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About Me

  1. Version 1.0.0

    30 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) NPC replacer for Belrand, the Nord spellsword and hireling, located in The Winking Skeever. Features- Original, scratch-made, high definition COR facegen replacer. - Standalone custom outfits (see credits) - Additional unique, custom made face and body details: moles, makeup, freckles, etc - All textures have been optimized for SSE using Cathedral AO - Plugins converted to ESL - All relevant edits for USSEP have been copied across manually. Compatibility - This mod will NOT be compatible with any other replacer mod that replaces these specific characters. There are workarounds for this.. You can remove the individual NPC entry(ies) from the other mod using SSEEdit and let my mod copy over the other files and load afterwards. - This mod is compatible with Unofficial Skyrim Special Edition Patch (USSEP). No dependency required. Info & Troubleshooting - Not advised to load a saved game from within any cells associated with these NPCs. - Custom outfits may not appear immediately in a current playthrough, if you have visited any of these locations already. - If any of the NPCs are still wearing vanilla outfits or nude, use console mode to select each NPC individually and type the following and then hit return: ResetInventory - Resetting some outfits may be more tricky than others. Also try the commands: 'disable', then 'enable' on the npc. WORKS BEST ON A NEW PLAYTHROUGH If there are any issues with this mod, let me know in the comments section and I will try to resolve them as soon as possible.
    Free
  2. Version 1.0.0

    33 downloads

    Based on Hot Mama NPC. Added Ks Hair hair to many NPCs, includes the DLCs (+300 NPCs edited). Two versions available for downloads. Requirements: Basic: The basic version only needs one requirement, try to keep it as light as possible. The attached screenshots belong to the Basic version. Requisite: femshepping and radbeetle's KS Hairdos Conversions at Fallout 4 Nexus - Mods and community (nexusmods.com) Complete: This version is the one I currently use, after finishing making the Basic version, I didn't feel so satisfied with the final result so I decided to make a second version with much more diversity. This version contains some additional npcs than the Basic one. Requisites: - femshepping and radbeetle's KS Hairdos Conversions at Fallout 4 Nexus - Mods and community (nexusmods.com) - Commonwealth Cuts - KS Hairdos - ApachiiSkyHair at Fallout 4 Nexus - Mods and community (nexusmods.com) - Looks Menu Customization Compendium at Fallout 4 Nexus - Mods and community (nexusmods.com) - The Eyes of Beauty Fallout Edition - Remastered at Fallout 4 Nexus - Mods and community (nexusmods.com) (Standalone) - Additional Hair Colors at Fallout 4 Nexus - Mods and community (nexusmods.com) Recommendations: - femshepping's KS Hairdos Conversions Vanilla Match Retextures at Fallout 4 Nexus - Mods and community (nexusmods.com) - Commonwealth Cuts - Vanilla Match Hair Retextures at Fallout 4 Nexus - Mods and community (nexusmods.com) - Cridowskin - 4K Near Seamless Skinset for CBBE - Freckles Makeup and More at Fallout 4 Nexus - Mods and community (nexusmods.com) - The K Makeup at Fallout 4 Nexus - Mods and community (nexusmods.com) Considerations: - ESP-FE - The player's companions, and other NPCs like raiders, were not edited.
    Free
  3. Version 1.0.2

    634 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) NPC replacer for the female members of Winterhold College. This is the 3rd Edition of the WCCO series of overhauls. Features - Original, scratch-made, high definition COR facegen replacers. - Standalone custom outfits for each character - Custom skin texture for some characters - All textures optimized for SSE using Cathedral AO - Plugin flagged as ESL FOMOD Options: - Choice of CBBE SMP (3BBB) / CBBE 3BA(3BBB) / CBBE Body Physics / BHUNP - 2K or 4K textures Notes - Apachii Divine outfits for CBBE have body physics added (not perfect, but it works) - Mage Guild Outfit requires HDT SMP for the cloth physics to work properly on the skirt Compatibility This mod will NOT be compatible with any other replacer mod that replaces these specific characters. There are workarounds for this.. You can remove the individual NPC entry(ies) from the other mod using SSEEdit and let my mod copy over the other files and load afterwards. If there are any issues with this mod, such as missing textures, meshes or wrong file paths, let me know in the comments section and I will try to resolve them as soon as possible. Charmers of The Reach by m4mk203 BHUNP by factoryclosedCBBE by Caliente CBBE 3BA (3BBB) by Acro748 CBBE SMP (3BBB) by Ousnius HDT-SMP (Skinned Mesh Physics) by aersNPC Nif Merge by TuruloRaceMenu by ExpiredApachii Divine Elegance by Apachii (some edits by Hieroglyphics) Mage Guild Outfit by SunJeong KS Hair by Kalillies Eyes of Beauty by LogRaam Sunstarved Tanlines by DomainWolf
    Free
  4. Version 1.0.1

    82 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) NPC overhaul for the characters of the mining settlement of Karthwasten - both male and female (7 NPCs in total). Features- Original, scratch-made, high definition COR facegen replacers. - Standalone custom outfits (see credits) - Additional unique, custom made face and body details: moles, makeup, freckles, etc - All textures have been optimized for SSE using Cathedral AO - 2K/4K texture option in FOMOD - CBBE body physics, 3BA, SMP options in FOMOD - custom body shape and textures - Plugins converted to ESL - All edits for USSEP have been copied across manually. What does this mod replace?- All 7 of the NPCs at Karthwasten - A list of these NPCs and more info can be found here What this mod does NOT replace - Any NPCs added to these locations by other mods, e.g. Josla (added by Creation Club) - The unnamed Silver-Blood mercenaries Compatibility - This mod will NOT be compatible with any other replacer mod that replaces these specific characters. There are workarounds for this.. You can remove the individual NPC entry(ies) from the other mod using SSEEdit and let my mod copy over the other files and load afterwards. - This mod is compatible with Unofficial Skyrim Special Edition Patch (USSEP). No dependency required. Info & Troubleshooting - Not advised to load a saved game from within any cells associated with these NPCs. - Custom outfits may not appear immediately in a current playthrough, if you have visited any of these locations already. - If any of the NPCs are still wearing vanilla outfits or nude, use console mode to select each NPC individually and type the following and then hit return: ResetInventory - Resetting some outfits may be more tricky than others. Also try the commands: 'disable', then 'enable' on the npc. WORKS BEST ON A NEW PLAYTHROUGH If there are any issues with this mod, let me know in the comments section and I will try to resolve them as soon as possible.
    Free
  5. Version 1.0.1

    330 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) NPC overhaul for all the female characters in Riften, including surrounding farms (25 NPCs in total). This mod will replace all named, female NPCs and assign them new custom outfits. Features- Original, scratch-made, high definition COR facegen replacers. - Standalone custom outfits (see credits) - Unique, custom made face and body details: moles, freckles, etc - All textures have been optimized for SSE using Cathedral AO - 2K/4K texture option in FOMOD - CBBE body physics, 3BA, SMP options in FOMOD - Variation in body shape and textures - Plugins converted to ESL - Separate, optional plugins for Ingun, Iona, Maven & Mjoll - Optional HDT wigs for Iona & Mjoll - All edits for Unofficial Skyrim Special Edition Patch (USSEP) have been copied across manually. What does this mod replace?- All the named, female NPCs in Riften - Includes the surrounding farms and Ratway. - A list of these NPCs and more info can be found here What this mod does NOT replace - Child NPCs - Beast Races - Male NPCs - Added separately here and here- Thieves Guild & associates - Added separately here - Any NPCs added to these locations by other mods Compatibility - This mod will NOT be compatible with any other replacer mod that replaces these specific characters. There are workarounds for this.. You can remove the individual NPC entry(ies) from the other mod using SSEEdit and let my mod copy over the other files and load afterwards. - This mod is compatible with Unofficial Skyrim Special Edition Patch (USSEP). No dependency required. Info & Troubleshooting - Not advised to load a saved game from within any cells associated with these NPCs. - Custom outfits may not appear immediately in a current playthrough, if you have visited any of these locations already. - If any of the NPCs are still wearing vanilla outfits, use console mode to select each NPC individually and type the following and then hit return: ResetInventory - Resetting some outfits may be more tricky than others. - I've removed most of the resting 'mood expressions' from the NPCs, as I felt they were too over-done in most cases and there's no easy way to adjust the strength of them. This change only really takes effect on a new playthrough, as it tends to get baked into saves. Dialogue expressions are not effected by this edit. WORKS BEST ON A NEW PLAYTHROUGH If there are any issues with this mod, let me know in the comments section and I will try to resolve them as soon as possible.
    Free
  6. Version 1.0.2

    90 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) NPC overhaul for the majority of male characters in Solitude, including surrounding areas - 40 NPCs in total. This mod will replace all named, male NPCs and assign them new custom outfits. Features- Original, scratch-made, high definition COR facegen replacers. - Standalone custom outfits (see credits) - Unique, custom made face and body details: moles, tattoos, scars, freckles, etc - All textures have been optimized for SSE using Cathedral AO - Plugins converted to ESL - All relevant edits for USSEP have been copied across manually. What does this mod replace?- Majority (40) of the named, male NPCs in Solitude - Includes the nearby docks, Katla's farm, sawmill and stables. - Includes Jolf, the ferryman added by Dawnguard DLC. - A list of these NPCs and more info can be found here What this mod does NOT replace - Child NPCs, Beast Races - Hireling Belrand, added separately here - Female NPCs have been added separately here - Any NPCs added to these locations by other mods - Any unnamed NPCs, such as guards, dock workers Compatibility - This mod will NOT be compatible with any other replacer mod that replaces these specific characters. There are workarounds for this.. You can remove the individual NPC entry(ies) from the other mod using SSEEdit and let my mod copy over the other files and load afterwards. - This mod is compatible with Unofficial Skyrim Special Edition Patch (USSEP). No dependency required. Info & Troubleshooting - Some minor issue with Roggvir's decapitated head not rendering correctly. - Not advised to load a saved game from within any cells associated with these NPCs. - Custom outfits may not appear immediately in a current playthrough, if you have visited any of these locations already. - If any of the NPCs are still wearing vanilla outfits, use console mode to select each NPC individually and type the following and then hit return: ResetInventory - Resetting some outfits may be more tricky than others. Also try the commands: 'disable', then 'enable' on the npc. WORKS BEST ON A NEW PLAYTHROUGH If there are any other issues with this mod, let me know in the comments section and I will try to resolve them as soon as possible.
    Free
  7. Version 1.0.0

    22 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) NPC overhaul for the male characters of Fort Dawnguard and Dayspring Canyon (12 NPCs in total). Features- Original, scratch-made, high definition COR facegen replacers. - Unique, custom made face and body details: moles, freckles, etc - All textures have been optimized for SSE using Cathedral AO - All relevant edits for USSEP have been copied across manually. - Plugin converted to ESL What does this mod replace?- All the named, male NPCs in Fort Dawnguard and Dayspring Canyon - A list of these NPCs and more info can be found here and here What this mod does NOT replace - Any NPCs added to these locations by other mods - Any of the female NPCs at these locations. Added separately here Compatibility - This mod will NOT be compatible with any other replacer mod that replaces these specific characters. There are workarounds for this.. You can remove the individual NPC entry(ies) from the other mod using SSEEdit and let my mod copy over the other files and load afterwards. - This mod is compatible with Unofficial Skyrim Special Edition Patch (USSEP). No dependency required. Info & Troubleshooting - Folder structure for this mod is the same as it's female counterpart. There are no conflicts or files overridden. - Custom outfits only for Florentius, Dexion, Tolan, Barknar and Sern. The Dawnguard outfits have not been edited. - Custom outfits may not appear immediately in a current playthrough, if you have visited any of these locations already. - If any of the NPCs are still wearing vanilla outfits, use console mode to select each NPC individually and type the following and then hit return: ResetInventory - Resetting some outfits may be more tricky than others. Also try the commands: 'disable', then 'enable' on the npc. - Not advised to load a saved game from within any cells associated with these NPCs. WORKS BEST ON A NEW PLAYTHROUGH If there are any issues with this mod, let me know in the comments section and I will try to resolve them as soon as possible.
    Free
  8. Version 1.0.0

    50 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) NPC overhaul for the female characters of Fort Dawnguard and Dayspring Canyon (7 NPCs in total). Features- Original, scratch-made, high definition COR facegen replacers. - Unique, custom made face and body details: moles, makeup, freckles, etc - All textures have been optimized for SSE using Cathedral AO - 2K/4K texture option in FOMOD - CBBE body physics, 3BA, SMP options in FOMOD - Variation in body shape and textures - Plugins converted to ESL - All edits for USSEP have been copied across manually. What does this mod replace?- All the named, female NPCs in Fort Dawnguard and Dayspring Canyon - A list of these NPCs and more info can be found here and here What this mod does NOT replace - Any NPCs added to these locations by other mods - Any of the male NPCs at these locations. Added separately here - Serana - added separately here Compatibility - This mod will NOT be compatible with any other replacer mod that replaces these specific characters. There are workarounds for this.. You can remove the individual NPC entry(ies) from the other mod using SSEEdit and let my mod copy over the other files and load afterwards. - This mod is compatible with Unofficial Skyrim Special Edition Patch (USSEP). No dependency required. Info & Troubleshooting - Folder structure for this mod is the same as it's male counterpart. There are no conflicts or files overridden. - Custom outfits only for Alvide and Jayri in Dayspring Canyon. The Dawnguard outfits have not been edited. - Not advised to load a saved game from within any cells associated with these NPCs. - Custom outfits may not appear immediately in a current playthrough, if you have visited any of these locations already. - If any of the NPCs are still wearing vanilla outfits, use console mode to select each NPC individually and type the following and then hit return: ResetInventory - Resetting some outfits may be more tricky than others. Also try the commands: 'disable', then 'enable' on the npc. WORKS BEST ON A NEW PLAYTHROUGH If there are any issues with this mod, let me know in the comments section and I will try to resolve them as soon as possible.
    Free
  9. Version 6.0.3

    154 downloads

    Clara has over 200 lines of custom voiced dialogue from a REAL person! She can be found just outside Riverwood, sitting on a log. -Fully Standalone. NO OTHER MODS REQUIRED. -She sings 3 custom songs upon request. -2 mashed up outfits and her own weapon. Outfits can be switched through dialogue. -Quest aware, locational, weather aware, and full follower functions dialogue. This was a commission mod made for Verllos on my discord server. Be sure to swing by and say thank you to him for her amazing self!
    $3
  10. Version 2.0.0

    1,291 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) OPTION 1 : Lara Croft Standalone Follower Ported Face Models and Custom Voice and Dialogue from Tomb Raider OPTION 2 : NPC cosmetic replacement for Lydia, Housecarl of Whiterun. Lara Croft standalone follower with Tomb Raider custom voice pack. (The first, and currently, the only mod of it's kind anywhere) 1H, 2H, Light Armour, Archery Location: Bannered Mare, Whiterun Features: - 360 lines of dialogue from Tomb Raider (2013) - Including extensive combat dialogue and awareness of location, situation, opponents and player actions - Scripted "Trap Tracker" with dialogue to start/stop. She will automatically warn you of imminent threats. - Scripted "Outfit Changer" with dialogue. Currently Default Outfit/Nude options FOMOD Options: - Choice of Replacer or Standalone - Choice of CBBE SMP (3BBB) / CBBE 3BA(3BBB) / CBBE Body Physics - Custom outfit included: Paragon Sparrow - Custom BodySlide - 2K or 4K textures - Choice of 4 Hairstyles CONFLICTS - Any other mod that makes changes to Lydia's appearance or stats. If it's only stats, then this mod can be loaded afterwards. If it's appearance, then it's a definitive no (unless you know how to use XEdit to remove the NPC reference from the other mod you are using and install this mod afterwards to copy over files). Notes & Troubleshooting, Issues - Due to the shape of the ported head mesh, most headwear, including helmets, wigs, etc, may unfortunately not fit perfectly without clipping. - Her original hair mesh was not used in this mod as it was over 40mb and made up of over a dozen parts and would have caused issues. If there are any issues with this mod, let me know in the comments section and I will try to resolve them as soon as possible. Skin Textures by Maevan Headparts by Squeenix / Crystal Dynamics (from Tomb Raider) Porting of headparts by Shingles Cat BodySlide and Outfit Studio by Ousnius and CalienteCBBE by Caliente CBBE 3BA (3BBB) by Acro748 CBBE SMP (3BBB) by Ousnius HDT-SMP (Skinned Mesh Physics) by aersRaceMenu by Expired Paragon Sparrow Huntress by SunJeong Ponytail Hairstyles by Azar KS Hairdos Renewal by Kalilies Much gratitude to Sejra for creating the Trap Tracker feature.
    Free
  11. Version 1.0.0

    1,387 downloads

    Drunken Teen Sluts Created by Cricket Uploaded by Seetruck-2000 for Cricket. This mod replaces the three drunk men roaming about Skyrim with Three Drunken Teen Sluts The drunken Teens has there own custom voices and will love you to join them in there festivities Just install the FOMOD and all will be ready for your search of the Drunken Teen Sluts DawnGuard Dragonborn Hearthfire Skyrim SE Update Link Teen Dolls Link Link UnofficialSkyrimSpecialEditionPatch Link Link Sexlab SSE Link CREDITS @Pixie 🦋#6082 for the voice she did an amazing job. Seetruck-2000 for uploading it for Cricket And most of all for Cricket for making the Drunken Teen Sluts for everyone to enjoy
    Free
  12. Version 1.5.2

    49,657 downloads

    Finally, Sassy Teen Dolls!(Legendary Edition Click Here) Have you ever felt that Skyrim lacks age variations? Well i have found a way to solve this. Every city, town, village will now have teenage boys and girls, mostly custom armors, custom body's, custom textures, Custom voices, Custom outfits to fit the new body's. While traveling you will find a total of 228 teens, a few will love to accompany you on quests, some are Friendly and (yes, you guessed it) Sassy! Obviously, my initial intention was to expand "Sassy Teen Girls" as we all watched that mod disappear. but after messing with everything, I had realized, nothing of the original mod was left, so this was greatly inspired by the long gone mod. - German Translation by Rore - French Translation by Abaddon Features: - Followers all have Full immersive AI. - Many variations of sizes and looks, even has 3 new races seen in previous Elder Scrolls! - Designed to be compatible with as many other mods as possible. Please, if you have any questions, comments, bugs, go to my Discord page where my team is there to help. Unofficial Skyrim Special Edition Patch After installing the mod, the following general load order needs to be followed:Skyrim.esmUpdate.esmDawnguard.esmHearthfires.esmDragonborn.esmUnofficial Skyrim Special Edition Patch.espTeenDolls.esm(All your other crazy mods)Sassy Teen Dolls.esp OR Sassy Teen Dolls - (Lite).esp OR Sassy Teen Dolls - (Females ONLY).esp TeenDoll - (Any and\or all Replacements) TeenDoll - (Any and\or all Followers)(Any other mods that alter the Follower Interface, Like AFT for example)For getting load order set with other mods loaded, please use LOOT. It will provide you a solid starting point for everything that you can then tweak as needed. There is Four steps to this FOMOD Step 1. - This will basically install the framework, no options are given Step 2. - This will install 1 of the 3 Sassy Teen Dolls, Options are as follows: - Sassy Teen Dolls (Lite) - Sassy Teen Dolls (Female Only) - Sassy Teen Dolls (Full) - Special Option: - I want them protected(makes them not able to die by non-player interactions) Step 3. - Vampire Patches: - TeenDolls - Vanilla Vampire - TeenDolls - Better Vampires Patch (BV) - TeenDolls - Dolls Patch - TeenDolls - Dolls and Better Vampires Patch (BV) - TeenDolls - Racecompatibility - TeenDolls - Racecompatibility iAS - This will give you 5 Different Patches, Install all that apply: - TeenDolls - All Hairs And Eyes (Allows you to use KS hairs and ect) - TeenDolls - Racemenu Patch - TeenDolls - Default Outfits(vanilla outfits on teens) - TeenDolls - Beyond Skyrim Bruma - TeenDolls - Desaturated Outfits - TeenDolls - DVA Dynamic Vampire Appearance * - TeenDolls - The eye of Beauty - TeenDolls - Vampire Lord - TeenDolls - Heterochromia Eyes Step 4. - TeenDolls - Ahsoka Tano - TeenDolls - Hidar(Hiemskr Replacer) - TeenDolls - Housecarls(All Female) - TeenDolls - Janessa - TeenDolls - Kitsuna - TeenDolls - Laeeagh - TeenDolls - Lolidia - TeenDolls - Mhavragch Sisters - TeenDolls - Morrigan - TeenDolls - The Replacments - TeenDolls - Serana - TeenDolls - Shizuka - TeenDolls - Valerica - TeenDolls - Wednesday Addams - TeenDolls - Ysolda * I am Aware "Dynamic Vampiric Appearance" is only for LE, i ported it and made it for SE, and the one here is Made specially for the teens. Your welcome. There is a Lewd addon inside my club here on the site. There is also some body replacers and physics addons. Feel Free to join the club and get them. CLICK HERE! Special Thanks I wanted to make sure I gave credit where its due, I feel that without the help of Ezra, none of my mods would be possible. Even though I made, sculpted and put everything together, he went through every single NPC and made sure every one of them were unique in every way. he picked out which one wore what armor, what they had in their inventory. Again Ezra, this mod feels like its just as much you as me.
    Free
  13. Version 1.3.0

    1,047 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) A young, wandering Nord, known as Piper, has been captured by a bloodthirsty group of bandits and is being held captive by them at a location not far from Whiterun. It's up to you to rescue her and discover more about her, as she joins you on your adventures around Skyrim! Will you capture this fair maiden's heart? Piper has been created with her own follower system and uses 225 lines of voice-acted dialogue. Once rescued, a new quest begins and she can be romantically courted. New dialogue lines and options will appear as you progress. Although she's not a fearsome warrior, she does specialize in one-handed combat and can be fairly useful in a battle. Latest Update: Version 1.3 - Improved mouth mesh and textures (BnP Teeth Overhaul) - Improved eye textures (BnP Eye Overhaul) Previous Updates - Fixed : Sound quality. Hopefully some improvement in sound quality for the voice lines. Edited in Audacity using the Compressor/Normalize options (as recommended by mod author, Joseph Russell) [update v1.2] - Fixed the issue with the quest stages being activated prematurely, which also caused reward outfits to become available prematurely. - Also added a quest stage at the start, so Piper's captive location will be marked on the map. [update v1.1] - Highly recommended to uninstall the old version and make a clean save before installing the new one (remove any wanted items from her inventory first). [update v1.1] Name: Piper Race: Nord (custom) Location: White River Watch (cave located east of Whiterun) FOMOD Options: - Choice of CBBE SMP/ CBBE 3BA/ CBBE Body Physics/ BHUNP - 2K or 4K textures Main Features - 225 lines of custom dialogue by voice actress, Kerstyn Unger -In-game scripted, Outfit Changer via dialogue with a choice of 4 outfits + nude - Romance Quest with multiple stages and rewards Romance Quest The questline, "Romancing The Piper" will begin immediately following the dialogue exchange with Piper, after her rescue. As each stage of the quest is completed, new dialogue options will appear in the Outfit Changer dialogue branch, allowing you to select a new outfit for Piper to wear. Once the questline is completed, further lines of dialogue will be unlocked for various branches and topics, including Idle dialogue and all basic commands. Make sure you have the Quest selected as active and follow the log notes. Notes - Wardrobe Changer can be accessed with the dialogue prompt, "Hey Piper, let's talk.." - Dialogue prompts for these outfits will only appear after completing each stage of the Quest, "Romancing The Piper". - The romance quest does NOT conflict with any marriage quests you may have running, nor any potential spouses. - Completing the romance quest does NOT add Piper to any marriage factions, nor give her any scripted spouse behaviour. - Dismissing Piper as a follower will send her to sandbox at the Bannered Mare in Whiterun. - Other follower system mods should work fine and be compatible with this mod If there are any issues with this mod, let me know in the comments section and I will try to resolve them as soon as possible.
    Free
  14. Version 1.0.0

    58 downloads

    Superb Serana II REPLACER MADE WITH COTR Heavily inspired from the original old rim replacer mod and later converted to Superb Serana SSE; However I wanted a new ; more high poly Serana with a similar look but with a twist. Thus; here we are. Oh and all my mods are Free, will always be free as should all mods, as the modding gods intended. IMPORTANT: You will not have any issues with a New Game. However with ANY CURRENT SAVE; you WILL HAVE ISSUES. But don't fret ; it can be solved by doing the following: 1) Go into the game and find Serana. 2) Bring down the console default tilde ( ` ) key with Serana in front of you. 3) With console open, click once on Serana with your mouse. 4) Type in the console without quotes: "setnpcweight 100" and press enter. (This will make her ugly as F****) 5) With console still open; type without quotes "disable" hit enter; then immediately type "enable" and exit console. 6) Profit. Save your game. Any save after this is good. any save before it you will have to do this. Tattoo Patch Available. Just Install over main SuperbSearna.zip ESL Flagged ESP Also Available. Just Install Over Main File. Bio: Body: 3BA Preset: My Sinful Body Mesh/Textures: COTR / Fair Skin COTR Adaptation Weight 100 Requirements: None. Credits: Racemenu CBBE COtR - HQ Characters creation addon for RM CN's Fantasy and Demonic Eyes SE with optional Charmers of the Reach (CotR) Patch Community Overlay 3 (51- 70) Bodypaints Warpaints and Tattoos CBBE 3BA (3BBB) My Sinful Body - CBBE 3BA Bodyslide Preset KS Hairdo's Tools Used: RaceMenu BodySlide CK NifScope Nif Optimizer Nif Merge Paint.net Cathedral Asset Optimizer Recommended Mods: RaceMenu High Heels (Height Fixes) Better Vampires CBPC - Physics with Collisions for SSE and VR Nether's Follower Framework Vampire Hunter Chain Armor - CBBE 3BA - by Stormhand Legendary Armors - DeserterX Collection SSE
    Free
  15. Version 1.0.0

    3 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) This is a ported head model of Ciri from TW3 (young version from the storyline flashbacks). Headparts have animated facial expressions. Name: CiriLocation: Bee and Barb, Riften Race: Nord VoiceType: FemaleYoungEager Height: 0.85 Features- Ported head model, converted to hi-poly mesh, with animated face movement. - Custom made hi-res eye texture (based on TW3 textures) - Includes original outfit from TW3 - CBBE / UNP options (both with built-in underwear) - All textures have been optimized for SSE using Cathedral AO - 2K/4K texture option in FOMOD - BodySlide Presets available in FOMOD - Plugin converted to ESL Compatibility and Other Info - Standalone and compatible with everything. - Default body meshes do not have any physics applied. - BodySlide presets have the prefix: "HG_Ciri". (BodySlide mod required). If there are any issues with this mod, let me know in the comments section and I will try to resolve them as soon as possible.
    $5
  16. Version 1.0.1

    258 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) NPC overhaul for the majority of female characters in Solitude, including surrounding areas - 27 NPCs in total. (Basically all the ones I haven't already added with previous mods) This mod will replace all named, female NPCs and assign them new custom outfits. Features- Original, scratch-made, high definition COR facegen replacers. - Standalone custom outfits (see credits) - Unique, custom made face and body details: moles, makeup, freckles, etc - All textures have been optimized for SSE using Cathedral AO - 2K/4K texture option in FOMOD - CBBE body physics, 3BA, SMP options in FOMOD - Variation in body shape and textures - Plugins converted to ESL - All edits for USSEP have been copied across manually. What does this mod replace?- Majority (27) of the named, female NPCs in Solitude - Includes the surrounding farms and stables. - A list of these NPCs and more info can be found here What this mod does NOT replace - Child NPCs \ Beast Races - Any NPCs added to these locations by other mods - Men of Solitude - added here - Taarie & Endarie - added separately here - Jordis the Sword-Maiden - added separately here - Sybille Stentor - added separately here - Elisif the Fair - added separately here Compatibility - This mod will NOT be compatible with any other replacer mod that replaces these specific characters. There are workarounds for this.. You can remove the individual NPC entry(ies) from the other mod using SSEEdit and let my mod copy over the other files and load afterwards. - This mod is compatible with Unofficial Skyrim Special Edition Patch (USSEP). No dependency required. Info & Troubleshooting - Not advised to load a saved game from within any cells associated with these NPCs. - Custom outfits may not appear immediately in a current playthrough, if you have visited any of these locations already. - If any of the NPCs are still wearing vanilla outfits, use console mode to select each NPC individually and type the following and then hit return: ResetInventory - Resetting some outfits may be more tricky than others. Also try the commands: 'disable', then 'enable' on the npc. WORKS BEST ON A NEW PLAYTHROUGH If there are any issues with this mod, let me know in the comments section and I will try to resolve them as soon as possible.
    Free
  17. Version 1.0.0

    32 downloads

    This is a mod, to make mods. See all pictures. Everything has been linked, so you can see how everything works. If you have any questions, contact me on discord. -Has a bit of everything. Fish tanks & plaques, mannequins(that work), fireplace, light switches, etc. -NEW fish models, that can be added to tanks and critter spawns! DISCLAIMER: I wouldn't use this with AE due to the fish tank stuff I backported in htis mod.
    $5
  18. Version 1.29

    90 downloads

    Credits to Arcoolka for all his ideas and concepts he pioneered in RTS for FO3 and New Vegas. RTS for New Vegas You can dynamically place houses, stores and objects, recruit villagers and merchants. Random bandit raids or animal attacks. Everything you place is paid for with gold or firewood. The default is to pay with firewood and if you don't have enough to pay with gold. When the mod starts, you will be given 3 food objects. A RTS Controller and two RTS Scroll objects. For your convenience, you should favorite and hotkey these items. To access the settings and tutorial, press either RTS Scroll objects four times. There is a TUTORIAL for placing objects and another for a House. There are three classes of Merchant; blacksmith, General store and Apothecary. Villagers who live in a store will automatically work as that class. There are five merchant inventories for each class. The merchant will randomly be assigned one of those inventories. Merchant inventories reset every day. So you could have 5 merchants with different inventories, or 10 merchants assigned to the same inventory. You can recruit upto 200 individually named NPCs. Villagers pay taxes of 10gp per day. Villagers can become followers. (They are leveled NPC's, min 10, max 60) Villagers will forage and harvest plants in the area. Villagers not in combat will now heal 5pts per second. During combat they heal 2pts per second. Four Militia Squads. You can have all your villagers following you at the same time. You can tell your squad members to be essential or killable. You can tell them to move out of your way. You can tell them to harvest plants while following you. Butterflies and fish collection can be toggled. New Orders> Assign uniform ------ New Orders> Done assigning uniform. To assign a uniform, tell them you have a new uniform, it automatically forgets the old uniform. Then give them the new armor, then tell them you are done. A uniform can have upto one bow, one shield and one melee weapon plus other armor and jewelry. If they already have the item, you need to take it and give it back to them. If you don't assign a uniform, they will wear the item(s) you give them. If you assign a uniform without a helmet and then later give them a helmet, they will wear the helmet till the next time you change cells. If they have a shield assigned as part of their uniform and they equip a different shield, the script will make them switch to the assigned shield. Same for bows and melee weapon. If they equip a spell, staff or torch, the script will not force them to change items. You can have an unlimited number of houses, shelters and workshops. *6 new building types with internal cells ....You can build 30 of each style for a total of 180 internal cells. ....You can change the outside appearance of the house after you place it. ....This will not change the internal cell or the look of the door. ....Sneak and activate the door to get the menu. ....3 workshops, 1 tavern ....Two house styles that you can upgrade to workshops. Eight Placeable Fast Travel Markers. Bandit Raids. Merchants pay a share of their profits to you. 100 gold per day. Hire Lumberjacks to work at your Lumbermill. --Each Lumberjack will make 800 firewood a day. As long as they are not on morning or evening patrol route. Patrol routes with three patrol shifts. --Eight routes, eight markers for each route. Placeable Lights Plants, furniture, decorations, shrines, walls, etc. *New blueprint spell : Conjuration ....Equip the spell, it will start highlighting objects you can blueprint. ....Cast the spell on the highlighted object you want to blueprint. There is also a cheat menu to add gold, smithing supplies and alchemy supplies. Change Log: 0.11 Fixed : Cancelling item did not clean up properly. 0.12 Fixed : House walls did not sync up if you rotated the house. Added : Shrines 0.13 Fixed: Scaling objects wasn't working. Added: Readme to the settings menu. Added: Floors (Stone and wood) Added: Workshops now come with stone floors Added: Settings menu has an option to reset the X/Y/Z axis. 0.14 Added: Some new stuff to the Decor list. Added: Chimneys to the construction list. Added: A working campfire to the Crafting list. Change: Lowered cost of floors to 1000 gold. Change: Item Cost is displayed after you select a category. Added: Houses have an option to build a stone floor (This only works for new houses, not existing houses) Don't build a house at a slope, the walls get messed up. 0.15 Added: Villagers can now become followers. (They are leveled NPC's, min 10, max 25) Change: Because of restrictions on follower voices, villagers have less variety on voice types. Change: Idle packages now sleep, eat, harvest plants and idle. But looking for neighbor's houses is not working. Added: Plants, crops, mushrooms, etc. Added: Thrones to the chair list. 0.16 Change: Villagers will now goto a Store, Apothecary and visit Houses and Shelters. Fixed: Villagers actually walk to the plants they harvest instead of harvesting by telekinesis. They will try to head home before bedtime (22:00) Added: Light Category Torch Sconce with real light that you can activate. Torch without a sconce is for an invisible light. Candle is for an invisible small light. Change: Campfires now come with a light. (Does not work on existing campfires.) Added: Houses and workshops now have an option for basic furniture.(This only works for new buildings, not existing buildings) 0.17 Added: Ore Deposit category. Added: Destructible barriers to the Wood House Parts category. So it only costs 200 gold. Fixed: Merchant containers weren't resetting properly. Changed: When placing a shelter, you will have an indicator for where the final doorway will be. Fixed: Timing issue on torch sconce. 0.18 Added: Patrol route marker categories. Three routes, eight markers for each route. If you skip any markers or don't place them all, they will return to the first marker for that step. You MUST place the first marker for everything to work right. Added: Really, really bad text-to-voice dialogue. My microphone even added a hollow sound to it. Added: Dialogue for patrol routes. Three patrol shifts with three routes gives you 9 combinations. One patrol shift is 8 hours. (6am, 2pm, 10pm) A villager can only have one route and one patrol shift at a time. It will take them a minute or two to begin their patrol. Changed: If you don't like the cost of any category, you can change it in the CK, just change the cost property on that category activator. Same for workshop upgrades, floor and furniture. Changed: If you have upgraded your house with floor or furniture, it will be refunded if you demolish it. Changed: If you have upgraded your house with floor or furniture and then upgrade to a workshop, it will deduct the price of the floor and furniture from the upgrade cost. Of course, you could always use the cheat button if you need more money. 0.19 Added: Villager Dialogue to open inventory window. Added: Item cost is now shown while you scroll through the Categories, but if you are scrolling quickly, it may take awhile for the messages to catch up. Added: Bandit Raids. In Settings menu, enable raids and one will start immediately. Random size raid(min 10, max 20), coming from a random direction. Then next raid will come in 14 - 36 hours. Or, just hit enable raid again to start another wave. Added: Villagers pay taxes of 10gp per day. Talk to any villager to collect your taxes. Fixed: Villagers should go home after a raid, as long as it's less than 5 minutes from the start of the raid. Added: More Raid Types. Changed: Recruiting villagers now cost 200 gold. Fixed: Quest script too long, causing some people to not be able to use any RTS control object. Added: Merchants now pay a share of their profits to you. 100 gold per day 0.20 Added: Lumbermill There is a Wood Pile next to the saw blade. Activate the Lumber Pile to add 20 Firewood to the Wood Pile. If you leave any firewood in the wood pile, it will be added to the Village Supplies. Paying for any items will draw down the Village Supplies first. Fixed: No longer place multiple sets of basic furniture. Fixed: Merchants would not stop paying profits, this would cause the script to hang. Fixed: Store Merchants now sell items instead of reserving them. Fixed: Multiple copies of the Lumberpile. Hire Lumberjacks to work at your Lumbermill. Each Lumberjack will make 800 firewood a day. As long as they are not on morning or evening patrol route. Any NPC that uses the Lumbermill Idle animation will now make 20 firewood and place it in the Village supplies. 0.21 Added: Fast Travel Markers. (After you place the marker, you need to save/reload your game or exit/re-enter the cell or fast-travel.) ... One named "Your village", and seven numbered markers. Fixed: Recruiting Villager would pay first before checking if there was room at that building. Added: More containers. Fixed: Previously existing houses and stores can now use the basic furniture button. Added: Statues to the decor list. Changed: Villagers will immediately equip any weapon or armor you give them, without having to be your follower. ... Villagers will remember what gear you gave them and will re-equip it if they change cells or you fast-travel. ... Does not work on existing villagers. You have to swap them out for new villagers. Changed: Villager Count is visible in the Settings Menu. 0.22 Added: Four Militia Squads. ... You can now have all your villagers follow you at the same time. ... Follow close, far, hold position. ... May not work on existing villagers. You may have to swap them out for new villagers. Changed: Increased Villager max level to 60. Fixed: Villagers in Militia squads will sneak/equip/unequip weapons faster. Fixed: Villagers in Militia squads are 90% more likely to assist you in committing murder of town guards. Changed: All villagers set to 'Brave'. 0.23 Changed: This mod no longer saves the game for you. New Commands: Essential or killable New Commands: Assign uniform New Commands: Harvest while following New Commands: Don't collect butterflies and fish, just plants. New Commands: Move out of your way. Changed: You can now place multiple items without having to re-select the same item. Changed: Removed exploit that let you use/activate objects before paying for them. ... To turn it back on, open the CK> Quests> RTScontrolQuest> RTScontrolQuestscript> AllowActivationBeforePaying> set to true Changed: If you use console commands to resurrect your villager, it will no longer break the script updating. Changed: Villagers not in combat will now heal 5pts per second. During combat they heal 2pts per second. 0.24 Change: Increased cost of lumbermill to 11000 Added: Stairs category Added: 6 new building types with internal cells ....You can build 30 of each style for a total of 180 internal cells. ....You can change the outside appearance of the house after you place it. ....This will not change the internal cell or the look of the door. ....Sneak and activate the door to get the menu. ....3 workshops, 1 tavern ....Two house styles that you can upgrade to workshops. 0.25 Added: New blueprint spell : Conjuration ....The next time you use your RTS controller you will be given the spell. ....Equip the spell, it will start highlighting objects you can blueprint. ....Cast the spell on the highlighted object you want to blueprint. ....Not all objects can be blueprinted. ....Cost is based on size. Larger objects will cost more. Minimum 200 gold. You will get an option to blueprint objects or remove them from the blueprint list or delete it. You cannot delete vanilla objects, only objects placed with scripts or console commands. Objects with scripts on them may be incorrectly flagged as deleteable. Proceed at your own risk. You cannot blueprint NPCs or objects you can put in a container ... only statics, furniture, etc. WARNING: Some objects will cause your game to crash during placement. If nothing happens when you try to blueprint, unequip the spell from BOTH hands until you get a message that objects are released and try again. None of this works on DLC specific objects or proprietary objects from other mods, they have to exist in the vanilla game. Any blueprinted objects you place will not be removed if you disable the mod, you have to delete them manually. 0.26 Changed: You can move the doors of the new interior cell houses. Changed: Blueprint spell can move objects that have previously been placed. Changed: Changed the price calculation of blueprinted items. Added: Dialogue option to have merchants sell 24/7 ....May need to save/reload your game to update the merchant dialogue. ....May even need to load a different save before loading your current game to make new dialogue options appear. Added: Door Teleporters ....Connect any two locations with a placeable Teleport door. ....These are different than the old doors. 0.27 Changed: Placing teleport doors while changing cells or fast travelling should work better. Changed: Internal cell house doors shouldn't reset anymore. Added code to fix issues even if they do. Changed: Squad members won't harvest if you are sneaking. Changed: If a villager is not in a squad/on patrol and doesn't have a house and can't find a house, they will run to your village fast travel marker. 0.28 Changed: Placeing patrol routes is easier. Place the first one in the list and it automatically cycles to the next one in the sequence. Example: Select Route 2 Area 1, place it and it cycles to Area 2, ready to place. Added: Five more patrol routes for a total of eight. Added: Exterior houses now come with doors when you upgrade them. Older houses will add a door the next time you activate them. I don't recommend covering up existing doors. Find an empty wall or location, place the first teleport door. Activate the first door to begin placement for the second teleport door. Run or fast travel to the location where you want the first door to connect to. Place the second door where ever you like. Now you can use the doors as if the two locations are connected. Now you can link all your player homes together, even homes/buildings from other mods. This is assuming that you can already get to both locations normally and want another doorway. Sneak and activate either door for removal options. 0.282 Added: Weapon racks. Two that look like Plaques, one can hold crossed swords, the other can hold a bow. The third rack looks like a stand. 1.29 JFresh Changed: Optimized all WAV and LIP files to FUZ format. Changed: Compiled all source scripts, as they were not in the mod. Changed: Cleaned dirty edits and removed "same as masters" records (240+ of them) using xEdit. Removed: All TGA files removed from facegen folder. They are irrelevent in Skyrim SE. Changed: Compressed everything into BSA to lower mod size.
    $1
  19. Version 1.0.0

    32 downloads

    This is a simple Racemenu overlay pack. 1 face overlay 1 body overlay 1 hand overlay (JK, both hands 🙂 ) ESL flagged and BSA optimized for your modding pleasure!
    $1
  20. Version 2.0.0

    73 downloads

    [JF] Male_Vanilla Bodyslide Reference This mod makes it possible to load the VANILLA Male body into Outfit Studio as a reference for making vanilla shaped armors. Includes a few select sliders. There is also a Reference.xml file that goes alongside Bodyslide.exe and Outfit Studio.exe that makes it possible to load all your favorite references without changing xml's. THE REFERENCE.XML is essential for this to work. FOMOD installation.
    $1
  21. Version 1.1.5

    199 downloads

    Britney Boujae is a custom outfitted follower with her own house just outside Riverwood. There are many install options so pay close attention! 3 Different head options! 3 Different body texture options Bodyslide and Racemenu Files included Credit goes to Deviant Art for the outfit and heels. And as always, The Scholarship for the Knowlegde!
    $2
  22. Version 1.0.0

    116 downloads

    iAS Version! CBBE, Dolls, Teen Dolls, and iAS Compatible! All with Physics. This is an armor port from LE. It was originally made for CBBE body, but was badly made so I have taken the time to fully remake this. It was inspired by Phayntom, a subscriber and friend of mine on discord. I appreciate him allowing me to port this for him. It can be crafted at any forge. Requires Advanced Armors perk and minor ingredients.
    $2
  23. Version 2.0.0

    136 downloads

    Angelina Jolie Standalone Follower Mod ~3BA & CBBE (Physics & Standard) Version~ Standalone follower mod with NEW outfit! She can be found in the Riften Bee and Barb.
    $2
  24. Version 3.0.8

    124 downloads

    Ported from Oblivion to Skyrim. ESL flagged mod to lighten your load order. At some point, the courier will deliver a note to you. Read it and follow the directions. Please leave feedback!
    $3
  25. Version 1.1.0

    274 downloads

    [3BA] & CBBE SMP Option!! I will be adding to this mod frequently. Consider her a guinea pig of things to come!
    $3
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