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Found 184 results

  1. Version 1.0.0

    235 downloads

    Watch the Video. That is what I made it for. What this mod does:Changes the Orc Race so that Orc women actually walk like a woman instead of tromping around like a man. This applies to the player character as well as all Orc NPCs unless that NPC's record is marked as Use Opposite Gender Animations This mod is marked as an ESL flagged ESP so it will not affect your plugin limit. What this mod does not do: This mod does not soothe hurt feelings Load Order: It doesn't really matter where you put this, just make sure it is placed after any mod which modifies the Orc Race in any way. This mod has been cleaned with SSEdit Quick Clean.
  2. Version 1.0.0

    481 downloads

    Author: Me Blossombae88 Realistic Cows Of Tamriel adds a brand new hi-poly HD (regular and painted version) cow mesh and texture to Skyrim. Realistic Cows Of Tamriel has been made compatible for both SE and LE users all in this one single small mod. Best of all, is that it's all done in a simplified FOMOD Installer so there is only one download! NO PLUGINS!!!!!!!!!!!!!!!!! MORE INFO BELOW>>> DONT STOP READING YET !!! Alright so some backstory on this mod for you. A cow replacer that actually looks like a damn cow. I have seen less fur on a bison than the cows in skyrim. To solve this issue i took to the web and found a high quality model and texture from Cg Trader, behold Realistic Cows Of Tamriel was born. This cow is high-poly mesh body textures are 2k HD and the eyes have their own 1k HD texture. This will replace all the cows in skyirm. You must install a regular and a painted. Trying it without the painted could cause texture issues on random cows so its been included. This mod should not affect your game play beside adding some crazy immersive cows. Enjoy! Ok so the part i really like!! A lot of work went into the this mod. I did alot like the idea and putting everything together and making the texure normals and the brown diffuse and editing uv maps. However, there is alot more to thank for alot of other work that went into this tiny mod so here we go! -First i want to thank DavidBJoker at CGTrader for the original model and texture!! -Next up is JoBobby for the getting the original skeleton to attatch to the mesh!! -Next we have The Mighty Nine for making the Black/White and Painted Cow texture Diffuses. -Finally we have Taoxue for back porting the meshes to LE so it could be included AIO. Bethesda The only requirements are: Either version of the Skyrim *Install using a mod manager and let the fomod do the work *If installing manually..... May your God be with you... naming is important... you should just use the fomod. UNINSTALLING *If you used a mod manager to install, use it uninstall *if you installed manually, then delete my files providing you havent cracked open your bsa, you shouldnt need back ups
  3. Version 0.971 Patch D

    4,272 downloads

    Lore friendly, intelligent, and sexy . . . What more could you want?! Sexy Bandit Captives - Beta release v0.971 Patch D Note: Run "FNIS for Users (NOT A SLAVE MOD) This mod is being updated very frequently. Recommend following for release notifications. Camp Snowfall and move of Camp Steadwatch (must re-initialize Captive placement to take effect) 05OCT2018 - Support for More Bandit Camps - EtR Patch 1.0.0 for 3 Captive sites in 25APR2019 - Support for DFT's More Bandit Encampments adds 14 Captive sites 01MAY2019 - Support for The Watchtowers Reborn adds 17 Captive sites (works with either the 2019 "Fueled by Genesis" or the "Standalone" 2015 version) 07MAY2019 - Removed Apachii.esm and ApachiiFemales.esm as dependent requirements FAQ: Advisement: This patch with a "hot-load" into an existing game will fix many script based errors, but will likely cause others. Some behaviors and dialogue logics become "baked in" to your savegame. If you can live with the errors, fine, but the best thing to do will be to reload everything from a "clean" save. If you're having problems, as a test case, disable SBC, load a clean save, save a new game in an empty slot, exit, then enable SBC again and see what happens. Note1: If cell scanning gets stuck, try "stopquest SBCMain" then "startquest SBCMain" from the console. Note2: If you're not playing a Futa character, and you get a Futa detection on loading this mod, it means you have something "else" occupying SlotMask52. It's Ok. Just use "RemoveFaction xx014D90" on your character from the console to remove her from the Futa-Faction for dialogue prompts and animation selection. Overview: I've been working for several months on an update mod to the original excellent concept started in the Sex Slaves for Vanilla Bandit Camps mod posted by pchs in 2014. The functionality intended, however, did not execute in game and many people were frustrated by it. Additionally, I liked using the freed captives for TDF's Aggressive Prostitution mod, but it bothered me that they showed up un-named in that dialogue as well as in SLA Monitor Widget. What we now have here (finally) can absolutely be just a simple "rescue the girls" campaign, if that's how the user wants to play it. Or a slave collection / harem builder . . . or a TDF prostitution source . . . or a potential follower source . . . or anything in between/combination thereof. I took a slightly different direction for immersion and dialogue, hence the name change to Sexy Bandit Captives. One of the central ideas changed is that the captives are being saved for sale as pleasure slaves rather than just being used by the bandits, and their restraints are enchanted so are much less bulky as well as much more difficult to remove. Disclaimer: This is a beta release. It's not done, but the bones of the mod are there and functional; it is quite playable at this point. Gameplay aspects are not fully developed, so releasing captives from restraints is automatically successful for now. Subjugation of captives, however, is not automatic and requires both SpeechCraft skill and PC level for success through all stages. Note 1: The captive's outfits are currently built with UNPB meshes, but it works reasonably well with CBBE bodies as well I'm told. Partial CBBE available in the FOMOD Note 2: There are 36 captive release "destinations" currently. Note 3: Tattoos will not show up in-game unless you have "The Coenaculi UNP" folder as well as the associated "thecoenaculi.json" file in your Skyrim\Data\textures\actors\character\SlaveTats folder. Detailed Description: Over 80 non-respawning (for now) captives peppered throughout Skyrim forts and dungeons per the original. Includes functionality with the More Bandit Camps mod. All captives edited for makeup and Apachii hair -- though planning to release a version with no hair mod hard requirements. (The bandits only take the really attractive ones, apparently, and prefer to keep them that way in most cases.) All captives made unique with no respawn. All released captives become potential followers / marriageable if treated accordingly. I wanted to convert it from being just an aesthetic mod into an interaction mod that retained the essence of the aesthetic appeal. All captives given race appropriate unique names from the JaxonzNameGenerator mod files. Added a handful of Dunmer, Altmer, and Bosmer captives. (Sorry, not into Orismer -- head canon says they fought to the death rather than be captured.) I use the BeautifulElves mod and that softens up the angry brow ridge of the vanilla headshape quite a lot. Remove duplication where instances of the same captive were in two separate sites by filling in using the additional races. Branching (unvoiced for now) lore friendly dialogue tree with quite a lot of random branches and others that reflect how the captive NPC may have been treated by the PC. Expanded captive outfits to include some minimalist/skimpy items and bindings adapted from the non-Devious Devices sets. Semi-random lore friendly greetings conditional on NPC state and prior treatment. Customized dialogue branch comments to be tailored to the type of character taken captive. i.e., a captured merchant's dialogue would differ from a captured noble, sailor, blacksmith, hunter, etc. Fleshed out a few more background stories - currently at 27 (3 possible dialogues for each) with plans for at least 9 more. (That makes 81 possible greetings at 3-7 lines each from each captive) Modified diologue branches for easier use / included option for "I don't care how you got here" to bypass immersion story if that's not your thing. Subjugation and restraint unlock dependencies on character skills. Released captives (optionally in each case) autonomously search the area for better clothing and/or weapons after release before executing a "travel to" package. Effectively, they loot the area, but check back with the PC so they're not taking anything important. (Lots of fun to observe, since they comment on nearly every item found, or on the hygiene of the previous owner. ) Or, you can just give them whatever you want . . . or nothing at all, but they may not like you very much later. Released captives now successfully travel to tailored random destinations on release, but are persistent and you can track them down later, assuming they 1) survived and, 2) told you the truth where they were going. Some captives may be former bandits or female bandit leaders who experienced a mutiny. Who knows what these types may do when released when they're armed again? Plans to tie in the enchantment on restraints/bindings to affect SexLabArousal. i.e., The restraints fuel desire. "Handoff" to TDF Prostitution works correctly while keeping that mod as non-required. (i.e., The prostitution option is not available until after the captive travels to their destination and the PC finds them there) Released captives stop at local vendor to trade outfits! You may not see the transaction, but you might see a former captive go into a shop and come out wearing something else. And, yes, lots of dialogue driven sexlab animations. True to the spirit of the original mod, there are two main routes a PC can take with a captive -- one of subjugation or one of release. It's up to you (within the limits of PC Speechcraft, Lockpicking, Smithing, and Level) which you pursue. Gender specific dialogue, as well as being Futa friendly for the equipped girls. (Auto detected using SexLab & SOS) For now, there are no pre-release SexLab animations for the PC to sneak up on the bandits having their way with a captive, but it's on the drawing board for a later release. No current "Notice Board" or "Radiant Quests" for rescuing captives being worked . . . for now. Head canon says they're being kept in secret, and with the chaos of Skyrim's civil war and limited communication, there's nobody looking for the captives at this point. Mod functionality specifics: The (current) clothing files are built for UNPB functionality (seems to work for any UNP) right now just because that happens to be what I had loaded when I started. Adaptation to CBBE will be a follow-on project post-beta I think. Hard Dependencies (aside from Skyrim.esm and Update.esm, obviously): SexLab - by Ashal (This was required by the original mod; provides animation framework) SexLabAroused Redux - by fishburger67 (Specifically designed to "minimize the papyrus impact of Aroused") Optional / Recommended: More Bandit Camps by skillest (This mod now tailors itself if MBC is not detected to not place Captives in those sites.) (SOS) Schlongs of Skyrim by b3lisario (Full version needed for Futa detection and other miscellaneous functionality.) SlaveTats by murfk (Should work without, but tattooed captives will be bare; mrufk helped me out on implementing!) The Coenaculi - Tattoo Parlor plugin for Slavetats UNP_MALE_Vanilla version Kyu.7z by RustyXXL (required along with SlaveTats for ANY tattoos to show up on captives) Fuz Ro D-oh - Silent Voice by shadeMe (makes menus move much smoother) Other SexLab/SLAL/NSAP animations as the user desires. Reported Unresolved Mod Conflicts: Requiem or its patch Requiem for the Indifferent (causes essential dialogue to not display) Update: partial success with Requiem 2.0 Character Creation Overhaul - Races - Birthsigns - Classes - Skills - Specializations - Attributes Disparity - Dialogue options missing once class and skill selected; reversible if unselected UFO - Ultimate Follower Overhaul - the game loads up, but it seems like you get script errors (papyrus mods all reset, some won't load etc.) Testing Environment: Here's my "clean game" process: Clone my vanilla Data folder (8.49 GB)/ rename the original then rename the new clone "Data" Note: Original "vanilla" game clones consists of Skyrim.esm, Update.esm + all three DLCs
  4. Version 1.0.1

    851 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) NPC Replacer for Saadia, the Redguard woman located in the Bannered Mare. Name: Saadia Location: Whiterun Race: Redguard Faction: The Bannered Mare Reference ID: 000D7505 FOMOD Options: - New, high-definition "Charmers of the Reach" head mesh - Choice of UNP (HDT special) and CBBE (HDT special) - Custom outfit included - 2K or 4K textures with custom tattoo overlays - Choice of hairstyles Bijin Skin by rxkx22 BodySlide and Outfit Studio by Ousnius and Caliente CBBE by Caliente Charmers of The Reach by m4mk203 DIMONIZED UNP female body by dimon99 NPC Nif Merge by Turulo RaceMenu by Expired The Eyes Of Beauty by Gabriel Mailhot as LogRaam KS Hair by Kalilies Leah Lilith Jewelry by Kalilies and Leah Lilith Dawley Syande by NINI Chakaru 1001 Nights by Chakaru11
  5. Version 1.0.1

    868 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) This is a standalone follower version of my Ysolda preset and my own take on the Triss Merigold character, from The Witcher. Triss has been created with her own follower system and uses over 200 lines of dialogue from TW3 game. All the audio has been tweaked in Audacity to make her sound younger. She is an Elemental Fire mage and mainly uses fire magic in combat, along with wards, protection skins and self-healing. Her custom combat style will set her back from the main melee and once combat begins, she will attack and feint retreat repeatedly, hovering on the periphery. Name: Triss Merigold Location: Winking Skeever, Solitude Race: Nord (custom) Class: Elemental Fire Mage (custom) FOMOD Options: - New, high-definition "Charmers of the Reach" head mesh - Custom outfits included: TW3 Default & DLC, TW2 Default - Choice of 2 Hairstyles - 2K or 4K textures Features - Over 200 lines of dialogue from The Witcher 3 game - Each line has been individually tweaked and customized to make her sound younger - Custom Follower System with AI package - In-game scripted, Wardrobe Changer via dialogue with a choice of 3 outfits - Spell request via dialogue, scripted with animated casting. 4 spells available Spell Requests (only available outside of combat with dialogue) - Close Wounds : Restores 100 points of health - Cure : Remove harmful effects of disease and poison - Candlelight : 60 seconds - Weaken Gravity : Jump 4x higher for 60 seconds Notes - Wardrobe Changer & Spell Requests accessed with the dialogue prompt, "Hey Triss, let's talk" - Spell requests do not use magicka or require any perks to be cast - Other follower system mods should work fine and be compatible with this mod Bijin Skin by rxkx22 BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteCharmers of The Reach by m4mk203DIMONIZED UNP female body by dimon99NPC Nif Merge by TuruloRaceMenu by ExpiredHoliday Hairdos by SummerdewKS Hair by Kalilies Witcher 3 Yennefer and Triss armors by CDprojektRED / ported by zzjay / bodyslide by Dianne Shredded Triss Armor by CDprojektRED /esmm40 Sunstarved Tanlines by DomainWolf Freckle Mania 2 by tetrodoxin HD Realistic Pubic Hair by Hieroglyphics Jobobby - Shredded Triss CBBE Bodyslide & the SE port
  6. Version 1.0.0

    22,959 downloads

    This is an upload of the infamous The Kids Are Alright mod that was removed from Nexus. What happened to TripTheRift is unfortunate and many people would have done the same in her situation. HOWEVER this does not mean that this mod should have been deleted from everywhere. Mods are part of skyrim's history and I refuse for them to simply be deleted. This is an amazing mod and it deserves to be out there. So here we are. ANY SIGN OF SEXUALIZING THIS MOD AND I WILL INSTANTLY TAKE IT DOWN. THIS IS NOT A JOKE. DO NOT HARASS TRIPTHERIFT. SHE HAS NOTHING TO DO WITH THIS. THE DECISION TO UPLOAD THIS IS ENTIRELY FROM ME. Contact me on discord through this server https://discord.gg/vzyDfNA You need one of these 2 files to start! TKAA - Episode One TKAA - Final Cut They are different versions of the mod, the Final Cut having Toddlers and Hostiles(hostiles can be removed with a patch) -----Original Description------- - NEXUS SKYRIM SE FILE OF THE MONTH - APRIL 2017 - THANK YOU VERY MUCH FOR THE SUPPORT - ABOUT This is a comprehensive, standalone children overhaul mod. I'm guessing from how the kids were implemented in Skyrim that Bethesda either 1) did NOT want to include children and were forced into it by popular demand, or 2) they just hate kids. As evidence, take a look at the meshes. They are built in the identical fashion as the monsters and beasts in the game. Small wonder they look like clones - they ARE clones. The goal for this mod was to make children that look like they would belong in a modern DX11 or 12 game - by using high quality meshes and textures to update this old game engine. All donation points generated by your download of this mod goes 100% to the RaceMenu by Expired Dimonized UNP Body by dimon99 Fair Skin Complexion by HHaleyy Adorable Face by lumina The Eyes Of Beauty by Gabriel Mailhot as LogRaam Ruby Red Vampire Eyes by achintyagk BodySlide and Outfit Studio by Ousnius and Caliente Brows by Hvergelmir ApachiiSkyHair by Apachii KS Hairdos Renewal by Kalilies Stealthic and Shockero Pretty Khajiit by tktk Feminine Argonian Textures (Chameleon and Lizard) by MONSTERraider Khajiit leopard body texture for UNP BASE body by Nerevar22g Warpaint Makeup for Human Females Vanilla Replacer by The Ex Maverik Wizard Hats by sirwho Dragons Crown Sorceress Outfit for UNP by Backsteppo Jarek - The Custom Voiced Skeleton Necromancer Follower by iMACobra Dovahkinder Collection - Additional Children Clothes by jackknifelee Dovahkinder Complete Mod by clarota Universal Race Scale Remover by Abbalovesyou Modified externally sourced clothing and armor from - Kanrax2/Halo, Daywalker, en_hawk (Skykids), COTS, Pretty Witches. Additional hair from HS hair, Oblivion Hair Pack and SGHair 268. Black cat model and texture by Hissa. This mod wouldn't exist without the people listed above sharing their work, so please support them. Huge thanks and a tip of the helmet to ALL. This mod has a lot of moving parts. If I missed anyone I sincerely apologize, please let me know so I can correct the credits. PERMISSIONS This mod has open permissions, credit would be nice.
  7. Version 1.2.0

    684 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) This is an NPC cosmetic replacement for Jordis The Shieldmaiden, which uses high definition head meshes and textures of the character Ellie, ported over from The Last of Us: Part 2. - OR standalone follower Ellie. Character Background: Jordis The Shieldmaiden is a Nord Housecarl who is appointed to the Dragonborn by Jarl Elisif The Fair of Solitude after completing five miscellaneous quests for people around Solitude, completing Jarl Elisif's personal request and purchasing Proudspire Manor. Name: Jordis Location: Solitude Race: Nord TLOU2 Ellie Standalone Follower (1-H Sword, Archery). Located in Winking Skeever, Solitude Ellie Playable Race (TLOU Nord) *Enable female slider first before selecting this race ESPFE Schaken FM compatible FOMOD Options: - Replacer OR standalone follower - Choice of CBBE SMP (3BBB) / CBBE 3BA(3BBB) / CBBE Body Physics - Choice of 4 skin texture options: tattoos, tanlines, combo, none - Choice of 2 Hairstyles - Custom outfit included: H2135s Fantasy Series4 - 2K or 4K textures - Optionally add the BodySlide preset CONFLICTS - Any other mod that makes changes to Jordis' appearance or stats. (only if using the replacer version) If it's only stats, then this mod can be loaded afterwards. If it's appearance, then it's a definitive no, unless you know how to use TESEdit to remove the npc entry for Jordis from the conflicting mod (if it's a multi NPC mod). If there are any issues with this mod, let me know in the comments and I will try to fix it as soon as possible. Mature Skin Texture by Maevan CBBE body normal maps from Charmers of the Reach by Trixter Custom tattoos / body paint by Hieroglyphics Sunstarved Tanlines by DomainWolf Head model and head parts, head textures by Naughty Dog (from TLOU2) Original porting of Ellie by Shingles Cat BodySlide and Outfit Studio by Ousnius and CalienteCBBE by Caliente CBBE 3BA (3BBB) by Acro748 CBBE SMP (3BBB) by Ousnius HDT-SMP (Skinned Mesh Physics) by aersRaceMenu by ExpiredH2135s Fantasy Series4 by Harry
  8. Version 1.1

    5,024 downloads

    Lore friendly, intelligent, and.. TEEN?!? . . . What more could you want?! TEEN Captives - Beta release v0.971 Patch D Note: Run "FNIS for Users (NOT A SLAVE MOD) This mod is being updated very frequently. Recommend following for release notifications. Camp Snowfall and move of Camp Steadwatch (must re-initialize Captive placement to take effect) 05OCT2018 - Support for More Bandit Camps - EtR Patch 1.0.0 for 3 Captive sites in 25APR2019 - Support for DFT's More Bandit Encampments adds 14 Captive sites 01MAY2019 - Support for The Watchtowers Reborn adds 17 Captive sites (works with either the 2019 "Fueled by Genesis" or the "Standalone" 2015 version) 07MAY2019 - Removed Apachii.esm and ApachiiFemales.esm as dependent requirements FAQ: Advisement: This patch with a "hot-load" into an existing game will fix many script based errors, but will likely cause others. Some behaviors and dialogue logics become "baked in" to your savegame. If you can live with the errors, fine, but the best thing to do will be to reload everything from a "clean" save. If you're having problems, as a test case, disable SBC, load a clean save, save a new game in an empty slot, exit, then enable SBC again and see what happens. Note1: If cell scanning gets stuck, try "stopquest SBCMain" then "startquest SBCMain" from the console. Note2: If you're not playing a Futa character, and you get a Futa detection on loading this mod, it means you have something "else" occupying SlotMask52. It's Ok. Just use "RemoveFaction xx014D90" on your character from the console to remove her from the Futa-Faction for dialogue prompts and animation selection. Overview: I've been working for several months on an update mod to the original excellent concept started in the Sex Slaves for Vanilla Bandit Camps mod posted by pchs in 2014. The functionality intended, however, did not execute in game and many people were frustrated by it. Additionally, I liked using the freed captives for TDF's Aggressive Prostitution mod, but it bothered me that they showed up un-named in that dialogue as well as in SLA Monitor Widget. What we now have here (finally) can absolutely be just a simple "rescue the girls" campaign, if that's how the user wants to play it. Or a slave collection / harem builder . . . or a TDF prostitution source . . . or a potential follower source . . . or anything in between/combination thereof. I took a slightly different direction for immersion and dialogue, hence the name change to Sexy Bandit Captives. One of the central ideas changed is that the captives are being saved for sale as pleasure slaves rather than just being used by the bandits, and their restraints are enchanted so are much less bulky as well as much more difficult to remove. Disclaimer: This is a beta release. It's not done, but the bones of the mod are there and functional; it is quite playable at this point. Gameplay aspects are not fully developed, so releasing captives from restraints is automatically successful for now. Subjugation of captives, however, is not automatic and requires both SpeechCraft skill and PC level for success through all stages. Note 1: The captive's outfits are currently built with UNPB meshes, but it works reasonably well with CBBE bodies as well I'm told. Partial CBBE available in the FOMOD Note 2: There are 36 captive release "destinations" currently. Note 3: Tattoos will not show up in-game unless you have "The Coenaculi UNP" folder as well as the associated "thecoenaculi.json" file in your Skyrim\Data\textures\actors\character\SlaveTats folder. Detailed Description: Over 80 non-respawning (for now) captives peppered throughout Skyrim forts and dungeons per the original. Includes functionality with the More Bandit Camps mod. All captives edited for makeup and Apachii hair -- though planning to release a version with no hair mod hard requirements. (The bandits only take the really attractive ones, apparently, and prefer to keep them that way in most cases.) All captives made unique with no respawn. All released captives become potential followers / marriageable if treated accordingly. I wanted to convert it from being just an aesthetic mod into an interaction mod that retained the essence of the aesthetic appeal. All captives given race appropriate unique names from the JaxonzNameGenerator mod files. Added a handful of Dunmer, Altmer, and Bosmer captives. (Sorry, not into Orismer -- head canon says they fought to the death rather than be captured.) I use the BeautifulElves mod and that softens up the angry brow ridge of the vanilla headshape quite a lot. Remove duplication where instances of the same captive were in two separate sites by filling in using the additional races. Branching (unvoiced for now) lore friendly dialogue tree with quite a lot of random branches and others that reflect how the captive NPC may have been treated by the PC. Expanded captive outfits to include some minimalist/skimpy items and bindings adapted from the non-Devious Devices sets. Semi-random lore friendly greetings conditional on NPC state and prior treatment. Customized dialogue branch comments to be tailored to the type of character taken captive. i.e., a captured merchant's dialogue would differ from a captured noble, sailor, blacksmith, hunter, etc. Fleshed out a few more background stories - currently at 27 (3 possible dialogues for each) with plans for at least 9 more. (That makes 81 possible greetings at 3-7 lines each from each captive) Modified diologue branches for easier use / included option for "I don't care how you got here" to bypass immersion story if that's not your thing. Subjugation and restraint unlock dependencies on character skills. Released captives (optionally in each case) autonomously search the area for better clothing and/or weapons after release before executing a "travel to" package. Effectively, they loot the area, but check back with the PC so they're not taking anything important. (Lots of fun to observe, since they comment on nearly every item found, or on the hygiene of the previous owner. ) Or, you can just give them whatever you want . . . or nothing at all, but they may not like you very much later. Released captives now successfully travel to tailored random destinations on release, but are persistent and you can track them down later, assuming they 1) survived and, 2) told you the truth where they were going. Some captives may be former bandits or female bandit leaders who experienced a mutiny. Who knows what these types may do when released when they're armed again? Plans to tie in the enchantment on restraints/bindings to affect SexLabArousal. i.e., The restraints fuel desire. "Handoff" to TDF Prostitution works correctly while keeping that mod as non-required. (i.e., The prostitution option is not available until after the captive travels to their destination and the PC finds them there) Released captives stop at local vendor to trade outfits! You may not see the transaction, but you might see a former captive go into a shop and come out wearing something else. And, yes, lots of dialogue driven sexlab animations. True to the spirit of the original mod, there are two main routes a PC can take with a captive -- one of subjugation or one of release. It's up to you (within the limits of PC Speechcraft, Lockpicking, Smithing, and Level) which you pursue. Gender specific dialogue, as well as being Futa friendly for the equipped girls. (Auto detected using SexLab & SOS) For now, there are no pre-release SexLab animations for the PC to sneak up on the bandits having their way with a captive, but it's on the drawing board for a later release. No current "Notice Board" or "Radiant Quests" for rescuing captives being worked . . . for now. Head canon says they're being kept in secret, and with the chaos of Skyrim's civil war and limited communication, there's nobody looking for the captives at this point. Mod functionality specifics: The (current) clothing files are built for UNPB functionality (seems to work for any UNP) right now just because that happens to be what I had loaded when I started. Adaptation to CBBE will be a follow-on project post-beta I think. Hard Dependencies (aside from Skyrim.esm and Update.esm, obviously): SexLab - by Ashal (This was required by the original mod; provides animation framework) SexLabAroused Redux - by fishburger67 (Specifically designed to "minimize the papyrus impact of Aroused") Optional / Recommended: More Bandit Camps by skillest (This mod now tailors itself if MBC is not detected to not place Captives in those sites.) (SOS) Schlongs of Skyrim by b3lisario (Full version needed for Futa detection and other miscellaneous functionality.) SlaveTats by murfk (Should work without, but tattooed captives will be bare; mrufk helped me out on implementing!) The Coenaculi - Tattoo Parlor plugin for Slavetats UNP_MALE_Vanilla version Kyu.7z by RustyXXL (required along with SlaveTats for ANY tattoos to show up on captives) Fuz Ro D-oh - Silent Voice by shadeMe (makes menus move much smoother) Other SexLab/SLAL/NSAP animations as the user desires. Reported Unresolved Mod Conflicts: Requiem or its patch Requiem for the Indifferent (causes essential dialogue to not display) Update: partial success with Requiem 2.0 Character Creation Overhaul - Races - Birthsigns - Classes - Skills - Specializations - Attributes Disparity - Dialogue options missing once class and skill selected; reversible if unselected UFO - Ultimate Follower Overhaul - the game loads up, but it seems like you get script errors (papyrus mods all reset, some won't load etc.) Testing Environment: Here's my "clean game" process: Clone my vanilla Data folder (8.49 GB)/ rename the original then rename the new clone "Data" Note: Original "vanilla" game clones consists of Skyrim.esm, Update.esm + all three DLCs
  9. Version 1.1.3

    357 downloads

    Kira Custom Follower What Is This Mod? Kira Is a custom Follower, She uses a dagger and vampire Drain mostly. That means Fully Custom. Custom Face, Custom Body, Custom Outfit, Custom Temple. With even more to customize yourself. That's Right just like with my follower Khloe. You can use Bodyslide to customize the body and the face with over 100 sliders. Just make sure to check bodyslide files in Fomod and then Click Build after you make any custom changes to body or face. Is this mod Esl flaged? That will depend on you. Kira has her own temple where she has been over taken by some other vampires and is being held against her will. You Must fight you way through the temple and save her. Or you can say not worth it and I got to much in my game for another .esp, Then in the Fomod choose The Stand Alone Version. Which is premade .esl for you. Wait did you say Temple? Yes Blood Lust temple found right outside of of the Dawnstar Dark Brotherhood sanctuary. With tons of loot to steal. A map Marker and a quick way to get to Dawnstar. Thank You for downloading Please report all bugs and issues to me. Here through DM or on discord by DM. Or if you wish to check out my discord and see what else I'm working on feel free to join Lost & Looking. https://discord.gg/sBTyrjY
  10. Version 1.1.0

    97 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) This is an NPC cosmetic replacement for Lydia, Housecarl of Whiterun, which uses high definition head meshes and textures of the character Lara Croft, ported over from Tomb Raider - And also the option of a standalone follower (v1.1.0) Character Background: Lydia is a Nord Housecarl obtained upon completion of the quest Dragon Riding. She receives the title of Housecarl from Jarl Balgruuf in Dragonsreach, immediately after the Dragonborn is promoted to the title of Thane. As Housecarl, she is sworn to protect the Dragonborn with her life and to carry their burdens. She is a follower, as well as a marriage candidate for the Dragonborn. Name: Lydia Location: Whiterun Race: Nord Base ID: 000A2C8E Lara Croft standalone follower version - 1H, 2H, Heavy Armor Location: Drunken Huntsman, Whiterun FOMOD Options: - Choice of Replacer or Standalone - Choice of UNP (HDT special) and CBBE (COS) - Custom outfit included: Steel Bikini Armor - 2K or 4K textures (with custom tattoos) - Choice of 4 Hairstyles CONFLICTS - Any other mod that makes changes to Lydia's appearance or stats. If it's only stats, then this mod can be loaded afterwards. If it's appearance, then it's a definitive no (unless you know how to use XEdit to remove the NPC reference from the other mod you are using and install this mod afterwards to copy over files). Notes & Troubleshooting, Issues - Steel Bikini Armor will use whatever existing steel textures you have installed. I recommend aMidianBorn's steel texture replacer. - Due to the shape of the ported head mesh, most headwear, including helmets, wigs, etc, will unfortunately not fit perfectly without clipping. - Her original hair mesh was not used in this mod as it was over 40mb and made up of over a dozen parts and would have caused issues. If there are any issues with this mod, let me know in the comments section and I will try to resolve them as soon as possible. Skin Textures by Maevan Custom tattoos by Hieroglyphics Headparts by Squeenix / Crystal Dynamics (from Tomb Raider) Porting by Shingles Cat BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteDIMONIZED UNP female body by dimon99RaceMenu by Expired Steel Bikini Armor V2 by Kofman77 / nisetanaka Ponytail Hairstyles by Azar KS Hairdos Renewal by Kalilies
  11. Version 1.5.2

    27,983 downloads

    Finally, Sassy Teen Dolls!(Legendary Edition Click Here) Have you ever felt that Skyrim lacks age variations? Well i have found a way to solve this. Every city, town, village will now have teenage boys and girls, mostly custom armors, custom body's, custom textures, Custom voices, Custom outfits to fit the new body's. While traveling you will find a total of 228 teens, a few will love to accompany you on quests, some are Friendly and (yes, you guessed it) Sassy! Obviously, my initial intention was to expand "Sassy Teen Girls" as we all watched that mod disappear. but after messing with everything, I had realized, nothing of the original mod was left, so this was greatly inspired by the long gone mod. - German Translation by Rore - French Translation by Abaddon Features: - Followers all have Full immersive AI. - Many variations of sizes and looks, even has 3 new races seen in previous Elder Scrolls! - Designed to be compatible with as many other mods as possible. Please, if you have any questions, comments, bugs, go to my Discord page where my team is there to help. Unofficial Skyrim Special Edition Patch After installing the mod, the following general load order needs to be followed:Skyrim.esmUpdate.esmDawnguard.esmHearthfires.esmDragonborn.esmUnofficial Skyrim Special Edition Patch.espTeenDolls.esm(All your other crazy mods)Sassy Teen Dolls.esp OR Sassy Teen Dolls - (Lite).esp OR Sassy Teen Dolls - (Females ONLY).esp TeenDoll - (Any and\or all Replacements) TeenDoll - (Any and\or all Followers)(Any other mods that alter the Follower Interface, Like AFT for example)For getting load order set with other mods loaded, please use LOOT. It will provide you a solid starting point for everything that you can then tweak as needed. There is Four steps to this FOMOD Step 1. - This will basically install the framework, no options are given Step 2. - This will install 1 of the 3 Sassy Teen Dolls, Options are as follows: - Sassy Teen Dolls (Lite) - Sassy Teen Dolls (Female Only) - Sassy Teen Dolls (Full) - Special Option: - I want them protected(makes them not able to die by non-player interactions) Step 3. - Vampire Patches: - TeenDolls - Vanilla Vampire - TeenDolls - Better Vampires Patch (BV) - TeenDolls - Dolls Patch - TeenDolls - Dolls and Better Vampires Patch (BV) - TeenDolls - Racecompatibility - TeenDolls - Racecompatibility iAS - This will give you 5 Different Patches, Install all that apply: - TeenDolls - All Hairs And Eyes (Allows you to use KS hairs and ect) - TeenDolls - Racemenu Patch - TeenDolls - Default Outfits(vanilla outfits on teens) - TeenDolls - Beyond Skyrim Bruma - TeenDolls - Desaturated Outfits - TeenDolls - DVA Dynamic Vampire Appearance * - TeenDolls - The eye of Beauty - TeenDolls - Vampire Lord - TeenDolls - Heterochromia Eyes Step 4. - TeenDolls - Ahsoka Tano - TeenDolls - Hidar(Hiemskr Replacer) - TeenDolls - Housecarls(All Female) - TeenDolls - Janessa - TeenDolls - Kitsuna - TeenDolls - Laeeagh - TeenDolls - Lolidia - TeenDolls - Mhavragch Sisters - TeenDolls - Morrigan - TeenDolls - The Replacments - TeenDolls - Serana - TeenDolls - Shizuka - TeenDolls - Valerica - TeenDolls - Wednesday Addams - TeenDolls - Ysolda * I am Aware "Dynamic Vampiric Appearance" is only for LE, i ported it and made it for SE, and the one here is Made specially for the teens. Your welcome. There is a Lewd addon inside my club here on the site. There is also some body replacers and physics addons. Feel Free to join the club and get them. CLICK HERE! Special Thanks I wanted to make sure I gave credit where its due, I feel that without the help of Ezra, none of my mods would be possible. Even though I made, sculpted and put everything together, he went through every single NPC and made sure every one of them were unique in every way. he picked out which one wore what armor, what they had in their inventory. Again Ezra, this mod feels like its just as much you as me.
  12. Version 1.17

    170 downloads

    https://youtu.be/FDZoBM-ptOA Continue the legend of Umbra -now as a living, floating sword that will follow you in your travels and fight for you using custom animations. Includes two quests with good and bad endings, professionally voice-acted, and well-integrated with the lore. See the trailer! The sword has her own follower system with features to wait, dismiss and do favors, as well a lot of voice-acted commentary for various situations. It's a joy to see her fight for you with her custom animations, and I based her story on official lore as much as possible, including, loosely, some of the events in the "The Infernal City" novel. I'm intrigued by the philosophical dilemma of a living sword that committed all kinds of atrocities in the past, but has now been re-forged. Should it still pay for its past sins even if she has no memory of them? There are multiple endings depending on what is your answer to that question, and you will have opportunities through both quests to make your decision one way or the other. All the lore you need to know is already included in various materials within the mod, but you can always get a refresher. Compatibility Compatible with everything as far as I can tell, including mods such as: Followers as Companions II -so that she will hover by your side instead of behind you My Home is Your Home -so that you can assign her a permanent dwelling place eventually, although she will not sandbox for obvious reasons Amazing Follower Tweaks -in the sense that AFT ignores her and she ignores AFT, which is the way things should be for her Likely every other Follower framework out there, too -they should all ignore her and she should ignore them all That said, the following is law for every mod that integrates into vanilla Skyrim: as a modder you always have to touch a few things. For example: since I edited the text of a vanilla book slightly, then mods like Book Covers may lose their changes for just that one unique book. Could it be patched? Sure. Is it worth it? I personally don't think so, but I did it anyway and I'll be happy to accept any other patch submitted by anyone for tiny things like this (and please try to make them ESL to save people a slot in their load order). Other examples include vanilla cells which are frequently edited by all the popular light, shadows, or even music mods -the changes are so tiny and/or are done in cells so rarely-ever visited that I really don't think a patch is warranted. Spoiler: if you use 'T'Skyrim' this mod does overwrite its new Atronach Forge recipes, so you must sort this mod lower in the load order. Lastly, to start the quest you need to read a certain book which is found in common loot -this means touching two leveled loot lists: "LItemBook0All" and "LItemBookClutter". Again -it's not going to break anything and it doesn't really bother me, but merging leveled lists is a well-discussed subject in nine years of Skyrim modding Requirements You MUST have these two: CVR Follower Voices - although the voice actress graciously supplied many brand-new lines, the mod still uses her work as the "Rose Deep" voice in CVR. My mod makes some changes to "Rose Deep", so I don't recommend you share that same voice type with other NPCs. Dynamic Animation Replacer - this is a gem, everybody. I've met people who are leery of it -perhaps they fear it's like FNIS or Nemesis which requires doing special tasks with every install/uninstall: that's absolutely not the case. DAR is one of the most plug-and-play gems I've ever seen, safe as can be, and totally required to see the sword's unique, custom animations. I strongly recommend you also use this: Vibrant Weapons - Combined with the FloatingSword_VibrantWPN_Patch.zip, this will make her produce real light. Very cool. Don't forget to use the Power from that mod to enable effects on NPCs. Disable Follower Collision - it's a beautiful piece of SKSE witchcraft so that you will never again be blocked by your own housecarl while backing out of a small room! Your favorite ENB, since the flames of the sword do emit particle light. Looks very cool. Installation Copy everything to your Data folder and check the checkbox, or even better, use a modern mod manager. Safe to add to an on-going game, and safe to remove too: it would probably leave little traces behind but you can always clean your save file with tools such as Fallrim's. Getting started Read the "There Is No Umbra" book which appears in common loot, or find a copy of it -where else?- on Farengar's desk. Then it's all quest markers from there! If you get stumped at the part which requires you to operate a certain piece of arcane machinery, my sincere recommendation to you is to read its manual! Quick QA SSEDIT says your ESP has two errors? A: Ignore it -the Floating Sword is not supposed to have footstep sounds, and I did remove some glowing mushrooms from a cave -they were in the way Will this work in Oldrim, or VR? A: It's been confirmed to work fine in VR! People report it works fine in LE too, but you'll need to overwrite this mod's meshes and textures with the LE version of Abyssal Sword. Can this be an ESL? A: Probably in the future. I could compact the IDs in CK and push it out as an ESL master but I don't feel the time is right yet. I anticipate possible changes and fixes if any bugs or incompatibilities are eventually discovered. Wait, how many scripts? A: Relax, most of the files in the scripts folder are just fragments to advance the quests through dialogues, and the few that aren't don't do anything crazy like cloak spells or permanent onUpdate papyrus load. Everything is as safe as can be. I don't see her flames! A: You have to turn on the Vibrant Weapons effects for NPCs, using a spell power from that mod. (more Qs and As to be added over time) Credits Netwalker123: without his flying sword animations this simply wouldn't be possible. And they're so beautiful! He was very supportive of my project, and I'm proud that he helped. Also, he took the beautiful screenshots you see in the media section. What a guy. Kerstyn Unger: she is the best voice actress many of us have worked with. Her work in the original CVR Follower Voices inspired me to shape the sword's personality, and then she very graciously contributed even more custom lines just for this mod. If you enjoy her amazing performance as the haughty, mellifluous living daedric artifact please buy her a coffee at https://ko-fi.com/kerstynungerva and visit her site to see more of her work. Shawn L. Koch: he's just getting started as a voice actor, but you'll agree with me he can go as far as he sets his mind to. Also an author! Cinnamine for the sword model, Trion77 for the beautiful pulsing textures, and PraedythXVI for not just making the weapon available as the stunning Abyssal Greatsword, but also making its permissions so generous that modders like me could use it. I searched for and found many, many beautiful unique swords in the Nexus, but the fact that this one had such open permissions is what made me choose it. Creative Commons, people! jg1: for being equally generous with the permissions for his flaming effects in the stunning Vibrant Weapons. When you see the sword light up a dark cave is because of this guy. Ckord: she helped me test this mod and gave me the motivation to add new stuff (like the entire Dragonborn portion of the second quest!). Don't miss her underrated "Thalmor Dialogue and Quests"! Bethesda. I don't always agree with them, but this game has stood the test of time. Going nine years strong. This community. I know saying this sounds as cliche as 'the real treasure was the friends we made along the way' but frankly, the people in various Skyrim discords who helped me in various ways all made a huge difference. I don't feel I'm coding in a vacuum -instead I'm part of something. This feels good.
  13. Version 2.0.0

    735 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) Special Edition port of the Thieves Guild Character Overhaul mod (v2.0) - Originally published on Nexus as LE on November 2017 Complete character overhaul of the female members of the Thieves Guild. This mod will replace not only the textures and meshes for each NPC but will also give each one a new custom outfit. All the skin textures have been individually custom layered, using Fair Skin Complexion as a base and each body mesh has also been uniquely shaped in BodySlide, to add variety.All body meshes and outfits are based on UNP, as this is what I use in my game and I have no plans to convert them to CBBE or any other body shape. They are standalone replacers, so regardless of what body shape you normally use, you would still be able to use them. FOMOD Options: - All-In-One version or individually - USSEP patched - Custom outfits included - 2K or 4K textures Big thanks to Jobobby for the port and FOMOD BodySlide and Outfit Studio by Ousnius and Caliente Chakaru's 1001 Nights for UNP Jiggle 1.0 by asenasen / original by Chakaru CDprojektRED for w3 models CITRUS Heads (HD Meshes) by Blabba Demoniac- High Quality Glossy Female Body Texture 8K 4K 2K by Regenbot03 DIMONIZED UNP female body by dimon99 Facial Piercings by Regn Fair Skin Complexion by HHaleyy Freckle Mania by tetrodoxin High Poly Feet and Hands for UNP Bodies by Halo Karliah Armor 2 -Nexus exclusive by Hentai Karliah Armor 2 UNP HD Retexture by DragonAge7 KS Hairdos - HDT Physics by Stealthic and Kalilies KS Hairdos - Renewal by Kalilies Stealthic Khaos and Shocky KS Jewelry by Stealthic and Kalilies Leah Lilith Jewelry by Leah Lilith / converted for Skyrim by Kalilies Lind's Human Eyes by Lind001 - LindsWorkshop Mature skin texture and body for UNP(B) 7BASE CBBE Vanilla by Maevan2 Maevan2's eye brows by Maevan2 NPC Nif Merge by Turulo RaceMenu by Expired Rogue Couture Mashup by Halofarm The Coenaculi - RaceMenu Plugin for Tattoos by Desufire Tibal Cloth by Darigaz17 / UUNP Bodyslide by Diablio Wigs - so followers can use KS hairdos with HDT physics by Montyj Witcher Kaer Morhen armor upgrade by Pfuscher / UUNP Bodyslide conversion by Diablio Witcher 3 Yennefer and Triss armors by zzjay / UUNP Bodyslide by Dianne
  14. Version 3.0.0

    419 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) This is an NPC cosmetic replacement for Frea of The Skaal and an update (Version 3.0) to my previous Nexus releases. Character Background: Frea is a Skaal shaman and daughter of Storn Crag-Strider, who is trying to free her people from the influence of Miraak. She will be first encountered at the Temple of Miraak, on Solstheim , after completion of the quest, 'Horn of Jurgen Windcaller'. She will become a commandable follower once you have completed the initial stage of the Dragonborn questline. Name: Frea Location: Temple of Miraak, Solstheim (first encounter) or the Shaman's Hut, Skaal Village Race: Nord Base ID: xx017934 FOMOD Options: - Choice of UNP (HDT special) and CBBE (COS) - Custom outfit included: GomaPero Armor Pack - 2K or 4K textures - Choice of 4 hair styles - Choice of 3 face tints Installation If Frea is an existing follower, dismiss her first, leave the cell and save before uninstalling any previous version or replacer, making a clean save, then installing the latest version. If you are using a follower management system, like AFT, make sure you select 'stop outfit management' before dismissing her. CONFLICTS Any other mod that makes changes to Frea's appearance or stats. If it's only stats, then this mod can be loaded afterwards. If it's appearance, then it's a definitive no (unless you know how to use XEdit to remove the NPC reference from the other mod and install this mod afterwards to copy over files). If there are any issues with this mod, let me know in the comments section and I will try to resolve them as soon as possible. Charmers of The Reach by m4mk203 BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteDIMONIZED UNP female body by dimon99RaceMenu by Expired GomaPero Armor Pack 01 by GomaPero Screenshots - Kwanon enb
  15. Version 1.0.0

    689 downloads

    Drunken Teen Sluts Created by Cricket Uploaded by Seetruck-2000 for Cricket. This mod replaces the three drunk men roaming about Skyrim with Three Drunken Teen Sluts The drunken Teens has there own custom voices and will love you to join them in there festivities Just install the FOMOD and all will be ready for your search of the Drunken Teen Sluts DawnGuard Dragonborn Hearthfire Skyrim SE Update Link Teen Dolls Link Link UnofficialSkyrimSpecialEditionPatch Link Link Sexlab SSE Link CREDITS @Pixie #6082 for the voice she did an amazing job. Seetruck-2000 for uploading it for Cricket And most of all for Cricket for making the Drunken Teen Sluts for everyone to enjoy
  16. Version 1.0.5

    130 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) This is an NPC cosmetic replacement for Jordis The Shieldmaiden, which uses high definition head meshes and textures of the character Ellie, ported over from The Last of Us: Part 2. - OR standalone follower Ellie. Character Background: Jordis The Shieldmaiden is a Nord Housecarl who is appointed to the Dragonborn by Jarl Elisif The Fair of Solitude after completing five miscellaneous quests for people around Solitude, completing Jarl Elisif's personal request and purchasing Proudspire Manor. Name: Jordis Location: Solitude Race: Nord TLOU2 Ellie Standalone Follower (1-H Sword, Archery). Located in Winking Skeever, Solitude Ellie Playable Race (TLOU Nord) *Enable female slider first before selecting this race FOMOD Options: - Replacer OR standalone follower - Choice of UNP (HDT special) and CBBE (COS) with custom tattoos - Choice of 2 Hairstyles - Custom outfit included: BDO Eckett - 2K or 4K textures CONFLICTS - Any other mod that makes changes to Jordis' appearance or stats. (only if using the replacer version) If it's only stats, then this mod can be loaded afterwards. If it's appearance, then it's a definitive no, unless you know how to use TESEdit to remove the npc entry for Jordis from the conflicting mod (if it's a multi NPC mod). If there are any issues with this mod, let me know in the comments and I will try to fix it as soon as possible. Mature Skin Texture by Maevan CBBE body normal maps from Charmers of the Reach by Trixter Custom tattoos / body paint by Hieroglyphics Head model and head parts, head textures by Naughty Dog (from TLOU2) Porting by Shingles Cat BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteDIMONIZED UNP female body by dimon99RaceMenu by ExpiredBDO Eckett by Team TAL
  17. Version 2.0.1

    808 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) Brigitte is a bard follower with custom dialogue, a custom bard request system and a short Quest. This is an updated version (2.0.0) of my original 'Brigitte & The Magic Lute' mod which is available on Nexus. This version now includes new facegen created with Charmers of the Reach meshes and sliders, as well as a number of other new game features and dialogue. Features:- A short Quest to retrieve a custom enchanted item and to unlock Brigitte as a follower. - Custom dialogue based on vanilla voice sets, cut and pasted to create new sentences. - A custom bard request system, separate from the vanilla one and initiated by dialogue. - 7 different and unique bard request tunes, featuring "Wolven Storm" from The Witcher 3 game (vocals and lute). - A number of interactive dialogue scenes between Brigitte and various other NPCs in Solitude. - Custom AI packages Name: Brigitte Location: The Winking Skeever, Solitude Race: Breton (custom) Class : Battle Bard Level : 10 - 100 Flags : Essential, Marriageable FOMOD Install Options: - New, high-definition "Charmers of the Reach" head mesh - Choice of UNP (HDT special) and CBBE (COS) - Custom outfit included: Witcher 3 Shani clothing - 2K or 4K textures Custom Bard MusicBrigitte has a custom bard request system, which is separate from the vanilla bard request. It can be initiated through the dialogue option 'Can you play something for me?' This can only be done whilst Brigitte is a current follower and not after you have dismissed her or before you have completed The Magic Lute questline. Her current repertoire includes 7 options to choose from. They are mostly short, instrumental lute tunes by Francis Cutting and John Playford (English Renaissance Lute) of no more than a couple of minutes long each. There's also one flute tune, for good measure, as well as "Wolven Storm" (aka Priscilla's song) from The Witcher 3 game, which is both vocals and lute. It is strongly advised that you command Brigitte to 'Wait' before requesting any music. This will prevent her running around after the player, if you are moving around the current cell, which causes the lute idle to stop, although the audio will continue. It's just not very immersive if that happens. Interactive Dialogue ScenesThere are a number of interactive dialogue scenes with Brigitte and various other NPCs in Solitude. These are triggered by idle dialogue (within a certain distance from the other npcs) and vary in length from a brief exchange to a more detailed conversation. All the dialogue lines have been cut and pieced together from vanilla voice sets. These are intended to add more context to Brigitte's backstory. Currently, she will interact with Corpulus, Belrand and Gulum-Ei (inside the Winking Skeever) and Ja-Ree and Noster outside. Obviously one or more of these NPCs may not be present, depending on which questlines you have chosen and whether they are still alive in your saved game. There is also a scene where Brigitte will pray at the Shrine of Mara, whilst the player is in the Temple of The Divines in Solitude. IMPORTANT Brigitte can only be recruited AFTER the Magic Lute Quest has been completed. DO NOT try to force recruit her through a follower system mod before the Quest is complete. This will likely break the questline. After you have retrieved the heirloom and returned to Brigitte, follow the custom dialogue prompts. She will take the heirloom from you automatically. When you see the 'Quest Complete' text, re-initiate dialogue and ask her to follow you. Notes & Troubleshooting / Known Issues1) The lip movement falls slightly out of sync in a couple of places (only very briefly) during Wolven Storm.2) On rare occasions, Brigitte will start playing the vanilla flute tune when asked to play a custom tune. Just interrupt her and request again. 3) The custom request tunes can only be requested when Brigitte is a current follower. If you dismiss her as a follower, she will revert to the vanilla bard songs request dialogue and return to being a bard at the Winking Skeever. 4) It is advisable to command Brigitte to 'Wait' before making tune requests. This is to prevent her running after you, if you move around the cell, with the music still playing but the lute idle stops. 5) If Brigitte is interrupted (with pc dialogue) during a custom bard tune, she may continue to perform the lute idle but without audio. Give her a 'nudge' to stop this idle playing. Future PlansMore lute songs, more dialogue scenes and possibly further quests. Watch Brigitte sing Wolven Storm! 2020-02-01 19-02-58-1.m4v Bijin Skin by rxkx22 BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteCharmers of The Reach by m4mk203DIMONIZED UNP female body by dimon99NPC Nif Merge by TuruloRaceMenu by ExpiredThe Eyes Of Beauty by Gabriel Mailhot as LogRaamKS Hair by Kalilies Witcher 3 Shani Armor by Beans / CD ProjektRED Realistic Instruments by InwardScreams Bard Lute Music by Francis Cutting, John Playford et al. "Wolven Storm" taken from The Witcher 3 game.
  18. Version 2.1.0

    429 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) This is an updated version of the follower Eilonwy, first released on Nexus on July 2019. Eilonwy uses a custom AI Package, designed by UNI00SL and will autocast 'Healing Hands' and 'Heal Other' spells to heal the player and allies during combat, when their health falls below 70%. She will also use wards and skins to defend against attack and cast a custom, tweaked version of the (now discarded) vanilla spell, 'Transmogrify', which causes opponents to transform into a random animal (chicken, dog, skeever) for 30 seconds. Her main weapon is a staff named 'Devourer', which drains a foe's health. Name: Eilonwy Location: The Frozen Hearth, Winterhold Race: High Elf (custom) Class: Healer (custom) FOMOD Options: - Choice of CBBE SMP (3BBB), CBBE 3BA (3BBB), CBBE Body Physics - Custom outfit included: [NINI] Bless 001 - 2K or 4K textures - Choice of 5 hair styles Main Features - Custom AI Healer package - 50 lines of additional custom dialogue, using vanilla assets - Custom Transmogrify spell with an option to turn it off/on using dialogue - Compatible with Schaken's follower framework mod Custom Spells & AI - Healer Package : Will auto cast 'Healing Hands' and 'Heal Other' to heal the player and allies during combat, when their health falls below 70%. Target allies must be within a certain range for the AI to initiate. - Transmogrify (Shout) : Opponent will transform into a random animal (chicken, dog, skeever) for 30 seconds or until attacked. Notes - As with all hostile, targeted spells, Transmogrify can occasionally miss it's intended target. - Transmogrify will not work properly on City/Hold guards. An animal is spawned, but the guard does not disappear. Haven't been able to fix this issue yet. - You can ask Eilonwy to stop, as well as re-start, casting Transmogrify using the dialogue option "Hey, Eilonwy. Let's talk" - Be sure to uninstall any previous (Nexus) versions of Eilonwy before installing the newest version If there are any issues with this mod, let me know in the comments section and I will try to resolve them as soon as possible. Charmers of The Reach by m4mk203 BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteDIMONIZED UNP female body by dimon99RaceMenu by Expired Bless 001 by NINI Vanilla Followers AI by UNI00SL 3D Pubic Hair by Coco Holiday Gift Hair by Summerdew Eyes of Beauty by LogRaam SE port by Schaken Screenshots - Kwanon enb
  19. View File Echo Healer Custom AI [SE] Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) Echo is a complete heal / buff / support / control follower. AI Overview:- Does not initiate combat.- Goes invisible and moves quietly when sneaking.- Gives light to player in caves, ruins and on player's command.- Converts ores automatically and on players command.- Calms targets when player does not want to fight.- Summons animals in combat.- Fears targets around herself.- Infuriates targets around her enemy.- Debuffs and poisons her enemy.- Buffs player and allies when combat begins and on player's command.- Heals player and allies in combat.- Removes all hostile effects from player after combat.- Resurrects target under player's cross-hair on player's command.- Allows player to breathe under water on player's command.- Cooks food Name: Echo Location: Temple of Kynareth, Whiterun Race: Nymph Class : Mystic/Priest Level : 4 - 150 Flags : Essential, Marriageable FOMOD Install Options: - New, high-definition "Charmers of the Reach" head mesh - Choice of UNP (HDT special), 7B (HDT Special) and CBBE (COS) - Custom outfit included: DX Spartan Bard, with choice of 4 tunics - 2K or 4K textures - Choice of 4 hairstyles Uninstallation: 1. Disable "Enable Custom AI" from Mod Configuration Menu then close the menu.2. Dismiss her from your followers in-game. Travel to a different cell. Save your game and quit.3. Uninstall and delete files InfoShe will cast/dual cast the custom ai spells only if all the following conditions are met :1) Spells are enabled in MCM.2) She has the skill to cast it.3) She has enough magicka to cast it.She will cast the spells in the following scenarios :1) Magelight : In caves, ruins and on player's command via command menu.2) Transmute : When she has iron/silver ores in her inventory and she is out of combat.3) Waterbreathing: When player gives the command via command menu.4) Muffle, Invisibility : When player sneaks.5) Lesser Oakflesh/Stoneflesh/Ironflesh/EbonyFlesh/Courage/Rally/CallToArms : When combat starts with player's weapons out and on player's command via command menu.6) Calm, Pacify, Harmony : When combat starts with player's weapons sheathed OR when player sheaths weapons in mid combat.7) Fury, Frenzy, Mayhem : When surrounded by multiple enemies.8 ) Fear, Rout, Hysteria : When an enemy is near her.9) HealingHands, HealOther, GrandHealing : When an ally OR player loses more than 25 hp.10) Cure Disease : After combat ends, If player has harmful effects running.11) Resurrect: On player's command when player crosshair is on the dead target such that its name is visible.12) Lesser Poison, Poison, Greater Poison : In combat, on her enemy.She can use various furniture on players command via vanilla follower command system :- She can use cooking pot to cook food. She knows the following recipes : Beef Stew, Elsweyr Fondue, Horker Stew, Vegetable Soup, Venison Stew.Notes & Troubleshooting1) She can miss her spells if target keeps moving and / or out of range.2) It takes time for her to cast spells out of combat so wait for few secs.3) If something is not working right or you do not want to use some spells then you can always disable them from MCM. 4) If "HG_Echo" does not appear in your MCM immediately after recruiting Echo, do a Quicksave and reload from that. 5) Do not force her to your location through console mode. This often causes a delay with MCM appearing. Bijin Skin by rxkx22 BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteCharmers of The Reach by m4mk203DIMONIZED UNP female body by dimon99NPC Nif Merge by TuruloRaceMenu by ExpiredThe Eyes Of Beauty by Gabriel Mailhot as LogRaamKS Hair by Kalilies KS Jewelry by Stealthic Khaos DX Spartan Bard by Deserter X Scripts and Quest AI have been adapted from the mod 'Celestine' by techprince (used with permission) Thanks: Searinoxii (help with papyrus), Seetruck (help with CBBE mesh), Syer (advice on MCM), Schaken (SE port and general support) Submitter Hieroglyphics Submitted 10/09/2019 Category NPC Co-Authors Guest  
  20. Version 2.0.0

    370 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) This is an NPC cosmetic replacement for Eola and an update (Version 2.0) to my previous Nexus release. Character Background: Eola is a Breton cannibal who is initially encountered in the Hall of the Dead in Markarth. She leads a coven of cannibals who worship the Daedric deity Namira. Eola can be recruited as a follower after clearing Reachcliff Cave and agreeing to join her cannibalistic cult. She is a powerful mage adept in Destruction and Alteration, typically using lightning-based spells while also being capable of summoning Daedra and re-animating the bodies of slain enemies in combat. Name: Eola Location: Hall of The Dead, Markarth (first encounter) or Reachcliff Cave Race: Breton Base ID: 0001990F - Standalone Follower: Cyrielle - located in Silver-Blood Inn, Markarth. FOMOD Options: - Choice of NPC Replacer OR Standalone Follower - Choice of UNP (HDT special) and CBBE (COS) - Custom outfit included: Black Viper's Will - 2K or 4K textures - Choice of 5 hair styles Installation If Eola is an existing follower, dismiss her first, leave the cell and save before uninstalling any previous version or replacer, making a clean save, then installing the latest version. If you are using a follower management system, like AFT, make sure you select 'stop outfit management' before dismissing her. CONFLICTS Any other mod that makes changes to Eola's appearance or stats. If it's only stats, then this mod can be loaded afterwards. If it's appearance, then it's a definitive no (unless you know how to use XEdit to remove the NPC reference from the other mod and install this mod afterwards to copy over files). If there are any issues with this mod, let me know in the comments section and I will try to resolve them as soon as possible. Charmers of The Reach by m4mk203 BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteDIMONIZED UNP female body by dimon99RaceMenu by Expired Black Viper's Will by redtox Eyes of Beauty by LogRaam Screenshots - Kwanon enb SE port by Jobobby
  21. View File Teen Captives Lore friendly, intelligent, and.. TEEN?!? . . . What more could you want?! TEEN Captives - Beta release v0.971 Patch D Note: Run "FNIS for Users (NOT A SLAVE MOD) This mod is being updated very frequently. Recommend following for release notifications. Camp Snowfall and move of Camp Steadwatch (must re-initialize Captive placement to take effect) 05OCT2018 - Support for More Bandit Camps - EtR Patch 1.0.0 for 3 Captive sites in 25APR2019 - Support for DFT's More Bandit Encampments adds 14 Captive sites 01MAY2019 - Support for The Watchtowers Reborn adds 17 Captive sites (works with either the 2019 "Fueled by Genesis" or the "Standalone" 2015 version) 07MAY2019 - Removed Apachii.esm and ApachiiFemales.esm as dependent requirements FAQ: Advisement: This patch with a "hot-load" into an existing game will fix many script based errors, but will likely cause others. Some behaviors and dialogue logics become "baked in" to your savegame. If you can live with the errors, fine, but the best thing to do will be to reload everything from a "clean" save. If you're having problems, as a test case, disable SBC, load a clean save, save a new game in an empty slot, exit, then enable SBC again and see what happens. Note1: If cell scanning gets stuck, try "stopquest SBCMain" then "startquest SBCMain" from the console. Note2: If you're not playing a Futa character, and you get a Futa detection on loading this mod, it means you have something "else" occupying SlotMask52. It's Ok. Just use "RemoveFaction xx014D90" on your character from the console to remove her from the Futa-Faction for dialogue prompts and animation selection. Overview: I've been working for several months on an update mod to the original excellent concept started in the Sex Slaves for Vanilla Bandit Camps mod posted by pchs in 2014. The functionality intended, however, did not execute in game and many people were frustrated by it. Additionally, I liked using the freed captives for TDF's Aggressive Prostitution mod, but it bothered me that they showed up un-named in that dialogue as well as in SLA Monitor Widget. What we now have here (finally) can absolutely be just a simple "rescue the girls" campaign, if that's how the user wants to play it. Or a slave collection / harem builder . . . or a TDF prostitution source . . . or a potential follower source . . . or anything in between/combination thereof. I took a slightly different direction for immersion and dialogue, hence the name change to Sexy Bandit Captives. One of the central ideas changed is that the captives are being saved for sale as pleasure slaves rather than just being used by the bandits, and their restraints are enchanted so are much less bulky as well as much more difficult to remove. Disclaimer: This is a beta release. It's not done, but the bones of the mod are there and functional; it is quite playable at this point. Gameplay aspects are not fully developed, so releasing captives from restraints is automatically successful for now. Subjugation of captives, however, is not automatic and requires both SpeechCraft skill and PC level for success through all stages. Note 1: The captive's outfits are currently built with UNPB meshes, but it works reasonably well with CBBE bodies as well I'm told. Partial CBBE available in the FOMOD Note 2: There are 36 captive release "destinations" currently. Note 3: Tattoos will not show up in-game unless you have "The Coenaculi UNP" folder as well as the associated "thecoenaculi.json" file in your Skyrim\Data\textures\actors\character\SlaveTats folder. Detailed Description: Over 80 non-respawning (for now) captives peppered throughout Skyrim forts and dungeons per the original. Includes functionality with the More Bandit Camps mod. All captives edited for makeup and Apachii hair -- though planning to release a version with no hair mod hard requirements. (The bandits only take the really attractive ones, apparently, and prefer to keep them that way in most cases.) All captives made unique with no respawn. All released captives become potential followers / marriageable if treated accordingly. I wanted to convert it from being just an aesthetic mod into an interaction mod that retained the essence of the aesthetic appeal. All captives given race appropriate unique names from the JaxonzNameGenerator mod files. Added a handful of Dunmer, Altmer, and Bosmer captives. (Sorry, not into Orismer -- head canon says they fought to the death rather than be captured.) I use the BeautifulElves mod and that softens up the angry brow ridge of the vanilla headshape quite a lot. Remove duplication where instances of the same captive were in two separate sites by filling in using the additional races. Branching (unvoiced for now) lore friendly dialogue tree with quite a lot of random branches and others that reflect how the captive NPC may have been treated by the PC. Expanded captive outfits to include some minimalist/skimpy items and bindings adapted from the non-Devious Devices sets. Semi-random lore friendly greetings conditional on NPC state and prior treatment. Customized dialogue branch comments to be tailored to the type of character taken captive. i.e., a captured merchant's dialogue would differ from a captured noble, sailor, blacksmith, hunter, etc. Fleshed out a few more background stories - currently at 27 (3 possible dialogues for each) with plans for at least 9 more. (That makes 81 possible greetings at 3-7 lines each from each captive) Modified diologue branches for easier use / included option for "I don't care how you got here" to bypass immersion story if that's not your thing. Subjugation and restraint unlock dependencies on character skills. Released captives (optionally in each case) autonomously search the area for better clothing and/or weapons after release before executing a "travel to" package. Effectively, they loot the area, but check back with the PC so they're not taking anything important. (Lots of fun to observe, since they comment on nearly every item found, or on the hygiene of the previous owner. ) Or, you can just give them whatever you want . . . or nothing at all, but they may not like you very much later. Released captives now successfully travel to tailored random destinations on release, but are persistent and you can track them down later, assuming they 1) survived and, 2) told you the truth where they were going. Some captives may be former bandits or female bandit leaders who experienced a mutiny. Who knows what these types may do when released when they're armed again? Plans to tie in the enchantment on restraints/bindings to affect SexLabArousal. i.e., The restraints fuel desire. "Handoff" to TDF Prostitution works correctly while keeping that mod as non-required. (i.e., The prostitution option is not available until after the captive travels to their destination and the PC finds them there) Released captives stop at local vendor to trade outfits! You may not see the transaction, but you might see a former captive go into a shop and come out wearing something else. And, yes, lots of dialogue driven sexlab animations. True to the spirit of the original mod, there are two main routes a PC can take with a captive -- one of subjugation or one of release. It's up to you (within the limits of PC Speechcraft, Lockpicking, Smithing, and Level) which you pursue. Gender specific dialogue, as well as being Futa friendly for the equipped girls. (Auto detected using SexLab & SOS) For now, there are no pre-release SexLab animations for the PC to sneak up on the bandits having their way with a captive, but it's on the drawing board for a later release. No current "Notice Board" or "Radiant Quests" for rescuing captives being worked . . . for now. Head canon says they're being kept in secret, and with the chaos of Skyrim's civil war and limited communication, there's nobody looking for the captives at this point. Mod functionality specifics: The (current) clothing files are built for UNPB functionality (seems to work for any UNP) right now just because that happens to be what I had loaded when I started. Adaptation to CBBE will be a follow-on project post-beta I think. Hard Dependencies (aside from Skyrim.esm and Update.esm, obviously): SexLab - by Ashal (This was required by the original mod; provides animation framework) SexLabAroused Redux - by fishburger67 (Specifically designed to "minimize the papyrus impact of Aroused") Optional / Recommended: More Bandit Camps by skillest (This mod now tailors itself if MBC is not detected to not place Captives in those sites.) (SOS) Schlongs of Skyrim by b3lisario (Full version needed for Futa detection and other miscellaneous functionality.) SlaveTats by murfk (Should work without, but tattooed captives will be bare; mrufk helped me out on implementing!) The Coenaculi - Tattoo Parlor plugin for Slavetats UNP_MALE_Vanilla version Kyu.7z by RustyXXL (required along with SlaveTats for ANY tattoos to show up on captives) Fuz Ro D-oh - Silent Voice by shadeMe (makes menus move much smoother) Other SexLab/SLAL/NSAP animations as the user desires. Reported Unresolved Mod Conflicts: Requiem or its patch Requiem for the Indifferent (causes essential dialogue to not display) Update: partial success with Requiem 2.0 Character Creation Overhaul - Races - Birthsigns - Classes - Skills - Specializations - Attributes Disparity - Dialogue options missing once class and skill selected; reversible if unselected UFO - Ultimate Follower Overhaul - the game loads up, but it seems like you get script errors (papyrus mods all reset, some won't load etc.) Testing Environment: Here's my "clean game" process: Clone my vanilla Data folder (8.49 GB)/ rename the original then rename the new clone "Data" Note: Original "vanilla" game clones consists of Skyrim.esm, Update.esm + all three DLCs Submitter Schaken Submitted 03/31/2019 Category Sexual Content Co-Authors Jobobby04 Sejra
  22. View File TLOU2 Ellie as Jordis The Shieldmaiden, Housecarl of Solitude - NPC Replacer / Standalone Follower Option / Playable Race [LE] Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) This is an NPC cosmetic replacement for Jordis The Shieldmaiden, which uses high definition head meshes and textures of the character Ellie, ported over from The Last of Us: Part 2. - OR standalone follower Ellie. Character Background: Jordis The Shieldmaiden is a Nord Housecarl who is appointed to the Dragonborn by Jarl Elisif The Fair of Solitude after completing five miscellaneous quests for people around Solitude, completing Jarl Elisif's personal request and purchasing Proudspire Manor. Name: Jordis Location: Solitude Race: Nord TLOU2 Ellie Standalone Follower (1-H Sword, Archery). Located in Winking Skeever, Solitude Ellie Playable Race (TLOU Nord) *Enable female slider first before selecting this race FOMOD Options: - Replacer OR standalone follower - Choice of UNP (HDT special) and CBBE (COS) with custom tattoos - Choice of 2 Hairstyles - Custom outfit included: BDO Eckett - 2K or 4K textures CONFLICTS - Any other mod that makes changes to Jordis' appearance or stats. (only if using the replacer version) If it's only stats, then this mod can be loaded afterwards. If it's appearance, then it's a definitive no, unless you know how to use TESEdit to remove the npc entry for Jordis from the conflicting mod (if it's a multi NPC mod). If there are any issues with this mod, let me know in the comments and I will try to fix it as soon as possible. Mature Skin Texture by Maevan CBBE body normal maps from Charmers of the Reach by Trixter Custom tattoos / body paint by Hieroglyphics Head model and head parts, head textures by Naughty Dog (from TLOU2) Porting by Shingles Cat BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteDIMONIZED UNP female body by dimon99RaceMenu by ExpiredBDO Eckett by Team TAL Submitter Hieroglyphics Submitted 11/21/2020 Category NPC Co-Authors Guest  
  23. View File TLOU2 Ellie as Jordis The Shieldmaiden, Housecarl of Solitude - NPC Replacer / Standalone Follower Option / Playable Race [SE] Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) This is an NPC cosmetic replacement for Jordis The Shieldmaiden, which uses high definition head meshes and textures of the character Ellie, ported over from The Last of Us: Part 2. - OR standalone follower Ellie. Character Background: Jordis The Shieldmaiden is a Nord Housecarl who is appointed to the Dragonborn by Jarl Elisif The Fair of Solitude after completing five miscellaneous quests for people around Solitude, completing Jarl Elisif's personal request and purchasing Proudspire Manor. Name: Jordis Location: Solitude Race: Nord TLOU2 Ellie Standalone Follower (1-H Sword, Archery). Located in Winking Skeever, Solitude Ellie Playable Race (TLOU Nord) *Enable female slider first before selecting this race ESPFE Schaken FM compatible FOMOD Options: - Replacer OR standalone follower - Choice of CBBE SMP (3BBB) / CBBE 3BA(3BBB) / CBBE Body Physics - Choice of 4 skin texture options: tattoos, tanlines, combo, none - Choice of 2 Hairstyles - Custom outfit included: H2135s Fantasy Series4 - 2K or 4K textures - Optionally add the BodySlide preset CONFLICTS - Any other mod that makes changes to Jordis' appearance or stats. (only if using the replacer version) If it's only stats, then this mod can be loaded afterwards. If it's appearance, then it's a definitive no, unless you know how to use TESEdit to remove the npc entry for Jordis from the conflicting mod (if it's a multi NPC mod). If there are any issues with this mod, let me know in the comments and I will try to fix it as soon as possible. Mature Skin Texture by Maevan CBBE body normal maps from Charmers of the Reach by Trixter Custom tattoos / body paint by Hieroglyphics Sunstarved Tanlines by DomainWolf Head model and head parts, head textures by Naughty Dog (from TLOU2) Original porting of Ellie by Shingles Cat BodySlide and Outfit Studio by Ousnius and CalienteCBBE by Caliente CBBE 3BA (3BBB) by Acro748 CBBE SMP (3BBB) by Ousnius HDT-SMP (Skinned Mesh Physics) by aersRaceMenu by ExpiredH2135s Fantasy Series4 by Harry Submitter Hieroglyphics Submitted 11/21/2020 Category NPC Co-Authors Guest  
  24. Version 1.0.3

    346 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) Echo is a complete heal / buff / support / control follower. AI Overview:- Does not initiate combat.- Goes invisible and moves quietly when sneaking.- Gives light to player in caves, ruins and on player's command.- Converts ores automatically and on players command.- Calms targets when player does not want to fight.- Summons animals in combat.- Fears targets around herself.- Infuriates targets around her enemy.- Debuffs and poisons her enemy.- Buffs player and allies when combat begins and on player's command.- Heals player and allies in combat.- Removes all hostile effects from player after combat.- Resurrects target under player's cross-hair on player's command.- Allows player to breathe under water on player's command.- Cooks food Name: Echo Location: Temple of Kynareth, Whiterun Race: Nymph Class : Mystic/Priest Level : 4 - 150 Flags : Essential, Marriageable FOMOD Install Options: - New, high-definition "Charmers of the Reach" head mesh - Choice of UNP (HDT special), 7B (HDT Special) and CBBE (COS) - Custom outfit included: DX Spartan Bard, with choice of 4 tunics - 2K or 4K textures - Choice of 4 hairstyles Uninstallation: 1. Disable "Enable Custom AI" from Mod Configuration Menu then close the menu.2. Dismiss her from your followers in-game. Travel to a different cell. Save your game and quit.3. Uninstall and delete files InfoShe will cast/dual cast the custom ai spells only if all the following conditions are met :1) Spells are enabled in MCM.2) She has the skill to cast it.3) She has enough magicka to cast it.She will cast the spells in the following scenarios :1) Magelight : In caves, ruins and on player's command via command menu.2) Transmute : When she has iron/silver ores in her inventory and she is out of combat.3) Waterbreathing: When player gives the command via command menu.4) Muffle, Invisibility : When player sneaks.5) Lesser Oakflesh/Stoneflesh/Ironflesh/EbonyFlesh/Courage/Rally/CallToArms : When combat starts with player's weapons out and on player's command via command menu.6) Calm, Pacify, Harmony : When combat starts with player's weapons sheathed OR when player sheaths weapons in mid combat.7) Fury, Frenzy, Mayhem : When surrounded by multiple enemies.8 ) Fear, Rout, Hysteria : When an enemy is near her.9) HealingHands, HealOther, GrandHealing : When an ally OR player loses more than 25 hp.10) Cure Disease : After combat ends, If player has harmful effects running.11) Resurrect: On player's command when player crosshair is on the dead target such that its name is visible.12) Lesser Poison, Poison, Greater Poison : In combat, on her enemy.She can use various furniture on players command via vanilla follower command system :- She can use cooking pot to cook food. She knows the following recipes : Beef Stew, Elsweyr Fondue, Horker Stew, Vegetable Soup, Venison Stew. Notes & Troubleshooting1) She can miss her spells if target keeps moving and / or out of range.2) It takes time for her to cast spells out of combat so wait for few secs.3) If something is not working right or you do not want to use some spells then you can always disable them from MCM. 4) If "HG_Echo" does not appear in your MCM immediately after recruiting Echo, do a Quicksave and reload from that. 5) Do not force her to your location through console mode. This often causes a delay with MCM appearing. Bijin Skin by rxkx22 BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteCharmers of The Reach by m4mk203DIMONIZED UNP female body by dimon99NPC Nif Merge by TuruloRaceMenu by ExpiredThe Eyes Of Beauty by Gabriel Mailhot as LogRaamKS Hair by Kalilies KS Jewelry by Stealthic Khaos DX Spartan Bard by Deserter X Scripts and Quest AI have been adapted from the mod 'Celestine' by techprince (used with permission) Thanks: Searinoxii (help with papyrus), Seetruck (help with CBBE mesh), Syer (advice on MCM), Schaken (SE port and general support)
  25. Version 1.0.2

    415 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) This is an NPC cosmetic replacement for Annekke Crag-Jumper, which uses high definition head meshes and textures of the character Aerith Gainsborough, ported over from Final Fantasy 7 Remake. - OR standalone follower Aerith Gainsborough. Character Background: Annekke Crag-Jumper is a Nord ranger and former adventurer who lives in Darkwater Crossing with her husband Verner Rock-Chucker. The couple has put their exploration days behind them, but while Verner is seemingly happy with the more relaxed lifstyle, Annekke has a hard time settling down and will ask you to do some adventuring for her during the related quest. Once you do this favour for her she becomes available as a follower. She claims to be the one who discovered Goldenrock Mine, a likely claim since her house is the only building in town. She sleeps in the house every night between midnight and 6am and always starts the day with a one-hour meal, followed by yet another hour in bed. At 8am she ventures outside and spends three hours wandering restlessly around town until her workday in the mine begins at 11am. After five hours of mining, she leaves the mine at 4pm. She then spends the rest of the day wandering around town interrupted only by a one hour dinner at 6pm. Name: Annekke Crag-Jumper Location: Darkwater Crossing Race: Nord Base ID: 00013666 FF7R Aerith Gainsborough Standalone Follower (Spellcaster/Restoration/Conjuration). Located in Temple of Kynareth, Whiterun FOMOD Options: - Replacer OR standalone follower - Choice of UNP (HDT special) and CBBE (COS) - Custom outfit included: FF7 Aerith Outfit - 2K or 4K textures CONFLICTS - Any other mod that makes changes to Annekke's appearance or stats. If it's only stats, then this mod can be loaded afterwards. If it's appearance, then it's a definitive no, unless you know how to use TESEdit to remove the npc entry for Anneke from the conflicting mod. Mature Skin Texture by Maevan Head model and head parts, head textures, lashes by Squeenix (from FF7R) Porting by Shingles Cat BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteDIMONIZED UNP female body by dimon99RaceMenu by ExpiredAerith Final Fantasy Clothes by hardarg SE port and optimization by Schaken Additional assistance and testing by JoBobby / Day7/ princelucianreborn
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