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Found 149 results

  1. Dojinaru

    Falmer Slaves

    Version 1.2

    7 downloads

    Deleted mod from LL. Not original mod author. No intent on updating. As-is. Source Page Description Adds multiple Prisoners/Slaves to various Falmer Dungeons and Caves where appropriate. They have 36 custom dialogue spread between 3 types of them. (Resistant, Corrupted, Broken) At the moment they are purely visual and don't make much of a difference besides seeing them around. Installation Install with a mod manager or manually move all the files into your Skyrim's data folder. Too early to know if there's some specific load order or mod incompatibilities. Please tell me any issues, bugs or incompatibilities in the Support Section! Requirements Skyrim SE Recommended Fuz Ro D-oh - Silent Voice - Highly Recommended Status/Contents "Done!" mostly means playable, but there's always room for improvement. (The locations are not necessarily sub-location specific) Shimmermist Cave - Done! (Add's 4 NPC's; 1 Alive, 3 Dead) Gloomreach - Done! (Add's 4 NPC's; 3 Alive, 1 Dead) Frostflow Lighthouse - Done! (Add's 2 NPC's; 2 Alive, 0 Dead) Sightless Pit - Done! (Add's 4 NPC's; 4 Alive, 0 Dead) Lost Echo Cave - Done! (Add's 4 NPC's; 4 Alive, 0 Dead) Liar's Retreat - Done! (Add's 3 NPC's; 1 Alive, 2 Dead) Tolvald's Cave - Done! (Add's 3 NPC's; 2 Alive, 1 Dead) Darkwater Pass - Done! (Add's 1 NPC; Alive) Duskglow Crevice - Done! (Add's 4 NPC's; 3 Alive, 1 Dead) For a full list of contents (Non-Prisoner NPC's) navigate to the Change Log. V 1.2 Did a lot and forgot to keep track, it's possible I've missed things to add into Changelog or test in-game, if anything looks off lmk, I won't make this mistake again. - Cleaned with SSEEdit, this will be the norm for updates now - Added 6 more global dialogue's - Added small diversity to dead prisoners Liar's Retreat: - Added 3 NPC's (1 Alive, 2 Dead) - Moved unique item - Moved Rahd NPC - Added 1 Novice lock to gate Tolvald's Cave: - Added 3 NPC's (2 Alive, 1 Dead) - Replaced 2 dead bodies w/ prisoners - Added 2 Novice locks to gates Darkwater Pass: - Added 1 NPC (Alive) - Prisoner has 15 Idle dialogue's - Moved Derkeethus NPC - Moved pit key - Removed 1 chest - Removed 2 burial urns Duskglow Crevice: - Added 4 NPC's (3 Alive, 1 Dead) - Replaced 1 Chaurus Ambush w/ 1 Chaurus - Replaced 1 dead body w/ prisoner - Added 1 Chaurus - Added Novice locked gate Tried my hand at interactive Dialogue's and failed. Maybe next couple updates? V 1.1b - Fixed something I failed to remove, initially added for testing V 1.1 - Fixed small bug making 1 prisoner "Prisoner" not "Falmer Prisoner" Sightless Pit: - Added 4 prisoner's (4 Alive, 0 Dead) - Added 2 additional Falmer Lost Echo Cave: - Added 4 prisoner's (4 Alive, 0 Dead) - Replaced dead bodies with dead prisoners - Added Novice lock to gate V 1.0 Frostflow Lighthouse: - Added 2 Prisoner's (2 Alive, 0 Dead) - Added 2 additional Falmer - Edited 1 vanilla Falmer's patrol route very slightly - Removed Sudi's clothes to blend in with Prisoners - Added Apprentice lock to gate Gloomreach: - Added 4 Prisoner's (3 Alive, 1 Dead) - Removed 2 wolves - Replaced dead body in cell with dead prisoner - Added 1 Chaurus Egg Sac Shimmermist Cave: - Added 4 Prisoners's (1 Alive, 3 Dead) - Added multiple Chaurus Egg Sacs
  2. Version 1.5.2

    20,451 downloads

    Finally, Sassy Teen Dolls! (Legendary Edition Click Here) Have you ever felt that Skyrim lacks age variations? Well i have found a way to solve this. Every city, town, village will now have teenage boys and girls, mostly custom armors, custom body's, custom textures, Custom voices, Custom outfits to fit the new body's. While traveling you will find a total of 228 teens, a few will love to accompany you on quests, some are Friendly and (yes, you guessed it) Sassy! Obviously, my initial intention was to expand "Sassy Teen Girls" as we all watched that mod disappear. but after messing with everything, I had realized, nothing of the original mod was left, so this was greatly inspired by the long gone mod. - German Translation by Rore - French Translation by Abaddon Features: - Followers all have Full immersive AI. - Many variations of sizes and looks, even has 3 new races seen in previous Elder Scrolls! - Designed to be compatible with as many other mods as possible. Please, if you have any questions, comments, bugs, go to my Discord page where my team is there to help. Unofficial Skyrim Special Edition Patch After installing the mod, the following general load order needs to be followed: Skyrim.esm Update.esm Dawnguard.esm Hearthfires.esm Dragonborn.esm Unofficial Skyrim Special Edition Patch.esp TeenDolls.esm (All your other crazy mods) Sassy Teen Dolls.esp OR Sassy Teen Dolls - (Lite).esp OR Sassy Teen Dolls - (Females ONLY).esp TeenDoll - (Any and\or all Replacements) TeenDoll - (Any and\or all Followers) (Any other mods that alter the Follower Interface, Like AFT for example) For getting load order set with other mods loaded, please use LOOT. It will provide you a solid starting point for everything that you can then tweak as needed. There is Four steps to this FOMOD Step 1. - This will basically install the framework, no options are given Step 2. - This will install 1 of the 3 Sassy Teen Dolls, Options are as follows: - Sassy Teen Dolls (Lite) - Sassy Teen Dolls (Female Only) - Sassy Teen Dolls (Full) - Special Option: - I want them protected(makes them not able to die by non-player interactions) Step 3. - Vampire Patches: - TeenDolls - Vanilla Vampire - TeenDolls - Better Vampires Patch (BV) - TeenDolls - Dolls Patch - TeenDolls - Dolls and Better Vampires Patch (BV) - TeenDolls - Racecompatibility - TeenDolls - Racecompatibility iAS - This will give you 5 Different Patches, Install all that apply: - TeenDolls - All Hairs And Eyes (Allows you to use KS hairs and ect) - TeenDolls - Racemenu Patch - TeenDolls - Default Outfits(vanilla outfits on teens) - TeenDolls - Beyond Skyrim Bruma - TeenDolls - Desaturated Outfits - TeenDolls - DVA Dynamic Vampire Appearance * - TeenDolls - The eye of Beauty - TeenDolls - Vampire Lord - TeenDolls - Heterochromia Eyes Step 4. - TeenDolls - Ahsoka Tano - TeenDolls - Hidar(Hiemskr Replacer) - TeenDolls - Housecarls(All Female) - TeenDolls - Janessa - TeenDolls - Kitsuna - TeenDolls - Laeeagh - TeenDolls - Lolidia - TeenDolls - Mhavragch Sisters - TeenDolls - Morrigan - TeenDolls - The Replacments - TeenDolls - Serana - TeenDolls - Shizuka - TeenDolls - Valerica - TeenDolls - Wednesday Addams - TeenDolls - Ysolda * I am Aware "Dynamic Vampiric Appearance" is only for LE, i ported it and made it for SE, and the one here is Made specially for the teens. Your welcome. There is a Lewd addon inside my club here on the site. There is also some body replacers and physics addons. Feel Free to join the club and get them. CLICK HERE! Special Thanks I wanted to make sure I gave credit where its due, I feel that without the help of Ezra, none of my mods would be possible. Even though I made, sculpted and put everything together, he went through every single NPC and made sure every one of them were unique in every way. he picked out which one wore what armor, what they had in their inventory. Again Ezra, this mod feels like its just as much you as me.
  3. Version 1.1

    1,836 downloads

    Teen Ambriel Follower (OVERHAUL) original Author: Excelsior2000 Fomod, Repacked and Teenified by Schaken-Mods team and RockRaven This is just a patch, nothing more. Princess Ambriel, born in the year 153 of the third era, daughter of Katariah and Emperor Pelagius III. Archenemy of the Thalmor and defender of the Nine Divines. Who is Ambriel? Go here for the back story. Features: - fully voiced companion by the brilliant PotasticPanda - unique interactions - aware of the environment and other NPC - ow Sassy Teen Dolls V1.5 (all of its dependencies) Ambriel (all of its dependencies) Maeven's Brows (Taken down from internet) Leyenda Skins KS Jewelry RockRaven for her wonderful work!
  4. Version 1.0.0

    30 downloads

    The River Run Inn What is this mod? River Run Inn is a custom Inn located west of Riften. Right off a main road. River Run Inn house's four custom Npc's. The mother Meredith, her brother uncle Glenn, and her two kids Mary Beth and Thomas. Meredith has a cbbe body and uses The pure skin. She has a COTR 2 high ploy head. Glenn uses base game body to be compatible with SOS. He has a COTR 2 high poly head. Mary Beth and Thomas both use HPL heads and custom never nude bodies. All Npc's have custom armor using resources from a few mods. The Inn has all your blacksmithing needs as well as a enchantment and alchemy table.There is custom music inside the Inn. There is a oven and cooking pot. All Npc's have custom AI packs and will do some farming and work on the smithing stations. Uncle Glenn will leave to walk around the area during the day to hunt. Why a hunting lodge? Ever play hunterborn? It is a great mod that plays well with campfire and frost fall. I love the mod and I love to just play as a hunter. I build this mod for me but wanted to share it. Skyrim can be a very beautiful world and the quest line doesn't ever have to be done. Because of that we can play who we want and create our own destiny. This mod to me is the reason I love modding because it lets you make your own game. So this mod is for those of us who either want another Inn to stop in, have a drink and sleep. Also for those who wish to settle down with Meredith and have a nice family and do some hunting and fishing. F.A.Q's Can I marry Meredith? Yes! Are any of the Npc's Followers? Yes Uncle Glenn is. Can I buy furs/meat? Yes Uncle Glenn is a Merchant and so is Meredith. Is there a quest? Sadly not at this time. I'm still learning and would love to make a quest around the missing father and make that a requirement for marrying Meredith. Which if I learn I may one day bring that to the mod...and being able to adopt the two kids to open more dialogue for them. What are the scripts for? The lights outside will go off during the day and come on at sunset. Very lite script was used. What is the name of that song? If you like the custom music it is by: Lindsey Stirling & Peter Hollens called Skyrim. I don't like (your complaint), will you change it? Most likely not. If it's a bug, error or something really wrong then yes. Also if enough people ask I most likely will do it. Where do I report errors? Discord or to me through DM on this site. Please report error to me as Schaken has enough on his plate already. Like what you see? Please Support my work by joining my discord and letting me know what you think. https://discord.gg/sBTyrjY
  5. Version 1.0.1

    124 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) This is an NPC cosmetic replacement for Maven Black-Briar, which uses high definition head meshes and textures of the character Morrigan, ported over from Dragon Age Inquisition. Character Background: Maven Black-Briar is the matriarch of the Black-Briar family and unofficially controls most of Riften. She is the mother of Hemming, Ingun and Sibbi. Maul is her right-hand man and enforces her will in the city. She has strong ties with both the Thieves Guild and the Dark Brotherhood, as well as being a personal friend of Jarl Laila Law-Giver, despite their political differences. She has her hand in every shady business in Riften, is involved in multiple quests and is so influential that she will take over as Jarl if the Imperial Legion conquer The Rift. Name: Maven Black-Briar Location: Riften Race: Nord Base ID: 0001336A FOMOD Options: - Choice of UNP (HDT special) and CBBE (COS) - Custom outfit included: W3 Yennefer default - 2K or 4K textures - Choice of 2 hairstyles CONFLICTS - Any other mod that makes changes to Maven's appearance or stats. If it's only stats, then this mod can be loaded afterwards. If it's appearance, then it's a definitive no. Mature Skin Texture by Maevan Head model and head parts, head textures, lashes by Bioware (from Dragon Age Inquisition) Porting, hair model & textures, all eye textures by Shingles Cat BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteDIMONIZED UNP female body by dimon99RaceMenu by ExpiredKS Hair by Kalilies Witcher 3 Yennefer and Triss armors by CDprojektRED / ported by zzjay / bodyslide by Dianne
  6. Version 1.1.0

    103 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) This is an NPC cosmetic replacement for Ilia, which uses high definition head meshes and textures of the character Yennefer, ported over from The Witcher 3. A standalone follower option is also available. Character Background: Ilia is an Imperial Ice Mage found in Darklight Tower. Upon entering the tower, the Dragonborn will be confronted by her after she kills a witch. She can be recruited as a follower after completing her quest. With the Hearthfire add-on, she can also become a steward. Name: Ilia Location: Darklight Tower Race: Imperial Base ID: 00048C2F Yennefer Standalone Follower - Elemental Mage, located in Riften Bee & Barb. FOMOD Options: - Replacer or Standalone option. - Choice of UNP (HDT special) and CBBE (COS) - Custom outfit included: W3 Yennefer DLC - 2K or 4K textures (with custom tattoos) - Choice of 2 eye textures CONFLICTS - Any other mod that makes changes to Ilia's appearance or stats. If it's only stats, then this mod can be loaded afterwards. If it's appearance, then it's a definitive no (unless you know how to use XEdit to remove the NPC reference from the other mod and install this mod afterwards to copy over files). If there are any issues with this mod, let me know in the comments section and I will try to resolve them as soon as possible. Skin Textures by Maevan Head model and head parts, head textures, lashes by CDPR (from TW3) Porting, hair model & textures, all eye textures by Shingles Cat BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteDIMONIZED UNP female body by dimon99RaceMenu by Expired Witcher 3 Yennefer and Triss armors by CDprojektRED / ported by zzjay / bodyslide by Dianne
  7. Version 1.1.0

    32 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) This is an NPC cosmetic replacement for Ilia, which uses high definition head meshes and textures of the character Yennefer, ported over from The Witcher 3. A standalone follower option is also available. Character Background: Ilia is an Imperial Ice Mage found in Darklight Tower. Upon entering the tower, the Dragonborn will be confronted by her after she kills a witch. She can be recruited as a follower after completing her quest. With the Hearthfire add-on, she can also become a steward. Name: Ilia Location: Darklight Tower Race: Imperial Base ID: 00048C2F Yennefer Standalone Follower - Elemental Mage, located in Riften Bee & Barb. FOMOD Options: - Replacer or Standalone option. - Choice of UNP (HDT special) and CBBE (COS) - Custom outfit included: W3 Yennefer DLC - 2K or 4K textures (with custom tattoos) - Choice of 2 eye textures CONFLICTS - Any other mod that makes changes to Ilia's appearance or stats. If it's only stats, then this mod can be loaded afterwards. If it's appearance, then it's a definitive no (unless you know how to use XEdit to remove the NPC reference from the other mod and install this mod afterwards to copy over files). If there are any issues with this mod, let me know in the comments section and I will try to resolve them as soon as possible. Skin Textures by Maevan Head model and head parts, head textures, lashes by CDPR (from TW3) Porting, hair model & textures, all eye textures by Shingles Cat BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteDIMONIZED UNP female body by dimon99RaceMenu by Expired Witcher 3 Yennefer and Triss armors by CDprojektRED / ported by zzjay / bodyslide by Dianne
  8. Version 1.1.0

    9 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) This is an NPC cosmetic replacement for Lydia, Housecarl of Whiterun, which uses high definition head meshes and textures of the character Lara Croft, ported over from Tomb Raider - And also the option of a standalone follower (v1.1.0) Character Background: Lydia is a Nord Housecarl obtained upon completion of the quest Dragon Riding. She receives the title of Housecarl from Jarl Balgruuf in Dragonsreach, immediately after the Dragonborn is promoted to the title of Thane. As Housecarl, she is sworn to protect the Dragonborn with her life and to carry their burdens. She is a follower, as well as a marriage candidate for the Dragonborn. Name: Lydia Location: Whiterun Race: Nord Base ID: 000A2C8E Lara Croft standalone follower version - 1H, 2H, Heavy Armor Location: Drunken Huntsman, Whiterun FOMOD Options: - Choice of Replacer or Standalone - Choice of UNP (HDT special) and CBBE (COS) - Custom outfit included: Steel Bikini Armor - 2K or 4K textures (with custom tattoos) - Choice of 4 Hairstyles CONFLICTS - Any other mod that makes changes to Lydia's appearance or stats. If it's only stats, then this mod can be loaded afterwards. If it's appearance, then it's a definitive no (unless you know how to use XEdit to remove the NPC reference from the other mod you are using and install this mod afterwards to copy over files). Notes & Troubleshooting, Issues - Steel Bikini Armor will use whatever existing steel textures you have installed. I recommend aMidianBorn's steel texture replacer. - Due to the shape of the ported head mesh, most headwear, including helmets, wigs, etc, will unfortunately not fit perfectly without clipping. - Her original hair mesh was not used in this mod as it was over 40mb and made up of over a dozen parts and would have caused issues. If there are any issues with this mod, let me know in the comments section and I will try to resolve them as soon as possible. Skin Textures by Maevan Custom tattoos by Hieroglyphics Headparts by Squeenix / Crystal Dynamics (from Tomb Raider) Porting by Shingles Cat BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteDIMONIZED UNP female body by dimon99RaceMenu by Expired Steel Bikini Armor V2 by Kofman77 / nisetanaka Ponytail Hairstyles by Azar KS Hairdos Renewal by Kalilies
  9. Version 1.1.0

    69 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) This is an NPC cosmetic replacement for Lydia, Housecarl of Whiterun, which uses high definition head meshes and textures of the character Lara Croft, ported over from Tomb Raider - And also the option of a standalone follower (v1.1.0) Character Background: Lydia is a Nord Housecarl obtained upon completion of the quest Dragon Riding. She receives the title of Housecarl from Jarl Balgruuf in Dragonsreach, immediately after the Dragonborn is promoted to the title of Thane. As Housecarl, she is sworn to protect the Dragonborn with her life and to carry their burdens. She is a follower, as well as a marriage candidate for the Dragonborn. Name: Lydia Location: Whiterun Race: Nord Base ID: 000A2C8E Lara Croft standalone follower version - 1H, 2H, Heavy Armor Location: Drunken Huntsman, Whiterun FOMOD Options: - Choice of Replacer or Standalone - Choice of UNP (HDT special) and CBBE (COS) - Custom outfit included: Steel Bikini Armor - 2K or 4K textures (with custom tattoos) - Choice of 4 Hairstyles CONFLICTS - Any other mod that makes changes to Lydia's appearance or stats. If it's only stats, then this mod can be loaded afterwards. If it's appearance, then it's a definitive no (unless you know how to use XEdit to remove the NPC reference from the other mod you are using and install this mod afterwards to copy over files). Notes & Troubleshooting, Issues - Steel Bikini Armor will use whatever existing steel textures you have installed. I recommend aMidianBorn's steel texture replacer. - Due to the shape of the ported head mesh, most headwear, including helmets, wigs, etc, will unfortunately not fit perfectly without clipping. - Her original hair mesh was not used in this mod as it was over 40mb and made up of over a dozen parts and would have caused issues. If there are any issues with this mod, let me know in the comments section and I will try to resolve them as soon as possible. Skin Textures by Maevan Custom tattoos by Hieroglyphics Headparts by Squeenix / Crystal Dynamics (from Tomb Raider) Porting by Shingles Cat BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteDIMONIZED UNP female body by dimon99RaceMenu by Expired Steel Bikini Armor V2 by Kofman77 / nisetanaka Ponytail Hairstyles by Azar KS Hairdos Renewal by Kalilies SE port by JoBobby
  10. Version 1.0.0

    156 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) Mjoll the Lioness is a Nord vigilante. She has traveled Tamriel extensively and claims to be as experienced and well traveled as one can be. She and Aerin may be found in the Bee and Barb inn, wandering around Riften, or in Aerin's House at night. Name: Mjoll The Lioness Location: Riften Race: Nord Reference ID: 00019DF7 FOMOD Options: - New, high-definition "Charmers of the Reach" head mesh - Choice of UNPB (HDT special) and CBBE (COS) - Custom outfit included: BDO Gotha Rensa - 2K or 4K textures - with custom made tattoos and pubic hair - Choice of 7 hairstyles YES! This mod does work with "Amorous Adventures" by Foxfingers Bijin Skin by rxkx22 BodySlide and Outfit Studio by Ousnius and Caliente CBBE by Caliente Charmers of The Reach by m4mk203 DIMONIZED UNP female body by dimon99 NPC Nif Merge by Turulo RaceMenu by Expired The Eyes Of Beauty by Gabriel Mailhot as LogRaam KS Hair by Kalilies KS Jewelry by Stealthic Khaos BDO Gotha Rensa conversion by Nam Thanh Tran Holiday Hairdos by Summerdew
  11. Version 1.0.0

    662 downloads

    Uploaded by Seetruck-2000 I did not create this mod. Currently the bodies and armor/outfit is a B-cup if you wish you can customize each NPC individually. Seetruck-2000 created the Bodyslide files and customizable bodies. I have made this to be highly Customizable for the each individual Harem NPC If you would like to have matching bodies with armor select the NPC and armor that goes with her, match the body to the armor in Bodyslide Requirements Bodyslide and Outfit Studio Caliente's Beautiful Bodies Enhancer -CBBE- CBP physics and all of it's requirements for the Physics XP32 Maximum Skeleton Special Edition Skyrim Special Edition Credits Complete conversion to CBBE/w Physics by Seetruck-2000 Syer10 for assisting me with some Bodyslide Files Toki7 - Ported to SSE by bchick3 and Gromilla
  12. View File Tomb Raider : Lara Croft as Lydia - NPC Replacer / Standalone Follower Option [LE] Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) This is an NPC cosmetic replacement for Lydia, Housecarl of Whiterun, which uses high definition head meshes and textures of the character Lara Croft, ported over from Tomb Raider - And also the option of a standalone follower (v1.1.0) Character Background: Lydia is a Nord Housecarl obtained upon completion of the quest Dragon Riding. She receives the title of Housecarl from Jarl Balgruuf in Dragonsreach, immediately after the Dragonborn is promoted to the title of Thane. As Housecarl, she is sworn to protect the Dragonborn with her life and to carry their burdens. She is a follower, as well as a marriage candidate for the Dragonborn. Name: Lydia Location: Whiterun Race: Nord Base ID: 000A2C8E Lara Croft standalone follower version - 1H, 2H, Heavy Armor Location: Drunken Huntsman, Whiterun FOMOD Options: - Choice of Replacer or Standalone - Choice of UNP (HDT special) and CBBE (COS) - Custom outfit included: Steel Bikini Armor - 2K or 4K textures (with custom tattoos) - Choice of 4 Hairstyles CONFLICTS - Any other mod that makes changes to Lydia's appearance or stats. If it's only stats, then this mod can be loaded afterwards. If it's appearance, then it's a definitive no (unless you know how to use XEdit to remove the NPC reference from the other mod you are using and install this mod afterwards to copy over files). Notes & Troubleshooting, Issues - Steel Bikini Armor will use whatever existing steel textures you have installed. I recommend aMidianBorn's steel texture replacer. - Due to the shape of the ported head mesh, most headwear, including helmets, wigs, etc, will unfortunately not fit perfectly without clipping. - Her original hair mesh was not used in this mod as it was over 40mb and made up of over a dozen parts and would have caused issues. If there are any issues with this mod, let me know in the comments section and I will try to resolve them as soon as possible. Skin Textures by Maevan Custom tattoos by Hieroglyphics Headparts by Squeenix / Crystal Dynamics (from Tomb Raider) Porting by Shingles Cat BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteDIMONIZED UNP female body by dimon99RaceMenu by Expired Steel Bikini Armor V2 by Kofman77 / nisetanaka Ponytail Hairstyles by Azar KS Hairdos Renewal by Kalilies Submitter Hieroglyphics Submitted 07/29/2020 Category NPC Co-Authors Guest  
  13. View File Tomb Raider : Lara Croft as Lydia - NPC Replacer / Standalone Follower Option [SE] Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) This is an NPC cosmetic replacement for Lydia, Housecarl of Whiterun, which uses high definition head meshes and textures of the character Lara Croft, ported over from Tomb Raider - And also the option of a standalone follower (v1.1.0) Character Background: Lydia is a Nord Housecarl obtained upon completion of the quest Dragon Riding. She receives the title of Housecarl from Jarl Balgruuf in Dragonsreach, immediately after the Dragonborn is promoted to the title of Thane. As Housecarl, she is sworn to protect the Dragonborn with her life and to carry their burdens. She is a follower, as well as a marriage candidate for the Dragonborn. Name: Lydia Location: Whiterun Race: Nord Base ID: 000A2C8E Lara Croft standalone follower version - 1H, 2H, Heavy Armor Location: Drunken Huntsman, Whiterun FOMOD Options: - Choice of Replacer or Standalone - Choice of UNP (HDT special) and CBBE (COS) - Custom outfit included: Steel Bikini Armor - 2K or 4K textures (with custom tattoos) - Choice of 4 Hairstyles CONFLICTS - Any other mod that makes changes to Lydia's appearance or stats. If it's only stats, then this mod can be loaded afterwards. If it's appearance, then it's a definitive no (unless you know how to use XEdit to remove the NPC reference from the other mod you are using and install this mod afterwards to copy over files). Notes & Troubleshooting, Issues - Steel Bikini Armor will use whatever existing steel textures you have installed. I recommend aMidianBorn's steel texture replacer. - Due to the shape of the ported head mesh, most headwear, including helmets, wigs, etc, will unfortunately not fit perfectly without clipping. - Her original hair mesh was not used in this mod as it was over 40mb and made up of over a dozen parts and would have caused issues. If there are any issues with this mod, let me know in the comments section and I will try to resolve them as soon as possible. Skin Textures by Maevan Custom tattoos by Hieroglyphics Headparts by Squeenix / Crystal Dynamics (from Tomb Raider) Porting by Shingles Cat BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteDIMONIZED UNP female body by dimon99RaceMenu by Expired Steel Bikini Armor V2 by Kofman77 / nisetanaka Ponytail Hairstyles by Azar KS Hairdos Renewal by Kalilies SE port by JoBobby Submitter Hieroglyphics Submitted 07/29/2020 Category NPC Co-Authors Guest  
  14. Version 1.0.1

    103 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) This is a standalone follower version of my Ysolda preset and my own take on the Triss Merigold character, from The Witcher. Triss has been created with her own follower system and uses over 200 lines of dialogue from TW3 game. All the audio has been tweaked in Audacity to make her sound younger. She is an Elemental Fire mage and mainly uses fire magic in combat, along with wards, protection skins and self-healing. Her custom combat style will set her back from the main melee and once combat begins, she will attack and feint retreat repeatedly, hovering on the periphery. Name: Triss Merigold Location: Winking Skeever, Solitude Race: Nord (custom) Class: Elemental Fire Mage (custom) FOMOD Options: - New, high-definition "Charmers of the Reach" head mesh - Custom outfits included: TW3 Default & DLC, TW2 Default - Choice of 2 Hairstyles - 2K or 4K textures Features - Over 200 lines of dialogue from The Witcher 3 game - Each line has been individually tweaked and customized to make her sound younger - Custom Follower System with AI package - In-game scripted, Wardrobe Changer via dialogue with a choice of 3 outfits - Spell request via dialogue, scripted with animated casting. 4 spells available Spell Requests (only available outside of combat with dialogue) - Close Wounds : Restores 100 points of health - Cure : Remove harmful effects of disease and poison - Candlelight : 60 seconds - Weaken Gravity : Jump 4x higher for 60 seconds Notes - Wardrobe Changer & Spell Requests accessed with the dialogue prompt, "Hey Triss, let's talk" - Spell requests do not use magicka or require any perks to be cast - Other follower system mods should work fine and be compatible with this mod Bijin Skin by rxkx22 BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteCharmers of The Reach by m4mk203DIMONIZED UNP female body by dimon99NPC Nif Merge by TuruloRaceMenu by ExpiredHoliday Hairdos by SummerdewKS Hair by Kalilies Witcher 3 Yennefer and Triss armors by CDprojektRED / ported by zzjay / bodyslide by Dianne Shredded Triss Armor by CDprojektRED /esmm40 Sunstarved Tanlines by DomainWolf Freckle Mania 2 by tetrodoxin HD Realistic Pubic Hair by Hieroglyphics Jobobby - Shredded Triss CBBE Bodyslide
  15. View File The River Run Inn The River Run Inn What is this mod? River Run Inn is a custom Inn located west of Riften. Right off a main road. River Run Inn house's four custom Npc's. The mother Meredith, her brother uncle Glenn, and her two kids Mary Beth and Thomas. Meredith has a cbbe body and uses The pure skin. She has a COTR 2 high ploy head. Glenn uses base game body to be compatible with SOS. He has a COTR 2 high poly head. Mary Beth and Thomas both use HPL heads and custom never nude bodies. All Npc's have custom armor using resources from a few mods. The Inn has all your blacksmithing needs as well as a enchantment and alchemy table.There is custom music inside the Inn. There is a oven and cooking pot. All Npc's have custom AI packs and will do some farming and work on the smithing stations. Uncle Glenn will leave to walk around the area during the day to hunt. Why a hunting lodge? Ever play hunterborn? It is a great mod that plays well with campfire and frost fall. I love the mod and I love to just play as a hunter. I build this mod for me but wanted to share it. Skyrim can be a very beautiful world and the quest line doesn't ever have to be done. Because of that we can play who we want and create our own destiny. This mod to me is the reason I love modding because it lets you make your own game. So this mod is for those of us who either want another Inn to stop in, have a drink and sleep. Also for those who wish to settle down with Meredith and have a nice family and do some hunting and fishing. F.A.Q's Can I marry Meredith? Yes! Are any of the Npc's Followers? Yes Uncle Glenn is. Can I buy furs/meat? Yes Uncle Glenn is a Merchant and so is Meredith. Is there a quest? Sadly not at this time. I'm still learning and would love to make a quest around the missing father and make that a requirement for marrying Meredith. Which if I learn I may one day bring that to the mod...and being able to adopt the two kids to open more dialogue for them. What are the scripts for? The lights outside will go off during the day and come on at sunset. Very lite script was used. What is the name of that song? If you like the custom music it is by: Lindsey Stirling & Peter Hollens called Skyrim. I don't like (your complaint), will you change it? Most likely not. If it's a bug, error or something really wrong then yes. Also if enough people ask I most likely will do it. Where do I report errors? Discord or to me through DM on this site. Please report error to me as Schaken has enough on his plate already. Like what you see? Please Support my work by joining my discord and letting me know what you think. https://discord.gg/sBTyrjY Submitter 1starlight Submitted 07/22/2020 Category Structures Co-Authors Guest  
  16. Version 3.0.0

    130 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) This is an NPC cosmetic replacement for Frea of The Skaal and an update (Version 3.0) to my previous Nexus releases. Character Background: Frea is a Skaal shaman and daughter of Storn Crag-Strider, who is trying to free her people from the influence of Miraak. She will be first encountered at the Temple of Miraak, on Solstheim , after completion of the quest, 'Horn of Jurgen Windcaller'. She will become a commandable follower once you have completed the initial stage of the Dragonborn questline. Name: Frea Location: Temple of Miraak, Solstheim (first encounter) or the Shaman's Hut, Skaal Village Race: Nord Base ID: xx017934 FOMOD Options: - Choice of UNP (HDT special) and CBBE (COS) - Custom outfit included: GomaPero Armor Pack - 2K or 4K textures - Choice of 4 hair styles - Choice of 3 face tints Installation If Frea is an existing follower, dismiss her first, leave the cell and save before uninstalling any previous version or replacer, making a clean save, then installing the latest version. If you are using a follower management system, like AFT, make sure you select 'stop outfit management' before dismissing her. CONFLICTS Any other mod that makes changes to Frea's appearance or stats. If it's only stats, then this mod can be loaded afterwards. If it's appearance, then it's a definitive no (unless you know how to use XEdit to remove the NPC reference from the other mod and install this mod afterwards to copy over files). If there are any issues with this mod, let me know in the comments section and I will try to resolve them as soon as possible. Charmers of The Reach by m4mk203 BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteDIMONIZED UNP female body by dimon99RaceMenu by Expired GomaPero Armor Pack 01 by GomaPero Screenshots - Kwanon enb
  17. Version 1.0.0

    108 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) Wren is a mysterious elf witch who has recently been staying at The Frozen Hearth in Winterhold. The purpose of her stay is unclear, but rumour has it she has been asking the locals around town about an old Nordic ruin, not far from Winterhold, and the treasures that lie within. It's up to you to seek out this elf and investigate her intentions. Wren has been created with her own follower system and uses 280 lines of dialogue from TW3 game. All the audio has been tweaked in Audacity to make her sound younger. She is a Spellsword, specializing in one-handed blades and also favouring a staff. Her spells consist of Frostbite, Ice Spike, as well as wards, protection skins and self-healing. In addition, she will also perform two custom shouts and a custom spell. Name: Wren Location: The Frozen Hearth, Winterhold Race: Dunmer/Bosmer ancestry (custom) Class: Spellsword FOMOD Options: - Choice of UNP (HDT special) and CBBE (COS) - Custom outfits included: Woodland Alchemist / MBO 048 - 2K or 4K textures - Choice of 3 hair styles Main Features - 280 lines of custom dialogue, using the Keira Metz voice set from TW3 -In-game scripted, Wardrobe Changer via dialogue with a choice of 2 outfits - Instruct Wren to Auto-Harvest alchemy ingredients via dialogue - A short Intro dialogue scene and a Mini Quest Custom Spells - Life Force (Shout) : The ability to automatically heal herself and allies during combat when health falls below 60% - Necro Aura Cloak (Shout) : A necro aura will surround the caster, dealing 15p/s of poison damage over 30 seconds, while a necro blast will fear low level enemies and cause them to panic for 10 seconds. - Hag's Curse : A debilitating spell fired from range, that will render an opponent paralyzed for a few seconds. Notes - Wardrobe Changer & Auto Harvest can be accessed with the dialogue prompt, "Hey Wren, let's talk.." - Dialogue prompt for these features will only appear after completing the "Moonlight Quest". - Auto Harvest ability will improve over time as her Alchemy skill increases. - Auto Harvest currently does not cover any unique DLC ingredients. - Other follower system mods should work fine and be compatible with this mod If there are any issues with this mod, let me know in the comments section and I will try to resolve them as soon as possible. Charmers of The Reach by m4mk203 BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteDIMONIZED UNP female body by dimon99RaceMenu by Expired Woodland Alchemist by Lind MBO 0048 by NINI / Team TAL 3D Pubic Hair by Coco SE port by JoBobby Screenshots - Kwanon enb
  18. View File Wren.. Elf Witch Follower - Custom Voice / Auto Harvest / Outfit Changer / Quest [SE] Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) Wren is a mysterious elf witch who has recently been staying at The Frozen Hearth in Winterhold. The purpose of her stay is unclear, but rumour has it she has been asking the locals around town about an old Nordic ruin, not far from Winterhold, and the treasures that lie within. It's up to you to seek out this elf and investigate her intentions. Wren has been created with her own follower system and uses 280 lines of dialogue from TW3 game. All the audio has been tweaked in Audacity to make her sound younger. She is a Spellsword, specializing in one-handed blades and also favouring a staff. Her spells consist of Frostbite, Ice Spike, as well as wards, protection skins and self-healing. In addition, she will also perform two custom shouts and a custom spell. Name: Wren Location: The Frozen Hearth, Winterhold Race: Dunmer/Bosmer ancestry (custom) Class: Spellsword FOMOD Options: - Choice of UNP (HDT special) and CBBE (COS) - Custom outfits included: Woodland Alchemist / MBO 048 - 2K or 4K textures - Choice of 3 hair styles Main Features - 280 lines of custom dialogue, using the Keira Metz voice set from TW3 -In-game scripted, Wardrobe Changer via dialogue with a choice of 2 outfits - Instruct Wren to Auto-Harvest alchemy ingredients via dialogue - A short Intro dialogue scene and a Mini Quest Custom Spells - Life Force (Shout) : The ability to automatically heal herself and allies during combat when health falls below 60% - Necro Aura Cloak (Shout) : A necro aura will surround the caster, dealing 15p/s of poison damage over 30 seconds, while a necro blast will fear low level enemies and cause them to panic for 10 seconds. - Hag's Curse : A debilitating spell fired from range, that will render an opponent paralyzed for a few seconds. Notes - Wardrobe Changer & Auto Harvest can be accessed with the dialogue prompt, "Hey Wren, let's talk.." - Dialogue prompt for these features will only appear after completing the "Moonlight Quest". - Auto Harvest ability will improve over time as her Alchemy skill increases. - Auto Harvest currently does not cover any unique DLC ingredients. - Other follower system mods should work fine and be compatible with this mod If there are any issues with this mod, let me know in the comments section and I will try to resolve them as soon as possible. Charmers of The Reach by m4mk203 BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteDIMONIZED UNP female body by dimon99RaceMenu by Expired Woodland Alchemist by Lind MBO 0048 by NINI / Team TAL 3D Pubic Hair by Coco SE port by JoBobby Screenshots - Kwanon enb Submitter Hieroglyphics Submitted 07/15/2020 Category NPC Co-Authors Guest  
  19. Schaken

    Sassy Teen Dolls LE

    Version 1.5.2

    6,971 downloads

    Finally, Sassy Teen Dolls LE! (Special Edition Click Here) Have you ever felt that Skyrim lacks age variations? Well i have found a way to solve this. Every city, town, village will now have teenage boys and girls, mostly custom armors, custom body's, custom textures, Custom voices, Custom outfits to fit the new body's. While traveling you will find a total of 228 teens, a few will love to accompany you on quests, some are Friendly and (yes, you guessed it) Sassy! Obviously, my initial intention was to expand "Sassy Teen Girls" as we all watched that mod disappear. but after messing with everything, I had realized, nothing of the original mod was left, so this was greatly inspired by the long gone mod. - German Translation by Rore Features: - Followers all have Full immersive AI. - Many variations of sizes and looks, even has 3 new races seen in previous Elder Scrolls! - Designed to be compatible with as many other mods as possible. Please, if you have any questions, comments, bugs, go to my Discord page where my team is there to help. After installing the mod, the following general load order needs to be followed: Skyrim.esm Update.esm Dawnguard.esm Hearthfires.esm Dragonborn.esm TeenDolls.esm (All your other crazy mods) Sassy Teen Dolls.esp OR Sassy Teen Dolls - (Lite).esp OR Sassy Teen Dolls - (Females ONLY).esp TeenDoll - (Any and\or all Replacements) TeenDoll - (Any and\or all Followers) (Any other mods that alter the Follower Interface, Like AFT for example) For getting load order set with other mods loaded, please use LOOT. It will provide you a solid starting point for everything that you can then tweak as needed. There is Four steps to this FOMOD Step 1. - This will basically install the framework, no options are given Step 2. - This will install 1 of the 3 Sassy Teen Dolls, Options are as follows: - Sassy Teen Dolls (Lite) - Sassy Teen Dolls (Female Only) - Sassy Teen Dolls (Full) - Special Option: - I want them protected(makes them not able to die by non-player interactions) Step 3. - Vampire Patches: - TeenDolls - Vanilla Vampire - TeenDolls - Better Vampires Patch (BV) - TeenDolls - Racecompatibility - TeenDolls - Racecompatibility iAS - This will give you 5 Different Patches, Install all that apply: - TeenDolls - All Hairs And Eyes (Allows you to use KS hairs and ect) - TeenDolls - Racemenu Patch - TeenDolls - Default Outfits(vanilla outfits on teens) - TeenDolls - Beyond Skyrim Bruma - TeenDolls - Desaturated Outfits - TeenDolls - DVA Dynamic Vampire Appearance * - TeenDolls - The eye of Beauty - TeenDolls - Vampire Lord - TeenDolls - Heterochromia Eyes Step 4. - TeenDolls - Ahsoka Tano - TeenDolls - Hidar(Hiemskr Replacer) - TeenDolls - Housecarls(All Female) - TeenDolls - Janessa - TeenDolls - Kitsuna - TeenDolls - Laeeagh - TeenDolls - Lolidia - TeenDolls - Mhavragch Sisters - TeenDolls - Morrigan - TeenDolls - The Replacments - TeenDolls - Serana - TeenDolls - Shizuka - TeenDolls - Valerica - TeenDolls - Wednesday Addams - TeenDolls - Ysolda * I am Aware "Dynamic Vampiric Appearance" is only for LE, i ported it and made it for SE, and the one here is Made specially for the teens. Your welcome. There is a Lewd addon inside my club here on the site. There is also some body replacers and physics addons. Feel Free to join the club and get them. CLICK HERE! Special Thanks I wanted to make sure I gave credit where its due, I feel that without the help of Ezra, none of my mods would be possible. Even though I made, sculpted and put everything together, he went through every single NPC and made sure every one of them were unique in every way. he picked out which one wore what armor, what they had in their inventory. Again Ezra, this mod feels like its just as much you as me.
  20. Version 1.4SSE

    3,991 downloads

    Males of Skyrim - SE I had been asked about this file and if I would upload my conversion, since Aberin hasn't replied to my message about conversion and uploading & Aberin hasn't logged on to Nexus since September of 2017, I'm bringing my conversion here. So here you are, my conversion of Males of Skyrim. I did not do the original work on this, just the conversion to SE. The original mod for LE is linked in the title above. This is v1.3 of MoS which is the last update Aberin did. The final photo is my message to Aberin on April 22nd of this year.
  21. Version 3.0.0

    22 downloads

    Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) This is an NPC cosmetic replacement for Frea of The Skaal and an update (Version 3.0) to my previous Nexus releases. Character Background: Frea is a Skaal shaman and daughter of Storn Crag-Strider, who is trying to free her people from the influence of Miraak. She will be first encountered at the Temple of Miraak, on Solstheim , after completion of the quest, 'Horn of Jurgen Windcaller'. She will become a commandable follower once you have completed the initial stage of the Dragonborn questline. Name: Frea Location: Temple of Miraak, Solstheim (first encounter) or the Shaman's Hut, Skaal Village Race: Nord Base ID: xx017934 FOMOD Options: - Choice of UNP (HDT special) and CBBE (COS) - Custom outfit included: GomaPero Armor Pack - 2K or 4K textures - Choice of 4 hair styles - Choice of 3 face tints Installation If Frea is an existing follower, dismiss her first, leave the cell and save before uninstalling any previous version or replacer, making a clean save, then installing the latest version. If you are using a follower management system, like AFT, make sure you select 'stop outfit management' before dismissing her. CONFLICTS Any other mod that makes changes to Frea's appearance or stats. If it's only stats, then this mod can be loaded afterwards. If it's appearance, then it's a definitive no (unless you know how to use XEdit to remove the NPC reference from the other mod and install this mod afterwards to copy over files). If there are any issues with this mod, let me know in the comments section and I will try to resolve them as soon as possible. Charmers of The Reach by m4mk203 BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteDIMONIZED UNP female body by dimon99RaceMenu by Expired GomaPero Armor Pack 01 by GomaPero Screenshots - Kwanon enb
  22. View File Frea of The Skaal - NPC Replacer [SE] Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) This is an NPC cosmetic replacement for Frea of The Skaal and an update (Version 3.0) to my previous Nexus releases. Character Background: Frea is a Skaal shaman and daughter of Storn Crag-Strider, who is trying to free her people from the influence of Miraak. She will be first encountered at the Temple of Miraak, on Solstheim , after completion of the quest, 'Horn of Jurgen Windcaller'. She will become a commandable follower once you have completed the initial stage of the Dragonborn questline. Name: Frea Location: Temple of Miraak, Solstheim (first encounter) or the Shaman's Hut, Skaal Village Race: Nord Base ID: xx017934 FOMOD Options: - Choice of UNP (HDT special) and CBBE (COS) - Custom outfit included: GomaPero Armor Pack - 2K or 4K textures - Choice of 4 hair styles - Choice of 3 face tints Installation If Frea is an existing follower, dismiss her first, leave the cell and save before uninstalling any previous version or replacer, making a clean save, then installing the latest version. If you are using a follower management system, like AFT, make sure you select 'stop outfit management' before dismissing her. CONFLICTS Any other mod that makes changes to Frea's appearance or stats. If it's only stats, then this mod can be loaded afterwards. If it's appearance, then it's a definitive no (unless you know how to use XEdit to remove the NPC reference from the other mod and install this mod afterwards to copy over files). If there are any issues with this mod, let me know in the comments section and I will try to resolve them as soon as possible. Charmers of The Reach by m4mk203 BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteDIMONIZED UNP female body by dimon99RaceMenu by Expired GomaPero Armor Pack 01 by GomaPero Screenshots - Kwanon enb Submitter Hieroglyphics Submitted 06/21/2020 Category NPC Co-Authors Guest  
  23. View File Frea of The Skaal - NPC Replacer [LE] Schaken-Mods EXCLUSIVE! (Upload NOWHERE ELSE!) This is an NPC cosmetic replacement for Frea of The Skaal and an update (Version 3.0) to my previous Nexus releases. Character Background: Frea is a Skaal shaman and daughter of Storn Crag-Strider, who is trying to free her people from the influence of Miraak. She will be first encountered at the Temple of Miraak, on Solstheim , after completion of the quest, 'Horn of Jurgen Windcaller'. She will become a commandable follower once you have completed the initial stage of the Dragonborn questline. Name: Frea Location: Temple of Miraak, Solstheim (first encounter) or the Shaman's Hut, Skaal Village Race: Nord Base ID: xx017934 FOMOD Options: - Choice of UNP (HDT special) and CBBE (COS) - Custom outfit included: GomaPero Armor Pack - 2K or 4K textures - Choice of 4 hair styles - Choice of 3 face tints Installation If Frea is an existing follower, dismiss her first, leave the cell and save before uninstalling any previous version or replacer, making a clean save, then installing the latest version. If you are using a follower management system, like AFT, make sure you select 'stop outfit management' before dismissing her. CONFLICTS Any other mod that makes changes to Frea's appearance or stats. If it's only stats, then this mod can be loaded afterwards. If it's appearance, then it's a definitive no (unless you know how to use XEdit to remove the NPC reference from the other mod and install this mod afterwards to copy over files). If there are any issues with this mod, let me know in the comments section and I will try to resolve them as soon as possible. Charmers of The Reach by m4mk203 BodySlide and Outfit Studio by Ousnius and CalienteCBBE by CalienteDIMONIZED UNP female body by dimon99RaceMenu by Expired GomaPero Armor Pack 01 by GomaPero Screenshots - Kwanon enb Submitter Hieroglyphics Submitted 06/20/2020 Category NPC Co-Authors Guest  
  24. View File Teen Captives Lore friendly, intelligent, and.. TEEN?!? . . . What more could you want?! TEEN Captives - Beta release v0.971 Patch D Note: Run "FNIS for Users (NOT A SLAVE MOD) This mod is being updated very frequently. Recommend following for release notifications. Camp Snowfall and move of Camp Steadwatch (must re-initialize Captive placement to take effect) 05OCT2018 - Support for More Bandit Camps - EtR Patch 1.0.0 for 3 Captive sites in 25APR2019 - Support for DFT's More Bandit Encampments adds 14 Captive sites 01MAY2019 - Support for The Watchtowers Reborn adds 17 Captive sites (works with either the 2019 "Fueled by Genesis" or the "Standalone" 2015 version) 07MAY2019 - Removed Apachii.esm and ApachiiFemales.esm as dependent requirements FAQ: Advisement: This patch with a "hot-load" into an existing game will fix many script based errors, but will likely cause others. Some behaviors and dialogue logics become "baked in" to your savegame. If you can live with the errors, fine, but the best thing to do will be to reload everything from a "clean" save. If you're having problems, as a test case, disable SBC, load a clean save, save a new game in an empty slot, exit, then enable SBC again and see what happens. Note1: If cell scanning gets stuck, try "stopquest SBCMain" then "startquest SBCMain" from the console. Note2: If you're not playing a Futa character, and you get a Futa detection on loading this mod, it means you have something "else" occupying SlotMask52. It's Ok. Just use "RemoveFaction xx014D90" on your character from the console to remove her from the Futa-Faction for dialogue prompts and animation selection. Overview: I've been working for several months on an update mod to the original excellent concept started in the Sex Slaves for Vanilla Bandit Camps mod posted by pchs in 2014. The functionality intended, however, did not execute in game and many people were frustrated by it. Additionally, I liked using the freed captives for TDF's Aggressive Prostitution mod, but it bothered me that they showed up un-named in that dialogue as well as in SLA Monitor Widget. What we now have here (finally) can absolutely be just a simple "rescue the girls" campaign, if that's how the user wants to play it. Or a slave collection / harem builder . . . or a TDF prostitution source . . . or a potential follower source . . . or anything in between/combination thereof. I took a slightly different direction for immersion and dialogue, hence the name change to Sexy Bandit Captives. One of the central ideas changed is that the captives are being saved for sale as pleasure slaves rather than just being used by the bandits, and their restraints are enchanted so are much less bulky as well as much more difficult to remove. Disclaimer: This is a beta release. It's not done, but the bones of the mod are there and functional; it is quite playable at this point. Gameplay aspects are not fully developed, so releasing captives from restraints is automatically successful for now. Subjugation of captives, however, is not automatic and requires both SpeechCraft skill and PC level for success through all stages. Note 1: The captive's outfits are currently built with UNPB meshes, but it works reasonably well with CBBE bodies as well I'm told. Partial CBBE available in the FOMOD Note 2: There are 36 captive release "destinations" currently. Note 3: Tattoos will not show up in-game unless you have "The Coenaculi UNP" folder as well as the associated "thecoenaculi.json" file in your Skyrim\Data\textures\actors\character\SlaveTats folder. Detailed Description: Over 80 non-respawning (for now) captives peppered throughout Skyrim forts and dungeons per the original. Includes functionality with the More Bandit Camps mod. All captives edited for makeup and Apachii hair -- though planning to release a version with no hair mod hard requirements. (The bandits only take the really attractive ones, apparently, and prefer to keep them that way in most cases.) All captives made unique with no respawn. All released captives become potential followers / marriageable if treated accordingly. I wanted to convert it from being just an aesthetic mod into an interaction mod that retained the essence of the aesthetic appeal. All captives given race appropriate unique names from the JaxonzNameGenerator mod files. Added a handful of Dunmer, Altmer, and Bosmer captives. (Sorry, not into Orismer -- head canon says they fought to the death rather than be captured.) I use the BeautifulElves mod and that softens up the angry brow ridge of the vanilla headshape quite a lot. Remove duplication where instances of the same captive were in two separate sites by filling in using the additional races. Branching (unvoiced for now) lore friendly dialogue tree with quite a lot of random branches and others that reflect how the captive NPC may have been treated by the PC. Expanded captive outfits to include some minimalist/skimpy items and bindings adapted from the non-Devious Devices sets. Semi-random lore friendly greetings conditional on NPC state and prior treatment. Customized dialogue branch comments to be tailored to the type of character taken captive. i.e., a captured merchant's dialogue would differ from a captured noble, sailor, blacksmith, hunter, etc. Fleshed out a few more background stories - currently at 27 (3 possible dialogues for each) with plans for at least 9 more. (That makes 81 possible greetings at 3-7 lines each from each captive) Modified diologue branches for easier use / included option for "I don't care how you got here" to bypass immersion story if that's not your thing. Subjugation and restraint unlock dependencies on character skills. Released captives (optionally in each case) autonomously search the area for better clothing and/or weapons after release before executing a "travel to" package. Effectively, they loot the area, but check back with the PC so they're not taking anything important. (Lots of fun to observe, since they comment on nearly every item found, or on the hygiene of the previous owner. ) Or, you can just give them whatever you want . . . or nothing at all, but they may not like you very much later. Released captives now successfully travel to tailored random destinations on release, but are persistent and you can track them down later, assuming they 1) survived and, 2) told you the truth where they were going. Some captives may be former bandits or female bandit leaders who experienced a mutiny. Who knows what these types may do when released when they're armed again? Plans to tie in the enchantment on restraints/bindings to affect SexLabArousal. i.e., The restraints fuel desire. "Handoff" to TDF Prostitution works correctly while keeping that mod as non-required. (i.e., The prostitution option is not available until after the captive travels to their destination and the PC finds them there) Released captives stop at local vendor to trade outfits! You may not see the transaction, but you might see a former captive go into a shop and come out wearing something else. And, yes, lots of dialogue driven sexlab animations. True to the spirit of the original mod, there are two main routes a PC can take with a captive -- one of subjugation or one of release. It's up to you (within the limits of PC Speechcraft, Lockpicking, Smithing, and Level) which you pursue. Gender specific dialogue, as well as being Futa friendly for the equipped girls. (Auto detected using SexLab & SOS) For now, there are no pre-release SexLab animations for the PC to sneak up on the bandits having their way with a captive, but it's on the drawing board for a later release. No current "Notice Board" or "Radiant Quests" for rescuing captives being worked . . . for now. Head canon says they're being kept in secret, and with the chaos of Skyrim's civil war and limited communication, there's nobody looking for the captives at this point. Mod functionality specifics: The (current) clothing files are built for UNPB functionality (seems to work for any UNP) right now just because that happens to be what I had loaded when I started. Adaptation to CBBE will be a follow-on project post-beta I think. Hard Dependencies (aside from Skyrim.esm and Update.esm, obviously): SexLab - by Ashal (This was required by the original mod; provides animation framework) SexLabAroused Redux - by fishburger67 (Specifically designed to "minimize the papyrus impact of Aroused") Optional / Recommended: More Bandit Camps by skillest (This mod now tailors itself if MBC is not detected to not place Captives in those sites.) (SOS) Schlongs of Skyrim by b3lisario (Full version needed for Futa detection and other miscellaneous functionality.) SlaveTats by murfk (Should work without, but tattooed captives will be bare; mrufk helped me out on implementing!) The Coenaculi - Tattoo Parlor plugin for Slavetats UNP_MALE_Vanilla version Kyu.7z by RustyXXL (required along with SlaveTats for ANY tattoos to show up on captives) Fuz Ro D-oh - Silent Voice by shadeMe (makes menus move much smoother) Other SexLab/SLAL/NSAP animations as the user desires. Reported Unresolved Mod Conflicts: Requiem or its patch Requiem for the Indifferent (causes essential dialogue to not display) Update: partial success with Requiem 2.0 Character Creation Overhaul - Races - Birthsigns - Classes - Skills - Specializations - Attributes Disparity - Dialogue options missing once class and skill selected; reversible if unselected UFO - Ultimate Follower Overhaul - the game loads up, but it seems like you get script errors (papyrus mods all reset, some won't load etc.) Testing Environment: Here's my "clean game" process: Clone my vanilla Data folder (8.49 GB)/ rename the original then rename the new clone "Data" Note: Original "vanilla" game clones consists of Skyrim.esm, Update.esm + all three DLCs Submitter Schaken Submitted 03/31/2019 Category Sexual Content Co-Authors Jobobby04 Sejra
  25. Version 1.1

    3,848 downloads

    Lore friendly, intelligent, and.. TEEN?!? . . . What more could you want?! TEEN Captives - Beta release v0.971 Patch D Note: Run "FNIS for Users (NOT A SLAVE MOD) This mod is being updated very frequently. Recommend following for release notifications. Camp Snowfall and move of Camp Steadwatch (must re-initialize Captive placement to take effect) 05OCT2018 - Support for More Bandit Camps - EtR Patch 1.0.0 for 3 Captive sites in 25APR2019 - Support for DFT's More Bandit Encampments adds 14 Captive sites 01MAY2019 - Support for The Watchtowers Reborn adds 17 Captive sites (works with either the 2019 "Fueled by Genesis" or the "Standalone" 2015 version) 07MAY2019 - Removed Apachii.esm and ApachiiFemales.esm as dependent requirements FAQ: Advisement: This patch with a "hot-load" into an existing game will fix many script based errors, but will likely cause others. Some behaviors and dialogue logics become "baked in" to your savegame. If you can live with the errors, fine, but the best thing to do will be to reload everything from a "clean" save. If you're having problems, as a test case, disable SBC, load a clean save, save a new game in an empty slot, exit, then enable SBC again and see what happens. Note1: If cell scanning gets stuck, try "stopquest SBCMain" then "startquest SBCMain" from the console. Note2: If you're not playing a Futa character, and you get a Futa detection on loading this mod, it means you have something "else" occupying SlotMask52. It's Ok. Just use "RemoveFaction xx014D90" on your character from the console to remove her from the Futa-Faction for dialogue prompts and animation selection. Overview: I've been working for several months on an update mod to the original excellent concept started in the Sex Slaves for Vanilla Bandit Camps mod posted by pchs in 2014. The functionality intended, however, did not execute in game and many people were frustrated by it. Additionally, I liked using the freed captives for TDF's Aggressive Prostitution mod, but it bothered me that they showed up un-named in that dialogue as well as in SLA Monitor Widget. What we now have here (finally) can absolutely be just a simple "rescue the girls" campaign, if that's how the user wants to play it. Or a slave collection / harem builder . . . or a TDF prostitution source . . . or a potential follower source . . . or anything in between/combination thereof. I took a slightly different direction for immersion and dialogue, hence the name change to Sexy Bandit Captives. One of the central ideas changed is that the captives are being saved for sale as pleasure slaves rather than just being used by the bandits, and their restraints are enchanted so are much less bulky as well as much more difficult to remove. Disclaimer: This is a beta release. It's not done, but the bones of the mod are there and functional; it is quite playable at this point. Gameplay aspects are not fully developed, so releasing captives from restraints is automatically successful for now. Subjugation of captives, however, is not automatic and requires both SpeechCraft skill and PC level for success through all stages. Note 1: The captive's outfits are currently built with UNPB meshes, but it works reasonably well with CBBE bodies as well I'm told. Partial CBBE available in the FOMOD Note 2: There are 36 captive release "destinations" currently. Note 3: Tattoos will not show up in-game unless you have "The Coenaculi UNP" folder as well as the associated "thecoenaculi.json" file in your Skyrim\Data\textures\actors\character\SlaveTats folder. Detailed Description: Over 80 non-respawning (for now) captives peppered throughout Skyrim forts and dungeons per the original. Includes functionality with the More Bandit Camps mod. All captives edited for makeup and Apachii hair -- though planning to release a version with no hair mod hard requirements. (The bandits only take the really attractive ones, apparently, and prefer to keep them that way in most cases.) All captives made unique with no respawn. All released captives become potential followers / marriageable if treated accordingly. I wanted to convert it from being just an aesthetic mod into an interaction mod that retained the essence of the aesthetic appeal. All captives given race appropriate unique names from the JaxonzNameGenerator mod files. Added a handful of Dunmer, Altmer, and Bosmer captives. (Sorry, not into Orismer -- head canon says they fought to the death rather than be captured.) I use the BeautifulElves mod and that softens up the angry brow ridge of the vanilla headshape quite a lot. Remove duplication where instances of the same captive were in two separate sites by filling in using the additional races. Branching (unvoiced for now) lore friendly dialogue tree with quite a lot of random branches and others that reflect how the captive NPC may have been treated by the PC. Expanded captive outfits to include some minimalist/skimpy items and bindings adapted from the non-Devious Devices sets. Semi-random lore friendly greetings conditional on NPC state and prior treatment. Customized dialogue branch comments to be tailored to the type of character taken captive. i.e., a captured merchant's dialogue would differ from a captured noble, sailor, blacksmith, hunter, etc. Fleshed out a few more background stories - currently at 27 (3 possible dialogues for each) with plans for at least 9 more. (That makes 81 possible greetings at 3-7 lines each from each captive) Modified diologue branches for easier use / included option for "I don't care how you got here" to bypass immersion story if that's not your thing. Subjugation and restraint unlock dependencies on character skills. Released captives (optionally in each case) autonomously search the area for better clothing and/or weapons after release before executing a "travel to" package. Effectively, they loot the area, but check back with the PC so they're not taking anything important. (Lots of fun to observe, since they comment on nearly every item found, or on the hygiene of the previous owner. ) Or, you can just give them whatever you want . . . or nothing at all, but they may not like you very much later. Released captives now successfully travel to tailored random destinations on release, but are persistent and you can track them down later, assuming they 1) survived and, 2) told you the truth where they were going. Some captives may be former bandits or female bandit leaders who experienced a mutiny. Who knows what these types may do when released when they're armed again? Plans to tie in the enchantment on restraints/bindings to affect SexLabArousal. i.e., The restraints fuel desire. "Handoff" to TDF Prostitution works correctly while keeping that mod as non-required. (i.e., The prostitution option is not available until after the captive travels to their destination and the PC finds them there) Released captives stop at local vendor to trade outfits! You may not see the transaction, but you might see a former captive go into a shop and come out wearing something else. And, yes, lots of dialogue driven sexlab animations. True to the spirit of the original mod, there are two main routes a PC can take with a captive -- one of subjugation or one of release. It's up to you (within the limits of PC Speechcraft, Lockpicking, Smithing, and Level) which you pursue. Gender specific dialogue, as well as being Futa friendly for the equipped girls. (Auto detected using SexLab & SOS) For now, there are no pre-release SexLab animations for the PC to sneak up on the bandits having their way with a captive, but it's on the drawing board for a later release. No current "Notice Board" or "Radiant Quests" for rescuing captives being worked . . . for now. Head canon says they're being kept in secret, and with the chaos of Skyrim's civil war and limited communication, there's nobody looking for the captives at this point. Mod functionality specifics: The (current) clothing files are built for UNPB functionality (seems to work for any UNP) right now just because that happens to be what I had loaded when I started. Adaptation to CBBE will be a follow-on project post-beta I think. Hard Dependencies (aside from Skyrim.esm and Update.esm, obviously): SexLab - by Ashal (This was required by the original mod; provides animation framework) SexLabAroused Redux - by fishburger67 (Specifically designed to "minimize the papyrus impact of Aroused") Optional / Recommended: More Bandit Camps by skillest (This mod now tailors itself if MBC is not detected to not place Captives in those sites.) (SOS) Schlongs of Skyrim by b3lisario (Full version needed for Futa detection and other miscellaneous functionality.) SlaveTats by murfk (Should work without, but tattooed captives will be bare; mrufk helped me out on implementing!) The Coenaculi - Tattoo Parlor plugin for Slavetats UNP_MALE_Vanilla version Kyu.7z by RustyXXL (required along with SlaveTats for ANY tattoos to show up on captives) Fuz Ro D-oh - Silent Voice by shadeMe (makes menus move much smoother) Other SexLab/SLAL/NSAP animations as the user desires. Reported Unresolved Mod Conflicts: Requiem or its patch Requiem for the Indifferent (causes essential dialogue to not display) Update: partial success with Requiem 2.0 Character Creation Overhaul - Races - Birthsigns - Classes - Skills - Specializations - Attributes Disparity - Dialogue options missing once class and skill selected; reversible if unselected UFO - Ultimate Follower Overhaul - the game loads up, but it seems like you get script errors (papyrus mods all reset, some won't load etc.) Testing Environment: Here's my "clean game" process: Clone my vanilla Data folder (8.49 GB)/ rename the original then rename the new clone "Data" Note: Original "vanilla" game clones consists of Skyrim.esm, Update.esm + all three DLCs
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