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Found 12 results

  1. Version 1.0.0

    7 downloads

    Are you a modder or player and need quick hotkey references that is useful? Or just need a quick way to get some gold, lock picks or even make changes to the game style? No more remembering console commands. Use this mod and set 5 hotkeys in the configuration mode. You now have the power at your fingertips. Comes with five .txt files that can be changed or modified. Manual install in the Skyrim data folder is highly recommended. I've already set references as an example for my own modding that you can use. Please see pics for references on how you can set up this modding idea. Once installed, you can make use of many commands to your liking. Even multiple commands at once. Take for instance; one of the hotkey commands would be for gold, lock picks, set the daylight to slow down to a more regular time, and so on. Each text file will tell you which hotkey it will use. Extract the 7zip file into an empty file on your desktop and make any changes you need to the .txt files and then install into your Skyrim data folder. I've already taken the time to set the .txt files for modding use. Change any of the commands for your own use. This is a very good tool to get into 'showracemenu' without having to use the console. It's simply one key stroke away and you're in. Once you set this up, do not use any hotkey commands that you already use in the game, instead, choose any key that is not in use or things will not work right. You will find this a great tool for modding or simply to get what you need. For example, you have a house and you need money for improvements, press the hotkey that you set up and there you have it. More money. (See sample pics) You will need to go into your data file in SE and find the text files concerning this if you have not done this beforehand. Once you make the changes to your liking, then simply set your hotkey to reference that particular command. Set one or all to do your wishes as you see fit for your gaming needs. Some commands will not be saved. For example, TGM = Toggle God Mode, will not be saved. Even though it can be toggled on or off during game play, when you restart the game it resets default to 'off'. Happy gaming, modding, or whatever you do. 🙂
    Free
  2. Version 1.2

    28 downloads

    So in amongst some rather "interesting" things of the Clockwork Tots, we now have Big Screen TV's in some of the Inns of Tamriel As many allegedly "modern" games, animated surfaces are, in all honesty, pretty darn neat :):) so I found a way that yes, Skyrim certainly CAN support TV's / Movie screens ... hell even theater if one wanted to (no I wont pretend is super 'easy' but it is not 'difficult') changes in 1.2: Added patches that can be chosen during instal - to solve a few issues when using some interior mods. JK Silver Blood / JK Sleeping giant / JK College of Winterhold everything is eslified for convenience :):) This mod adds some screens to Skyrim's Inns, 0 dependancy, and I have hopes folks can use these in their world space mods as well .... and heh yes I did absolutely 'create' the flat plane to house the images myself 😛 .. the frames however are from other licensed sources. Enjoy :)): PS: These 'might' work fine with LE ... if ran the nifs through Nif Optimiser or similar.. there is no scripts or code involved
    Free
  3. Version 5.0.0

    125 downloads

    This is the NEW Master Plan I have been talking about for weeks on my Discord. Going forward ALL of my player homes will require this version of the Master Plan Remember to check my Youtube for more -Update 12.18.2022- The Requirement for the Unofficial Skyrim Special Edition Patch has been removed. The Master Plan is now compatible with version 1.5.97 ONLY IF you also have the Fish.ESM from the Creation Club (which can be downloaded here - install as a normal mod with Mod Manager) Remember to read the Changelog with every update! As always guys if you notice ANY problems with the assets let me know so I can fix them. We here at Schaken Mods strive to make our mods high quality and if you help to fix any problems we really appreciate it! To clear up any confusion (Important Please Read): If downloading the mod as the required master for one of my player homes get the Master Plan. Mod Authors can use the BSA version as a resources with a few INI tweaks. (See below) What is different in this version as opposed to the prior version? The most notable difference is that this is a true ESM. The prior version was only an ESP flagged as a master file. There are more resources in this version including Aquariums which have been prebuilt. Total number of paintings have been increased to 50 with 3 different version of the frame and tripods. The example follower templates have been re-worked and the previous issue of skin mismatching has been solved. There has been a 5 level Imperial Tower Interior Cell Template added. All weapons plaques and racks have been rebuilt and now working Many more Bookshelves have been added with various styles. The original Main Warehouse has been divided up into Categories for easier use. Want to find something for Crafting? Go to the Crafting Warehouse, Etc. The huge Original Prefabs Warehouse has been retained. The custom beds have been remodeled. For example the Farm Bed and the Common Beds models are now different with the bedroll replaced with an actual mattress. Non nude versions of the NPC bodies for both CBBE/3BA and the Male Body have been included. New music from the game Elden Ring has been added. Installation Instructions for Resources for Mod Authors: From version 1.0.3 forward I will only be uploading the BSA version. There is a process for using the BSA version as modder resources. 1. Place a copy of the WOS_4Ever.esm and its BSAs in your Data folder 2. In your CreationKit.ini add the BSAs to the [Archive] section copy the following and overwrite your ini file [Archive] bInvalidateOlderFiles=1 bUseArchives=0 sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa, WOS_4Ever.bsa SResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa, WOS_4Ever - Textures.bsa Then make WOS_4Ever.esm as a master file for your building project. ============= It is a HARD REQUIREMENT for all of my upcoming Waystations of Skyrim Player Homes, and other player homes (and or followers) I will release in the future. It is subject to update if (and when) I make new resources and as such the file size may increase. Why is the old version of The Master Plan still up? To support the mods I made with it for Skyrim 1.5.97. Those will remain up until I finish re-building them in Skyrim 1.6 at which time all of those will be removed. Future Updates: This mod will remain a work in progress as I develop more resources. If you are a mod author who wishes to have some of your creations added to that Master Plan, contact through DMs here on the site. Coming Changes: I will be eventually removing Danhiem's music from the mod and adding more Conan music
    Free
  4. Version 4

    339 downloads

    This mod actually does nothing on it's own except provide resources. With current update this mod repairs all interior Whiterun roof pieces with fixed versions that you can not see the sky through. It also adds an auto close after 10 seconds to all small and large vanilla angled display cases (including those in the Hearthfires Homes) Remember to read the Changelog with every update! As always guys if you notice ANY problems with the assets let me know so I can fix them. We here at Schaken Mods strive to make our mods high quality and if you help to fix any problems we really appreciate it! To clear up any confusion (Important Please Read): If downloading the mod as a the required master for one of my player homes get the Master Plan. The (Resources Version) is posted mainly for Mod Authors who wish to use it in their own mods. Installation Instructions for Resources versions: If using The Master Plan as Resource for your player home/follower, just unpack the contents of the Archive directly into your Data Folder It is a HARD REQUIREMENT for all of my upcoming Waystations of Skyrim Player Homes, and other player homes I will release in the future. It is subject to update if (and when) I make new resources and as such the file size may increase. This mod is an ESP flagged as a Master File, and has been cleaned with SSEdit Quick Clean numerous times. Project Use Permissions & Information: You are allowed to use this mod in your own projects. The process is fairly simple. Pledge your first born child to the Mighty Nine (no really... I need minions for Eternity) Download the latest Resource Version & unpack the contents of the archive and place those in your Skyrim Data Folder Create your mod using WOS_4Ever.esp as a Master File. To test and/or use your mod you must have the main mod (The Master Plan - latest version) installed in your game ~Do not make changes to the WOS_4Ever.esp~ (if you do it will revert back to a normal ESP and you will have to reflag it SSE Edit Quick Clean) This mod also when used for your own projects will enable you to place Frostfall protections on your custom armor/clothing sets. Add keywords to your armor/clothing records. Type Frost into the filter, and the keywords will appear in the form list. Each set requires the FrostfallEnableProtectionKeyword, a coverage keyword and a warmth keyword (all those are provided). Also add the keywords for Survival such as Survival_warm etc. This mod provides Warehouses filled with my resources and set ups as well as all of the custom House models I have made. It technically is an update of the original T.AP. Gaming Warehouse mod but will all the issues fixed that mod had with it. Some of the set ups included are Armor mannequins, Weapons/Shield plaques, and Weapon Racks as well as custom Smelter Tables, Custom Alchemy tables and custom Enchanter Workbenches. In the newest version Large Custom Bookcases have been added. This mod now also includes resources for building Standalone Followers with High Poly Heads You are allowed to use the resources from the WOS folder in Resources for your own projects provided you give credit to The Mighty Nine. The assets contained within this mod are drawn from numerous sources with Open Source Permissions by the various authors, including Insanity, Oaristys, Elinora, Lor, Jokerine, Liam, Hana, Incaendo, and JFresh. Those assets remain the intellectual property of the respective authors. Any custom assets created by The Mighty Nine remain the intellectual property of Jon Houlden. This mod is a Schaken Mods Exclusive and may not in whole or part be posted to other mod sites such as Lovers Lab or The Nexus.
    Free
  5. Version 1.0.0

    76 downloads

    VFX Editor for SE Uploaded by Seetruck-2000 I did NOT create this tool BackgroundAfter some previous work on visual effects, done entirely in NifSkope, I started looking into ways of automating some of the more error-prone and time-consuming tasks. With time, this grew into a standalone application for creating nif files.Don't get me wrong, NifSkope is great. Everything I know about nif files is thanks to NifSkope. But, ultimately, it is a tool for decoding, not designing.The aim of VFX Editor is to provide an interface that is friendlier for creating and editing (inspired in no small part by Blender's node editor), where as much nif-specific detail as possible is abstracted away.Note, this application is still in an early stage, and capabilities are limited. Many features and quality-of-life improvements are needed for it to be widely useful.Target audienceThis is a tool for modders who want to create unique visual effects, e.g. for enchanted items. No prior experience of NifSkope is required.If you have prior experience of computer graphics, the concepts should all be familiar. If you don't, you'll figure it out. No sweat.If you are already a NifSkope expert, you don't need this tool, but it may save you some time (and sanity).CapabilitiesAs of v0.1, the only practical use of the program is the creation of particle systems with basic modifiers (simple force fields, colour, rotation, scale).If that's all you want, no other tools are needed. The program outputs fully functional nif files (SE format).Alternatively, you can load existing nif files and attach or edit particle systems.Some files may fail to load. Others may break. Always make a backup before editing a file.Loading files is a pain right now (you'll see what I mean). Improving this is a priority.RequirementsWindows Vista or laterBasic useTo install, extract the archive to any location on your computer. To uninstall, simply delete it.To make a functional particle system (minimal example): Add a Particle system. Connect it (click and drag the little circles) to the Root (Children-Parent). Add an Effect Shader. Connect it to the Particle system (Targets-Shader). Add an Emitter (any type). Connect it to the Particle system (Target-Modifiers) and to the Root (Emitter object-References). In the Emitter, set any nonzero Birth rate, Life span and Size. Save the file and you will have a nif emitting plain white squares in game. For more advanced examples, load the example files (separate download).Refer to the Help menu (or block types.txt) for an explanation of the blocks and their properties.Source codeAvailable on GitHub.
    Free
  6. Version 2.2

    23 downloads

    Modder's resource with 4 different pillars and 1 obelisk ready to use in your mods. File includes 4 pillars and 1 obelisk which I have converted to .nif format and made ready to use in your mods. Diffuse textures and normals included. Default size can be seen in the image. All the pillars have collision. Very nice and easy to re-texture for any of your needs and can therefore be used with almost any tileset. I have included a number of retextured variants, most of these are various metallic versions using vanilla cubemaps. The source of these models and textures can be found here: https://www.deviantart.com/yughues/art/Free-Pillars-01-268155242 They are released under Creative Commons Attribution 3.0 License Created by the wonderful Yughues (https://www.deviantart.com/yughues) who has created a large number of free models and textures.
    Free
  7. Version 1.0.0

    193 downloads

    This modder resource is a combination of lots of things I have created and other things. This resource includes custom Enchanter Tables, Alchemy Tables, Dining Tables, Filled plates of food, Mannequin displays with a script to make them stay put, and chests of various kinds. There are invisible chests, some are safe storage, and others are filled with supplies such as blacksmith supplies and food each with a script on them that refreshes their contents every 24 in game hours. In addition, I created exterior models for the Farmhouse Architecture with porches and stairs. Also ones of the Inn and the Jarl's Longhouse. Each of these have full custom collision. I also included the exterior model for the house I used for my Storm-Song Manor mod (a custom version of the House of Clan Battle-born) I also included Template cells of each of the farmhouse interiors and basements which are uncluttered, complete with a COC marker and X marker tagged with Location Center Marker. To use them you need only duplicate the cell, rename and set it ownership etc. There are two warehouses. The first one contains all my custom assets and the second one is a massive warehouse filled with vanilla set-ups you may also find useful. To use this mod, unpack the archive directly to your Skyrim Data folder. To use this mod with your own mod use the program Merge Plugins to merge TAP Warehouse with your plugin.
    Free
  8. View File Safe For Work Skin Suit Textures This modder's resource contains 4 Photoshop Files of the 4K CBBE Demoniac Skin which has been modified to be compliant which Bethesda Nets rules on nudity. Using it is as simple as saving the file as a .DDS with the proper file name. [removing the (NonNude) at the end of the file name] For example femalebody_d(NonNude).psd would become femalebody_d.dds This way we can make and upload standalone followers to Bethesda Net This will remain a work in progress until it is verified that Bethesda will not take the mod down. However it should work out good. If this resource works correctly, I will also make a UNP version later. Submitter The Mighty Nine#9485 Submitted 08/17/2020 Category Modders Resources Co-Authors Guest
  9. Version 1.0.0

    25 downloads

    This modder's resource contains 4 Photoshop Files of the 4K CBBE Demoniac Skin which has been modified to be compliant which Bethesda Nets rules on nudity. Using it is as simple as saving the file as a .DDS with the proper file name. [removing the (NonNude) at the end of the file name] For example femalebody_d(NonNude).psd would become femalebody_d.dds This way we can make and upload standalone followers to Bethesda Net This will remain a work in progress until it is verified that Bethesda will not take the mod down. However it should work out good. If this resource works correctly, I will also make a UNP version later.
    Free
  10. View File Darkfox127 Resource Collection Darkfox127 Resource Pack-79519-1-0-1597509163.7z I did not create this Dark Fox did. Link to the mod https://www.nexusmods.com/skyrim/mods/79519?tab=files&file_id=1000324010 Permissions Author's instructions I'm happy for my resources to be used on both PC and console with the strict requirement that you credit me for my work and leave a direct link in the description of the mod back to this page. This allows more people to find this resource and potentially use it for their own projects. If you're considering using these assets in Skyrim Special Edition, do be aware that you will need to optimise them before trying to use them, otherwise, you may experience weird bugs or crashing. Be sure to follow my guide here when converting mods and assets to Skyrim SE. File credits Elianora simsim899 Requirments SKSE See page for notes Link is above Submitter Seetruck-2000#6685 Submitted 08/15/2020 Category Modders Resources Co-Authors Guest
  11. Version 1.0.0

    43 downloads

    Darkfox127 Resource Pack-79519-1-0-1597509163.7z I did not create this Dark Fox did. Link to the mod https://www.nexusmods.com/skyrim/mods/79519?tab=files&file_id=1000324010 Permissions Author's instructions I'm happy for my resources to be used on both PC and console with the strict requirement that you credit me for my work and leave a direct link in the description of the mod back to this page. This allows more people to find this resource and potentially use it for their own projects. If you're considering using these assets in Skyrim Special Edition, do be aware that you will need to optimise them before trying to use them, otherwise, you may experience weird bugs or crashing. Be sure to follow my guide here when converting mods and assets to Skyrim SE. File credits Elianora simsim899 Requirments SKSE See page for notes Link is above
    Free
  12. Version 1.0.0

    338 downloads

    This is a small script to convert SE plugins to Legendary Edition. Unpack the file and place the "scripts" folder into your SSEdit folder. When asked merge it with your current one. Open your plugin in SSEdit. right click and apply script. Find "Convert SSE to Skyrim" and run it. Exit. Copy and paste the plugin into LE Data folder and open it in the CK and save the plugin. It is now ready for use in LE Basically all this does is change the SSE plugin from Form 44 to Form 43 (LE) This 100% works as I have tested it extensively. Don't even remember where I got this script but I saved it from the dustbin of history, and perfected the process of using it.
    Free
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