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Found 165 results

  1. Version 1.0.1

    44 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) This is an NPC cosmetic replacement for Annekke Crag-Jumper, which uses high definition head meshes and textures of the character Aerith Gainsborough, ported over from Final Fantasy 7 Remake. - OR standalone follower Aerith Gainsborough. Character Background: Annekke Crag-Jumper is a Nord ranger and former adventurer who lives in Darkwater Crossing with her husband Verner Rock-Chucker. The couple has put their exploration days behind them, but while Verner is seemingly happy with the more relaxed lifstyle, Annekke has a hard time settling down and will ask you to do some adventuring for her during the related quest. Once you do this favour for her she becomes available as a follower. She claims to be the one who discovered Goldenrock Mine, a likely claim since her house is the only building in town. She sleeps in the house every night between midnight and 6am and always starts the day with a one-hour meal, followed by yet another hour in bed. At 8am she ventures outside and spends three hours wandering restlessly around town until her workday in the mine begins at 11am. After five hours of mining, she leaves the mine at 4pm. She then spends the rest of the day wandering around town interrupted only by a one hour dinner at 6pm. Name: Annekke Crag-Jumper Location: Darkwater Crossing Race: Nord Base ID: 00013666 FF7R Aerith Gainsborough Standalone Follower (Spellcaster/Restoration/Conjuration). Located in Temple of Kynareth, Whiterun FOMOD Options: - Replacer OR standalone follower - Choice of UNP (HDT special) and CBBE (COS) - Custom outfit included: FF7 Aerith Outfit - 2K or 4K textures Utilizes the ESPFE system, so no load slot is needed. Adapted for SFM, hair colour-changer. CONFLICTS - Any other mod that makes changes to Annekke's appearance or stats. If it's only stats, then this mod can be loaded afterwards. If it's appearance, then it's a definitive no, unless you know how to use TESEdit to remove the npc entry for Anneke from the conflicting mod. Mature Skin Texture by Maevan Head model and head parts, head textures, lashes by Squeenix (from FF7R) Porting by Shingles Cat BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteDIMONIZED UNP female body by dimon99RaceMenu by ExpiredAerith Final Fantasy Clothes by hardarg SE port and optimization by Schaken
  2. Version 1.0.0

    3 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) This is an NPC cosmetic replacement for Annekke Crag-Jumper, which uses high definition head meshes and textures of the character Aerith Gainsborough, ported over from Final Fantasy 7 Remake. - OR standalone follower Aerith Gainsborough. Character Background: Annekke Crag-Jumper is a Nord ranger and former adventurer who lives in Darkwater Crossing with her husband Verner Rock-Chucker. The couple has put their exploration days behind them, but while Verner is seemingly happy with the more relaxed lifstyle, Annekke has a hard time settling down and will ask you to do some adventuring for her during the related quest. Once you do this favour for her she becomes available as a follower. She claims to be the one who discovered Goldenrock Mine, a likely claim since her house is the only building in town. She sleeps in the house every night between midnight and 6am and always starts the day with a one-hour meal, followed by yet another hour in bed. At 8am she ventures outside and spends three hours wandering restlessly around town until her workday in the mine begins at 11am. After five hours of mining, she leaves the mine at 4pm. She then spends the rest of the day wandering around town interrupted only by a one hour dinner at 6pm. Name: Annekke Crag-Jumper Location: Darkwater Crossing Race: Nord Base ID: 00013666 FF7R Aerith Gainsborough Standalone Follower (Spellcaster/Restoration/Conjuration). Located in Temple of Kynareth, Whiterun FOMOD Options: - Replacer OR standalone follower - Choice of UNP (HDT special) and CBBE (COS) - Custom outfit included: FF7 Aerith Outfit - 2K or 4K textures CONFLICTS - Any other mod that makes changes to Annekke's appearance or stats. If it's only stats, then this mod can be loaded afterwards. If it's appearance, then it's a definitive no, unless you know how to use TESEdit to remove the npc entry for Anneke from the conflicting mod. Mature Skin Texture by Maevan Head model and head parts, head textures, lashes by Squeenix (from FF7R) Porting by Shingles Cat BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteDIMONIZED UNP female body by dimon99RaceMenu by ExpiredAerith Final Fantasy Clothes by hardarg
  3. Version 1.0.0

    4,531 downloads

    This is an upload of the infamous The Kids Are Alright mod that was removed from Nexus. What happened to TripTheRift is unfortunate and many people would have done the same in her situation. HOWEVER this does not mean that this mod should have been deleted from everywhere. Mods are part of skyrim's history and I refuse for them to simply be deleted. This is an amazing mod and it deserves to be out there. So here we are. ANY SIGN OF SEXUALIZING THIS MOD AND I WILL INSTANTLY TAKE IT DOWN. THIS IS NOT A JOKE. DO NOT HARASS TRIPTHERIFT. SHE HAS NOTHING TO DO WITH THIS. THE DECISION TO UPLOAD THIS IS ENTIRELY FROM ME. Contact me on discord through this server https://discord.gg/vzyDfNA You need one of these 2 files to start! TKAA - Episode One TKAA - Final Cut They are different versions of the mod, the Final Cut having Toddlers and Hostiles(hostiles can be removed with a patch) -----Original Description------- - NEXUS SKYRIM SE FILE OF THE MONTH - APRIL 2017 - THANK YOU VERY MUCH FOR THE SUPPORT - ABOUT This is a comprehensive, standalone children overhaul mod. I'm guessing from how the kids were implemented in Skyrim that Bethesda either 1) did NOT want to include children and were forced into it by popular demand, or 2) they just hate kids. As evidence, take a look at the meshes. They are built in the identical fashion as the monsters and beasts in the game. Small wonder they look like clones - they ARE clones. The goal for this mod was to make children that look like they would belong in a modern DX11 or 12 game - by using high quality meshes and textures to update this old game engine. All donation points generated by your download of this mod goes 100% to the RaceMenu by Expired Dimonized UNP Body by dimon99 Fair Skin Complexion by HHaleyy Adorable Face by lumina The Eyes Of Beauty by Gabriel Mailhot as LogRaam Ruby Red Vampire Eyes by achintyagk BodySlide and Outfit Studio by Ousnius and Caliente Brows by Hvergelmir ApachiiSkyHair by Apachii KS Hairdos Renewal by Kalilies Stealthic and Shockero Pretty Khajiit by tktk Feminine Argonian Textures (Chameleon and Lizard) by MONSTERraider Khajiit leopard body texture for UNP BASE body by Nerevar22g Warpaint Makeup for Human Females Vanilla Replacer by The Ex Maverik Wizard Hats by sirwho Dragons Crown Sorceress Outfit for UNP by Backsteppo Jarek - The Custom Voiced Skeleton Necromancer Follower by iMACobra Dovahkinder Collection - Additional Children Clothes by jackknifelee Dovahkinder Complete Mod by clarota Universal Race Scale Remover by Abbalovesyou Modified externally sourced clothing and armor from - Kanrax2/Halo, Daywalker, en_hawk (Skykids), COTS, Pretty Witches. Additional hair from HS hair, Oblivion Hair Pack and SGHair 268. Black cat model and texture by Hissa. This mod wouldn't exist without the people listed above sharing their work, so please support them. Huge thanks and a tip of the helmet to ALL. This mod has a lot of moving parts. If I missed anyone I sincerely apologize, please let me know so I can correct the credits. PERMISSIONS This mod has open permissions, credit would be nice.
  4. View File FF7R Aerith Gainsborough as Annekke Crag-Jumper - NPC Replacer / Standalone Follower Option [SE] Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) This is an NPC cosmetic replacement for Annekke Crag-Jumper, which uses high definition head meshes and textures of the character Aerith Gainsborough, ported over from Final Fantasy 7 Remake. - OR standalone follower Aerith Gainsborough. Character Background: Annekke Crag-Jumper is a Nord ranger and former adventurer who lives in Darkwater Crossing with her husband Verner Rock-Chucker. The couple has put their exploration days behind them, but while Verner is seemingly happy with the more relaxed lifstyle, Annekke has a hard time settling down and will ask you to do some adventuring for her during the related quest. Once you do this favour for her she becomes available as a follower. She claims to be the one who discovered Goldenrock Mine, a likely claim since her house is the only building in town. She sleeps in the house every night between midnight and 6am and always starts the day with a one-hour meal, followed by yet another hour in bed. At 8am she ventures outside and spends three hours wandering restlessly around town until her workday in the mine begins at 11am. After five hours of mining, she leaves the mine at 4pm. She then spends the rest of the day wandering around town interrupted only by a one hour dinner at 6pm. Name: Annekke Crag-Jumper Location: Darkwater Crossing Race: Nord Base ID: 00013666 FF7R Aerith Gainsborough Standalone Follower (Spellcaster/Restoration/Conjuration). Located in Temple of Kynareth, Whiterun FOMOD Options: - Replacer OR standalone follower - Choice of UNP (HDT special) and CBBE (COS) - Custom outfit included: FF7 Aerith Outfit - 2K or 4K textures Utilizes the ESPFE system, so no load slot is needed. Adapted for SFM, hair colour-changer. CONFLICTS - Any other mod that makes changes to Annekke's appearance or stats. If it's only stats, then this mod can be loaded afterwards. If it's appearance, then it's a definitive no, unless you know how to use TESEdit to remove the npc entry for Anneke from the conflicting mod. Mature Skin Texture by Maevan Head model and head parts, head textures, lashes by Squeenix (from FF7R) Porting by Shingles Cat BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteDIMONIZED UNP female body by dimon99RaceMenu by ExpiredAerith Final Fantasy Clothes by hardarg SE port and optimization by Schaken Submitter Hieroglyphics Submitted 10/24/2020 Category NPC Co-Authors Guest  
  5. View File FF7R Aerith Gainsborough as Annekke Crag-Jumper - NPC Replacer / Standalone Follower Option [LE] Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) This is an NPC cosmetic replacement for Annekke Crag-Jumper, which uses high definition head meshes and textures of the character Aerith Gainsborough, ported over from Final Fantasy 7 Remake. - OR standalone follower Aerith Gainsborough. Character Background: Annekke Crag-Jumper is a Nord ranger and former adventurer who lives in Darkwater Crossing with her husband Verner Rock-Chucker. The couple has put their exploration days behind them, but while Verner is seemingly happy with the more relaxed lifstyle, Annekke has a hard time settling down and will ask you to do some adventuring for her during the related quest. Once you do this favour for her she becomes available as a follower. She claims to be the one who discovered Goldenrock Mine, a likely claim since her house is the only building in town. She sleeps in the house every night between midnight and 6am and always starts the day with a one-hour meal, followed by yet another hour in bed. At 8am she ventures outside and spends three hours wandering restlessly around town until her workday in the mine begins at 11am. After five hours of mining, she leaves the mine at 4pm. She then spends the rest of the day wandering around town interrupted only by a one hour dinner at 6pm. Name: Annekke Crag-Jumper Location: Darkwater Crossing Race: Nord Base ID: 00013666 FF7R Aerith Gainsborough Standalone Follower (Spellcaster/Restoration/Conjuration). Located in Temple of Kynareth, Whiterun FOMOD Options: - Replacer OR standalone follower - Choice of UNP (HDT special) and CBBE (COS) - Custom outfit included: FF7 Aerith Outfit - 2K or 4K textures CONFLICTS - Any other mod that makes changes to Annekke's appearance or stats. If it's only stats, then this mod can be loaded afterwards. If it's appearance, then it's a definitive no, unless you know how to use TESEdit to remove the npc entry for Anneke from the conflicting mod. Mature Skin Texture by Maevan Head model and head parts, head textures, lashes by Squeenix (from FF7R) Porting by Shingles Cat BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteDIMONIZED UNP female body by dimon99RaceMenu by ExpiredAerith Final Fantasy Clothes by hardarg Submitter Hieroglyphics Submitted 10/23/2020 Category NPC Co-Authors Guest  
  6. Version 1.0.0

    836 downloads

    All Female Guards and Soldiers All female Guards and Soldiers is a remake of the popular mod in Oldrim called Female Guards. Female Guards was stripped down and remade from the ground up into this mod. All Guards and Soldiers were made personally by Erza1975. All helmets were removed so that we can show off Erza's hard work! All voices were switched to female voices, so some dialog will not work without Fuz Ro D-oh. I also included a lot of Unofficial Skyrim Special Edition Patches changes, so this mod requires USSEP. Known Issues: When adding to a old save some guards are naked or have helmets, to fix this open console with ~, click the guard, and type resetinventory and press enter. Some dialog is unvoiced, if people ask a patch that makes them use male voices can be made. We haven't made one because Fuz Ro D-oh adds support for unvoiced dialog. Fuz Ro D-oh Unofficial Skyrim Special Edition Patch to the original Author ()
  7. Version 1.2.2

    287 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) This is an NPC cosmetic replacement for Maven Black-Briar, which uses high definition head meshes and textures of the character Morrigan, ported over from Dragon Age Inquisition. - OR standalone follower Morrigan. Character Background: Maven Black-Briar is the matriarch of the Black-Briar family and unofficially controls most of Riften. She is the mother of Hemming, Ingun and Sibbi. Maul is her right-hand man and enforces her will in the city. She has strong ties with both the Thieves Guild and the Dark Brotherhood, as well as being a personal friend of Jarl Laila Law-Giver, despite their political differences. She has her hand in every shady business in Riften, is involved in multiple quests and is so influential that she will take over as Jarl if the Imperial Legion conquer The Rift. Name: Maven Black-Briar Location: Riften Race: Nord Base ID: 0001336A DAI Morrigan Follower (spellcaster). Located in Riften Bee & Barb (upper level) FOMOD Options: - Replacer OR standalone follower - Choice of UNP (HDT special) and CBBE (COS) - Custom outfit included: W3 Yennefer default - 2K or 4K textures - Choice of 2 hairstyles CONFLICTS - Any other mod that makes changes to Maven's appearance or stats. If it's only stats, then this mod can be loaded afterwards. If it's appearance, then it's a definitive no. NOTES The CTD issue on the Morrigan follower option is now FIXED. If upgrading to v1.2.2 make sure to uninstall the previous version completely, make a clean save and then install the latest version. Mature Skin Texture by Maevan Head model and head parts, head textures, lashes by Bioware (from Dragon Age Inquisition) Porting, hair model & textures, all eye textures by Shingles Cat BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteDIMONIZED UNP female body by dimon99RaceMenu by ExpiredKS Hair by Kalilies Witcher 3 Yennefer and Triss armors by CDprojektRED / ported by zzjay / bodyslide by Dianne
  8. View File DAI Vivienne as Rayya, Housecarl of Falkreath - NPC Replacer / Standalone Follower Option [SE] Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) This is an NPC cosmetic replacement for Rayya, Housecarl of Falkreath, which uses high definition head meshes and textures of the character Vivienne, ported over from Dragon Age Inquisition - OR standalone follower Vivienne Follower. Character Background: Rayya is a Redguard warrior who is appointed Housecarl to the Thane of Falkreath. She is first encountered in the Jarl's Longhouse. Rayya can be asked to become a steward for a homestead in Hearthfire. She is also a candidate for marriage. Name: Rayya Location: Falkreath Race: Redguard Base ID: xx005215 DAI VivienneFollower (Spellsword). Located in Falkreath Deadman's Drink. FOMOD Options: - Replacer OR standalone follower - Choice of UNP (HDT special) and CBBE (COS) - Custom outfit included: Steel Bikini - 2K or 4K textures - Choice of 5 hairstyles CONFLICTS - Any other mod that makes changes to Rayya's appearance or stats. If it's only stats, then this mod can be loaded afterwards. If it's appearance, then it's a definitive no, unless you know how to remove the entry for Rayya in the conflicting plugin file, using TESEdit. Notes & Troubleshooting, Issues - Steel Bikini Armor will use whatever existing steel textures you have installed. I recommend aMidianBorn's steel texture replacer. - Due to the shape of the ported head mesh, most headwear, including helmets, wigs, etc, will unfortunately not fit perfectly without clipping. If there are any issues with this mod, let me know in the comments section and I will try to resolve them as soon as possible. Mature Skin Texture by Maevan Head model and head parts, head textures, lashes by Bioware (from Dragon Age Inquisition) Porting, all eye textures by Shingles Cat BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteDIMONIZED UNP female body by dimon99RaceMenu by ExpiredHolidayGift Hair by Summerdew Steel Bikini Armor V2 by Kofman77 / nisetanaka Submitter Hieroglyphics Submitted 10/20/2020 Category NPC Co-Authors Guest  
  9. Version 1.0.0

    17 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) This is an NPC cosmetic replacement for Rayya, Housecarl of Falkreath, which uses high definition head meshes and textures of the character Vivienne, ported over from Dragon Age Inquisition - OR standalone follower Vivienne Follower. Character Background: Rayya is a Redguard warrior who is appointed Housecarl to the Thane of Falkreath. She is first encountered in the Jarl's Longhouse. Rayya can be asked to become a steward for a homestead in Hearthfire. She is also a candidate for marriage. Name: Rayya Location: Falkreath Race: Redguard Base ID: xx005215 DAI VivienneFollower (Spellsword). Located in Falkreath Deadman's Drink. FOMOD Options: - Replacer OR standalone follower - Choice of UNP (HDT special) and CBBE (COS) - Custom outfit included: Steel Bikini - 2K or 4K textures - Choice of 5 hairstyles CONFLICTS - Any other mod that makes changes to Rayya's appearance or stats. If it's only stats, then this mod can be loaded afterwards. If it's appearance, then it's a definitive no, unless you know how to remove the entry for Rayya in the conflicting plugin file, using TESEdit. Notes & Troubleshooting, Issues - Steel Bikini Armor will use whatever existing steel textures you have installed. I recommend aMidianBorn's steel texture replacer. - Due to the shape of the ported head mesh, most headwear, including helmets, wigs, etc, will unfortunately not fit perfectly without clipping. If there are any issues with this mod, let me know in the comments section and I will try to resolve them as soon as possible. Mature Skin Texture by Maevan Head model and head parts, head textures, lashes by Bioware (from Dragon Age Inquisition) Porting, all eye textures by Shingles Cat BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteDIMONIZED UNP female body by dimon99RaceMenu by ExpiredHolidayGift Hair by Summerdew Steel Bikini Armor V2 by Kofman77 / nisetanaka
  10. Version 1.0.0

    2 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) This is an NPC cosmetic replacement for Rayya, Housecarl of Falkreath, which uses high definition head meshes and textures of the character Vivienne, ported over from Dragon Age Inquisition - OR standalone follower Vivienne Follower. Character Background: Rayya is a Redguard warrior who is appointed Housecarl to the Thane of Falkreath. She is first encountered in the Jarl's Longhouse. Rayya can be asked to become a steward for a homestead in Hearthfire. She is also a candidate for marriage. Name: Rayya Location: Falkreath Race: Redguard Base ID: xx005215 DAI Vivienne Standalone Follower (Spellsword). Located in Falkreath Deadman's Drink. FOMOD Options: - Replacer OR standalone follower - Choice of UNP (HDT special) and CBBE (COS) - Custom outfit included: Steel Bikini - 2K or 4K textures - Choice of 5 hairstyles CONFLICTS - Any other mod that makes changes to Rayya's appearance or stats. If it's only stats, then this mod can be loaded afterwards. If it's appearance, then it's a definitive no, unless you know how to remove the entry for Rayya in the conflicting plugin file, using TESEdit. Notes & Troubleshooting, Issues - Steel Bikini Armor will use whatever existing steel textures you have installed. I recommend aMidianBorn's steel texture replacer. - Due to the shape of the ported head mesh, most headwear, including helmets, wigs, etc, will unfortunately not fit perfectly without clipping. If there are any issues with this mod, let me know in the comments section and I will try to resolve them as soon as possible. Mature Skin Texture by Maevan Head model and head parts, head textures, lashes by Bioware (from Dragon Age Inquisition) Porting, all eye textures by Shingles Cat BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteDIMONIZED UNP female body by dimon99RaceMenu by ExpiredHolidayGift Hair by Summerdew Steel Bikini Armor V2 by Kofman77 / nisetanaka
  11. View File DAI Vivienne as Rayya, Housecarl of Falkreath - NPC Replacer / Standalone Follower Option [LE] Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) This is an NPC cosmetic replacement for Rayya, Housecarl of Falkreath, which uses high definition head meshes and textures of the character Vivienne, ported over from Dragon Age Inquisition - OR standalone follower Vivienne Follower. Character Background: Rayya is a Redguard warrior who is appointed Housecarl to the Thane of Falkreath. She is first encountered in the Jarl's Longhouse. Rayya can be asked to become a steward for a homestead in Hearthfire. She is also a candidate for marriage. Name: Rayya Location: Falkreath Race: Redguard Base ID: xx005215 DAI Vivienne Standalone Follower (Spellsword). Located in Falkreath Deadman's Drink. FOMOD Options: - Replacer OR standalone follower - Choice of UNP (HDT special) and CBBE (COS) - Custom outfit included: Steel Bikini - 2K or 4K textures - Choice of 5 hairstyles CONFLICTS - Any other mod that makes changes to Rayya's appearance or stats. If it's only stats, then this mod can be loaded afterwards. If it's appearance, then it's a definitive no, unless you know how to remove the entry for Rayya in the conflicting plugin file, using TESEdit. Notes & Troubleshooting, Issues - Steel Bikini Armor will use whatever existing steel textures you have installed. I recommend aMidianBorn's steel texture replacer. - Due to the shape of the ported head mesh, most headwear, including helmets, wigs, etc, will unfortunately not fit perfectly without clipping. If there are any issues with this mod, let me know in the comments section and I will try to resolve them as soon as possible. Mature Skin Texture by Maevan Head model and head parts, head textures, lashes by Bioware (from Dragon Age Inquisition) Porting, all eye textures by Shingles Cat BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteDIMONIZED UNP female body by dimon99RaceMenu by ExpiredHolidayGift Hair by Summerdew Steel Bikini Armor V2 by Kofman77 / nisetanaka Submitter Hieroglyphics Submitted 10/20/2020 Category NPC Co-Authors Guest  
  12. Version 1.1

    1,837 downloads

    A mage follower, converted for SE. She can be found in the Winterhold College's Arcanaeum (the library, first door on the right). Credits: Original follower and picture by tetrodoxin. Mesh fixing by Schaken. (Wouldn't be possible without his help) Conversion by me.
  13. Version 1.0.0a

    42 downloads

    Note: This is a Nude version of this mod. The Nevernude version is on the Nexus available on my own profile, TheLadyChephren. I wanted a beautiful replacer for my vision of the formidable Sybille Stentor on Xbox One. I use a wonderful skin texture replacer for the women that Rxkx’s incredible Bijin AiO doesn’t cover. However, the general replacer combined with my other mods gave poor Sybille, probably my favorite character, a severe case of fruity pebble face. This will not stand. Spoiler if you didn’t guess but in my Xbox One game, I added the Wrinkle-Free Vampires mod to smooth those craggedy vamp bat-monster brows. Then I noticed that Sybille’s face and eyes changed, the first real clue that she was anything more than human. I was like ‘....what??!’ I checked the CK excitedly and saw ‘BretonRaceVampire’ and of course, I became obsessed. She’s so on the DL. I had no idea! #mastermind. I know Sybille was a brunette originally and I live for brunettes. However, there is something very Malfoy about her self-importance and manner so I opted to go the platinum “pureblood” route. It is logical why she might hide herself from being identified and of course, for sun protection. However, as her livelihood is inside the palace, I wanted to see her bask in the splendor of her true form. Well, true as I name it. Being immortal, I figure what we see in the vanilla game is her chosen façade and it’s all a ruse to lull us into letting our guard down. Not at all lore-friendly but enjoy if you like! It is also my first mod of any kind for Skyrim, SSE and Xbox One so please let me know if you find any glitches but also, please be gentle. In all outfits, she has a CBBE-based body with physics (SSE) and TBBP (LE.) I did customize the bodies a bit in the Sotteta outfit and the NSFW nude body. (Note to users) You may notice in CK or in Sybille’s Bodyslide project files (if included) that I was toying with other outfits. These were mainly to be for sleep or sexy mod fun. However, choosing a sleep outfit has not been reliable for me, hardly showing up in game, if ever. Schaken let me know there are sleepwear mods out there so if you are familiar with the CK and wish to dress her in them for sleep for your game, please do. At this point, it’s not even a sure thing that she will undress for bed each time, at least, not in my own game. In the CK, there is also an outfit option to include the Sotteta Necromancer Outfit “with cloak” that sits around her neck. Feel free to choose that one if you like it on her better. In this version, the nude texture includes my own brand of surprise. Enjoy! _____________________________________________________________________________ Installation: I tried packing my first BSA archives to make uninstalling easy. Please let me know if anything went horribly wrong with how the mod works. Now, without the .bsa files... just go into your Skyrim SE data folder and delete the Cheph files (Meshes or Textures --> Actors --> Character-->Cheph) and the SSE Sybille Stentor Standalone Replacer.esp.
  14. Version 1.5.2

    22,566 downloads

    Finally, Sassy Teen Dolls! (Legendary Edition Click Here) Have you ever felt that Skyrim lacks age variations? Well i have found a way to solve this. Every city, town, village will now have teenage boys and girls, mostly custom armors, custom body's, custom textures, Custom voices, Custom outfits to fit the new body's. While traveling you will find a total of 228 teens, a few will love to accompany you on quests, some are Friendly and (yes, you guessed it) Sassy! Obviously, my initial intention was to expand "Sassy Teen Girls" as we all watched that mod disappear. but after messing with everything, I had realized, nothing of the original mod was left, so this was greatly inspired by the long gone mod. - German Translation by Rore - French Translation by Abaddon Features: - Followers all have Full immersive AI. - Many variations of sizes and looks, even has 3 new races seen in previous Elder Scrolls! - Designed to be compatible with as many other mods as possible. Please, if you have any questions, comments, bugs, go to my Discord page where my team is there to help. Unofficial Skyrim Special Edition Patch After installing the mod, the following general load order needs to be followed: Skyrim.esm Update.esm Dawnguard.esm Hearthfires.esm Dragonborn.esm Unofficial Skyrim Special Edition Patch.esp TeenDolls.esm (All your other crazy mods) Sassy Teen Dolls.esp OR Sassy Teen Dolls - (Lite).esp OR Sassy Teen Dolls - (Females ONLY).esp TeenDoll - (Any and\or all Replacements) TeenDoll - (Any and\or all Followers) (Any other mods that alter the Follower Interface, Like AFT for example) For getting load order set with other mods loaded, please use LOOT. It will provide you a solid starting point for everything that you can then tweak as needed. There is Four steps to this FOMOD Step 1. - This will basically install the framework, no options are given Step 2. - This will install 1 of the 3 Sassy Teen Dolls, Options are as follows: - Sassy Teen Dolls (Lite) - Sassy Teen Dolls (Female Only) - Sassy Teen Dolls (Full) - Special Option: - I want them protected(makes them not able to die by non-player interactions) Step 3. - Vampire Patches: - TeenDolls - Vanilla Vampire - TeenDolls - Better Vampires Patch (BV) - TeenDolls - Dolls Patch - TeenDolls - Dolls and Better Vampires Patch (BV) - TeenDolls - Racecompatibility - TeenDolls - Racecompatibility iAS - This will give you 5 Different Patches, Install all that apply: - TeenDolls - All Hairs And Eyes (Allows you to use KS hairs and ect) - TeenDolls - Racemenu Patch - TeenDolls - Default Outfits(vanilla outfits on teens) - TeenDolls - Beyond Skyrim Bruma - TeenDolls - Desaturated Outfits - TeenDolls - DVA Dynamic Vampire Appearance * - TeenDolls - The eye of Beauty - TeenDolls - Vampire Lord - TeenDolls - Heterochromia Eyes Step 4. - TeenDolls - Ahsoka Tano - TeenDolls - Hidar(Hiemskr Replacer) - TeenDolls - Housecarls(All Female) - TeenDolls - Janessa - TeenDolls - Kitsuna - TeenDolls - Laeeagh - TeenDolls - Lolidia - TeenDolls - Mhavragch Sisters - TeenDolls - Morrigan - TeenDolls - The Replacments - TeenDolls - Serana - TeenDolls - Shizuka - TeenDolls - Valerica - TeenDolls - Wednesday Addams - TeenDolls - Ysolda * I am Aware "Dynamic Vampiric Appearance" is only for LE, i ported it and made it for SE, and the one here is Made specially for the teens. Your welcome. There is a Lewd addon inside my club here on the site. There is also some body replacers and physics addons. Feel Free to join the club and get them. CLICK HERE! Special Thanks I wanted to make sure I gave credit where its due, I feel that without the help of Ezra, none of my mods would be possible. Even though I made, sculpted and put everything together, he went through every single NPC and made sure every one of them were unique in every way. he picked out which one wore what armor, what they had in their inventory. Again Ezra, this mod feels like its just as much you as me.
  15. Version 1.1

    4,249 downloads

    Lore friendly, intelligent, and.. TEEN?!? . . . What more could you want?! TEEN Captives - Beta release v0.971 Patch D Note: Run "FNIS for Users (NOT A SLAVE MOD) This mod is being updated very frequently. Recommend following for release notifications. Camp Snowfall and move of Camp Steadwatch (must re-initialize Captive placement to take effect) 05OCT2018 - Support for More Bandit Camps - EtR Patch 1.0.0 for 3 Captive sites in 25APR2019 - Support for DFT's More Bandit Encampments adds 14 Captive sites 01MAY2019 - Support for The Watchtowers Reborn adds 17 Captive sites (works with either the 2019 "Fueled by Genesis" or the "Standalone" 2015 version) 07MAY2019 - Removed Apachii.esm and ApachiiFemales.esm as dependent requirements FAQ: Advisement: This patch with a "hot-load" into an existing game will fix many script based errors, but will likely cause others. Some behaviors and dialogue logics become "baked in" to your savegame. If you can live with the errors, fine, but the best thing to do will be to reload everything from a "clean" save. If you're having problems, as a test case, disable SBC, load a clean save, save a new game in an empty slot, exit, then enable SBC again and see what happens. Note1: If cell scanning gets stuck, try "stopquest SBCMain" then "startquest SBCMain" from the console. Note2: If you're not playing a Futa character, and you get a Futa detection on loading this mod, it means you have something "else" occupying SlotMask52. It's Ok. Just use "RemoveFaction xx014D90" on your character from the console to remove her from the Futa-Faction for dialogue prompts and animation selection. Overview: I've been working for several months on an update mod to the original excellent concept started in the Sex Slaves for Vanilla Bandit Camps mod posted by pchs in 2014. The functionality intended, however, did not execute in game and many people were frustrated by it. Additionally, I liked using the freed captives for TDF's Aggressive Prostitution mod, but it bothered me that they showed up un-named in that dialogue as well as in SLA Monitor Widget. What we now have here (finally) can absolutely be just a simple "rescue the girls" campaign, if that's how the user wants to play it. Or a slave collection / harem builder . . . or a TDF prostitution source . . . or a potential follower source . . . or anything in between/combination thereof. I took a slightly different direction for immersion and dialogue, hence the name change to Sexy Bandit Captives. One of the central ideas changed is that the captives are being saved for sale as pleasure slaves rather than just being used by the bandits, and their restraints are enchanted so are much less bulky as well as much more difficult to remove. Disclaimer: This is a beta release. It's not done, but the bones of the mod are there and functional; it is quite playable at this point. Gameplay aspects are not fully developed, so releasing captives from restraints is automatically successful for now. Subjugation of captives, however, is not automatic and requires both SpeechCraft skill and PC level for success through all stages. Note 1: The captive's outfits are currently built with UNPB meshes, but it works reasonably well with CBBE bodies as well I'm told. Partial CBBE available in the FOMOD Note 2: There are 36 captive release "destinations" currently. Note 3: Tattoos will not show up in-game unless you have "The Coenaculi UNP" folder as well as the associated "thecoenaculi.json" file in your Skyrim\Data\textures\actors\character\SlaveTats folder. Detailed Description: Over 80 non-respawning (for now) captives peppered throughout Skyrim forts and dungeons per the original. Includes functionality with the More Bandit Camps mod. All captives edited for makeup and Apachii hair -- though planning to release a version with no hair mod hard requirements. (The bandits only take the really attractive ones, apparently, and prefer to keep them that way in most cases.) All captives made unique with no respawn. All released captives become potential followers / marriageable if treated accordingly. I wanted to convert it from being just an aesthetic mod into an interaction mod that retained the essence of the aesthetic appeal. All captives given race appropriate unique names from the JaxonzNameGenerator mod files. Added a handful of Dunmer, Altmer, and Bosmer captives. (Sorry, not into Orismer -- head canon says they fought to the death rather than be captured.) I use the BeautifulElves mod and that softens up the angry brow ridge of the vanilla headshape quite a lot. Remove duplication where instances of the same captive were in two separate sites by filling in using the additional races. Branching (unvoiced for now) lore friendly dialogue tree with quite a lot of random branches and others that reflect how the captive NPC may have been treated by the PC. Expanded captive outfits to include some minimalist/skimpy items and bindings adapted from the non-Devious Devices sets. Semi-random lore friendly greetings conditional on NPC state and prior treatment. Customized dialogue branch comments to be tailored to the type of character taken captive. i.e., a captured merchant's dialogue would differ from a captured noble, sailor, blacksmith, hunter, etc. Fleshed out a few more background stories - currently at 27 (3 possible dialogues for each) with plans for at least 9 more. (That makes 81 possible greetings at 3-7 lines each from each captive) Modified diologue branches for easier use / included option for "I don't care how you got here" to bypass immersion story if that's not your thing. Subjugation and restraint unlock dependencies on character skills. Released captives (optionally in each case) autonomously search the area for better clothing and/or weapons after release before executing a "travel to" package. Effectively, they loot the area, but check back with the PC so they're not taking anything important. (Lots of fun to observe, since they comment on nearly every item found, or on the hygiene of the previous owner. ) Or, you can just give them whatever you want . . . or nothing at all, but they may not like you very much later. Released captives now successfully travel to tailored random destinations on release, but are persistent and you can track them down later, assuming they 1) survived and, 2) told you the truth where they were going. Some captives may be former bandits or female bandit leaders who experienced a mutiny. Who knows what these types may do when released when they're armed again? Plans to tie in the enchantment on restraints/bindings to affect SexLabArousal. i.e., The restraints fuel desire. "Handoff" to TDF Prostitution works correctly while keeping that mod as non-required. (i.e., The prostitution option is not available until after the captive travels to their destination and the PC finds them there) Released captives stop at local vendor to trade outfits! You may not see the transaction, but you might see a former captive go into a shop and come out wearing something else. And, yes, lots of dialogue driven sexlab animations. True to the spirit of the original mod, there are two main routes a PC can take with a captive -- one of subjugation or one of release. It's up to you (within the limits of PC Speechcraft, Lockpicking, Smithing, and Level) which you pursue. Gender specific dialogue, as well as being Futa friendly for the equipped girls. (Auto detected using SexLab & SOS) For now, there are no pre-release SexLab animations for the PC to sneak up on the bandits having their way with a captive, but it's on the drawing board for a later release. No current "Notice Board" or "Radiant Quests" for rescuing captives being worked . . . for now. Head canon says they're being kept in secret, and with the chaos of Skyrim's civil war and limited communication, there's nobody looking for the captives at this point. Mod functionality specifics: The (current) clothing files are built for UNPB functionality (seems to work for any UNP) right now just because that happens to be what I had loaded when I started. Adaptation to CBBE will be a follow-on project post-beta I think. Hard Dependencies (aside from Skyrim.esm and Update.esm, obviously): SexLab - by Ashal (This was required by the original mod; provides animation framework) SexLabAroused Redux - by fishburger67 (Specifically designed to "minimize the papyrus impact of Aroused") Optional / Recommended: More Bandit Camps by skillest (This mod now tailors itself if MBC is not detected to not place Captives in those sites.) (SOS) Schlongs of Skyrim by b3lisario (Full version needed for Futa detection and other miscellaneous functionality.) SlaveTats by murfk (Should work without, but tattooed captives will be bare; mrufk helped me out on implementing!) The Coenaculi - Tattoo Parlor plugin for Slavetats UNP_MALE_Vanilla version Kyu.7z by RustyXXL (required along with SlaveTats for ANY tattoos to show up on captives) Fuz Ro D-oh - Silent Voice by shadeMe (makes menus move much smoother) Other SexLab/SLAL/NSAP animations as the user desires. Reported Unresolved Mod Conflicts: Requiem or its patch Requiem for the Indifferent (causes essential dialogue to not display) Update: partial success with Requiem 2.0 Character Creation Overhaul - Races - Birthsigns - Classes - Skills - Specializations - Attributes Disparity - Dialogue options missing once class and skill selected; reversible if unselected UFO - Ultimate Follower Overhaul - the game loads up, but it seems like you get script errors (papyrus mods all reset, some won't load etc.) Testing Environment: Here's my "clean game" process: Clone my vanilla Data folder (8.49 GB)/ rename the original then rename the new clone "Data" Note: Original "vanilla" game clones consists of Skyrim.esm, Update.esm + all three DLCs
  16. Version 1.0.0

    95 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) This is an NPC cosmetic replacement for Hroki. Character Background: Hroki is a teenage Nord residing in Markarth. During the day she can be found at the market stalls inside the gates. She works at the Silver Blood Inn, which is operated by her parents, Frabbi and Kleppr. This mod utilizes the ESPFE format, so it will not count towards your mod limit. It has also been adapted to use the SchakenFM system, in addition to other management systems. Name: Hroki Location: Markarth Race: Nord Base ID: 0001339E FOMOD Options: - Choice of UNP (HDT special) and CBBE (COS) - Custom outfit included: Fairytale Outfit - 2K or 4K textures - Choice of 5 hair styles CONFLICTS Any other mod that makes changes to Hroki's appearance or stats. If it's only stats, then this mod can be loaded afterwards. If it's appearance, then it's a definitive no (unless you know how to use XEdit to remove the NPC reference from the other mod and install this mod afterwards to copy over files). If there are any issues with this mod, let me know in the comments section and I will try to resolve them as soon as possible. Charmers of The Reach by m4mk203 BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteDIMONIZED UNP female body by dimon99RaceMenu by Expired Fairytale Outfit by anon(?) Eyes of Beauty by LogRaam KS Hairdos Renewal by Kalilies / re-texture by Shingles Cat 3D Pubic Hair by Coco Screenshots - Kwanon enb
  17. View File Hroki - NPC Replacer [SE] Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) This is an NPC cosmetic replacement for Hroki. Character Background: Hroki is a teenage Nord residing in Markarth. During the day she can be found at the market stalls inside the gates. She works at the Silver Blood Inn, which is operated by her parents, Frabbi and Kleppr. This mod utilizes the ESPFE format, so it will not count towards your mod limit. It has also been adapted to use the SchakenFM system, in addition to other management systems. Name: Hroki Location: Markarth Race: Nord Base ID: 0001339E FOMOD Options: - Choice of UNP (HDT special) and CBBE (COS) - Custom outfit included: Fairytale Outfit - 2K or 4K textures - Choice of 5 hair styles CONFLICTS Any other mod that makes changes to Hroki's appearance or stats. If it's only stats, then this mod can be loaded afterwards. If it's appearance, then it's a definitive no (unless you know how to use XEdit to remove the NPC reference from the other mod and install this mod afterwards to copy over files). If there are any issues with this mod, let me know in the comments section and I will try to resolve them as soon as possible. Charmers of The Reach by m4mk203 BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteDIMONIZED UNP female body by dimon99RaceMenu by Expired Fairytale Outfit by anon(?) Eyes of Beauty by LogRaam KS Hairdos Renewal by Kalilies / re-texture by Shingles Cat 3D Pubic Hair by Coco Screenshots - Kwanon enb Submitter Hieroglyphics Submitted 09/23/2020 Category NPC Co-Authors Guest  
  18. Version 1.0.0

    15 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) This is an NPC cosmetic replacement for Hroki. Character Background: Hroki is a teenage Nord residing in Markarth. During the day she can be found at the market stalls inside the gates. She works at the Silver Blood Inn, which is operated by her parents, Frabbi and Kleppr. Name: Hroki Location: Markarth Race: Nord Base ID: 0001339E FOMOD Options: - Choice of UNP (HDT special) and CBBE (COS) - Custom outfit included: Fairytale Outfit - 2K or 4K textures - Choice of 5 hair styles CONFLICTS Any other mod that makes changes to Hroki's appearance or stats. If it's only stats, then this mod can be loaded afterwards. If it's appearance, then it's a definitive no (unless you know how to use XEdit to remove the NPC reference from the other mod and install this mod afterwards to copy over files). If there are any issues with this mod, let me know in the comments section and I will try to resolve them as soon as possible. Charmers of The Reach by m4mk203 BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteDIMONIZED UNP female body by dimon99RaceMenu by Expired Fairytale Outfit by anon(?) Eyes of Beauty by LogRaam Screenshots - Kwanon enb
  19. View File Hroki - NPC Replacer [LE] Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) This is an NPC cosmetic replacement for Hroki. Character Background: Hroki is a teenage Nord residing in Markarth. During the day she can be found at the market stalls inside the gates. She works at the Silver Blood Inn, which is operated by her parents, Frabbi and Kleppr. Name: Hroki Location: Markarth Race: Nord Base ID: 0001339E FOMOD Options: - Choice of UNP (HDT special) and CBBE (COS) - Custom outfit included: Fairytale Outfit - 2K or 4K textures - Choice of 5 hair styles CONFLICTS Any other mod that makes changes to Hroki's appearance or stats. If it's only stats, then this mod can be loaded afterwards. If it's appearance, then it's a definitive no (unless you know how to use XEdit to remove the NPC reference from the other mod and install this mod afterwards to copy over files). If there are any issues with this mod, let me know in the comments section and I will try to resolve them as soon as possible. Charmers of The Reach by m4mk203 BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteDIMONIZED UNP female body by dimon99RaceMenu by Expired Fairytale Outfit by anon(?) Eyes of Beauty by LogRaam Screenshots - Kwanon enb Submitter Hieroglyphics Submitted 09/23/2020 Category NPC Co-Authors Guest  
  20. View File Sybille Stentor Standalone Replacer - SE version Note: This is a Nude version of this mod. The Nevernude version is on the Nexus available on my own profile, TheLadyChephren. I wanted a beautiful replacer for my vision of the formidable Sybille Stentor on Xbox One. I use a wonderful skin texture replacer for the women that Rxkx’s incredible Bijin AiO doesn’t cover. However, the general replacer combined with my other mods gave poor Sybille, probably my favorite character, a severe case of fruity pebble face. This will not stand. Spoiler if you didn’t guess but in my Xbox One game, I added the Wrinkle-Free Vampires mod to smooth those craggedy vamp bat-monster brows. Then I noticed that Sybille’s face and eyes changed, the first real clue that she was anything more than human. I was like ‘....what??!’ I checked the CK excitedly and saw ‘BretonRaceVampire’ and of course, I became obsessed. She’s so on the DL. I had no idea! #mastermind. I know Sybille was a brunette originally and I live for brunettes. However, there is something very Malfoy about her self-importance and manner so I opted to go the platinum “pureblood” route. It is logical why she might hide herself from being identified and of course, for sun protection. However, as her livelihood is inside the palace, I wanted to see her bask in the splendor of her true form. Well, true as I name it. Being immortal, I figure what we see in the vanilla game is her chosen façade and it’s all a ruse to lull us into letting our guard down. Not at all lore-friendly but enjoy if you like! It is also my first mod of any kind for Skyrim, SSE and Xbox One so please let me know if you find any glitches but also, please be gentle. In all outfits, she has a CBBE-based body with physics (SSE) and TBBP (LE.) I did customize the bodies a bit in the Sotteta outfit and the NSFW nude body. (Note to users) You may notice in CK or in Sybille’s Bodyslide project files (if included) that I was toying with other outfits. These were mainly to be for sleep or sexy mod fun. However, choosing a sleep outfit has not been reliable for me, hardly showing up in game, if ever. Schaken let me know there are sleepwear mods out there so if you are familiar with the CK and wish to dress her in them for sleep for your game, please do. At this point, it’s not even a sure thing that she will undress for bed each time, at least, not in my own game. In the CK, there is also an outfit option to include the Sotteta Necromancer Outfit “with cloak” that sits around her neck. Feel free to choose that one if you like it on her better. In this version, the nude texture includes my own brand of surprise. Enjoy! _____________________________________________________________________________ Installation: I tried packing my first BSA archives to make uninstalling easy. Please let me know if anything went horribly wrong with how the mod works. Now, without the .bsa files... just go into your Skyrim SE data folder and delete the Cheph files (Meshes or Textures --> Actors --> Character-->Cheph) and the SSE Sybille Stentor Standalone Replacer.esp. Submitter TheLadyChephren Submitted 09/12/2020 Category NPC Co-Authors Guest  
  21. Version 0.971 Patch D

    3,342 downloads

    Lore friendly, intelligent, and sexy . . . What more could you want?! Sexy Bandit Captives - Beta release v0.971 Patch D Note: Run "FNIS for Users (NOT A SLAVE MOD) This mod is being updated very frequently. Recommend following for release notifications. Camp Snowfall and move of Camp Steadwatch (must re-initialize Captive placement to take effect) 05OCT2018 - Support for More Bandit Camps - EtR Patch 1.0.0 for 3 Captive sites in 25APR2019 - Support for DFT's More Bandit Encampments adds 14 Captive sites 01MAY2019 - Support for The Watchtowers Reborn adds 17 Captive sites (works with either the 2019 "Fueled by Genesis" or the "Standalone" 2015 version) 07MAY2019 - Removed Apachii.esm and ApachiiFemales.esm as dependent requirements FAQ: Advisement: This patch with a "hot-load" into an existing game will fix many script based errors, but will likely cause others. Some behaviors and dialogue logics become "baked in" to your savegame. If you can live with the errors, fine, but the best thing to do will be to reload everything from a "clean" save. If you're having problems, as a test case, disable SBC, load a clean save, save a new game in an empty slot, exit, then enable SBC again and see what happens. Note1: If cell scanning gets stuck, try "stopquest SBCMain" then "startquest SBCMain" from the console. Note2: If you're not playing a Futa character, and you get a Futa detection on loading this mod, it means you have something "else" occupying SlotMask52. It's Ok. Just use "RemoveFaction xx014D90" on your character from the console to remove her from the Futa-Faction for dialogue prompts and animation selection. Overview: I've been working for several months on an update mod to the original excellent concept started in the Sex Slaves for Vanilla Bandit Camps mod posted by pchs in 2014. The functionality intended, however, did not execute in game and many people were frustrated by it. Additionally, I liked using the freed captives for TDF's Aggressive Prostitution mod, but it bothered me that they showed up un-named in that dialogue as well as in SLA Monitor Widget. What we now have here (finally) can absolutely be just a simple "rescue the girls" campaign, if that's how the user wants to play it. Or a slave collection / harem builder . . . or a TDF prostitution source . . . or a potential follower source . . . or anything in between/combination thereof. I took a slightly different direction for immersion and dialogue, hence the name change to Sexy Bandit Captives. One of the central ideas changed is that the captives are being saved for sale as pleasure slaves rather than just being used by the bandits, and their restraints are enchanted so are much less bulky as well as much more difficult to remove. Disclaimer: This is a beta release. It's not done, but the bones of the mod are there and functional; it is quite playable at this point. Gameplay aspects are not fully developed, so releasing captives from restraints is automatically successful for now. Subjugation of captives, however, is not automatic and requires both SpeechCraft skill and PC level for success through all stages. Note 1: The captive's outfits are currently built with UNPB meshes, but it works reasonably well with CBBE bodies as well I'm told. Partial CBBE available in the FOMOD Note 2: There are 36 captive release "destinations" currently. Note 3: Tattoos will not show up in-game unless you have "The Coenaculi UNP" folder as well as the associated "thecoenaculi.json" file in your Skyrim\Data\textures\actors\character\SlaveTats folder. Detailed Description: Over 80 non-respawning (for now) captives peppered throughout Skyrim forts and dungeons per the original. Includes functionality with the More Bandit Camps mod. All captives edited for makeup and Apachii hair -- though planning to release a version with no hair mod hard requirements. (The bandits only take the really attractive ones, apparently, and prefer to keep them that way in most cases.) All captives made unique with no respawn. All released captives become potential followers / marriageable if treated accordingly. I wanted to convert it from being just an aesthetic mod into an interaction mod that retained the essence of the aesthetic appeal. All captives given race appropriate unique names from the JaxonzNameGenerator mod files. Added a handful of Dunmer, Altmer, and Bosmer captives. (Sorry, not into Orismer -- head canon says they fought to the death rather than be captured.) I use the BeautifulElves mod and that softens up the angry brow ridge of the vanilla headshape quite a lot. Remove duplication where instances of the same captive were in two separate sites by filling in using the additional races. Branching (unvoiced for now) lore friendly dialogue tree with quite a lot of random branches and others that reflect how the captive NPC may have been treated by the PC. Expanded captive outfits to include some minimalist/skimpy items and bindings adapted from the non-Devious Devices sets. Semi-random lore friendly greetings conditional on NPC state and prior treatment. Customized dialogue branch comments to be tailored to the type of character taken captive. i.e., a captured merchant's dialogue would differ from a captured noble, sailor, blacksmith, hunter, etc. Fleshed out a few more background stories - currently at 27 (3 possible dialogues for each) with plans for at least 9 more. (That makes 81 possible greetings at 3-7 lines each from each captive) Modified diologue branches for easier use / included option for "I don't care how you got here" to bypass immersion story if that's not your thing. Subjugation and restraint unlock dependencies on character skills. Released captives (optionally in each case) autonomously search the area for better clothing and/or weapons after release before executing a "travel to" package. Effectively, they loot the area, but check back with the PC so they're not taking anything important. (Lots of fun to observe, since they comment on nearly every item found, or on the hygiene of the previous owner. ) Or, you can just give them whatever you want . . . or nothing at all, but they may not like you very much later. Released captives now successfully travel to tailored random destinations on release, but are persistent and you can track them down later, assuming they 1) survived and, 2) told you the truth where they were going. Some captives may be former bandits or female bandit leaders who experienced a mutiny. Who knows what these types may do when released when they're armed again? Plans to tie in the enchantment on restraints/bindings to affect SexLabArousal. i.e., The restraints fuel desire. "Handoff" to TDF Prostitution works correctly while keeping that mod as non-required. (i.e., The prostitution option is not available until after the captive travels to their destination and the PC finds them there) Released captives stop at local vendor to trade outfits! You may not see the transaction, but you might see a former captive go into a shop and come out wearing something else. And, yes, lots of dialogue driven sexlab animations. True to the spirit of the original mod, there are two main routes a PC can take with a captive -- one of subjugation or one of release. It's up to you (within the limits of PC Speechcraft, Lockpicking, Smithing, and Level) which you pursue. Gender specific dialogue, as well as being Futa friendly for the equipped girls. (Auto detected using SexLab & SOS) For now, there are no pre-release SexLab animations for the PC to sneak up on the bandits having their way with a captive, but it's on the drawing board for a later release. No current "Notice Board" or "Radiant Quests" for rescuing captives being worked . . . for now. Head canon says they're being kept in secret, and with the chaos of Skyrim's civil war and limited communication, there's nobody looking for the captives at this point. Mod functionality specifics: The (current) clothing files are built for UNPB functionality (seems to work for any UNP) right now just because that happens to be what I had loaded when I started. Adaptation to CBBE will be a follow-on project post-beta I think. Hard Dependencies (aside from Skyrim.esm and Update.esm, obviously): SexLab - by Ashal (This was required by the original mod; provides animation framework) SexLabAroused Redux - by fishburger67 (Specifically designed to "minimize the papyrus impact of Aroused") Optional / Recommended: More Bandit Camps by skillest (This mod now tailors itself if MBC is not detected to not place Captives in those sites.) (SOS) Schlongs of Skyrim by b3lisario (Full version needed for Futa detection and other miscellaneous functionality.) SlaveTats by murfk (Should work without, but tattooed captives will be bare; mrufk helped me out on implementing!) The Coenaculi - Tattoo Parlor plugin for Slavetats UNP_MALE_Vanilla version Kyu.7z by RustyXXL (required along with SlaveTats for ANY tattoos to show up on captives) Fuz Ro D-oh - Silent Voice by shadeMe (makes menus move much smoother) Other SexLab/SLAL/NSAP animations as the user desires. Reported Unresolved Mod Conflicts: Requiem or its patch Requiem for the Indifferent (causes essential dialogue to not display) Update: partial success with Requiem 2.0 Character Creation Overhaul - Races - Birthsigns - Classes - Skills - Specializations - Attributes Disparity - Dialogue options missing once class and skill selected; reversible if unselected UFO - Ultimate Follower Overhaul - the game loads up, but it seems like you get script errors (papyrus mods all reset, some won't load etc.) Testing Environment: Here's my "clean game" process: Clone my vanilla Data folder (8.49 GB)/ rename the original then rename the new clone "Data" Note: Original "vanilla" game clones consists of Skyrim.esm, Update.esm + all three DLCs
  22. Version 1.0.2

    2,262 downloads

    Teen Recorder Follower (OVERHAUL) original Author: PotasticPanda Fomod, Repacked and Teenified by Schaken-Mods team and RockRaven This is just a patch, nothing more. Record 2R22: Dragons have returned to Skyrim, and chaos has enveloped the land. Civil wars, political corruption, and dreadful monsters plague this nation, and sentiments such as hope, love, and happiness are fading. However, in this darkness, a hero arises, and with the might of a dragon and a will, unbroken and unbound, fights to preserve the future of Skyrim. But who will keep the hero’s story preserved? Who is Recorder? A student from a mysterious academy, Recorder has been sent to Skyrim to record the Dragonborn’s adventures. She awaits in Riverwood, inside the Sleeping Giant Inn. She’s quirky, has an interesting sense of curiosity about Skryim and the Dragonborn, and all in all, a fun companion! When it comes to combat, she has a strange affinity for fighting and seeing blood causes a tic in her to go (slightly) insane. But don’t worry, she won’t turn that psychotic-ness against the Dragonborn…hopefully. More Back Story As a member of a mysterious academy (location unknown), "Recorder" has a mission: to observe and keep records of heroes' journeys. However, not just heroes of a particular world, but of a variety of realities (in other words, the different "games"). Each "reality" has a world (e.g. Hyrule, Thedas, Gaia, outer space, etc.), the hero, and a calamity. How the academy came to acquire such ability to warp through these dimensions and to what purpose the recordings serve cannot be revealed due to "protocols". In her current mission, "Recorder" has been sent to this world, Nirn (or more specifically, Skyrim) to record the hero's (the dragonborn) journey, and his/her is destined fight against the calamity facing Skyrim (the return of Alduin and the dragons). Now, on to her name... YUP! You guessed it. Recorder is not her real name. Due to protocols preventing her from revealing her true identity and to keep the threats to her mission at a minimum, "Recorder" will first introduce herself as the title of her job, which is to be a recorder of the Dragonborn's adventures. However, it may be possible that circumstances may change, and she may have to reveal more secrets to the Dragonborn in order to complete her mission... FUTURE QUEST MUCH!? MUAHAHAHAHA 8D! (I don't know what that evil laugh was for, sorry OuO;) Features: - Over 700+ recorded lines - Based on own follower system (still should work with AFT, EFF, and UFO: check below for solutions) - Fleshed out Romance Questline (in the works) + "Lover" option (not quite marriage) - Quest line in the works! (Currently first quest out) With more to come! - Has her own horse, Epony (hehe get it GET IT?? - Summon spell for Recorder - Added summonable robot companion Omnico for storage and fighting assistance - Commentary on major holds and various locations(e.g. High Hrothgar, Jorrvaskr, Blue Palace, Riften Orphanage, etc.) - Various taunts for different types of enemies - Six songs to sing anywhere and anytime (custom songs included!) - Morally… HA! What are morals,she’ll do anything >:D - Essential follower skilled in dual wielding, archery, and sneaking - An interesting time Sassy Teen Dolls (all of its dependencies) Recorder (all of its dependencies) DovahBling Jewelry - Rings - Necklaces - Bracelets by testiger2 DIMONIZED UNPfemale body by dimon99 SG Female TexturesRenewal by Hello Santa Apachii Skyhair byApachii Enhanced CharacterEdit by ECE team zzjay'swardrobe by zzjay Eyesof Aber byAberin Eye Normal Map Fix by Mr. Dave OsareCulort Outfit- UNP by anano WestWind CombatSeries - Misfit Mage UNP by brokefoot Scarlet Dawn Armor by jmenaru CBBE SE - PeroPeroArmorPack 1.0.4 for goggles [SunJeong] Bless HV 0101
  23. Version 2.0.1

    527 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) Brigitte is a bard follower with custom dialogue, a custom bard request system and a short Quest. This is an updated version (2.0.0) of my original 'Brigitte & The Magic Lute' mod which is available on Nexus. This version now includes new facegen created with Charmers of the Reach meshes and sliders, as well as a number of other new game features and dialogue. Features:- A short Quest to retrieve a custom enchanted item and to unlock Brigitte as a follower. - Custom dialogue based on vanilla voice sets, cut and pasted to create new sentences. - A custom bard request system, separate from the vanilla one and initiated by dialogue. - 7 different and unique bard request tunes, featuring "Wolven Storm" from The Witcher 3 game (vocals and lute). - A number of interactive dialogue scenes between Brigitte and various other NPCs in Solitude. - Custom AI packages Name: Brigitte Location: The Winking Skeever, Solitude Race: Breton (custom) Class : Battle Bard Level : 10 - 100 Flags : Essential, Marriageable FOMOD Install Options: - New, high-definition "Charmers of the Reach" head mesh - Choice of UNP (HDT special) and CBBE (COS) - Custom outfit included: Witcher 3 Shani clothing - 2K or 4K textures Custom Bard MusicBrigitte has a custom bard request system, which is separate from the vanilla bard request. It can be initiated through the dialogue option 'Can you play something for me?' This can only be done whilst Brigitte is a current follower and not after you have dismissed her or before you have completed The Magic Lute questline. Her current repertoire includes 7 options to choose from. They are mostly short, instrumental lute tunes by Francis Cutting and John Playford (English Renaissance Lute) of no more than a couple of minutes long each. There's also one flute tune, for good measure, as well as "Wolven Storm" (aka Priscilla's song) from The Witcher 3 game, which is both vocals and lute. It is strongly advised that you command Brigitte to 'Wait' before requesting any music. This will prevent her running around after the player, if you are moving around the current cell, which causes the lute idle to stop, although the audio will continue. It's just not very immersive if that happens. Interactive Dialogue ScenesThere are a number of interactive dialogue scenes with Brigitte and various other NPCs in Solitude. These are triggered by idle dialogue (within a certain distance from the other npcs) and vary in length from a brief exchange to a more detailed conversation. All the dialogue lines have been cut and pieced together from vanilla voice sets. These are intended to add more context to Brigitte's backstory. Currently, she will interact with Corpulus, Belrand and Gulum-Ei (inside the Winking Skeever) and Ja-Ree and Noster outside. Obviously one or more of these NPCs may not be present, depending on which questlines you have chosen and whether they are still alive in your saved game. There is also a scene where Brigitte will pray at the Shrine of Mara, whilst the player is in the Temple of The Divines in Solitude. IMPORTANT Brigitte can only be recruited AFTER the Magic Lute Quest has been completed. DO NOT try to force recruit her through a follower system mod before the Quest is complete. This will likely break the questline. After you have retrieved the heirloom and returned to Brigitte, follow the custom dialogue prompts. She will take the heirloom from you automatically. When you see the 'Quest Complete' text, re-initiate dialogue and ask her to follow you. Notes & Troubleshooting / Known Issues1) The lip movement falls slightly out of sync in a couple of places (only very briefly) during Wolven Storm.2) On rare occasions, Brigitte will start playing the vanilla flute tune when asked to play a custom tune. Just interrupt her and request again. 3) The custom request tunes can only be requested when Brigitte is a current follower. If you dismiss her as a follower, she will revert to the vanilla bard songs request dialogue and return to being a bard at the Winking Skeever. 4) It is advisable to command Brigitte to 'Wait' before making tune requests. This is to prevent her running after you, if you move around the cell, with the music still playing but the lute idle stops. 5) If Brigitte is interrupted (with pc dialogue) during a custom bard tune, she may continue to perform the lute idle but without audio. Give her a 'nudge' to stop this idle playing. Future PlansMore lute songs, more dialogue scenes and possibly further quests. Watch Brigitte sing Wolven Storm! 2020-02-01 19-02-58-1.m4v Bijin Skin by rxkx22 BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteCharmers of The Reach by m4mk203DIMONIZED UNP female body by dimon99NPC Nif Merge by TuruloRaceMenu by ExpiredThe Eyes Of Beauty by Gabriel Mailhot as LogRaamKS Hair by Kalilies Witcher 3 Shani Armor by Beans / CD ProjektRED Realistic Instruments by InwardScreams Bard Lute Music by Francis Cutting, John Playford et al. "Wolven Storm" taken from The Witcher 3 game.
  24. Version 1.0.0

    219 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) Wren is a mysterious elf witch who has recently been staying at The Frozen Hearth in Winterhold. The purpose of her stay is unclear, but rumour has it she has been asking the locals around town about an old Nordic ruin, not far from Winterhold, and the treasures that lie within. It's up to you to seek out this elf and investigate her intentions. Wren has been created with her own follower system and uses 280 lines of dialogue from TW3 game. All the audio has been tweaked in Audacity to make her sound younger. She is a Spellsword, specializing in one-handed blades and also favouring a staff. Her spells consist of Frostbite, Ice Spike, as well as wards, protection skins and self-healing. In addition, she will also perform two custom shouts and a custom spell. Name: Wren Location: The Frozen Hearth, Winterhold Race: Dunmer/Bosmer ancestry (custom) Class: Spellsword FOMOD Options: - Choice of UNP (HDT special) and CBBE (COS) - Custom outfits included: Woodland Alchemist / MBO 048 - 2K or 4K textures - Choice of 3 hair styles Main Features - 280 lines of custom dialogue, using the Keira Metz voice set from TW3 -In-game scripted, Wardrobe Changer via dialogue with a choice of 2 outfits - Instruct Wren to Auto-Harvest alchemy ingredients via dialogue - A short Intro dialogue scene and a Mini Quest Custom Spells - Life Force (Shout) : The ability to automatically heal herself and allies during combat when health falls below 60% - Necro Aura Cloak (Shout) : A necro aura will surround the caster, dealing 15p/s of poison damage over 30 seconds, while a necro blast will fear low level enemies and cause them to panic for 10 seconds. - Hag's Curse : A debilitating spell fired from range, that will render an opponent paralyzed for a few seconds. Notes - Wardrobe Changer & Auto Harvest can be accessed with the dialogue prompt, "Hey Wren, let's talk.." - Dialogue prompt for these features will only appear after completing the "Moonlight Quest". - Auto Harvest ability will improve over time as her Alchemy skill increases. - Auto Harvest currently does not cover any unique DLC ingredients. - Other follower system mods should work fine and be compatible with this mod If there are any issues with this mod, let me know in the comments section and I will try to resolve them as soon as possible. Charmers of The Reach by m4mk203 BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteDIMONIZED UNP female body by dimon99RaceMenu by Expired Woodland Alchemist by Lind MBO 0048 by NINI / Team TAL 3D Pubic Hair by Coco SE port by JoBobby Screenshots - Kwanon enb
  25. Version 1.0.1

    595 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) This is a standalone follower version of my Ysolda preset and my own take on the Triss Merigold character, from The Witcher. Triss has been created with her own follower system and uses over 200 lines of dialogue from TW3 game. All the audio has been tweaked in Audacity to make her sound younger. She is an Elemental Fire mage and mainly uses fire magic in combat, along with wards, protection skins and self-healing. Her custom combat style will set her back from the main melee and once combat begins, she will attack and feint retreat repeatedly, hovering on the periphery. Name: Triss Merigold Location: Winking Skeever, Solitude Race: Nord (custom) Class: Elemental Fire Mage (custom) FOMOD Options: - New, high-definition "Charmers of the Reach" head mesh - Custom outfits included: TW3 Default & DLC, TW2 Default - Choice of 2 Hairstyles - 2K or 4K textures Features - Over 200 lines of dialogue from The Witcher 3 game - Each line has been individually tweaked and customized to make her sound younger - Custom Follower System with AI package - In-game scripted, Wardrobe Changer via dialogue with a choice of 3 outfits - Spell request via dialogue, scripted with animated casting. 4 spells available Spell Requests (only available outside of combat with dialogue) - Close Wounds : Restores 100 points of health - Cure : Remove harmful effects of disease and poison - Candlelight : 60 seconds - Weaken Gravity : Jump 4x higher for 60 seconds Notes - Wardrobe Changer & Spell Requests accessed with the dialogue prompt, "Hey Triss, let's talk" - Spell requests do not use magicka or require any perks to be cast - Other follower system mods should work fine and be compatible with this mod Bijin Skin by rxkx22 BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteCharmers of The Reach by m4mk203DIMONIZED UNP female body by dimon99NPC Nif Merge by TuruloRaceMenu by ExpiredHoliday Hairdos by SummerdewKS Hair by Kalilies Witcher 3 Yennefer and Triss armors by CDprojektRED / ported by zzjay / bodyslide by Dianne Shredded Triss Armor by CDprojektRED /esmm40 Sunstarved Tanlines by DomainWolf Freckle Mania 2 by tetrodoxin HD Realistic Pubic Hair by Hieroglyphics Jobobby - Shredded Triss CBBE Bodyslide & the SE port
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