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Found 10 results

  1. Version 1.0.0

    67 downloads

    I did not create this mod, I merely fixed the major problem with this mod that caused most people to remove it. This mod was available on the Nexus for a long time but it has since disappeared. There are still the Russian and Spanish Translations but there is something that ALL of these versions shared. The roads outside of Helgen are REALLY messed up, as in there are none! So I fixed it. At first I thought it was a case of the mod author KahvozeinsFang had intially disabled the road pieces for whatever reason. I find out that wasn't the case. Each road piece in a long distance in any direction (as well as some trees and stone walls) had be linked to a marker through the Enable Parent then to an X marker that lead nowhere. Whatever Quest or script owned this (I couldn't figure that out) wasn't firing so the roads were not appearing in game. I went through every road piece and removed that Enable Parent and it started working. Load Order: Haven't really encountered a problem with that but I would suggest it load near the beginning. IMPORTANT: DO NOT START A NEW GAME WITH THIS MOD ACTIVATED! After installation, turn off the plugin in which ever mod manager you are using (I use MO2) until AFTER you make it out of Helgen and to Riverwood. In the case of those who are using Alternate Start, only activate it AFTER you have went to Helgen and found the burned corpse with the Journal. Activate it from a save in an interior cell as well. DO NOT use this with Helgen Reborn. It is incompatible. This mod adds NPCs back into Helgen, and repairs the damage. It adds a Blacksmith, an Inn, a General Merchant. There is also a follower. The guards who are patrolling are Falkreath Guards. In my testing on my live streams I found everything was working except the issue with the vanished roads. Normally with my uploads I have a video and slew of images but I didn't do any of that for this. Please trust me when I say it looks great and works perfectly now.
  2. View File Helgen Rebuilt (Fixed Version) I did not create this mod, I merely fixed the major problem with this mod that caused most people to remove it. This mod was available on the Nexus for a long time but it has since disappeared. There are still the Russian and Spanish Translations but there is something that ALL of these versions shared. The roads outside of Helgen are REALLY messed up, as in there are none! So I fixed it. At first I thought it was a case of the mod author KahvozeinsFang had intially disabled the road pieces for whatever reason. I find out that wasn't the case. Each road piece in a long distance in any direction (as well as some trees and stone walls) had be linked to a marker through the Enable Parent then to an X marker that lead nowhere. Whatever Quest or script owned this (I couldn't figure that out) wasn't firing so the roads were not appearing in game. I went through every road piece and removed that Enable Parent and it started working. Load Order: Haven't really encountered a problem with that but I would suggest it load near the beginning. IMPORTANT: DO NOT START A NEW GAME WITH THIS MOD ACTIVATED! After installation, turn off the plugin in which ever mod manager you are using (I use MO2) until AFTER you make it out of Helgen and to Riverwood. In the case of those who are using Alternate Start, only activate it AFTER you have went to Helgen and found the burned corpse with the Journal. Activate it from a save in an interior cell as well. DO NOT use this with Helgen Reborn. It is incompatible. This mod adds NPCs back into Helgen, and repairs the damage. It adds a Blacksmith, an Inn, a General Merchant. There is also a follower. The guards who are patrolling are Falkreath Guards. In my testing on my live streams I found everything was working except the issue with the vanished roads. Normally with my uploads I have a video and slew of images but I didn't do any of that for this. Please trust me when I say it looks great and works perfectly now. Submitter The Mighty Nine#9485 Submitted 10/25/2020 Category Overhauls Co-Authors Guest  
  3. View File Mighty Rorikstead This mod has been successfully reverse engineered from SE. If any problems are encountered please let me know Watch the video, that is what I made it for. All of your questions may be answered simply watching the video in its entirety. Also please make sure to read the mod page thoroughly as well If you enjoy my work, please consider Becoming a Youtube Channel Member What this mod does: Improves the Hamlet of Rorikstead to include a Blacksmith, Alchemist, and a General merchant. This mod adds a wall around the hamlet. Information: All exterior navmesh has been edited correctly, tested, and found working. Guard patrols have been extended to the gates of the town along the road. The interiors of the added buildings are a custom single mesh with full collision to help with FPS NPCs use vanilla bodies (or which ever body type you use in game) NPC clothing is vanilla (or which ever mod you may use to alter it) All merchants operate off their own chests which refresh daily, and all merchants have more gold. Ivanka is a Master Alchemist Trainer Merchant operating hours 8 am to 8 pm There are four exits/entrances to the town An explanation for Orc Blacksmiths in found in the journal "Love Conquers All" which provides a Smithing increase Any custom assets ARE NOT allowed for usage in your own mods. These include the exterior models of the buildings, interior models and various other models which were made by me personally. These models may be available in the future in a Resource mod I may produce. Any 3rd party assets remain property of the respective mod authors and are used with permission. Load Order: It shouldn't be an issue but it is recommended to place it very high in the list. If you have any issues, please consider moving the esp up or down as needed before screeching bloody murder in the comments. Compatibility: This mod is NOT, repeat in the strongest possible terms, NOT compatible with any mod which changes the exterior of Rorikstead. This mod SHOULD be compatible with Skyrim VR (if it is not let me know in the comments) Credits: Insanity Sorrow Runs Oaristys Liam Darkfox127 and finally and most importantly Jack Daniels for making the finest sipping whiskey in the Known Universe. Submitter The Mighty Nine#9485 Submitted 03/22/2020 Category Overhauls Co-Authors Guest  
  4. Version 1.0.0

    5 downloads

    This mod has been successfully reverse engineered from SE. If any problems are encountered please let me know Watch the video, that is what I made it for. All of your questions may be answered simply watching the video in its entirety. Also please make sure to read the mod page thoroughly as well If you enjoy my work, please consider Becoming a Youtube Channel Member What this mod does: Improves the Hamlet of Rorikstead to include a Blacksmith, Alchemist, and a General merchant. This mod adds a wall around the hamlet. Information: All exterior navmesh has been edited correctly, tested, and found working. Guard patrols have been extended to the gates of the town along the road. The interiors of the added buildings are a custom single mesh with full collision to help with FPS NPCs use vanilla bodies (or which ever body type you use in game) NPC clothing is vanilla (or which ever mod you may use to alter it) All merchants operate off their own chests which refresh daily, and all merchants have more gold. Ivanka is a Master Alchemist Trainer Merchant operating hours 8 am to 8 pm There are four exits/entrances to the town An explanation for Orc Blacksmiths in found in the journal "Love Conquers All" which provides a Smithing increase Any custom assets ARE NOT allowed for usage in your own mods. These include the exterior models of the buildings, interior models and various other models which were made by me personally. These models may be available in the future in a Resource mod I may produce. Any 3rd party assets remain property of the respective mod authors and are used with permission. Load Order: It shouldn't be an issue but it is recommended to place it very high in the list. If you have any issues, please consider moving the esp up or down as needed before screeching bloody murder in the comments. Compatibility: This mod is NOT, repeat in the strongest possible terms, NOT compatible with any mod which changes the exterior of Rorikstead. This mod SHOULD be compatible with Skyrim VR (if it is not let me know in the comments) Credits: Insanity Sorrow Runs Oaristys Liam Darkfox127 and finally and most importantly Jack Daniels for making the finest sipping whiskey in the Known Universe.
  5. View File Mighty Rorikstead Watch the video, that is what I made it for. All of your questions may be answered simply watching the video in its entirety. Also please make sure to read the mod page thoroughly as well If you enjoy my work, please consider Becoming a Youtube Channel Member What this mod does: Improves the Hamlet of Rorikstead to include a Blacksmith, Alchemist, and a General merchant. This mod adds a wall around the hamlet. Information: All exterior navmesh has been edited correctly, tested, and found working. Guard patrols have been extended to the gates of the town along the road. The interiors of the added buildings are a custom single mesh with full collision to help with FPS NPCs use vanilla bodies (or which ever body type you use in game) NPC clothing is vanilla (or which ever mod you may use to alter it) All merchants operate off their own chests which refresh daily, and all merchants have more gold. Ivanka is a Master Alchemist Trainer Merchant operating hours 8 am to 8 pm There are four exits/entrances to the town An explanation for Orc Blacksmiths in found in the journal "Love Conquers All" which provides a Smithing increase Any custom assets ARE NOT allowed for usage in your own mods. These include the exterior models of the buildings, interior models and various other models which were made by me personally. These models may be available in the future in a Resource mod I may produce. Any 3rd party assets remain property of the respective mod authors and are used with permission. Load Order: It shouldn't be an issue but it is recommended to place it very high in the list. If you have any issues, please consider moving the esp up or down as needed before screeching bloody murder in the comments. Compatibility: This mod is NOT, repeat in the strongest possible terms, NOT compatible with any mod which changes the exterior of Rorikstead. This mod SHOULD be compatible with Skyrim VR (if it is not let me know in the comments) Credits: Insanity Sorrow Runs Oaristys Liam Darkfox127 and finally and most importantly Jack Daniels for making the finest sipping whiskey in the Known Universe. Submitter The Mighty Nine#9485 Submitted 03/22/2020 Category Overhauls Co-Authors Guest  
  6. Version 1.0.0

    46 downloads

    Watch the video, that is what I made it for. All of your questions may be answered simply watching the video in its entirety. Also please make sure to read the mod page thoroughly as well If you enjoy my work, please consider Becoming a Youtube Channel Member What this mod does: Improves the Hamlet of Rorikstead to include a Blacksmith, Alchemist, and a General merchant. This mod adds a wall around the hamlet. Information: All exterior navmesh has been edited correctly, tested, and found working. Guard patrols have been extended to the gates of the town along the road. The interiors of the added buildings are a custom single mesh with full collision to help with FPS NPCs use vanilla bodies (or which ever body type you use in game) NPC clothing is vanilla (or which ever mod you may use to alter it) All merchants operate off their own chests which refresh daily, and all merchants have more gold. Ivanka is a Master Alchemist Trainer Merchant operating hours 8 am to 8 pm There are four exits/entrances to the town An explanation for Orc Blacksmiths in found in the journal "Love Conquers All" which provides a Smithing increase Any custom assets ARE NOT allowed for usage in your own mods. These include the exterior models of the buildings, interior models and various other models which were made by me personally. These models may be available in the future in a Resource mod I may produce. Any 3rd party assets remain property of the respective mod authors and are used with permission. Load Order: It shouldn't be an issue but it is recommended to place it very high in the list. If you have any issues, please consider moving the esp up or down as needed before screeching bloody murder in the comments. Compatibility: This mod is NOT, repeat in the strongest possible terms, NOT compatible with any mod which changes the exterior of Rorikstead. This mod SHOULD be compatible with Skyrim VR (if it is not let me know in the comments) Credits: Insanity Sorrow Runs Oaristys Liam Darkfox127 and finally and most importantly Jack Daniels for making the finest sipping whiskey in the Known Universe.
  7. Version 1.0.3

    7 downloads

    Watch the video that is what I made it for. Most if not all of your questions will be answered simply by watching the video in its entirety. Don't be a Skooma Addicted Skeever and only watch some of it then ask a question that may have been answered in the video. Overview: This mod adds a General Goods merchant, and a blacksmith into the town of Morthal. It also adds a small player home which can be purchased (if you have the gold). The Merchant is named the Morthal Trading & Goods and the Blacksmith shop is named Smoke on the Water. All 3 of the NPCs added are completely standalone. They ARE not followers but all are merchants. These NPCs are SFW and have "Protected" status. So don't kill them alright? All buildings added are custom models made by myself with full collision. The interior meshes are also custom models, turning the interior into a single custom mesh (very FPS friendly). All exterior navmesh changes were done correctly and no problems with NPC pathing should be encountered. Install with the mod manager of your choice Load Order is a YOU problem. I haven't found a problem in my testing of the mod of where it should be placed. Compatibility: This mod is probably NOT compatible with any mod that changes the town of Morthal such as JK's Skyrim. Credits: NPC Hair by Apachii CBBE Body by Ousnius Male Body by FavoredSoul Stroti for textures Oaristys for Witcher Resources
  8. Version 1.0.3

    39 downloads

    Watch the video that is what I made it for. Most if not all of your questions will be answered simply by watching the video in its entirety. Don't be a Skooma Addicted Skeever and only watch some of it then ask a question that may have been answered in the video. Current version is Mighty Morthal V3 Overview: This mod adds a General Goods merchant, and a blacksmith into the town of Morthal. It also adds a small player home which can be purchased (if you have the gold). The Merchant is named the Morthal Trading & Goods and the Blacksmith shop is named Smoke on the Water. All 3 of the NPCs added are completely standalone. They ARE not followers but all are merchants. These NPCs are SFW and have "Protected" status. So don't kill them alright? All buildings added are custom models made by myself with full collision. The interior meshes are also custom models, turning the interior into a single custom mesh (very FPS friendly). All exterior navmesh changes were done correctly and no problems with NPC pathing should be encountered. Install with the mod manager of your choice Load Order is a YOU problem. I haven't found a problem in my testing of the mod of where it should be placed. Compatibility: This mod is probably NOT compatible with any mod that changes the town of Morthal such as JK's Skyrim. Credits: NPC Hair by Apachii CBBE Body by Ousnius Male Body by FavoredSoul Stroti for textures Oaristys for Witcher Resources
  9. View File Mighty Morthal Watch the video that is what I made it for. Most if not all of your questions will be answered simply by watching the video in its entirety. Don't be a Skooma Addicted Skeever and only watch some of it then ask a question that may have been answered in the video. Overview: This mod adds a General Goods merchant, and a blacksmith into the town of Morthal. It also adds a small player home which can be purchased (if you have the gold). The Merchant is named the Morthal Trading & Goods and the Blacksmith shop is named Smoke on the Water. All 3 of the NPCs added are completely standalone. They ARE not followers but all are merchants. These NPCs are SFW and have "Protected" status. So don't kill them alright? All buildings added are custom models made by myself with full collision. The interior meshes are also custom models, turning the interior into a single custom mesh (very FPS friendly). All exterior navmesh changes were done correctly and no problems with NPC pathing should be encountered. Install with the mod manager of your choice Load Order is a YOU problem. I haven't found a problem in my testing of the mod of where it should be placed. Compatibility: This mod is probably NOT compatible with any mod that changes the town of Morthal such as JK's Skyrim. Credits: NPC Hair by Apachii CBBE Body by Ousnius Male Body by FavoredSoul Stroti for textures Oaristys for Witcher Resources Submitter The Mighty Nine#9485 Submitted 02/17/2020 Category Skyrim Legendary Edition  
  10. View File Mighty Morthal Watch the video that is what I made it for. Most if not all of your questions will be answered simply by watching the video in its entirety. Don't be a Skooma Addicted Skeever and only watch some of it then ask a question that may have been answered in the video. Current version is Mighty Morthal V3 Overview: This mod adds a General Goods merchant, and a blacksmith into the town of Morthal. It also adds a small player home which can be purchased (if you have the gold). The Merchant is named the Morthal Trading & Goods and the Blacksmith shop is named Smoke on the Water. All 3 of the NPCs added are completely standalone. They ARE not followers but all are merchants. These NPCs are SFW and have "Protected" status. So don't kill them alright? All buildings added are custom models made by myself with full collision. The interior meshes are also custom models, turning the interior into a single custom mesh (very FPS friendly). All exterior navmesh changes were done correctly and no problems with NPC pathing should be encountered. Install with the mod manager of your choice Load Order is a YOU problem. I haven't found a problem in my testing of the mod of where it should be placed. Compatibility: This mod is probably NOT compatible with any mod that changes the town of Morthal such as JK's Skyrim. Credits: NPC Hair by Apachii CBBE Body by Ousnius Male Body by FavoredSoul Stroti for textures Oaristys for Witcher Resources Submitter The Mighty Nine#9485 Submitted 02/17/2020 Category Skyrim Special Edition  
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