texture after re-sizing them to 4096. I replaced the base road texture with the new modified landscape texture for that area. The mod will include all the textures for the landscape, all the City textures I have done and the textures for the Dwemer Ruins. The Dragonborn DLC Dwemer ruins are included in the set. Also included will be the textures for the Dawnguard Castle. This took a lot of work and I am 99.99% happy with the results. There's a few things I would like to do with the mod in the future as soon as I become proficient with 3DS max, but that is in the future.
  10. These road textures are literally the vanilla textures. I took them into Photoshop and played around with them until I got the look I wanted. These are 2K textures with modified normal maps. Stretched over the port of Real Roads I did they look pretty good. The image without my character in it is to show the contrast between these new road textures and the new rock/mountain textures I have also done (see previous entry about those)
  11. Would you believe me if I told you that these rock/mountain textures are 2K textures? I nearly broke Photoshop making these. The original was so big that I literally could only do one at a time. The PSD file was 1.45 GB. The end result are textures half the size of vanilla SE textures with twice the quality.
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